PoE of the Inquisitor Corvine Charm

of the Inquisitor

Name
Level
Description
Weight
of the Inquisitor1+(20–30) to Strength and Intelligence int_animal_charm 500
str_animal_charm 500
default 0
of the Inquisitor60+(31–40) to Strength and Intelligence int_animal_charm 250
str_animal_charm 250
default 0
of the Inquisitor70Effects of Consecrated Ground you create Linger for 2 seconds int_animal_charm 50
str_animal_charm 50
default 0
of the Inquisitor1(10–19)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds int_animal_charm 500
str_animal_charm 500
default 0
of the Inquisitor60(20–30)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds int_animal_charm 250
str_animal_charm 250
default 0

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PoE Charms 3.23

A charm is an item obtainable from Affliction encounters. Charms act functionally like jewels and must be socketed into a Charm Socket to activate its effects. To use a charm, a player must first choose the "Wildwood Primalist" Wildwood ascendancy class and allocate a Charm Socket ascendancy passive.

Charms are unmodifiable and are always found at magic rarity and have one or two random modifiers based on a notable/major node from regular ascendancy classes. These random modifiers can have multiple tiers like most item attributes. Tier 1 modifiers, the most powerful tier, are about third as strong as the ascendancy notable node that they are based off of. Each charm base type corresponds to a specific attribute and can only roll ascendancy modifiers from classes that possess that attribute. It is possible for a single charm to have two modifiers from the same ascendancy.

To obtain charms, players must obtain primal (blue) Wisps from Affliction encounters and then find the Primal Huntress within the same encounter to use the shop. Charms are tradeable.

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