You gain completion bonus for each map in the Atlas map completed for the first time under certain conditions:
Each bonus completions grants an Atlas passive skill point.
Pressing Alt while hovering over a map item shows whether the map completion bonus has been completed. This also works when selecting map missions from Commander Kirac.
The Favoured Map System allows you to find more of the maps you want to play. Favoured map slots can be unlocked by fulfilling various objectives like completing a Conqueror Map or defeating The Shaper. There are 12 Favoured Map Slots that can be unlocked.
Slot | Condition |
---|---|
1 | Complete a Tier 16 Map |
2 | Defeat an Elder Guardian |
3 | Defeat a Shaper Guardian |
4 | Defeat a Conqueror of the Atlas |
5 | Defeat Sirus, Awakener of Worlds |
6 | Defeat Venarius in the Cortex |
7 | Defeat The Shaper |
8 | Defeat The Elder in The Shaper’s Realm |
9 | Defeat The Maven |
10 | Defeat The Eater of Worlds |
11 | Defeat The Searing Exarch |
12 | Complete Maven’s Invitation: The Feared |
Each time you Favourite a Map, it gains a 10x multiplier to its drop chance when a Map of that tier drops. You can stack this multiplier on a single Map up to 12 times, giving a Map a 120x multiplier to its drop chance.
This does not increase the amount of Maps that drop but makes it much more likely for your Favourite Map(s) to drop.
For example, if you have 20 T16 Maps completed and a single Map with a 120x multiplier on it, you’ll have 19 Maps with a weight of 1, and your Favourite Map will have a weight of 120, making it much more likely to be chosen.
Using the Atlas keystone Singular Focus, the player can choose to only receive favoured maps. Alternatively Shadow Shaping can be used to stop favoured maps from dropping.
The Atlas Passive Skill Tree is a passive skill tree specific to the Atlas of Worlds.
Progressing through maps allows the player to obtain passive skill points to allocate in the Atlas tree to enhance the rewards and fights of maps within the Atlas of Worlds.
The atlas tree has over 600 skill nodes to specialize in, including several Atlas keystones. Every Map on the Atlas you complete, as well as various endgame quests and encounters, will earn you an Atlas skill point.
Skills in the Atlas tree affect all maps on the Atlas, including Vaal Temple Map and Shaper Guardian maps. This does not include maps opened through Kirac’s missions.
Most Atlas Passives do not apply to special maps or map-like areas:
You can earn an atlas passive tree point for each map in the Atlas by obtaining the map completion bonus.
You gain map completion bonus for the first time under certain conditions:
It’s currently possible to obtain up to 132 points:
You can check missing atlas passive points by using the ‘/atlaspassives’ chat command.
Immediately after receiving Atlas passive skill points, the player has the opportunity to spend those points in the skill tree. If the player leaves the points unassigned, they can be spent later from the Atlas of Worlds screen.
As with the character’s normal passive skill tree, the player must spend refund points to remove previously-assigned passive skills. Earning refund points requires the use of an Orb of Unmaking, an item buyable from Kirac for 2 Orb of Regret each or randomly dropped during maps.
Once earned, these refund points can be used in any of the allocated atlas passive nodes. Refund points for the Atlas tree cannot be used to remove passive skills from the character’s passive skill tree, and vice-versa.
Once per day, when you log in, you will receive one Atlas mission for each master for the tier relative to the highest map tier you’ve completed in this League. Free Atlas missions refresh at midnight UTC.
Each time you complete a map, there is a 35% chance to receive an Atlas Mission for a random master. You can use Atlas Missions to guarantee a master to spawn in your next non-unique map. Your Atlas Mission counters are tracked for each set of map tier colours: white, yellow, and red; which one you receive is the same as the tier colour of the map you received it in.
Your accumulated number of Atlas Missions can be seen in the Atlas layout screen. There is no limit to how many Atlas Missions you can store. You can redeem an Atlas mission via the mission buttons in the map device interface or by speaking to a master then running the map from that screen.
Note that as only a single master can appear per map, using a master mission will prevent triggering other sources of master spawning, including the base 10% chance of triggering a random master per map. It is possible to slightly increase encountering a specific master by avoiding atlas missions for the other masters.
The Eater of Worlds, The Searing Exarch, The Maven, and Uber Elder each drop a Voidstone when first defeated. When a Voidstone is slotted into the Atlas, all maps on the Atlas drop with a higher map tier base and grants a +25% chance for dropped maps to be one tier higher.
Sextants are used on Voidstones to add a special modifier to all maps. Sextants last for 3 maps and can stack with other different sextant modifiers.
They can be stored in an itemised form using a Surveyor’s Compass:
The Atlas of Worlds is Path of Exile‘s end-game map system. The Atlas is a series of linked maps that players can progress through after completing a quest for Commander Kirac. It is explored and discovered by running maps within the Map Device at the Karui Shores, a player’s hideout, or a guild hideout.
The Atlas of Worlds is a visualization of the dream worlds that are opened by activating maps, indicating how these worlds are linked. The Atlas is comprised of 115 different maps connected to each other by paths.
To “run” a map, the player must normally place a consumable map item in the Map Device. This creates a new instance of that map. The map will contain monsters and treasures and one or more unique bosses. To successfully complete the map, the character(s) must defeat all of the unique bosses on that map.
Maps are divided into three colours based on their tiers:
At first, your access to the maps of the Atlas is very limited. When map items begin dropping in Act 8, they will only be for the four starting maps at the very bottom of the Atlas, the “tier 1” maps. All the other maps on the Atlas with “tier 2” or higher start out locked.
To unlock a map, the player must successfully complete that map at least once by beating the unique boss, either in a specific boss arena or roaming the map, depending on the map. Atlas progress is shared by all of a player’s characters in a league. Once a map is unlocked, they can start dropping as loot.
In addition, there is an Atlas passive skill tree with perks that affect drops and improve various League mechanics features, such as Master missions and Extra Content, and Harbinger, etc. Atlas passive skill points can be earned by completing maps’ bonus completion or Maven’s invitations.
The Atlas has many end-game bosses that players can fight, such as The Searing Exarch, The Eater of Worlds and The Maven which requires completion of the Maven’s challenges in The Maven’s Crucible. Other bosses like Uber Elder and Sirus, Awakener of Worlds can be fought repeatedly by using a special set of 4 map fragments in the Map Device.
Map drops are not entirely random; instead, a specific tier is chosen first, and the map type is chosen from a pool of available maps for that tier or connected to the map the character is currently in.
Only unlocked maps — maps that the player has completed at least once in that league — can normally drop as random map items. If a character is currently in a map instance, then map items for that map, and for maps directly connected to that map by a path on the Atlas can randomly drop whether they are unlocked or not.
A character can receive map items through means other than random drops. Map items — even for maps that are still locked in the Atlas — can be purchased from Kirac or other players. Completing a map through any of these means unlocking the map.
In addition, successfully completing a “legacy map” — a map item from a previous version of the Atlas — not only unlocks that map in the current Atlas, but unlocks all maps with a tier that is the same as or lower than the legacy map’s tier. This can allow a new Standard league player or a player entering a new league to rapidly unlock maps that would not be accessible through random item drops.
When a map drop’s tier is rolled and no maps of that tier currently exist on the atlas, a map isn’t dropped but instead adds to a “Map Equity” system that helps higher tier maps to drop.[confirmation needed because of 3.10 change]
Each Tier grants a different value of Equity that accumulates.
The values are tripled per tier (powers of 3), so the amount of equity granted by a Tier 1 Map is 1, and thus a Tier 2 map is 3, Tier 3 Map is 9 etc.
Map Equity checks possible map drops in descending order – by first checking if it’s high enough to drop a Tier 16, then Tier 15, then Tier 14, so on and so forth.
A Tier 16 Map requires 14,348,907 Equity to drop.
There is equity cap – 143,489,070 Equity (10x Tier 16 maps).
Some maps are considered optional, either because they are special or because they have been removed from the Atlas entirely. Optional maps do not count towards completing the Atlas, and do not affect the various bonuses for doing so.
Special areas like Map fragments and misc map item zones are also considered optional.