Name | Class | Description | Tags |
---|---|---|---|
of Burning Rage | Barbarian | While Berserking, you deal {#} Fire damage every second to surrounding enemies. |
|
Devilish | Barbarian | After generating 100.0 Fury your next Core Skill creates a Dust Devil that deals {#}% damage to enemies behind the target. |
|
of Limitless Rage | Barbarian | Each point of Fury you generate while at Maximum Fury grants your next Core Skill x{1 |
|
of Berserk Ripping | Barbarian | Whenever you deal direct damage while Berserking, inflict {20 |
|
Earthquake | Barbarian | Ground Stomp creates an Earthquake damaging enemies for {#} Physical damage over 4 seconds. While standing in Earthquakes, you deal x{5 |
|
Skullbreaker’s | Barbarian | Stunning a Bleeding enemy deals {22 |
|
Weapon Master’s | Barbarian | Your Weapon Mastery Skills have an additional Charge.
Lucky Hit: Damaging an enemy with a Weapon Mastery Skill has up to a {32 |
|
Iron Blood | Barbarian | Gain {2 |
|
Battle-Mad | Barbarian | Gain Berserking for {1 |
|
of Echoing Fury | Barbarian | Your Shout Skills generate {2 |
|
of the Iron Warrior | Barbarian | Iron Skin grants Unstoppable, and {10 |
|
of Giant Strides | Barbarian | Reduces the Cooldown of Leap by {3 |
|
Relentless Berserker’s | Barbarian | Lucky Hit: Damaging an enemy with a Core Skill has up to a {22 |
|
of Unrelenting Fury | Barbarian | Killing an enemy with a Core Skill refunds {10 |
|
of Ancestral Echoes | Barbarian | Lucky Hit: While Call of the Ancients is on your Action Bar, damaging enemies with Leap, Upheaval, or Whirlwind have up to a {40 |
|
of Numbing Wrath | Barbarian | Each point of Fury generated while at Maximum Fury grants {#} Fortify. |
|
Brawler’s | Barbarian | Enemies damaged by Kick or Charge will explode if they are killed within the next 2.0 seconds, dealing {#}% damage to surrounding enemies. |
|
Dust Devil’s | Barbarian | Whirlwind leaves behind Dust Devils that deal {#}% damage to surrounding enemies. |
|
of Encroaching Wrath | Barbarian | After spending 100.0 Fury, your next Weapon Mastery Skill deals x{82 |
|
of the Relentless Armsmaster | Barbarian | Gain x{20 |
|
of Berserk Fury | Barbarian | You gain {3 |
|
Death Wish | Barbarian | Gain {#} Thorns while Berserking. |
|
of the Dire Whirlwind | Barbarian | Whirlwind’s Critical Strike Chance is increased by +{3 |
|
of Bul-Kathos | Barbarian | Leap creates an Earthquake that deals {#} Physical damage over 4 seconds. While standing in Earthquakes, you gain {5 |
|
Windlasher | Barbarian | Casting Double Swing twice within 1.5 seconds creates a Dust Devil that deals {#}% damage to enemies behind the target. |
|
Veteran Brawler’s | Barbarian | Each time a Core Skill deals direct damage to an enemy, your next Charge or Leap deals x{15 |
|
of Ancestral Force | Barbarian | Hammer of the Ancients quakes outwards, dealing {32 |
|
of Grasping Whirlwind | Barbarian | Whirlwind periodically Pulls enemies to you. |
|
Steadfast Berserker’s | Barbarian | Lucky Hit: Up to a 35% chance to gain {#} Fortify whenever you deal direct damage while Berserking. |
|
Bold Chieftain’s | Barbarian | Whenever you cast a Shout Skill, its Cooldown is reduced by {1 |
|
of Perpetual Stomping | Barbarian | Damaging an enemy with Kick or Ground Stomp resets Leap’s Cooldown. |
|
of Anemia | Barbarian | Lucky Hit: Direct damage against Bleeding enemies has up to a {20 |
|
Slaking | Barbarian | Lucky Hit: You have up to a {30 |
|
Earthstriker’s | Barbarian | After swapping weapons 10.0 times, your next attack will Overpower and deal x{30 |
|
of Tempering Blows | Barbarian | After swapping weapons 6.0 times, gain {#} Fortify. |
|
Luckbringer | Barbarian | Gain x{12 |
|
Bear Clan Berserker’s | Barbarian | Killing an enemy while Berserking has a 40.0% chance to grant {16 |
|
Name | Class | Description | Tags |
---|---|---|---|
Lightning Dancer’s | Druid | Lightning Storm Critical Strikes spawn 3.0 Dancing Bolts that seek enemies in the area dealing {#} Lightning damage. |
|
Dire Wolf’s | Druid | Grizzly Rage now Shapeshifts you into a Dire Werewolf. As a Dire Werewolf you gain +{15 |
|
of the Stampede | Druid | Gain 1 additional Companion. In addition, your Companion Skills deal x{10 |
|
of Metamorphic Stone | Druid | Boulder is now a Core Skill and costs 60.0 Spirit to cast dealing {80 |
|
of the Blurred Beast | Druid | While dashing, Shred seeks out Nearby Poisoned enemies instantly dealing {60 |
|
of the Unsatiated | Druid | After killing an enemy with Shred, your next Werewolf Skill generates x{20 |
|
Mangled | Druid | When you are struck as a Werebear you have a {20 |
|
of the Calm Breeze | Druid | Lucky Hit: Wind Shear has up to a {5 |
|
of the Tempest | Druid | Hurricane damage is increased by x{7 |
|
of Quicksand | Druid | Damage from Earth Skills Slow enemies hit by {25 |
|
Crashstone | Druid | Earth Skills deal x{30 |
|
of Mending Stone | Druid | The duration of Earthen Bulwark is increased by 6 seconds. In addition, killing an enemy with Earth Skills replenishes {#} of your active Earthen Bulwark’s Barrier. |
|
Overcharged | Druid | Lucky Hit: Up to a {10 |
|
of Natural Balance | Druid | Casting a Storm Skill grants your Earth Skills x{30 Casting a Earth Skill increases the Critical Strike Chance of Storm Skills by +{8 |
|
of the Changeling’s Debt | Druid | Damaging a Poisoned enemy with a Werebear Skill will instantly deal {120 |
|
Skinwalker’s | Druid | When you use a Shapeshifting Skill that changes your form, gain {#} Life. If you are at full Life, gain the same amount as Fortify. |
|
Seismic-shift | Druid | Earth Spike launches spikes in a line and has a {1.5 |
|
of the Trampled Earth | Druid | Trample now summons 6.0 Landslide pillars of earth during its duration that deal {70 |
|
Stormclaw’s | Druid | Critical Strikes with Shred deal {20 |
|
Balanced | Druid | Increase your Maximum Spirit by {30 |
|
of Cyclonic Force | Druid | Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all Nearby Allies. |
|
of The Aftershock | Druid | Landslide’s earth pillars each strike a second time and deal an additional {6 |
|
of the Ursine Horror | Druid | Pulverize is now also an Earth Skill. After casting Pulverize, tectonic spikes continue to deal {#}% damage over 2.0 seconds. |
|
of Retaliation | Druid | Your Core Skills deal up to x{20 |
|
Shockwave | Druid | Pulverize creates a shockwave that travels forward, dealing {60 |
|
of the Alpha | Druid | Your Wolf Companions are now Werewolf Companions. Werewolf Companions deal +{75 |
|
Nighthowler’s | Druid | Blood Howl increases Critical Strike Chance by +{5 |
|
of Nature’s Savagery | Druid | Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature’s Fury Key Passive. |
|
Shepherd’s | Druid | Core Skills deal an additional x{6 |
|
Vigorous | Druid | Gain {10 |
|
of the Dark Howl | Druid | Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize Poisoned enemies for {2 |
|
of the Rampaging Werebeast | Druid | The duration of Grizzly Rage is increased by {1 |
|
of the Wildrage | Druid | Your Companions gain the bonuses from the Bestial Rampage Key Passive. |
|
Ballistic | Druid | When you have Fortify your Earth Skills gain +2 Ranks. |
|
Stormshifter’s | Druid | While Hurricane is active, gain +2 Ranks to your Shapeshifting Skills. |
|
Stormchaser’s | Druid | Tornado will seek up to {1 |
|
Runeworker’s Conduit | Druid | Critical Strikes with Storm Skills that you cast charge the air around you for {1 |
|
Mighty Storm’s | Druid | The Earthen Might Key Passive also applies to your Storm Skills. |
|
Symbiotic | Druid | When the Nature’s Fury Key Passive triggers a free Skill, your non-Ultimate Cooldowns of the opposite type are reduced by {4 |
|
Earthguard | Druid | Gain {15 |
|
Name | Class | Description | Tags |
---|---|---|---|
Accelerating | Generic | Critical Strikes with Core Skills increase your Attack Speed by +{15 |
|
Exploiter’s | Generic | You have +20.0% increased Crowd Control Duration. While enemies are Unstoppable, you deal x{20 |
|
Starlight | Generic | Gain {10 |
|
of Might | Generic | Basic Skills grant 20.0% Damage Reduction for {2 |
|
of the Protector | Generic | Damaging an Elite enemy grants you a Barrier absorbing up to {#}% damage for 10.0 seconds. This effect can only happen once every 30 seconds. |
|
of Inner Calm | Generic | Deal x{5 |
|
Wind Striker | Generic | Critical Strikes grant +{8 |
|
of the Umbral | Generic | Restore {1 |
|
Conceited | Generic | Deal x{15 |
|
Protecting | Generic | When hit while not Healthy, a magical bubble is summoned around you for {3 |
|
of Disobedience | Generic | You gain x{0.25 |
|
of Retribution | Generic | Distant enemies have a 8.0% chance to be Stunned for 2.0 seconds when they hit you. You deal x{20 |
|
Rapid | Generic | Basic Skills gain +{15 |
|
Edgemaster’s | Generic | Skills deal up to x{10 |
|
of the Crowded Sage | Generic | You Heal for {#} Life per second for each Close enemy, up to 50 Life per second. |
|
of the Expectant | Generic | Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by x{5 |
|
Ghostwalker | Generic | While Unstoppable and for 4.0 seconds after, you gain +{10 |
|
of Shared Misery | Generic | Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a {30 |
|
Eluding | Generic | Becoming Injured while Crowd Controlled grants you Unstoppable for 4.0 seconds. This effect has a {20 |
|
Assimilation | Generic | You have +8.0% increased Dodge Chance versus enemies affected by Damage Over Time effects. When you Dodge you gain {5 |
|
Needleflare | Generic | Thorns damage dealt has a {20 |
|
of the Deflecting Barrier | Generic | While you have a Barrier active, there is a {7 |
|
Smiting | Generic | You have x{10 |
|
Name | Class | Description | Tags |
---|---|---|---|
of Ultimate Shadow | Necromancer | Bone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects: Enemies damaged by Bone Storm take {#} Shadow damage over 2.0 seconds. Blood Wave desecrates the ground it travels over, dealing {#} Shadow damage over 4.0 seconds |
|
of Explosive Mist | Necromancer | Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by {0.2 |
|
of Frenzied Dead | Necromancer | Each time one of your Summoning Minions damages an enemy, they gain +{10 |
|
Flesh-Rending | Necromancer | After Decompose spawns a Corpse, gain {10 |
|
Splintering | Necromancer | Bone Spear’s primary attack makes enemies hit beyond the first Vulnerable for {1.5 |
|
of Plunging Darkness | Necromancer | Bone Prison spawns a pool of Blight that deals {50 |
|
of the Void | Necromancer | Blight’s defiled area, when spawned, Pulls in enemies around the affected area. |
|
Rotting | Necromancer | Decompose can chain up to 2.0 additional targets. When Decompose spawns a Corpse, it has a {30 |
|
of Empowering Reaper | Necromancer | Critical Strikes from Sever have a {10 |
|
Coldbringer’s | Necromancer | Every 10.0 seconds, your Cold Skeletal Mages cast a blizzard that deals {#} Cold damage and continuously Chills enemies for 8% over 6.0 seconds. |
|
Blood Seeker’s | Necromancer | Blood Lance deals x{15 |
|
of Hungry Blood | Necromancer | When Blood Lance hits an enemy that is already lanced, it has a {10 |
|
Viscous | Necromancer | Your maximum number of Skeletal Mages is increased by 2. |
|
Blood-soaked | Necromancer | Blood Mist leaves a trail that lasts for 4.0 seconds and deals {#} Shadow damage per second to enemies who stand in it. Your Movement Speed is no longer reduced while Blood Mist is active. |
|
of Swelling Curse | Necromancer | Bone Spirit deals increased damage based on distance traveled, up to x{15 |
|
of Bursting Bones | Necromancer | When a segment of Bone Prison is destroyed or expires, it deals {#}% damage in an area around itself. |
|
Unyielding Commander’s | Necromancer | While Army of the Dead is active, your Minions gain +{70 |
|
of Shielding Storm | Necromancer | Each time that Bone Storm damages an enemy, gain a Barrier equal to {2 |
|
of Grasping Veins | Necromancer | Gain +{10 |
|
Blood Getter’s | Necromancer | Your maximum number of Skeletal Warriors is increased by 2. |
|
of Torment | Necromancer | Critical Strikes with Bone Skills increase your Essence Regeneration by x{20 |
|
of Serration | Necromancer | The Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by +1.0% per Essence above 50.0, up to +{30 |
|
Osseous Gale | Necromancer | Bone Storm consumes up to 8 Corpses to increase its duration by up to {4 |
|
of Exposed Flesh | Necromancer | Lucky Hit: Up to a 10.0% chance to generate {30 |
|
Blighted | Necromancer | You deal x{50 |
|
Torturous | Necromancer | Enemies afflicted by your Iron Maiden have a {15 |
|
of the Damned | Necromancer | You deal x{30 |
|
of Decay | Necromancer | Each time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight’s damage within 10.0 seconds by x{20 |
|
Blood-bathed | Necromancer | Blood Surge’s nova echoes again after a short delay, dealing x{60 |
|
Tidal | Necromancer | Blood Wave fires two additional waves, each dealing x{50 |
|
Fastblood | Necromancer | Blood Orbs reduce your Ultimate Cooldown by {0.5 |
|
of Rathma’s Chosen | Necromancer | Whenever your Blood Skills Overpower you gain +{20 |
|
of Untimely Death | Necromancer | Each percent of your Maximum Life you Heal beyond 100.0% grants you +0.5% bonus Overpower damage on your next Overpowering attack, up to a {20 |
|
of Potent Blood | Necromancer | While at full Life, Blood Orbs grant {10 |
|
Hulking | Necromancer | Your Golem has a {1 |
|
of Hardened Bones | Necromancer | While you have 7.0 or more Minions, your Minions gain {15 |
|
Sacrificial | Necromancer | Your Sacrifice bonuses are increased by {15 |
|
Requiem | Necromancer | You gain {3 |
|
of Reanimation | Necromancer | Your Skeletons gain increased damage while alive, up to x{20 |
|
Cadaverous | Necromancer | Consuming a Corpse increases the damage of your next Core Skill by x{5 |
|
of the Embalmer | Necromancer | Consuming a Corpse has a {20 |
|
Name | Class | Description | Tags |
---|---|---|---|
Repeating | Rogue | Rapid Fire has a {30 |
|
Snap Frozen | Rogue | Each Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs {#}% damage for 5.0 seconds, absorbing up to a maximum of {#}% damage. |
|
of Imitated Imbuement | Rogue | Your Shadow Clones also mimic the Imbuements applied to your Skills. Casting an Imbuement Skill grants your active Shadow Clone x{8 |
|
Enshrouding | Rogue | Gain a free Dark Shroud shadow every 3.0 seconds when standing still. Each Dark Shroud shadow grants {2 |
|
Trickshot | Rogue | Whenever Penetrating Shot damages an enemy, 2 additional arrows split off to either side. These side arrows deal {10 |
|
of Encircling Blades | Rogue | Flurry damages enemies in a circle around you and deals x{8 |
|
of Volatile Shadows | Rogue | When a Dark Shroud shadow would be removed you trigger an explosion around yourself that deals {#} Shadow damage. |
|
Energizing | Rogue | Damaging an Elite enemy with a Basic Skill generates {3 |
|
of Surprise | Rogue | When you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal {#} total Physical damage and Stun enemies for 0.5 seconds. |
|
Trickster’s | Rogue | Caltrops also throw a cluster of exploding Stun Grenades that deal {#} total Physical damage and Stun enemies for 0.5 seconds. |
|
of Unstable Imbuements | Rogue | When casting an Imbuement Skill you trigger an Imbued explosion around yourself, applying the Imbuement effects and dealing {#}% damage of the same type. |
|
Bladedancer’s | Rogue | Twisting Blades orbit for a short time after they return to you, dealing {10 |
|
Toxic Alchemist’s | Rogue | Lucky Hit: Damaging a Poisoned enemy with a Shadow Imbued Skill has up to a 75% chance to create a toxic explosion that applies {#} Poisoning damage over 5.0 seconds to the target and surrounding enemies. |
|
Icy Alchemist’s | Rogue | Lucky Hit: Damaging a Chilled or Frozen enemy with a Shadow Imbued Skill has up to a 75.0% chance to release an explosion that deals {#} Cold damage to the target and surrounding enemies, Chilling them for 15.0%. |
|
Shadowslicer | Rogue | When you cast Dash, a Shadow Clone is spawned at your location that also casts Dash, dealing {25 |
|
of Arrow Storms | Rogue | Lucky Hit: Your Marksman Skills have up to a 10.0% chance to create an arrow storm at the enemy’s location, dealing {#} Physical damage over 3.0 seconds. You can have up to 5.0 active arrow storms. |
|
of Bursting Venoms | Rogue | Lucky Hit: Critical Strikes with Poison Imbued Skills have up to a 10.0% chance to create a toxic pool that deals {#} Poisoning damage over 3.0 seconds to enemies within. While standing in the pool, your Poison Imbuement Skill has no Cooldown and no Charge limit. |
|
of Branching Volleys | Rogue | Barrage’s arrows have a {15 |
|
Blast-Trapper’s | Rogue | Lucky Hit: Dealing direct damage to enemies affected by your Trap Skills has up to a {30 |
|
of Explosive Verve | Rogue | Your Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain +{10 |
|
of Uncanny Treachery | Rogue | Dealing direct damage to a Dazed Enemy with an Agility Skill grants Stealth for 4.0 seconds. Breaking Stealth with an attack grants you {15 |
|
of Cruel Sustenance | Rogue | Explosions from the Victimize Key Passive Heal you for {#} Life for each enemy damaged, up to a maximum of {#} Life. |
|
Vengeful | Rogue | Lucky Hit: Making an enemy Vulnerable has up to a {30 |
|
Ravenous | Rogue | Killing a Vulnerable enemy grants you x{50 |
|
Escape Artist’s | Rogue | Upon taking damage from surrounding enemies, you drop a Smoke Grenade and Dodge the next {2 |
|
of Stolen Vigor | Rogue | Each stack of the Momentum Key Passive Heals you for {#} Life per second. |
|
Opportunist’s | Rogue | When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal {#} total Physical damage and Stun enemies for 0.5 seconds. |
|
of Quickening Fog | Rogue | You automatically drop a Smoke Grenade at the end of Dash. Dash’s Cooldown is reduced by {0.25 |
|
Cheat’s | Rogue | You take {15 |
|
of Siphoned Victuals | Rogue | Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a {10 |
|
of Corruption | Rogue | Your Imbuement Skill effects have x{20 |
|
Mangler’s | Rogue | Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a {25 |
|
Umbrous | Rogue | Lucky Hit: Critical Strikes with Marksman Skills have up to a {30 |
|
of Noxious Ice | Rogue | Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal x{10 |
|
Ravager’s | Rogue | Shadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step by x{1 |
|
of Synergy | Rogue | Using an Agility Skill reduces the Cooldown of your next Subterfuge Skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility Skill by x{10 |
|
of Lethal Dusk | Rogue | Evading through an enemy infected by Shadow Imbuement grants Stealth for 4.0 seconds. Breaking Stealth with an attack grants you {1 |
|
of Elusive Menace | Rogue | While you have both bonuses from the Close Quarters Combat Key Passive active, your Dodge Chance increases by +{1 |
|
Infiltrator’s | Rogue | Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and Poison Trap’s Cooldown will be {5 |
|
Frostbitten | Rogue | Chilled enemies hit by your Grenade Skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2.0 seconds. You deal x{10 |
|
Name | Class | Description | Tags |
---|---|---|---|
of Frozen Memories | Sorcerer | The Avalanche Key Passive now applies to 1.0 additional casts. |
|
of Abundant Energy | Sorcerer | Crackling Energy has a {20 |
|
Shattered | Sorcerer | Explosions from the Shatter Key Passive deal x{30 |
|
of Binding Embers | Sorcerer | Flame Shield lets you move unhindered through enemies. Enemies you move through while Flame Shield is active are Immobilized for {2 |
|
Snowguard’s | Sorcerer | While within your own Blizzard, you take {10 |
|
of Three Curses | Sorcerer | Meteor deals x{35 |
|
of Static Cling | Sorcerer | Your casts of Charged Bolts have a {15 |
|
Frostblitz | Sorcerer | Frost Nova gains an additional Charge but the Cooldown per Charge is increased by {30 |
|
Charged | Sorcerer | Collecting Crackling Energy increases your Movement Speed by +{10 |
|
of Frozen Orbit | Sorcerer | Frozen Orb stays in place after reaching its destination and explodes 2.0 additional times for {20 |
|
Serpentine | Sorcerer | You may have 1.0 additional Hydra active, but Hydra’s duration is reduced by {20 |
|
of Armageddon | Sorcerer | A hail of Meteorites falls during Inferno, dealing {#} Fire damage on impact. Your Meteorites Immobilize enemies for 3 seconds. |
|
of Conflagration | Sorcerer | While channeling Incinerate, your Burning damage is increased by x{20 |
|
of Ancient Flame | Sorcerer | While both bonuses from the Esu’s Ferocity Key Passive are active, your Attack Speed is increased by {40 |
|
of Engulfing Flames | Sorcerer | While enemies are affected by more Damage Over Time than their total Life, you deal x{30 |
|
Incendiary | Sorcerer | Lucky Hit: Burning damage has up to a {5 |
|
of Singed Extremities | Sorcerer | After Immobilize wears off, enemies are Slowed by {25 |
|
Flamewalker’s | Sorcerer | Coming in contact with your Firewall grants you +{15 |
|
of Shattered Stars | Sorcerer | Meteorites fall around Meteor, dealing {#} Fire damage on impact. Your Meteorites additionally Burn enemies they hit for {#}% damage over 6.0 seconds. |
|
Glacial | Sorcerer | When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal {#}% damage. Your Ice Spikes deal x25% increased damage to Frozen enemies. |
|
Snowveiled | Sorcerer | Casting Ice Armor makes you Unstoppable for {2 |
|
of the Frozen Wake | Sorcerer | While Ice Armor is active, you leave behind exploding Ice Spikes that deal {#}% damage. Your Ice Spikes Chill enemies for 10%. |
|
of Piercing Cold | Sorcerer | Ice Shards pierce {4 |
|
Encased | Sorcerer | While Deep Freeze is active, you restore {10 |
|
of Fortune | Sorcerer | Your Lucky Hit Chance is increased by +{10 |
|
of Biting Cold | Sorcerer | When you Freeze an enemy there is a {25 |
|
Storm Swell | Sorcerer | You deal x{11 |
|
of the Frozen Tundra | Sorcerer | While Deep Freeze is active, exploding Ice Spikes form in the area, dealing {#} Cold damage. Your Ice Spikes have a 50% increased explosion radius. |
|
of Overwhelming Currents | Sorcerer | Unstable Currents has a {10 |
|
Recharging | Sorcerer | Each time Chain Lightning bounces off you, gain {4 |
|
Gravitational | Sorcerer | Ball Lightning orbits around you, but its damage is decreased by {10 |
|
Mage-Lord’s | Sorcerer | The Vyr’s Mastery Key Passive’s Damage Reduction is increased by {20 |
|
of Splintering Energy | Sorcerer | Lightning Spear has a {11 |
|
of the Unbroken Tether | Sorcerer | Chain Lightning has a {25 |
|
of the Bounding Conduit | Sorcerer | Gain {20 |
|
Stable | Sorcerer | While Unstable Currents is not active, your Shock Skills have a {5 |
|
Prodigy’s | Sorcerer | Using a Cooldown restores {15 |
|
of the Unwavering | Sorcerer | Taking direct damage has a {2 |
|
Elementalist’s | Sorcerer | Core or Mastery Skills cast at or above 100.0 Mana gain a +{20 |
|
of Concentration | Sorcerer | Your Mana Regeneration is increased by x{10 |
|
of Control | Sorcerer | You deal x{25 |
|
Everliving | Sorcerer | You take {20 |
|
of Efficiency | Sorcerer | Casting a Basic Skill reduces the Mana cost of your next Core Skill by {10 |
|