Complete each of the following Encounters:
Delirium Orbs can be applied to maps to add layers of Delirium.
Item | Effect(s) |
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Modifies a Map item adding layers of Delirium with the Abyss Items reward type |
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Modifies a Map item adding layers of Delirium with the Metamorph reward type |
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Modifies a Map item adding layers of Delirium with the Armour reward type |
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Modifies a Map item adding layers of Delirium with the Weapons reward type |
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Modifies a Map item adding layers of Delirium with the Blight reward type |
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Modifies a Map item adding layers of Delirium with the Map Items reward type |
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Modifies a Map item adding layers of Delirium with the Perandus Items reward type |
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Modifies a Map item adding layers of Delirium with the Generic Items reward type |
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Modifies a Map item adding layers of Delirium with the Divination Cards reward type |
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Modifies a Map item adding layers of Delirium with the Currency Items reward type |
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Modifies a Map item adding layers of Delirium with the Harbinger Items reward type |
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Modifies a Map item adding layers of Delirium with the Fossils reward type |
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Modifies a Map item adding layers of Delirium with the Fragments reward type |
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Modifies a Map item adding layers of Delirium with the Labyrinth Items reward type |
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Modifies a Map item adding layers of Delirium with the Trinkets reward type |
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Modifies a Map item adding layers of Delirium with the Breach Items reward type |
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Modifies a Map item adding layers of Delirium with the Prophecy Items reward type |
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Modifies a Map item adding layers of Delirium with the Talismans reward type |
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Modifies a Map item adding layers of Delirium with the Unique Items reward type |
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Modifies a Map item adding layers of Delirium with the Scarabs reward type |
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Modifies a Map item adding layers of Delirium with the Gems reward type |
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Modifies a Map item adding layers of Delirium with the Legion reward type |
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Modifies a Map item adding layers of Delirium with the Essences reward type |
Delirium has a 5% chance to appear in a zone, from the Torched Courts in Act 5 onwards.
In maps, each Master, league mechanic, and sextant modifier on the map increases the chance of adding a Delirium encounter to the zone.
In each Delirium zone, a Mirror of Delirium will spawn. They will always spawn within a close distance from the zone entrance. Once a player passes through it, it spawns a gray mist that spreads outwards throughout the entire map. New enemies and hazards can spawn within the mist and existing enemies can receive a Delirium modifier, making them stronger or giving them new attacks. All enemies in the mist are Delirious, giving them increased damage mitigation and damage. The further out you are in the mist, the stronger the effect.