Name | Desc |
---|---|
500 (T1) | Adds 4 to 9 Cold Damage Your Cold Damage cannot Chill |
500 (T1) | Adds 7 to 11 Cold Damage Your Cold Damage cannot Chill |
500 (T1) | Adds 15 to 24 Cold Damage Your Cold Damage cannot Chill |
250 (T1) | Adds 26 to 39 Cold Damage Your Cold Damage cannot Chill |
125 (T1) | Adds 52 to 78 Cold Damage Your Cold Damage cannot Chill |
500 (T1) | Adds 8 to 14 Cold Damage Your Cold Damage cannot Chill |
500 (T1) | Adds 14 to 23 Cold Damage Your Cold Damage cannot Chill |
500 (T1) | Adds 28 to 44 Cold Damage Your Cold Damage cannot Chill |
250 (T1) | Adds 47 to 73 Cold Damage Your Cold Damage cannot Chill |
125 (T1) | Adds 95 to 144 Cold Damage Your Cold Damage cannot Chill |
250 (T1) | Adds 1 to 3 Cold Damage to Spells Your Cold Damage cannot Chill |
250 (T1) | Adds 1 to 4 Cold Damage to Spells Your Cold Damage cannot Chill |
250 (T1) | Adds 2 to 5 Cold Damage to Spells Your Cold Damage cannot Chill |
125 (T1) | Adds 2 to 7 Cold Damage to Spells Your Cold Damage cannot Chill |
63 (T1) | Adds 4 to 8 Cold Damage to Spells Your Cold Damage cannot Chill |
250 (T1) | Adds 2 to 6 Cold Damage to Spells Your Cold Damage cannot Chill |
250 (T1) | Adds 2 to 7 Cold Damage to Spells Your Cold Damage cannot Chill |
250 (T1) | Adds 3 to 9 Cold Damage to Spells Your Cold Damage cannot Chill |
125 (T1) | Adds 4 to 11 Cold Damage to Spells Your Cold Damage cannot Chill |
63 (T1) | Adds 6 to 14 Cold Damage to Spells Your Cold Damage cannot Chill |
League mechanics: Crucible. In an iconically Path of Exile way, your weapons can now be imbued with powerful Passive Skill Trees of their own. Encounters at Crucible Forges grant you experience that lets you uncover the tree on a weapon and gradually progress through its skills. You can only allocate one skill from each tier, so choose your path through each Crucible Passive Tree carefully. If you’re lucky, you’ll find certain skills that, when allocated, are worth valuable currency or unique items when sold to a vendor.