WoW Shadowlands 9.2.5 PvP

NEW ARENA

  • ENIGMA CRUCIBLE

SOLO SHUFFLE BRAWL

  • The minimum item level combatants will be scaled up to has been raised to 252 (was 239).
  • Fixed an issue that caused some abilities to not be removed from players in between rounds.
  • Fixed an issue that caused a round to not reset properly if a player on each side of the brawl died at the same time.

Gladiator’s Distinction (PvP set) bonus Stamina increased to 500 (was 350). 

  • Developers’ note: In general, damage output is outpacing survivability in PvP leading to a volatile gameplay experience. We’re increasing the Stamina from the PvP trinket set bonus to reduce the effect of damage across the game.

Cosmic Gladiator’s Echoing Resolve no longer triggers from or provides immunity to interrupt effects. The tooltip for this will be updated in a future patch.

  • Developers’ note: While the tooltip explicitly mentions interrupts, we’ve heard the feedback loud and clear that this trinket is removing counterplay that players enjoy. We’ll fix the tooltip in a future hotfix.

DEATH KNIGHT

  • Anti-Magic Zone’s spell damage reduction increased to 50% (was 20%) in PvP combat.
  • Dome of Ancient Shadow (PvP Talent) has been removed.

MAGE

  • Gift of the Lich (Necrolord Conduit) duration reduced by 33% in PvP combat.
    • Developers’ note: Deathborne is one of the most impactful cooldowns in the game, but at the current scale of Conduits, it’s regularly lasting 50+ seconds. We feel it’s necessary to reign in that duration in PvP.

MONK

  • MISTWEAVER
    • Reduced cooldown on Zen Focus Tea (PvP Talent) to 30 seconds (was 45).
      • Developers’ note: Mistweavers are having a difficult time responding to burst damage reliably, as they regularly have to open their primary school in order to catch up. Giving them more access to an interrupt protection is intended to let them respond to burst damage more reliably.

PRIEST

  • DISCIPLINE
    • Blaze of Light (PvP Talent) increases damage to Smite and Penance by 30% (was 15%).
    • Power Word: Shield absorb amount increased by 10% in PvP combat.
    • Fixed an issue that reduced the value of Power Word: Shield critical strikes in PvP combat.
      • Developers’ notes: We’re looking to give Discipline more offensive options in PvP but also feel that Power Word: Shield has fallen off in terms of relative strength compared to other parts of the kit.
  • SHADOW
    • Power Word: Shield absorb amount increased by 10% in PvP combat.
    • Fixed an issue that reduced the value of Power Word: Shield critical strikes in PvP combat.

ROGUE

  • Recuperator (Conduit) healing reduced by 50% in PvP combat.
  • OUTLAW
    • Enduring Brawler (PvP Talent) stacks up to 15 times (was 20).

SHAMAN

  • Healing Stream Totem’s healing increased by 20% in PvP combat.
  • ELEMENTAL
    • Raging Vesper Vortex (Kyrian Runecarving Power) damage reduced by 33% in PvP combat.
    • Earth Shock damage is no longer reduced by 10% in PvP combat.
  • ENHANCEMENT
    • Chain Harvest (Venthyr Ability) damage and healing reduced by 15% in PvP combat.
  • RESTORATION
    • Earthen Wall Totem (Talent) absorb is no longer reduced by 30% while in PvP combat. 
  • Developers’ note: For Shaman, we want to address some of the big swing moments created by Vesper Totem and Chain Harvest, but compensate them with more sustained healing, damage and mitigation.

WARLOCK

  • Demonic Embrace now increases your Stamina by 20% (was 10%) in PvP combat.
  • Demon Armor (PvP Talent) has been removed.
  • AFFLICTION
    • New PvP Talent: Shadowfall – Gain the Nightfall talent with 100% increased chance to gain its effect. If you already have this talent, you may select another in the same row.
  • DEMONOLOGY
    • Felguard’s Legion Strike now reduces effectiveness of healing on the target by 25% in PvP combat (was 10%).
      • Developers’ note: We’ve increased the mortal strike effect of Demonology’s pet in PvP to help their effective damage.

WARRIOR

  • FURY
    • Depths of Insanity (Conduit) effectiveness reduced by 50% in PvP combat.
    • Battle Trance (PvP Talent) now generates 3 rage (was 5) every 3 seconds for 18 seconds after using Raging Blow twice in a row on a target.
      • Developers’ note: 9.2.5 comes with a bug fix where the PvP talent Battle Trance wasn’t being activated by the Raging Blow replacement spell Crushing Blow from the Reckless Abandon talent. The above changes are intended to manage the effective buff Fury will be getting from that interaction.

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