Crafting Recipes | Cost | Unlock Locations | Description | Prefix / Suffix |
Item Classes | NPC |
---|---|---|---|---|---|---|
Used when you become Poisoned | 5x Instilling Orb 5x Glassblower’s Bauble |
Epilogue, Oriath | Movement Speed and Flask Enchantments – Rank 3 | Flask | Helena |
"Used when you become Poisoned" in Path of Exile offers a strategic and potentially life-saving Flask enchantment, adding a counterplay element against the insidious threat of poison damage. Let's delve into its benefits, considerations, and safe ways to utilize its potential:
Function:
This enchantment automatically triggers your chosen Flask the instant you are afflicted with the Poison ailment. This immediate response can mitigate the initial burst of poison damage and provide crucial tactical advantages.
Benefits:
Considerations:
Safe Strategies:
Remember: Always prioritize safety and survival when building around this enchantment. Experiment with different Flasks and strategies to find a balance that suits your build and encounter types. By using it carefully and thoughtfully, you can transform the threat of poison into a manageable challenge and unlock its potential for strategic counterplay in your Path of Exile journey!
Poison is an ailment that deals chaos damage over time to the affected target.
A hit of damage that has a chance to poison is capable of inflicting poison. Only physical and chaos damage are able to inflict poison.
Poison is a cumulatively stacking debuff. Each application—or ‘stack’—of poison remains present on the target dealing chaos damage over time until it runs its course. There is no limit to the number of poison stacks a target can have. A single “hit” can apply a maximum of one poison stack, therefore having more than 100% chance to poison is redundant.
The base damage per second dealt by a given application of poison equals 30% of the combined physical and chaos damage of the base damage dealt which applied that particular instance of poison.
As an ailment modifier, stats modifying spell damage and attack damage do not apply to poison, nor damage modifers that are only affected by the skill.
The following modifiers will directly affect the damage of poison:
Minion, trap, mine or totem damage modifiers will also affect the damage of poison if it is applied by a minion, a trap, a mine, or a totem respectively.
Double damage from passives or items like Paradoxica does not affect poison damage. Double damage mechanic only modifies the hit damage, not the base damage – so it does not double ailment damage.
Critical Strike Multiplier does not affect Poison damage, unless player has Perfect Agony keystone.
The damage multiplier for ailments from critical strikes exists independently from the critical strike multiplier used for hits.
A character’s base critical strike multiplier is 150%. This damage multiplier does not function as 50% more damage but as +50% to Damage over Time multiplier, which stacks additively with other sources of Damage over Time Multiplier for Ailments.
There currently exist no modifiers to this stat. However, the Perfect Agony keystone applies a percentage of modifiers to critical strike multiplier to the damage multiplier for ailments from critical strikes.
The default base duration of poison is 2 seconds. Viper Strike inflicts poison with a base duration of 4 seconds.
Increasing poison duration results in a longer-lasting poison that deals damage at the same rate [citation needed]. increased Poison Duration, increased Duration of Ailments on Enemies and Temporal Chains are means to increase the duration of poisons on enemies.
Local modifiers on a weapon (e.g. +#% to Damage Over Time Multiplier for Poison inflicted with this Weapon) only affect the portion of poison damage derived from the applicable weapon.