There is a 20% chance that Nightmare Flames will lock on the player upon using a Non-Main Skill |
During a Nightmare, when you are killed, rewards will be removed from high to low rarity |
Nightmare monsters are inflicted with Wilt on hit |
When Nightmare monsters are killed, there is a 30% chance to trigger a Tracking Fireball |
50% of damage taken by Nightmare monsters will be gradually deducted over 4s |
70% of damage taken by Normal monsters will be gradually deducted over 4s |
50% of damage taken by Magic monster will be gradually deducted over 4s |
60% of damage taken by Boss monsters will be gradually deducted over 4s |
100% of damage taken by Rare monsters will be gradually deducted over 4s |
Nightmare rare monsters receive an additional shield equal to 50% of their maximum health |
Normal monsters additionally gain an Energy Shield equal to 90% of Max Life |
Magic monsters additionally gain an Energy Shield equal to 70% of Max Life |
Boss monsters additionally gain an Energy Shield equal to 50% of Max Life |
Lots of Dwarven Land Mines will appear in the Nightmare map |
Restores 65% of Max Life when a Rare monster takes massive damage within 1s (only takes effect once) |
Non-Boss Nightmare monsters are Frozen and become immune to damage for 1.5s when they are killed. They also recover 60% of Life during this time |
All Nightmare monsters will still survive for 3s after they are killed |
Every 3s, the Skill Area of Rare monsters’ next attack increases by 200% |
Every 3s, the Skill Area of Normal monsters’ next attack increases by 200% |
Every 3s, the Skill Area of Magic monsters’ next attack increases by 300% |
Every 2s, the Skill Area of Boss monsters’ next attack increases by 400% |
While in a Nightmare, every 1 minute, all Nightmare Roots move to a random place in the map |
All Nightmare Roots will summon Nightmare Boss monsters |
The Barrier of Nightmare Roots will move around periodically |
When the player is in proximity to the Nightmare Roots for more than 5s, the Nightmare Roots teleport 30m or farther |
Loses Directional Guidance for the first 3 minutes after entering a Nightmare |
Nightmare Roots can move around |
Nightmare Roots will frequently summon guardian monsters |
Lots of Long-range Shelling will appear on the Nightmare map |
All monsters in the stage do not take damage for 1s in every 6s |
Nightmare Flames will lock on the player every 30m of movement |
Nightmare Singularity will lock on the player upon hitting a Boss monster. This effect lasts for 5s |
Nightmare Flames will lock on the player every 300m of movement |
Nightmare Frost will lock on the player upon hitting a Boss monster. This effect lasts for 5s |
Nightmare Lightning will lock on the player upon hitting a Boss monster. This effect lasts for 5s |
Nightmare Flames will lock on the player upon hitting a Boss monster. This effect lasts for 5s |
Nightmare Flames are triggered when a Nightmare Elite monster is killed |
Nightmare Frost is triggered when a Nightmare Elite monster is killed |
Nightmare Lightning is triggered when a Nightmare Elite monster is killed |
Nightmare Singularity is triggered when a Nightmare Elite monster is killed |
In a Nightmare stage, the Movement Speed of all monsters is increased by 100% |
When you are killed, deducts 2% of your Life and Energy Shield and grants you the Eternity Effect |
When you are defeated, deducts 5% of your Life and 2% of your Energy Shield and grants you the Eternity Effect |
When you are defeated, deducts 2% of your Life and 5% of your Energy Shield and grants you the Eternity Effect |
Your Movement Speed and damage taken increases as you move. Stacks up to 5 times. You lose this effect when standing still |
In a Nightmare stage, all monsters have a 5% chance to trigger Nightmare Flames when they are killed |
In a Nightmare stage, all monsters have a 5% chance to trigger Nightmare Frost when they are killed |
In a Nightmare stage, all monsters have a 5% chance to trigger Nightmare Lightning when they are killed |
In a Nightmare stage, all monsters have a 5% chance to trigger Nightmare Singularity when they are killed |
Nightmare Singularity will lock on the player upon using a Non-Main Skill |
Nightmare Frost will lock on the player upon using a Non-Main Skill |
Nightmare Lightning will lock on the player upon using a Non-Main Skill |
Nightmare Flames will lock on the player upon using a Non-Main Skill |
The player will be locked by the tentacle regularly |
The player will be locked by a powerful tentacle regularly |
Your Pactspirit Shepherd devoured this Nightmare Omen and prevented it from taking effect |
Your Pactspirit Shepherd devoured this Nightmare Omen and prevented it from taking effect |
Your Pactspirit Shepherd devoured this Nightmare Omen and prevented it from taking effect |
All Nightmare Roots are able to summon Nightmare Boss monsters |
The player’s dodge value is additionally -15% |
Player armor value -15% extra |
Player’s elemental resistance -2% upper limit |
Monsters inflict an additional +12% damage to life |
Monsters deal an additional 12% damage to shields |
-3% Erosion Resistance per second for 5s when the player takes damage, up to -15% |
Monsters +15% Elemental Resistance |
Rare monsters -30% additional damage taken when at Full Life |
Rare monsters -20% additional damage taken from attacks dealt from more than 6m away |
玩家闪避值额外-30% |
玩家护甲值额外-30% |
Player’s elemental resistance -7% upper limit |
Monsters inflict an additional +35% damage to life |
Monsters deal an additional 35% damage to shields |
-10% Erosion Resistance per second for 5s when the player takes damage, up to -50% |
Monsters have +20% elemental resistance |
Rare monsters -40% additional damage taken from attacks dealt from more than 4m away |
Player loses 1 stack of Blessing every 4s |
Player loses 1 stack of Blessing every 2s |
Magic monsters Reap 1s of DoT Damage when they hit a target. The effect has a 5s cooldown against the same target |
Monsters deal 15% more damage to low-magic targets |
When a monster causes damage to a target with full health, the target will deduct 7% of its maximum health every second for 3 seconds |
When the player enters a low shield state for the first time, the upper limit of the shield value will be additionally -10% |
Barrier absorption-30% |
When having at least 60 Fervor Rating, you lose 10 Fervor Rating every second |
Player shield recharging speed is increased by -20% |
After the player blocks, the chance of blocking within 5 seconds is -20% |
After the player blocks, the blocking ratio within 5 seconds is -15% |
Player loses 2 stacks of Blessing every 3s |
Magic monsters Reap 4s of DoT Damage when they hit a target. The effect has a 1s cooldown against the same target |
30% additional damage by monsters to targets with Low Mana |
When monsters deal damage to a target with Full Life, the target loses 8% of Max Life every second for 8s |
Upon entering the Low Energy Shield status for the first time, the player -20% additional Max Energy Shield |
Barrier absorption-45% |
When having at least 40 Fervor Rating, you lose 15 Fervor Rating every second |
Player -30% additional Energy Shield Charge Speed |
Player -30% Block Chance for 5s after blocking |
After the player blocks, the blocking ratio will be -30% within 8 seconds |