Torchlight Infinite Nightmare Lotus

List of Torchlight Infinite Nightmare Lotus

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There is a 20% chance that Nightmare Flames will lock on the player upon using a Non-Main Skill
During a Nightmare, when you are killed, rewards will be removed from high to low rarity
Nightmare monsters are inflicted with Wilt on hit
When Nightmare monsters are killed, there is a 30% chance to trigger a Tracking Fireball
50% of damage taken by Nightmare monsters will be gradually deducted over 4s
70% of damage taken by Normal monsters will be gradually deducted over 4s
50% of damage taken by Magic monster will be gradually deducted over 4s
60% of damage taken by Boss monsters will be gradually deducted over 4s
100% of damage taken by Rare monsters will be gradually deducted over 4s
Nightmare rare monsters receive an additional shield equal to 50% of their maximum health
Normal monsters additionally gain an Energy Shield equal to 90% of Max Life
Magic monsters additionally gain an Energy Shield equal to 70% of Max Life
Boss monsters additionally gain an Energy Shield equal to 50% of Max Life
Lots of Dwarven Land Mines will appear in the Nightmare map
Restores 65% of Max Life when a Rare monster takes massive damage within 1s (only takes effect once)
Non-Boss Nightmare monsters are Frozen and become immune to damage for 1.5s when they are killed. They also recover 60% of Life during this time
All Nightmare monsters will still survive for 3s after they are killed
Every 3s, the Skill Area of Rare monsters’ next attack increases by 200%
Every 3s, the Skill Area of Normal monsters’ next attack increases by 200%
Every 3s, the Skill Area of Magic monsters’ next attack increases by 300%
Every 2s, the Skill Area of Boss monsters’ next attack increases by 400%
While in a Nightmare, every 1 minute, all Nightmare Roots move to a random place in the map
All Nightmare Roots will summon Nightmare Boss monsters
The Barrier of Nightmare Roots will move around periodically
When the player is in proximity to the Nightmare Roots for more than 5s, the Nightmare Roots teleport 30m or farther
Loses Directional Guidance for the first 3 minutes after entering a Nightmare
Nightmare Roots can move around
Nightmare Roots will frequently summon guardian monsters
Lots of Long-range Shelling will appear on the Nightmare map
All monsters in the stage do not take damage for 1s in every 6s
Nightmare Flames will lock on the player every 30m of movement
Nightmare Singularity will lock on the player upon hitting a Boss monster. This effect lasts for 5s
Nightmare Flames will lock on the player every 300m of movement
Nightmare Frost will lock on the player upon hitting a Boss monster. This effect lasts for 5s
Nightmare Lightning will lock on the player upon hitting a Boss monster. This effect lasts for 5s
Nightmare Flames will lock on the player upon hitting a Boss monster. This effect lasts for 5s
Nightmare Flames are triggered when a Nightmare Elite monster is killed
Nightmare Frost is triggered when a Nightmare Elite monster is killed
Nightmare Lightning is triggered when a Nightmare Elite monster is killed
Nightmare Singularity is triggered when a Nightmare Elite monster is killed
In a Nightmare stage, the Movement Speed of all monsters is increased by 100%
When you are killed, deducts 2% of your Life and Energy Shield and grants you the Eternity Effect
When you are defeated, deducts 5% of your Life and 2% of your Energy Shield and grants you the Eternity Effect
When you are defeated, deducts 2% of your Life and 5% of your Energy Shield and grants you the Eternity Effect
Your Movement Speed and damage taken increases as you move. Stacks up to 5 times. You lose this effect when standing still
In a Nightmare stage, all monsters have a 5% chance to trigger Nightmare Flames when they are killed
In a Nightmare stage, all monsters have a 5% chance to trigger Nightmare Frost when they are killed
In a Nightmare stage, all monsters have a 5% chance to trigger Nightmare Lightning when they are killed
In a Nightmare stage, all monsters have a 5% chance to trigger Nightmare Singularity when they are killed
Nightmare Singularity will lock on the player upon using a Non-Main Skill
Nightmare Frost will lock on the player upon using a Non-Main Skill
Nightmare Lightning will lock on the player upon using a Non-Main Skill
Nightmare Flames will lock on the player upon using a Non-Main Skill
The player will be locked by the tentacle regularly
The player will be locked by a powerful tentacle regularly
Your Pactspirit Shepherd devoured this Nightmare Omen and prevented it from taking effect
Your Pactspirit Shepherd devoured this Nightmare Omen and prevented it from taking effect
Your Pactspirit Shepherd devoured this Nightmare Omen and prevented it from taking effect
All Nightmare Roots are able to summon Nightmare Boss monsters
The player’s dodge value is additionally -15%
Player armor value -15% extra
Player’s elemental resistance -2% upper limit
Monsters inflict an additional +12% damage to life
Monsters deal an additional 12% damage to shields
-3% Erosion Resistance per second for 5s when the player takes damage, up to -15%
Monsters +15% Elemental Resistance
Rare monsters -30% additional damage taken when at Full Life
Rare monsters -20% additional damage taken from attacks dealt from more than 6m away
玩家闪避值额外-30%
玩家护甲值额外-30%
Player’s elemental resistance -7% upper limit
Monsters inflict an additional +35% damage to life
Monsters deal an additional 35% damage to shields
-10% Erosion Resistance per second for 5s when the player takes damage, up to -50%
Monsters have +20% elemental resistance
Rare monsters -40% additional damage taken from attacks dealt from more than 4m away
Player loses 1 stack of Blessing every 4s
Player loses 1 stack of Blessing every 2s
Magic monsters Reap 1s of DoT Damage when they hit a target. The effect has a 5s cooldown against the same target
Monsters deal 15% more damage to low-magic targets
When a monster causes damage to a target with full health, the target will deduct 7% of its maximum health every second for 3 seconds
When the player enters a low shield state for the first time, the upper limit of the shield value will be additionally -10%
Barrier absorption-30%
When having at least 60 Fervor Rating, you lose 10 Fervor Rating every second
Player shield recharging speed is increased by -20%
After the player blocks, the chance of blocking within 5 seconds is -20%
After the player blocks, the blocking ratio within 5 seconds is -15%
Player loses 2 stacks of Blessing every 3s
Magic monsters Reap 4s of DoT Damage when they hit a target. The effect has a 1s cooldown against the same target
30% additional damage by monsters to targets with Low Mana
When monsters deal damage to a target with Full Life, the target loses 8% of Max Life every second for 8s
Upon entering the Low Energy Shield status for the first time, the player -20% additional Max Energy Shield
Barrier absorption-45%
When having at least 40 Fervor Rating, you lose 15 Fervor Rating every second
Player -30% additional Energy Shield Charge Speed
Player -30% Block Chance for 5s after blocking
After the player blocks, the blocking ratio will be -30% within 8 seconds

Torchlight Infinite Flame Elementium


The term "Nightmare Lotus" isn’t an official item or mechanic in Torchlight Infinite’s Season 5, Twinightmare. However, based on your previous questions about Dream Lotuses and Nightmares, I can speculate on what it might represent or how it could fit into the season’s existing elements.

Here are a few possibilities:

  1. A hypothetical upgrade to Dream Lotuses: Perhaps a "Nightmare Lotus" could be a rarer, more potent version of the Dream Lotus. It might grant access to even deeper insights from Dream Echoes, potentially revealing hidden dangers or secrets within Nightmares. This could add a new layer of risk and reward to interacting with Dream Echoes, especially before entering a Nightmare.

  2. A consumable specifically tied to Nightmares: Maybe a Nightmare Lotus would be an item used to temporarily weaken a Nightmare or grant specific buffs during the encounter. This could offer an alternative approach to tackling these challenging mini-dungeons, providing strategic options for players who want to mitigate the risk or push their limits.

  3. A community-coined term: It’s also possible that "Nightmare Lotus" is a term used by some players within the Torchlight Infinite community. They might use it to refer to a particularly challenging Dream Echo encountered within a Nightmare, or even the Nightmare itself. If you encountered this term within a specific context, knowing its source could help clarify its meaning.

While the term "Nightmare Lotus" isn’t officially recognized in the game, exploring its potential interpretations can be a fun exercise in imagination and speculation. It highlights the rich lore and player engagement fostered by Torchlight Infinite’s Season 5.

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