In the Trial of the Ancestors, strategy and tactics are key. Every unit has its own strengths and weaknesses that must be utilized to win matches.
Turtle(Tank). The Turtle is really slow and really tanky. It’s perfect for either defensive positioning to stop flankers or offensive positioning to tank hits for you if you’re pushing through the middle. It’s not great in the center or flank positions due to its slow movement speed.
Tuatara(Balanced). Tuatara is a quick and deceptive unit that is relatively well-balanced for all positions. This version of the Tuatara has a stealth ability which makes it perfect for the flanking position to sneak through enemy defenses and take out unprotected totems from the side.
Goliath of Night(Disrupter). The Goliath of night is a disrupter unit. It is ideally placed in a center position to intercept enemies that are chasing you. You can also allocate it to defenses so that it disrupts enemies that are trying to kill your totems by stunning them.
So in this match here, we’ve set up a tuatara in a flanking position. A turtle on defense to guard our totems and a Goliath for the followers as we attack up the middle. Our plan is to work with the Goliath that distracts the enemy front line. So the flanking Tuatara can get through and destroy some of their totems.
Stats | monster chance to not flee % [90] monster damage +% final vs monsters from ancestral rank [0] |
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Spectre | N |
Tags | beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, reptile_beast |
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The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedDefault Attack Base Damage: 763–1144 Critical Strike Chance: 5% Attack Time: 1.5 Second Strike your foes down with a powerful blow. action attack or cast time uses animation length [1] projectile uses contact position [1] skill can fire arrows [1] skill can fire wand projectiles [1] use scaled contact offset [1] , , , , , , , |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedDefault Attack Base Damage: 680–1020 Critical Strike Chance: 5% Attack Time: 1.5 Second Strike your foes down with a powerful blow. action attack or cast time uses animation length [1] projectile uses contact position [1] skill can fire arrows [1] skill can fire wand projectiles [1] use scaled contact offset [1] , , , , , , , |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedDefault Attack Base Damage: 540–810 Critical Strike Chance: 5% Attack Time: 1.5 Second Strike your foes down with a powerful blow. action attack or cast time uses animation length [1] projectile uses contact position [1] skill can fire arrows [1] skill can fire wand projectiles [1] use scaled contact offset [1] , , , , , , , |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedDefault Attack Base Damage: 403–604 Critical Strike Chance: 5% Attack Time: 1.5 Second Strike your foes down with a powerful blow. action attack or cast time uses animation length [1] projectile uses contact position [1] skill can fire arrows [1] skill can fire wand projectiles [1] use scaled contact offset [1] , , , , , , , |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedDefault Attack Base Damage: 299–448 Critical Strike Chance: 5% Attack Time: 1.5 Second Strike your foes down with a powerful blow. action attack or cast time uses animation length [1] projectile uses contact position [1] skill can fire arrows [1] skill can fire wand projectiles [1] use scaled contact offset [1] , , , , , , , |