PoE Spirit of Ahuana

Spirit of Ahuana

Stats
Spectre Y
Tags human, humanoid, medium_movement, not_int, not_str, red_blood
  • Life: 90%
  • Evasion: +100%
  • Ailment Threshold: 90%
  • Resistance: (Resists Fire: 0/0/0) (Resists Cold: 0/0/0) (Resists Lightning: 0/0/0) (Resists Chaos: 0/0/0)
  • Damage: 130%
  • Accuracy: 100%
  • Critical Strike Chance: +5%
  • Critical Strike Multiplier: +130%
  • Attack Distance: 5 ~ 70
  • Attack Time: 1 Second
  • Damage Spread: ±20%
  • Experience: 100%
  • Model Size: 100%
  • Type: AncestralAhuanaMinion
  • Metadata: AncestralAhuanaMinion
  • IsSummoned: Y

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Level 84

The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).

  • Life: 31,766
  • Armour: 16,265
  • Evasion: 16,240
  • Energy Shield: 0
  • Damage: 1,239
  • Spell Damage: 1,239
  • Accuracy: 538
  • Attack Time: 1
  • Experience: 13,250
  • Ailment Threshold: 31,766
  • Chill: 100
  • Shock: 100
  • Brittle: 568
  • Scorch: 100
  • Sap: 278

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

MPWAhuanaIceShot


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 991–1487
Critical Strike Chance: 5%
Attack Time: 1 Second


Projectiles Pierce all Targets
60% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [164]
projectile uses contact position [1]
use scaled contact offset [1]

MonsterSnipeAhuana


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 991–1487
Critical Strike Chance: 5%
Attack Damage: 200%
Attack Damage: 200%
Attack Time: 1 Second
Cooldown Time: 7 Second


Projectiles Pierce all Targets
Deals 100% more Attack Damage
60% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [165]
projectile uses contact position [1]
use scaled contact offset [1]

AhuanaRainOfArrows


Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Rain of Arrows
Base Damage: 991–1487
Critical Strike Chance: 5%
Attack Time: 1 Second
Cooldown Time: 15 Second


Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.


Fires 30 additional Arrows
Fires 2 additional sequences of arrows
60% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]

GAAhuanaIceShotExplosion


Triggerable, Attack
Base Damage: 991–1487
Critical Strike Chance: 5%
Attack Time: 1 Second


60% of Physical Damage Converted to Cold Damage
is area damage [1]

GAAhuanaIceShotExplosionBig


Triggerable, Attack
Base Damage: 991–1487
Critical Strike Chance: 5%
Attack Damage: 175%
Attack Damage: 175%
Attack Time: 1 Second


Deals 75% more Attack Damage
60% of Physical Damage Converted to Cold Damage
is area damage [1]

GAAhuanaJumpShot


Triggerable, Attack
Base Damage: 991–1487
Critical Strike Chance: 5%
Attack Time: 1 Second
Cooldown Time: 6 Second


60% of Physical Damage Converted to Cold Damage
is area damage [1]

AhuanaEvadeLeft


Cooldown Time: 4 Second


action attack or cast time uses animation length [1]
monster dodge direction [1]
monster dodge distance [28]

AhuanaEvadeRight


Cooldown Time: 4 Second


action attack or cast time uses animation length [1]
monster dodge distance [28]

GTAhuanaArrowRain


Triggerable
Cooldown Time: 10 Second


action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]

GAAhuanaArrowRain


Triggerable, Attack
Base Damage: 991–1487
Critical Strike Chance: 5%
Attack Time: 1 Second


60% of Physical Damage Converted to Cold Damage
is area damage [1]

MPWAhuanaFakeArrow


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 991–1487
Critical Strike Chance: 5%
Attack Time: 1 Second


action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [168]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]

 

Level 82

  • Life: 25,705
  • Armour: 14,425
  • Evasion: 15,216
  • Energy Shield: 0
  • Damage: 1,105
  • Spell Damage: 1,105
  • Accuracy: 499
  • Attack Time: 1
  • Experience: 13,006
  • Ailment Threshold: 25,705
  • Chill: 81
  • Shock: 81
  • Brittle: 460
  • Scorch: 81
  • Sap: 225

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

MPWAhuanaIceShot


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 884–1326
Critical Strike Chance: 5%
Attack Time: 1 Second


Projectiles Pierce all Targets
60% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [164]
projectile uses contact position [1]
use scaled contact offset [1]

MonsterSnipeAhuana


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 884–1326
Critical Strike Chance: 5%
Attack Damage: 200%
Attack Damage: 200%
Attack Time: 1 Second
Cooldown Time: 7 Second


Projectiles Pierce all Targets
Deals 100% more Attack Damage
60% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [165]
projectile uses contact position [1]
use scaled contact offset [1]

AhuanaRainOfArrows


Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Rain of Arrows
Base Damage: 884–1326
Critical Strike Chance: 5%
Attack Time: 1 Second
Cooldown Time: 15 Second


Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.


Fires 30 additional Arrows
Fires 2 additional sequences of arrows
60% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]

GAAhuanaIceShotExplosion


Triggerable, Attack
Base Damage: 884–1326
Critical Strike Chance: 5%
Attack Time: 1 Second


60% of Physical Damage Converted to Cold Damage
is area damage [1]

GAAhuanaIceShotExplosionBig


Triggerable, Attack
Base Damage: 884–1326
Critical Strike Chance: 5%
Attack Damage: 175%
Attack Damage: 175%
Attack Time: 1 Second


Deals 75% more Attack Damage
60% of Physical Damage Converted to Cold Damage
is area damage [1]

GAAhuanaJumpShot


Triggerable, Attack
Base Damage: 884–1326
Critical Strike Chance: 5%
Attack Time: 1 Second
Cooldown Time: 6 Second


60% of Physical Damage Converted to Cold Damage
is area damage [1]

AhuanaEvadeLeft


Cooldown Time: 4 Second


action attack or cast time uses animation length [1]
monster dodge direction [1]
monster dodge distance [28]

AhuanaEvadeRight


Cooldown Time: 4 Second


action attack or cast time uses animation length [1]
monster dodge distance [28]

GTAhuanaArrowRain


Triggerable
Cooldown Time: 10 Second


action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]

GAAhuanaArrowRain


Triggerable, Attack
Base Damage: 884–1326
Critical Strike Chance: 5%
Attack Time: 1 Second


60% of Physical Damage Converted to Cold Damage
is area damage [1]

MPWAhuanaFakeArrow


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 884–1326
Critical Strike Chance: 5%
Attack Time: 1 Second


action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [168]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]

 

Level 78

  • Life: 16,414
  • Armour: 11,328
  • Evasion: 13,334
  • Energy Shield: 0
  • Damage: 878
  • Spell Damage: 878
  • Accuracy: 428
  • Attack Time: 1
  • Experience: 12,377
  • Ailment Threshold: 16,414
  • Chill: 52
  • Shock: 52
  • Brittle: 294
  • Scorch: 52
  • Sap: 143

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

MPWAhuanaIceShot


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 702–1053
Critical Strike Chance: 5%
Attack Time: 1 Second


Projectiles Pierce all Targets
60% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [164]
projectile uses contact position [1]
use scaled contact offset [1]

MonsterSnipeAhuana


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 702–1053
Critical Strike Chance: 5%
Attack Damage: 200%
Attack Damage: 200%
Attack Time: 1 Second
Cooldown Time: 7 Second


Projectiles Pierce all Targets
Deals 100% more Attack Damage
60% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [165]
projectile uses contact position [1]
use scaled contact offset [1]

AhuanaRainOfArrows


Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Rain of Arrows
Base Damage: 702–1053
Critical Strike Chance: 5%
Attack Time: 1 Second
Cooldown Time: 15 Second


Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.


Fires 30 additional Arrows
Fires 2 additional sequences of arrows
60% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]

GAAhuanaIceShotExplosion


Triggerable, Attack
Base Damage: 702–1053
Critical Strike Chance: 5%
Attack Time: 1 Second


60% of Physical Damage Converted to Cold Damage
is area damage [1]

GAAhuanaIceShotExplosionBig


Triggerable, Attack
Base Damage: 702–1053
Critical Strike Chance: 5%
Attack Damage: 175%
Attack Damage: 175%
Attack Time: 1 Second


Deals 75% more Attack Damage
60% of Physical Damage Converted to Cold Damage
is area damage [1]

GAAhuanaJumpShot


Triggerable, Attack
Base Damage: 702–1053
Critical Strike Chance: 5%
Attack Time: 1 Second
Cooldown Time: 6 Second


60% of Physical Damage Converted to Cold Damage
is area damage [1]

AhuanaEvadeLeft


Cooldown Time: 4 Second


action attack or cast time uses animation length [1]
monster dodge direction [1]
monster dodge distance [28]

AhuanaEvadeRight


Cooldown Time: 4 Second


action attack or cast time uses animation length [1]
monster dodge distance [28]

GTAhuanaArrowRain


Triggerable
Cooldown Time: 10 Second


action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]

GAAhuanaArrowRain


Triggerable, Attack
Base Damage: 702–1053
Critical Strike Chance: 5%
Attack Time: 1 Second


60% of Physical Damage Converted to Cold Damage
is area damage [1]

MPWAhuanaFakeArrow


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 702–1053
Critical Strike Chance: 5%
Attack Time: 1 Second


action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [168]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]

 

Level 73

  • Life: 9,767
  • Armour: 8,348
  • Evasion: 11,266
  • Energy Shield: 0
  • Damage: 655
  • Spell Damage: 655
  • Accuracy: 352
  • Attack Time: 1
  • Experience: 11,388
  • Ailment Threshold: 9,767
  • Chill: 31
  • Shock: 31
  • Brittle: 175
  • Scorch: 31
  • Sap: 85

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

MPWAhuanaIceShot


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 524–786
Critical Strike Chance: 5%
Attack Time: 1 Second


Projectiles Pierce all Targets
60% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [164]
projectile uses contact position [1]
use scaled contact offset [1]

MonsterSnipeAhuana


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 524–786
Critical Strike Chance: 5%
Attack Damage: 200%
Attack Damage: 200%
Attack Time: 1 Second
Cooldown Time: 7 Second


Projectiles Pierce all Targets
Deals 100% more Attack Damage
60% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [165]
projectile uses contact position [1]
use scaled contact offset [1]

AhuanaRainOfArrows


Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Rain of Arrows
Base Damage: 524–786
Critical Strike Chance: 5%
Attack Time: 1 Second
Cooldown Time: 15 Second


Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.


Fires 30 additional Arrows
Fires 2 additional sequences of arrows
60% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]

GAAhuanaIceShotExplosion


Triggerable, Attack
Base Damage: 524–786
Critical Strike Chance: 5%
Attack Time: 1 Second


60% of Physical Damage Converted to Cold Damage
is area damage [1]

GAAhuanaIceShotExplosionBig


Triggerable, Attack
Base Damage: 524–786
Critical Strike Chance: 5%
Attack Damage: 175%
Attack Damage: 175%
Attack Time: 1 Second


Deals 75% more Attack Damage
60% of Physical Damage Converted to Cold Damage
is area damage [1]

GAAhuanaJumpShot


Triggerable, Attack
Base Damage: 524–786
Critical Strike Chance: 5%
Attack Time: 1 Second
Cooldown Time: 6 Second


60% of Physical Damage Converted to Cold Damage
is area damage [1]

AhuanaEvadeLeft


Cooldown Time: 4 Second


action attack or cast time uses animation length [1]
monster dodge direction [1]
monster dodge distance [28]

AhuanaEvadeRight


Cooldown Time: 4 Second


action attack or cast time uses animation length [1]
monster dodge distance [28]

GTAhuanaArrowRain


Triggerable
Cooldown Time: 10 Second


action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]

GAAhuanaArrowRain


Triggerable, Attack
Base Damage: 524–786
Critical Strike Chance: 5%
Attack Time: 1 Second


60% of Physical Damage Converted to Cold Damage
is area damage [1]

MPWAhuanaFakeArrow


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 524–786
Critical Strike Chance: 5%
Attack Time: 1 Second


action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [168]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]

 

Level 68

  • Life: 5,790
  • Armour: 6,127
  • Evasion: 9,478
  • Energy Shield: 0
  • Damage: 486
  • Spell Damage: 486
  • Accuracy: 290
  • Attack Time: 1
  • Experience: 10,255
  • Ailment Threshold: 5,790
  • Chill: 18
  • Shock: 18
  • Brittle: 104
  • Scorch: 18
  • Sap: 51

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

MPWAhuanaIceShot


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 388–583
Critical Strike Chance: 5%
Attack Time: 1 Second


Projectiles Pierce all Targets
60% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [164]
projectile uses contact position [1]
use scaled contact offset [1]

MonsterSnipeAhuana


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 388–583
Critical Strike Chance: 5%
Attack Damage: 200%
Attack Damage: 200%
Attack Time: 1 Second
Cooldown Time: 7 Second


Projectiles Pierce all Targets
Deals 100% more Attack Damage
60% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [165]
projectile uses contact position [1]
use scaled contact offset [1]

AhuanaRainOfArrows


Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Rain of Arrows
Base Damage: 388–583
Critical Strike Chance: 5%
Attack Time: 1 Second
Cooldown Time: 15 Second


Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.


Fires 30 additional Arrows
Fires 2 additional sequences of arrows
60% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]

GAAhuanaIceShotExplosion


Triggerable, Attack
Base Damage: 388–583
Critical Strike Chance: 5%
Attack Time: 1 Second


60% of Physical Damage Converted to Cold Damage
is area damage [1]

GAAhuanaIceShotExplosionBig


Triggerable, Attack
Base Damage: 388–583
Critical Strike Chance: 5%
Attack Damage: 175%
Attack Damage: 175%
Attack Time: 1 Second


Deals 75% more Attack Damage
60% of Physical Damage Converted to Cold Damage
is area damage [1]

GAAhuanaJumpShot


Triggerable, Attack
Base Damage: 388–583
Critical Strike Chance: 5%
Attack Time: 1 Second
Cooldown Time: 6 Second


60% of Physical Damage Converted to Cold Damage
is area damage [1]

AhuanaEvadeLeft


Cooldown Time: 4 Second


action attack or cast time uses animation length [1]
monster dodge direction [1]
monster dodge distance [28]

AhuanaEvadeRight


Cooldown Time: 4 Second


action attack or cast time uses animation length [1]
monster dodge distance [28]

GTAhuanaArrowRain


Triggerable
Cooldown Time: 10 Second


action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]

GAAhuanaArrowRain


Triggerable, Attack
Base Damage: 388–583
Critical Strike Chance: 5%
Attack Time: 1 Second


60% of Physical Damage Converted to Cold Damage
is area damage [1]

MPWAhuanaFakeArrow


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 388–583
Critical Strike Chance: 5%
Attack Time: 1 Second


action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [168]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]

 

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