Absolution | - Quality now causes Minions to have 0-40% increased Cooldown Recovery Rate, instead of dealing 0-20% increased Damage.
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Alchemist's Mark | - Quality now provides 0-10% increased Effect of Mark, instead of 0-10% increased Area of Effect.
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Ambush | - Quality now causes Exerted Attacks to have +0-10% to Critical Strike Chance, instead of providing 0-10% increased Cooldown Recovery Rate.
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Ancestral Cry | - Quality now provides 0-40% increased Cooldown Recovery Rate (previously 0-20%).
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Ancestral Protector | - Quality now provides +0-0.4 metres to Melee Strike Range, instead of 0-20% increased Totem Damage.
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Ancestral Warchief | - Quality now provides 0-30% increased Activation range, instead of 0-20% increased Totem Damage.
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Animate Guardian | - No longer has 0-76% increased Minion Maximum Life, Minions deal 0-76% increased Physical Damage with Melee Attacks, or causes Minion's Attacks to deal additional Physical Damage. It now has 0% more Minion Maximum Life and more Minion Damage at gem level 1, both scaling up to 38% at gem level 20. Animated Guardians now have roughly 11% more base Life inherently, and now have 2 to 6 added Physical Damage while Unarmed.
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Animate Weapon | - Quality now provides +0-2 to Maximum Animated Weapons, instead of causing Minions to have 0-20% increased Movement Speed.
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Arc | - Now has a base Critical Strike Chance of 6% (previously 5%). It no longer has 10% chance to Shock enemies, or provides 10-29% increased Effect of Lightning Ailments. It now has 15% more Damage with Hits and Ailments for each remaining Chain at all gem levels (previously more Damage for each remaining Chain).
- Quality now causes the skill to Chain +0-1 Times, instead of providing a 0-10% chance to Shock enemies.
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Arcane Cloak | - Quality now provides 0-20% increased Buff Effect, instead of 0-20% increased Skill Effect Duration.
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Armageddon Brand | - Quality now causes the skill to Deal +0-10% more Damage with Hits against Branded Enemy, instead of providing 0-10% increased Cast Speed.
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Artillery Ballista | - Quality now causes the skill to Fire +0-1 Arrow, instead of providing 0-20% increased Fire Damage.
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Ball Lightning | - Quality now provides +0-0.2 metres to radius, instead of 0-20% increased Lightning Damage.
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Bane | - Quality now causes Applied Curses to have 0-20% increased Effect (previously 0-10%).
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Barrage | - Quality now causes the skill to Fire +0-1 Projectile, instead of providing 0-10% increased Projectile Damage.
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Battlemage's Cry | - Quality now provides 0-40% increased Cooldown Recovery Rate, instead of 0-20% increased Area of Effect.
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Bear Trap | - Quality now provides +0.00-1.00 seconds to Base duration, instead of 0-20% increased Physical Damage.
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Berserk | - Quality now provides 0-10% increased Cooldown Recovery Rate, instead of 0-20% increased Attack Damage.
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Blade Blast | - No longer detonates Blade Vortex blades, and no longer has "80% more Area of Effect per Blade Vortex blade detonated".
- Quality now provides +0-0.1 metres to radius, instead of 0-10% increased Area of Effect.
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Blade Flurry | - Quality now provides +0-5% more Damage with Hits and AIlments for each stage, instead of 0-10% increased Attack Speed.
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Blade Trap | - Quality now provides "Trap lasts +0-1 seconds" and "Rotates +0-1 times", instead of 0-30% increased Critical Strike Chance.
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Blade Vortex | - No longer has 0-10% increased Critical Strike Chance for each blade. It now deals 3 to 5 Physical Damage at gem level 1 (unchanged), scaling up to 140 to 211 at gem level 20 (previously 128 to 191).
- Quality now provides +0-5% increased Hit Rate for each blade, instead of 0-10% increased Area of Effect.
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Bladefall | - No longer leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself. It also no longer has 100% increased Critical Strike Chance, 6% less Damage per Volley, or 20% reduced Critical Strike Change per Volley. It no longer has the Critical tag.
- Quality now provides +0-1 Volley, instead of 0-10% increased Area of Effect.
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Bladestorm | - Quality now provides +0-1 to Maximum number of Bladestorms at a time, instead of 0-20% increased Skill Effect Duration.
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Blast Rain | - Quality now causes the skill to Fire +0-1 Arrow, instead of providing 0-10% increased Area of Effect.
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Blazing Salvo | - Quality now provides +0-0.2 metres to radius, instead of 0-10% increased Area of Effect.
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Blight | - Quality now provides +0.00-0.80 seconds to Base duration, instead of 0-10% increased Area of Effect.
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Blink Arrow | - No longer has Minions deal 0-114% increased Damage, or 0-57% increased Minion Maximum Life. Now has Minions deal 0% more Damage at gem level 1, scaling up to 57% at gem level 20 (previously 75% at all gem levels). Blink Arrow clones now have 75% more base Damage and 50% more base Life inherently. Now describes average hit damage instead of damage per second on the skill tooltip.
- Quality now provides 0-40% increased Cooldown Recovery Rate, instead of "This Attack and Minions have 0-30% increased Projectile Speed".
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Bodyswap | - Quality now causes the skill to deal +0-4% of your maximum Life as base Fire Damage, instead of 0-10% increased Cast Speed.
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Bone Offering | - Quality now provides 0-10% increased Effect of Offering, instead of granting Minions 0-10% increased Cast Speed.
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Boneshatter | - Quality now provides +0-1% more Damage per Trauma, instead of 0-20% increased Stun Duration on enemies.
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Brand Recall | - Quality now provides 0-20% increased Cooldown Recovery Rate, instead of causing Brands to gain 0-20% increased Attachment Range.
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Burning Arrow | - Quality now provides 0-20% more Damage with Ignite, instead of 0-20% increased Fire Damage.
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Caustic Arrow | - Quality now provides +0-0.2 metres to radius, instead of 0-10% increased Area of Effect.
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Chain Hook | - Quality now causes you to Gain +0-1 Rage if this Skill Hits any Enemies, instead of providing 0-10% increased Area of Effect.
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Charged Dash | - Quality now causes the Illusion to move at +0-20% of your Movement Speed, instead of providing 0-10% increased Attack Speed.
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Cleave | - Quality now causes Cleave to have +0-0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre, instead of 0-10% increased Attack Speed.
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Cobra Lash | - Now has "Projectiles deal 8% more Damage with Hits and Ailments for each Remaining Chain" (previously 5% with Hits). No longer has +50% to Damage over Time Multiplier for Poison from Critical Strikes.
- Quality now causes the skill to Chain +0-2 Times, instead of providing 0-30% increased Critical Strike Chance.
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Cold Snap | - No longer has 0-19% increased Effect of Chill.
- Quality now provides 0-20% more Effect of Chill, instead of 0-10% increased Area of Effect.
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Consecrated Path | - Quality now causes the skill to Deal up to +0-10% more Damage with Hits to closer targets, instead of providing 0-10% increased Area of Effect.
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Contagion | - Quality now provides +0-0.2 metres to radius, instead of 0-10% increased Area of Effect.
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Conversion Trap | - Quality now provides +0.00-4.00 seconds to Base duration, instead of 0-20% increased Skill Effect Duration.
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Crackling Lance | - Quality now provides +0-10% more Damage with Hits and Ailments per Intensity, instead of 0-10% chance to Shock enemies.
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Creeping Frost | - Quality now provides +0-0.2 metres to radius, instead of 0-10% increased Area of Effect.
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Cremation | - Quality now causes the skill to Fires Projectiles 0-10% faster, instead of providing 0-20% increased Fire Damage.
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Cyclone | - No longer has "First Hit deals 50% less Damage", "Gain 1 Stage every 0.3-0.2 seconds while Channelling", "Lose 1 Stage every 0.3 seconds while not Channelling, +0.1 metres to radius per Stage, or Maximum 3-6 Stages. It now has 10% increased Area of Effect per 0.1 metre additional Melee Strike Range at all gem levels (previously 8%).
- Quality now provides 0-10% more Movement Speed, instead of 0-10% increased Area of Effect.
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Dark Pact | - Quality now provides "Sacrifices +0-2% of Skeleton's Life to deal that much Chaos Damage", instead of 0-10% increased Area of Effect.
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Decoy Totem | - Quality now provides 0-20% more Totem Life, instead of 0-20% increased Totem Life.
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Destructive Link | - Quality now provides +0.00-1.50 seconds to Base duration, instead of 0-20% increased Skill Effect Duration.
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Detonate Dead | - Quality now causes the skill to have a 0-15% chance to detonate an additional corpse, instead of providing 0-10% increased Cast Speed.
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Devouring Totem | - Quality now provides 0-20% more Totem Life, instead of 0-20% increased Totem Life.
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Discharge | - Now has 15% more Area of Effect per charge consumed at all gem levels (previously 20% increased). The base radius of Discharge is also now described on the gem.
- Quality now provides 0-10% chance to deal Damage without removing Charges, instead of 0-20% increased Elemental Damage.
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Divine Ire | - Now has a maximum of 10 Stages. The Beam now deals 240% more Damage with Hits per Stage after the first (previously 110%) and 100% more Damage with Ailments per Stage after the first (previously 30%). It no longer has 50% less Damage while Channelling, 40% chance to gain an additional Stage when Hitting a Normal or Magic Enemy, or gains an additional Stage when Hitting a Rare or Unique Enemy.
- Quality now provides 0-20% increased beam width, instead of 0-10% increased Area of Effect.
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Dominating Blow | - Quality now provides "Minions have 0-40% increased Cooldown Recovery Rate" instead of "Minions deal 0-20% increased Damage".
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Double Strike | - Quality now provides 0-20% chance to deal Double Damage to Bleeding Enemies, instead of 0-10% increased Attack Speed.
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Dual Strike | - No longer has 50-107% increased Critical Strike Chance. It now has 60% more Damage with Hits and Ailments against Enemies that are on Full Life (previously 30%).
- Quality now provides +0-30% more Damage with Hits and Ailments against Enemies that are on Full Life, instead of 0-20% increased Critical Strike Chance and +0-10% to Critical Strike Multiplier.
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Earthquake | - Quality now causes the Aftershock to deal +0-30% more Damage with Hits and Ailments, instead of providing 0-20% increased Damage.
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Earthshatter | - Quality now causes the skill to Create +0-1 fissure, instead of providing 0-10% increased Area of Effect.
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Elemental Hit | - Quality now provides 0-5% more Damage per Elemental Ailment on the Enemy, instead of 0-20% increased Elemental Damage.
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Elemental Weakness | - Quality now provides 0-20% increased Duration of Elemental Ailments on Cursed Enemies, instead of 0-10% increased Effect of Curse.
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Enduring Cry | - Quality now provides 0-40% increased Cooldown Recovery Rate, instead of 0-20% increased Skill Effect Duration.
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Energy Blade | - Quality now causes the Buff to grant 0-5% more Maximum Energy Shield, instead of causing Energy Blades to have 0-10% increased Critical Strike Chance.
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Ensnaring Arrow | - Quality now provides 0-20% increased Debuff Effect, instead of 0-10% increased Attack Speed.
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Essence Drain | - Quality now provides "Regenerate +0.00-0.50% of Debuff Damage as Life", instead of 0-20% increased Chaos Damage.
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Ethereal Knives | - Quality now causes the skill to Fire +0-2 Projectiles, instead of providing 0-20% increased Projectile Speed.
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Exsanguinate | - Quality now provides +0.00-1.50 seconds to Base duration, instead of 0-20% increased Skill Effect Duration.
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Explosive Arrow | - Quality now provides +0-2 Maximum Explosive Arrows stuck in an Enemy, instead of 0-20% increased Skill Effect Duration and 0-20% chance to Ignite enemies.
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Explosive Concoction | - Quality now provides 0-15% reduced Flask Charges used, instead of 0-10% increased Area of Effect.
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Explosive Trap | - Quality now causes +0-2 smaller explosions, instead of providing 0-10% increased Area of Effect.
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Eye of Winter | - Quality now causes the skill to Fire +0-2 Shard Projectiles in a Spiral when Projectile ends, instead of providing 0-20% increased Cold Damage.
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Fire Trap | - Quality now provides 0-80% increased Trap Trigger Area of Effect, instead of 0-20% increased Fire Damage.
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Fireball | - Now has a base Radius of 0.9 metres at gem level 1 (unchanged), scaling up to 1.4 metres at gem level 20 (previously 1 metre). No longer has Projectiles gain radius as they travel farther, up to a maximum of +0-0.9 metres to radius.
- Quality now provides +0-0.2 metres to radius, instead of 0-20% increased Projectile Speed.
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Firestorm | - Quality now provides +0-0.2 metres to radius, instead of 0-20% increased Damage.
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Flameblast | - Quality now provides +0-1 maximum Stages, instead of 0-20% increased Damage.
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Flame Dash | - Now has "Modifiers to Spell Damage apply to this Skill's Damage Over Time effect."
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Flame Link | - Quality now provides +0.00-1.50 seconds to Base duration, instead of 0-20% increased Skill Effect Duration.
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Flame Surge | - Quality now provides +0-20% more Damage with Hits against Burning enemies, instead of 0-10% increased Cast Speed.
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Flame Wall | - Quality now provides +0-1 Maximum Flame Walls at a time, instead of 0-10% increased Area of Effect.
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Flamethrower Trap | - Quality now provides 0-20% increased Cooldown Recovery Rate, instead of 0-20% increased Fire Damage.
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Flammability | - Quality now causes Ignite on Cursed enemies to have 0-20% increased Duration (previously 0-10%).
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Flesh Offering | - Quality now provides 0-10% increased Effect of Offering, instead of 0-10% increased Skill Effect Duration.
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Flicker Strike | - Quality now provides 0-10% chance to gain a Frenzy Charge on Hit (previously 0-5%).
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Forbidden Rite | - Quality now causes the skill to Fire extra Projectiles at up to +0-2 surrounding Enemies, instead of providing 0-20% increased Projectile Speed.
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Freezing Pulse | - No longer has 0-19% increased Projectile Speed.
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Frenzy | - Quality now provides 0-2% more Attack Damage and Attack Speed per Frenzy Charge, instead of 0-10% increased Attack Speed.
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Frost Blades | - Quality now causes the skill to Fire +0-2 Projectiles, instead of providing 0-20% increased Projectile Speed.
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Frost Bomb | - No longer deals 4% more Damage with Hits per 0.1 seconds Duration, and the debuff no longer causes 75% reduced Energy Shield Regeneration rate.
- Quality now provides 0-20% increased Cooldown Recovery Rate, instead of 0-20% increased Cold Damage.
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Frost Wall | - Quality now provides 0-40% increased Cooldown Recovery Rate instead of 0-20% increased Skill Effect Duration.
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Frostblink | - Quality now provides 0-10% increased maximum travel distance, instead of 0-20% increased Effect of Cold Ailments.
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Frozen Legion | - Quality now provides 0-20% increased Cooldown Recovery Rate, instead of 0-10% increased Area of Effect for Frozen Sweep.
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Galvanic Arrow | - Quality now provides 0-40% increased Projectile Speed (previously 0-20%).
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Galvanic Field | - Quality now causes the Buff to grant +0-20% chance to Shock enemies, instead of the Buff granting 0-30% increased Shock Duration.
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General's Cry | - Quality now provides "Maximum +0-1 Summoned Mirage Warriors", instead of 0-20% increased Cooldown Recovery Rate.
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Glacial Cascade | - Quality now causes the Final Burst to deal +0-50% more Damage, instead of providing 0-20% increased Damage.
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Glacial Hammer | - Quality now causes every third successive strike to Freeze enemies as though dealing 0-100% more Damage, instead of providing 0-40% increased Duration of Cold Ailments.
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Ground Slam | - Quality now causes the skill to deal up +0-20% more Damage with Hits to closer targets, instead of providing 0-10% increased Area of Effect and 0-20% increased Stun Duration on enemies.
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Heavy Strike | - Quality now provides 0-20% chance to deal Double Damage, instead of 0-20% increased Stun Duration on enemies and 0-20% increased Damage.
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Herald of Agony | - Quality now provides +0-5 to Maximum Virulence, instead of 0-20% increased Minion Movement Speed.
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Herald of Ash | - Quality now provides "Base Burning Damage is an additional 0-5% of Overkill Damage", instead of causing the Buff to grant 0-15% increased Fire Damage.
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Herald of Ice | - Quality now provides +0-0.2 metres to radius, instead of causing the buff to grant 0-15% increased Cold Damage.
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Herald of Purity | - Quality now causes Minions to have 0-40% increased Cooldown Recovery Rate, instead of providing 0-20% increased Minion Movement Speed.
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Herald of Thunder | - Quality now causes the Storm to Hit Enemies with 0-20% increased Frequency, instead of causing the Buff to grant 0-15% increased Lightning Damage.
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Holy Flame Totem | - Quality now provides 0-40% increased Projectile Speed (previously 0-20%).
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Ice Nova | - No longer has 20% less Area of Effect when Cast on Frostbolt or adds Cold Damage against Chilled Enemies. It also can no longer expand from up to 2 Frostbolt Projectiles.
- It now Deals 23 to 34 Cold Damage at gem level 1 (previously 18 to 26), scaling up to 998 to 1481 Cold Damage at gem level 20 (previously 769 to 1130). It also now has 230% Effectiveness of Added Damage (previously 190%).
- Quality now provides +0-0.3 metres to radius, instead of 0-10% increased Area of Effect.
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Ice Shot | - No longer has 0-19% increased Effect of Cold Ailments.
- Quality now provides 0-60% increased Area of Effect angle, instead of 0-20% increased Cold Damage.
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Ice Spear | - Quality now causes shards of ice in their second form to have +0-40% to Critical Strike Multiplier, instead of 0-40% increased Projectile Speed.
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Ice Trap | - Quality now provides 0-15% Chance for Traps to Trigger an additional time, instead of 0-10% increased Area of Effect.
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Icicle Mine | - Quality now causes the skill to Fire +0-2 Projectiles, instead of providing 0-20% increased Projectile Speed.
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Immortal Call | - Quality now provides 0-20% increased Cooldown Recovery Rate, instead of 0-20% increased Skill Effect Duration.
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Incinerate | - Quality now provides +0-2 to maximum Stages, instead of 0-20% increased Fire Damage.
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Infernal Blow | - Quality now causes the debuff to deal +0-10% of Damage per Charge, instead of providing 0-10% increased Area of Effect.
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Infernal Cry | - Quality now provides 0-40% increased Cooldown Recovery Rate, instead of 0-20% increased Area of Effect.
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Intimidating Cry | - Quality now provides 0-40% increased Cooldown Recovery Rate (previously 0-20%).
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Intuitive Link | - Quality now provides +0.00-1.50 seconds to Base duration, instead of 0-20% increased Skill Effect Duration.
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Kinetic Blast | - No longer has 0-19% increased Area of Effect.
- Quality now causes the skill to create 0-1 explosions, instead of providing 0-10% increased Area of Effect.
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Kinetic Bolt | - Quality now causes Increases and Reductions to Spell Damage to also apply to Attack Damage from this Skill at +0-50% of their value, instead of providing 0-20% increased Projectile Speed.
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Lacerate | - Quality now provides 0-20% increased Attack Speed if you've changed Stance Recently, instead of 0-10% increased Area of Effect.
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Lancing Steel | - Quality now causes the skill to Fire +0-1 Projectile, instead of providing 0-20% increased Impale Effect.
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Leap Slam | - Quality now provides 0-40% increased Stun Duration against Enemies that are on Full Life, instead of 0-20% increased Stun Duration on enemies.
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Lightning Arrow | - Quality now causes the skill to hit up to +0-2 additional enemies near the target, instead of providing 0-20% chance to Shock enemies.
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Lightning Conduit | - Quality now provides +0-4% more Damage with Hits per 5% Shock Effect on Enemy, instead of 0-20% increased Damage.
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Lightning Spire Trap | - Quality now causes the skill to Strike +0-1 additional Area, instead of providing 0-20% chance to Shock enemies.
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Lightning Strike | - Quality now causes the skill to Fire +0-1 Projectile, instead of providing 0-20% increased Projectile Speed.
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Lightning Tendrils | - Quality now provides +0-40% to Critical Strike Multiplier, instead of 0-20% increased Lightning Damage.
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Lightning Trap | - Quality now provides 0-15% Chance for Traps to Trigger an additional time, instead of 0-20% increased Lightning Damage and 0-10% increased Effect of Lightning Ailments.
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Manabond | - Quality now causes the skill to Deal base Lightning Damage equal to +0-10% of missing Unreserved Mana, instead of providing 0-10% increased Area of Effect.
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Mirror Arrow | - No longer has Minions deal 0-114% increased Damage, or 0-57% increased Minion Maximum Life. Now has Minions deal 0% more Damage at gem level 1, scaling up to 57% at gem level 20 (previously 75% at all gem levels). Mirror Arrow clones now have 75% more base Damage and 50% more base Life inherently. Now describes average hit damage instead of damage per second on the skill tooltip.
- Quality now provides 0-40% increased Cooldown Recovery Rate, instead of "This Attack and Minions have 0-30% increased Projectile Speed".
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Molten Strike | - Quality now causes Projectiles to deal 0-10% more Damage with Hits and Ailments, instead of providing 0-20% increased Fire Damage.
|
Orb of Storms | - Quality now causes Beams to Split towards 0-2 additional targets, instead of providing 0-20% increased Lightning Damage.
|
Penance Brand | - Penance Brand has been significantly simplified. It no longer spreads energy to nearby enemies or causes regular pulses while at maximum energy. It now immediately causes an explosion when the branded enemy reaches maximum energy. It no longer causes an explosion when it expires or detaches from an enemy. It no longer has an attached duration — instead, it remains attached to the enemy until it reaches maximum energy, then expires immediately once the explosion occurs. It no longer gains damage or radius per energy. It now deals 177-265 base Physical Damage at gem level 1 (previously 18-27), scaling up to 2541–3811 gem level 20 (previously 170-254), has an added damage effectiveness of 570% (previously 40%), activates every 0.1s while attached (previously every 0.5s) and has a base radius of 2.8 metres (previously 0.8 metres). It now deals 30% less Damage with Ailments.
- Quality now causes the skill to deal +0-10% more Damage with Hits against Branded Enemies, instead of providing 0-10% increased Area of Effect.
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Perforate | - No longer creates 2 additional Spikes if you've changed Stance Recently. Now deals 155% of base Attack Damage and has 155% Effectiveness of Added Damage at gem level 1 (both previously 125%), both scaling up to 265% at gem level 20 (both previously 213%).
- Quality now Creates +0-2 Spikes, instead of providing 0-10% increased Area of Effect.
|
Pestilent Strike | - Quality now provides 0-20% more Poison Duration, instead of +0-10% to Damage over Time Multiplier for Poison.
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Plague Bearer | - Quality now causes Plague Bearer to deal Damage based on an additional +0-4% of Plague Value, instead of providing 0-10% increased Area of Effect.
|
Poisonous Concoction | - Quality now provides 0-20% chance to inflict Withered for 2 seconds on Hit, instead of 0-10% increased Area of Effect.
|
Power Siphon | - Now Fires Projectiles at 4-7 nearby Enemies, instead of firing 4-7 additional Projectiles.
- Quality now provides +0-10% to Critical Strike Multiplier per Power Charge, instead of 0-20% increased Damage.
|
Protective Link | - Quality now provides +0.00-1.50 seconds to Base duration, instead of 0-20% increased Skill Effect Duration.
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Puncture | - Quality now provides +0-20% more Damage with Bleeding, instead of causing Bleeding inflicted by this Skill to deal Damage 0-10% faster.
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Punishment | - Quality now causes Cursed Enemies to be Debilitated for +0.00-1.00 Seconds when they Hit, instead of 0-10% increased Effect of Curse.
|
Purifying Flame | - Quality now causes the Shockwave to deal +0-10% more Damage, instead of providing 0-10% increased Area of Effect.
|
Purity of Elements | - Quality now causes you and nearby allies to gain +0-5% to all Elemental Resistances, instead of providing 0-40% increased Area of Effect.
|
Purity of Fire | - Quality now causes you and nearby allies to gain 0-10% additional Fire Resistance, instead of providing 0-40% increased Area of Effect.
|
Purity of Ice | - Quality now causes you and nearby allies to gain 0-10% additional Cold Resistance, instead of providing 0-40% increased Area of Effect.
|
Purity of Lightning | - Quality now causes you and nearby allies to gain 0-10% additional Lightning Resistance, instead of providing 0-40% increased Area of Effect.
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Pyroclast Mine | - Quality now causes the skill to Fire +0-1 Projectile, instead of providing 0-20% increased Area of Effect.
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Rage Vortex | - Quality now causes the skill to Sacrifice +0-5% of Rage to create a Ragestorm, instead of providing 0-10% increased Area of Effect.
|
Rain of Arrows | - Quality now causes the skill to Fires +0-4 Arrows, instead of providing 0-10% increased Area of Effect.
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Raise Spectre | - Quality now causes Minions to have +0-20% to all Elemental Resistances, instead of providing 0-20% increased Minion Movement Speed.
|
Raise Zombie | - Zombies no longer attack enemies with an area of effect slam, they now only attack enemies with a melee attack. The gem now has Minions have 0-38% more Maximum Life, replacing the 0-76% increased Cooldown Recovery Rate and increased Area of Effect for the Raised Zombies' Slam Attack.
- Quality now provides "+0-1 to Maximum Raised Zombies", instead of 0-20% increased Minion Maximum Life.
|
Rallying Cry | - Quality now provides 0-40% increased Cooldown Recovery Rate, instead of 0-20% increased Area of Effect.
|
Reap | - Quality now causes the skill to Deal +0-5% more Damage per Blood Charge, instead of providing 0-10% increased Area of Effect.
|
Reave | - Quality now provides +0-2 to maximum Stages, instead of 0-10% increased Attack Speed.
|
Reckoning | - Quality now provides 0-40% increased Cooldown Recovery Rate, instead of 0-10% increased Area of Effect.
|
Rejuvenation Totem | - Quality now provides 0-20% more Totem Life, instead of 0-60% increased Aura Area of Effect.
|
Righteous Fire | - No longer Deals 39-2447.9 base Fire Damage per Second. Now deals 70% of your Maximum Life and Energy Shield as Base Fire Damage per second (both previously 35%).
- Quality now provides +0-0.3 metres to radius, instead of 0-20% increased Burning Damage.
|
Riposte | - Quality now provides 0-40% increased Cooldown Recovery Rate, instead of 0-20% increased Damage.
|
Rolling Magma | - Quality now causes the skill to Chain +0-2 Times, instead of providing 0-20% increased Damage.
|
Scorching Ray | - Quality now causes Additional Debuff stages to add +0-10% of Damage, instead of providing 0-10% increased beam length.
|
Scourge Arrow | - Quality now causes Each Spore Pod to fire +0-1 Thorn Arrow, instead of providing 0-20% increased Projectile Speed.
|
Searing Bond | - Quality now provides +0-2 to maximum number of Summoned Totems, instead of causing Supported Skills to have 0-20% increased Totem Life.
|
Seismic Cry | - Quality now provides 0-40% increased Cooldown Recovery Rate (previously 0-20%).
|
Seismic Trap | - Quality now causes the skill to release +0-1 wave, instead of providing 0-20% increased Physical Damage.
|
Shattering Steel | - No longer consumes Steel Shards, or grants Steel Ward, or has any of its Steel Ward stats. No longer has "Base duration is 5.00 seconds", "If you have no Steel Shards, only Fires 1 Projectile", or "Projectiles deal up to 50% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther".
- Quality now provides 0-40% increased Impale Effect (previously 0-20%).
|
Shield Crush | - Quality now causes the skill to deal up to +0-10% more Damage with Hits to closer targets, instead of providing 0-10% increased Area of Effect.
|
Shock Nova | - Quality now provides +0-10% to Maximum Effect of Shock, instead of 0-40% increased Shock Duration on enemies.
|
Shockwave Totem | - Quality now provides +0-0.2 metres to radius, instead of causing Supported Skills to have 0-20% increased Totem Life.
|
Shrapnel Ballista | - Quality now provides 0-40% increased Projectile Speed (previously 0-20%).
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Siege Ballista | - Quality now provides 0-5% increased Attack Speed per maximum Totem, instead of 0-20% increased Projectile Damage.
|
Sigil of Power | - Quality now causes Enemies in Area to deal +0-4% less Damage while at maximum Stages, instead of providing 0-10% increased Area of Effect.
|
Siphoning Trap | - Quality now applies beams to the closest +0-4 Enemies, instead of providing 0-20% increased Effect of Cold Ailments.
|
Smite | - Quality now provides 0-10% more Area Damage, instead of 0-10% increased Area of Effect.
|
Smoke Mine | - Quality now causes the buff to grant 0-20% increased Movement Speed, instead of providing 0-40% increased Area of Effect.
|
Snipe | - Quality now provides +0-1 Maximum Stage, instead of 0-10% increased Attack Speed.
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Soul Link | - Quality now provides +0.00-1.50 seconds to Base duration, instead of 0-20% increased Skill Effect Duration.
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Soulrend | - Quality now provides +0.00-0.20 seconds to Base duration, instead of 0-20% increased Chaos Damage.
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Spark | - No longer has 0-19% increased Projectile Speed. The gem now also describes how many projectiles it fires, instead of how many additional projectiles are fired.
- Quality now causes the skill to Fire +0-2 Projectiles, instead of providing 0-20% increased Projectile Speed.
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Spectral Helix | - Quality now causes Projectiles that have Pierced to deal 0-10% more Damage, instead of providing 0-10% increased Attack Speed.
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Spectral Shield Throw | - Quality now causes the skill to Fire 0-2 additional Projectiles, instead of providing 0-40% increased Projectile Speed.
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Spectral Throw | - Quality now causes Projectiles that have Pierced to deal 0-10% more Damage, instead of providing 0-10% increased Attack Speed.
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Spellslinger | - Quality now causes Supported Skills to have Added Spell Damage equal to +0-20% of Damage of Equipped Wand. If two Wands are Equipped, each contributes half as much Added Damage. Quality no longer causes Supported Skills to deal 0-20% increased Spell Damage.
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Spirit Offering | - Quality now provides 0-10% increased Effect of Offering, instead of 0-10% increased Skill Effect Duration.
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Split Arrow | - Quality now causes the skill to Fire +0-4 Arrows, instead of providing 0-10% increased Attack Speed.
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Splitting Steel | - No longer consumes Steel Shards, or grants Call of Steel. No longer has "Projectile which have Split deal 35% less Damage." It now has 40% chance to Impale Enemies on Hit (previously 60%), and has an Attack Speed multiplier of 90% of Base.
- Quality now provides 0-40% increased Impale Effect (previously 0-20%).
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Static Strike | - Quality now provides 0-20% increased Beam frequency, instead of 0-20% increased Skill Effect Duration.
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Storm Brand | - Quality now causes the skill to Send +0-1 beam to an Enemy, instead of providing 0-10% increased Cast Speed.
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Storm Burst | - Quality now provides +0.00-0.40 seconds to Base duration, instead of 0-10% increased Area of Effect.
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Storm Call | - No longer has 10-29% increased Effect of Lightning Ailments.
- Quality now provides 0-15% chance for Lightning to Strike the Marker when Cast, instead of 0-10% increased Area of Effect.
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Storm Rain | - Quality now provides "Each Arrow can fire +0-1 Beam", instead of 0-10% increased Area of Effect.
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Stormbind | - Quality now causes Runes to have +0-10% more Area of Effect for each time they have been Improved, instead of providing 0-10% increased Cast Speed.
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Stormblast Mine | - No longer has 20% chance to Shock enemies, or 20-39% increased Effect of Lightning Ailments. Now deals 3 to 8 Lightning Damage at gem level 1 (previously 2 to 7), scaling up to 367 to 1102 at gem level 20 (previously 334 to 1002). Now has 130% Effectiveness of Added Damage (previously 110%).
- Quality now causes Each Mine to apply +0-1% increased Damage Taken to Enemies near it, up to a maximum of 150%, instead of providing 0-10% chance to Shock enemies and 0-10% increased Effect of Lighting Ailments.
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Summon Carrion Golem | - No longer has 0-38% increased Minion Maximum Life. Summoned Carrion Golems now have 20% more Life inherently.
- Quality now provides 0-20% increased Buff Effect, instead of causing Minions to deal 0-20% increased Damage.
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Summon Chaos Golem | - No longer has 0-38% increased Minion Maximum Life. Summoned Chaos Golems now have 20% more Life inherently.
- Quality now provides 0-20% increased Buff Effect, instead of causing Minions to deal 0-20% increased Damage.
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Summon Flame Golem | - No longer has 0-38% increased Minion Maximum Life. Summoned Flame Golems now have 20% more Life inherently.
- Quality now provides 0-20% increased Buff Effect, instead of causing Minions to deal 0-20% increased Damage.
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Summon Holy Relic | - Quality now provides 0-40% increased Buff Effect, instead of causing Minions to have 0-10% increased Area of Effect.
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Summon Ice Golem | - No longer has 0-38% increased Minion Maximum Life. Summoned Ice Golems now have 20% more Life inherently.
- Quality now provides 0-20% increased Buff Effect, instead of causing Minions to deal 0-20% increased Damage.
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Summon Lightning Golem | - No longer has 0-38% increased Minion Maximum Life. Summoned Lightning Golems now have 20% more Life inherently.
- Quality now provides 0-20% increased Buff Effect, instead of causing Minions to deal 0-20% increased Damage.
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Summon Raging Spirit | - No longer has Minions deal 0-38% more Damage. Instead, the Raging Spirit's melee attack now naturally gains this damage scaling with level.
- Quality now provides 0-30% chance to summon an extra Minion, instead of 0-20% increased Minion Movement Speed.
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Summon Reaper | - No longer has 20-39% increased Minion Maximum Life. Summoned Reapers now have 25% more Life inherently.
- Quality now causes Minion's Attacks to have 0-20% chance to inflict Bleeding, instead of providing 0-20% increased Minion Movement Speed.
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Summon Skeletons | - Quality now provides +0-1 to Maximum Summoned Skeletons, instead of causing Minions to deal 0-20% increased Damage.
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Summon Stone Golem | - No longer has 0-38% increased Minion Maximum Life. Summoned Stone Golems now have 15% more Life inherently.
- Quality now provides 0-20% increased Buff Effect, instead of causing Minions to deal 0-20% increased Damage.
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Sunder | - Quality now provides "Wave gains +0-0.1 metres to radius with each Area in the Sequence", instead of 0-10% increased Area of Effect.
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Sweep | - Quality now provides +0-0.4 metres to radius, instead of 0-10% increased Area of Effect.
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Tectonic Slam | - Quality now provides +0-30% Fissure branching chance, instead of 0-10% increased Area of Effect.
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Tempest Shield | - Quality now provides 0-40% chance to Shock enemies (previously 0-20%).
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Temporal Rift | - Quality now provides "Buff causes Debuffs on you to expire 0-20% faster", instead of 0-10% increased Cooldown Recovery Rate.
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Tornado | - Quality now causes Tornado to have 0-20% increased Movement Speed (previously 0-10%).
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Tornado Shot | - Quality now causes the skill to Fire +0-1 secondary Projectile, instead of providing 0-20% increased Projectile Damage.
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Toxic Rain | - Quality now provides +0.00-0.20 seconds to Base duration, instead of 0-10% increased Area of Effect.
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Unearth | - Quality now causes Corpses Spawned to have 0-30% increased Maximum Life, instead of providing 0-10% increased Cast Speed.
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Vampiric Link | - Quality now provides +0.00-1.50 seconds to Base duration, instead of 0-20% increased Skill Effect Duration.
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Vengeance | - Quality now provides 0-20% chance to Trigger this Skill when Hit (previously 0-10%).
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Venom Gyre | - Quality now provides "Maximum +0-10 caught Projectiles", instead of 0-20% increased Poison Duration.
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Vigilant Strike | - Quality now provides 0-4% more Attack Damage per Endurance Charge, instead of 0-20% increased Damage.
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Viper Strike | - Quality now provides +0.00-1.00 seconds to Base duration, instead of 0-10% increased Attack Speed and Poison Duration.
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Void Sphere | - Quality now provides 0-20% increased Cooldown Recovery Rate, instead of 0-10% increased Area of Effect.
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Volatile Dead | - Quality now provides 0-40% increased Orb Movement Speed, instead of 0-10% increased Area of Effect.
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Volcanic Fissure | - Quality now causes the skill to Fire +0-2 Projectiles, instead of providing 0-20% increased Fire Damage.
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Voltaxic Burst | - Quality now provides +0-1% more Damage with Hits and Ailments for each Cast of this Spell currently waiting, instead of 0-10% increased Area of Effect.
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Vortex | - Now has a 0.750 second Cast Time (previously instant), and no longer has a Cooldown Time. It can no longer be cast on Frostbolt projectiles, and as such, no longer has 20% less Area of Effect when Cast on Frostbolt or "Can explode from up to 5 Frostbolt Projectiles." It now deals 49 to 73 Cold Damage at gem level 1 (previously 41 to 62), scaling up to 779 to 1169 at gem level 20 (previously 1209 to 1813).
- Quality now provides +0-0.2 metres to radius, instead of 0-10% increased Area of Effect.
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Wave of Conviction | - No longer has 0-38% increased Skill Effect Duration. Now has a base duration of 0.5 seconds at gem level 1, scaling up to 0.7 at gem level 20 (previously 0.5 seconds at all gem levels).
- Quality now provides "Damage Penetrates 0-15% of Enemy Elemental Resistances", instead of 0-20% increased Elemental Damage.
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Wild Strike | - Quality now provides 0-20% chance to Freeze, Shock and Ignite, instead of 0-20% increased Elemental Damage.
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Winter Orb | - Quality now provides +0-2 Maximum Stages, instead of 0-10% increased Cast Speed.
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Wintertide Brand | - Quality now causes the Debuff to deal +0-5% more Damage per Stage, instead of providing +0-10% to Cold Damage over Time Multiplier.
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Withering Step | - Quality now causes the skill to inflict +0-2 Withered Debuffs the first time each Enemy enters the Area, instead of providing 0-10% increased Effect of Elusive from this Skill.
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