PoE 3.20 Release Date & 3.19 Patch Notes New League

PoE 3.20 Release Date

The next season is PoE 3.20. Normally, every league runs for 13 weeks. The current season is PoE 3.19 and the release date is 2022-08-19. Therefore, the release date of PoE 3.20 is 2022-11-18.

Release Date Description
November 15, 2022
  • The end date of PoE Lake of Kalandra 3.19 expansion is November 15, 2022.
November 18, 2022
  • The Release date of PoE 3.20 season on PC and Mac is November 18, 2022.
November 23, 2022
  • The release date of PoE 3.19 on console(Xbox and PlayStation).
  •  On consoles, the Sentinel League will end.

Note that the release date is subject to change.

Next Stash Tab Sales: October 7 - October 10. Runs every three weeks.

Buy PoE Currency Cheap

  • Mulefactory: PoE Currency for Sale (6% off coupon: poeitems). Path of Exile currency and item shop. Server: PC, Xbox One, PS4/5. Payment: PayPal, Skrill, Cryptocurrencies.

PoE 3.20 news

  • In a previous post, GGG was discussing issues related to magic find/culling feeling mandatory as well as cases where it feels bad to get a lot of quality currency or flasks from killing a monster with specific Archnemesis modifiers. In both of these cases, the discussions are ongoing. However, in order to provide a bit more certainty, GGG can say that it doesn't have easy solutions for these issues mid-league and will be looking at what's possible for PoE 3.20.

PoE 3.19 New Items

PoE 3.19
Uniques:
Gems:
Currency:
Atlas:
Divination Cards:
Endgame:
Base Types
Returning Items
New Features
Changes

PoE 3.19 New Skill Gems

This expansion introduces three new skill gems and one new support gem. Three of these are themed around lightning damage and shock.

Name Description Requires Tag
Alchemist's Mark Alchemist's Mark

Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time.

  • Base duration is 4 seconds
  • Burning Ground deals (20–26)% of the Fire Damage per Second of strongest Ignite on Enemy
  • Caustic Ground deals (60–79)% of the Chaos Damage per Second of strongest Poison on Enemy
  • Can create each Ground effect no more than once each second
  • Gain 1 Flask Charge when you Hit a Cursed Enemy, no more than once every 3 seconds

Effects from quality: (0–10)% increased Area of Effect.

Level 24, 58 Dex Spell, Curse, Mark, AoE, Duration, Fire, Chaos
Galvanic Field Galvanic Field

Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.

  • Deals (1–56) to (23–1067) Lightning Damage
  • Cannot inflict Shock
  • Base duration is 6 seconds
  • Fires a beam every 0.1 seconds
  • Can target each enemy only once every (0.5–0.7) seconds
  • Field gains (10–15)% more Damage with Hits per 5% Shock Effect on Enemy when created
  • Field gains +1 to Radius per 10% Shock Effect on Enemy when created
  • Maximum 1 Field
  • Buff Grants 20% chance to Shock enemies

Effects from quality: Buff grants (0–30)% increased Shock Duration.

Level 16, 41 Int Spell, AoE, Duration, Lightning, Chaining, Orb
Lightning Conduit Lightning Conduit

Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.

  • Deals (43–516) to (130–1548) Lightning Damage
  • Cannot inflict Shock
  • This Spell's Cast Time is added to its Cooldown if Triggered
  • (10–20)% more Damage with Hits per 5% Shock Effect on Enemy

Effects from quality: (0–20)% increased Damage.

Level 28, 67 Int Spell, AoE, Lightning
Overcharge Support Overcharge Support

Supports any skill that hits enemies.

  • Supported Skills have 50% chance to Shock
  • Supported Skills deal 25% less Damage
  • Supported Skills Shock Enemies as though dealing (500–690)% more Damage

Effects from quality: Supported Skills have (0–30)% increased Shock Duration on Enemies.

Level 18, 33 Int Lightning, Support

PoE 3.19 New Season Release Date

You'll be able to experience the new Path of Exile: Lake of Kalandra 3.19 expansion for free on August 19th (PDT) on PC and on August 24th (PDT) on Xbox and PlayStation.

Expansion Timeline Description
August 16, 2022
  • The Sentinel League ends on PC on Tuesday August 16th at 3pm (PDT). When the Sentinel League ends, private leagues for Lake of Kalandra will become available so that you can prepare ahead of time for its launch.
August 19, 2022
  • The release date of PoE 3.19 on PC and Mac.
August 24, 2022
  • The release date of PoE 3.19 on console(Xbox and PlayStation).
  •  On consoles, the Sentinel League will end.

As have said earlier, the 3.19 expansion, as well as all future expansions in the leadup to Path of Exile 2(the release date is about 2024), will contain further improvements to Path of Exile's endgame. And of course, you can expect a new challenge league and lots of other content and balance changes which will be revealed in the livestream. The scope of this expansion is bigger than Sentinel and GGG is very excited to share what has been working on.

PoE 3.19 Patch Notes

The August expansion contains the Kalandra challenge league, improvements to the Atlas endgame, four new gems, 14 new unique items, 100+ buffed existing uniques, revamps to Harvest, Beyond and Archnemesis, a variety of balance changes and much more!

1. Lake of Kalandra Challenge League

  • Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
  • In the Kalandra Challenge league, you will travel to the mirrored lake that granted Kalandra her powers of reflection. Her Lake itself has the power to reflect entire encounters from elsewhere in Wraeclast. As you explore the Lake, these reflections emerge from its mirrored surface.
  • As you play through the league, you'll occasionally encounter a set of columns protruding from the ground, with a mirrored tablet on top. This tablet invites you to construct a custom set of encounters at the Lake of Kalandra, offering a series of different reflections to place in whatever layout you wish. Each of these reflections represents an encounter that you must defeat when you next travel to the Lake.
  • As you push farther out onto the Lake's shrouded waters, you will find each encounter to be more difficult, but more rewarding. This difficulty value counts up by one for each location away from the entrance the encounter is. To manipulate this, there are occasional options that can be chosen which allow you to move and swap the entrance, reflections, and water tiles on the tablet.
  • Additionally, as you progress through the league, you'll be able to unlock special abilities that let you manipulate the options you have available on each tablet. If you don't like any of the choices available to you, you can earn the ability to skip picking one entirely. The next ability is even stronger - it lets you reroll the list of options so that you can immediately pick another one. Finally, you can earn the ability to Exile a choice entirely. For the rest of this tablet, that choice will no longer appear.
  • Once you reach maps, you'll be able to itemise your Mirrored Tablets, so that they don't have to be played immediately. They can be stored for later or traded with other players.
  • Among the many rewards you can find at the lake is a way of acquiring a new variation of rare jewellery. Some reflecting mist offers you two rings or amulets, perfect mirror copies of each other except that on each item, a set of mods is entirely negated, having a detrimental impact on your character. All of the mods on these items are scaled up to much higher values than they would normally be. You may pick only one of these items to take from the lake.
  • A rarer version of this reward can also be found that allows you to bring your own ring or amulet, distorting and reflecting it with the same crafting process. It will certainly be tempting to gamble with some of your best jewellery, to try to double the values that really matter for your build, and negate the ones you don't care about.
  • With 3.19.0, there are Standard, Hardcore and Solo Self-Found variations of the Lake of Kalandra challenge league available. They have the same core mechanics and items. You can create private league versions of these leagues, with mods that make the game harder.
  • The new challenge league includes a set of 40 new challenges, with microtransaction rewards for completing challenges. These rewards are only obtainable in this league, and will be revealed in an upcoming news post.

2. Archnemesis Changes

We have been re-examining what role rare and magic monsters have in Path of Exile, regarding how often you should encounter rare and magic monsters, how difficult they should be to kill and how rewarding their deaths should be.

Previously, league content made fights hard by spawning a lot of rare monsters. In some cases, six to eight times the normal rate of rare monsters. Now that we have better mods available to make fights against rare monsters individually challenging, we have gone through the whole game and normalised the rate that rare monsters are spawned. Some leagues had quite large reductions in spawn rate. You won't encounter situations with dozens of rare monsters on screen at once anymore. Where necessary, we have rebalanced rewards to compensate.

In addition, Archnemesis modifiers have had their rewards reviewed. The number of mods directly correlates to increased item drop bonuses, and powerful modifiers that show up in the third and fourth mod slot use a new reward conversion system that stacks with the other drop bonuses and with player item rarity and quantity.

  • Lowered the number of Rare and Magic Monsters encountered through various League encounters.
  • Lowered the number of Rare Monsters spawned in the Summit, Gardens and Basilica Map Boss encounters.
  • Lowered the number of Rare Monsters spawned in Doryani's Machinarium, and the number of Rare and Magic Monsters spawned in The Coward's Trial.
  • Assembled Metamorphs no longer summon minions at various life thresholds.
  • The Ritual Tribute from sacrificing Rare Monsters has been increased, to compensate for the reduced number of Rare Monsters now spawned.
  • The Immune Response Atlas Notable Passive Skill now causes Blight Encounters in your Maps to spawn 50% more Non-Unique Monsters (previously 100%), and causes Blight Monsters in your Maps to spawn 100% faster (previously 150%).
  • The Abyssal Army Atlas Notable Passive Skill now causes Abysses in your Maps to spawn 50% increased monsters (previously 100%).
  • The Unspeakable Offensive Atlas Notable Passive Skill no longer causes Harbingers in your Maps to summon 60% more Minions.
  • The Flash Breach Atlas Notable Passive Skill now causes Breaches in your Maps to have 20% increased Area of Effect (previously 30%), and 20% increased Monster density (previously 30%).
  • During the campaign, Rare Monsters you encounter will only have one or two modifiers.
  • In Maps, you'll stop encountering Rare Monsters with one modifier, and will mostly encounter Rare Monsters with two or three modifiers. It is also possible to encounter Rare Monsters with four modifiers again.
  • Some of the more powerful Monster modifiers now use a special reward conversion system. For example, if you defeat a monster with the Corrupter mod, all of its drops become corrupted. The Solaris-touched mod converts all of its item drops to maps. The Kitava-touched mod will cause the rarity of its drops to be upgraded by one tier, so magic becomes rare, rare becomes unique, etc). If you're lucky, you can find these conversion modifiers on both the third and fourth mod of a rare monster. This causes them to stack together. So if you kill a four-mod rare monster with both the Entangler and Kitava-touched mods on it, its heavily juiced drops will also be converted to jewels with their rarity upgraded by a tier. Due to the high amount of inherent item rarity that four-mod monsters have, this may result in several unique jewels. This conversion system is fully compatible with your item rarity and quantity bonuses, as well as the drop bonuses from all other archnemesis mods.

  • The Valley of Darkness Atlas Keystone Passive Skill has been removed as a result of these changes to Rare Monster modifiers. The Stream of Consciousness Keystone has taken up Valley Of Darkness's position on the Atlas Tree.

Magic monsters have a restricted list of archnemesis modifiers compared to rare monsters, but this list still includes many modifiers which can spawn threats external to the monsters themselves, such as ground effects or volatile orbs. These external threats can feel overwhelming due to magic monsters being more numerous than rare monsters.

We have toned down the modifiers that can spawn on magic monsters so that more of them are stat-based bonuses that aren't too spammy. All monsters in an instance that are the same or very similar will have the same magic monster modifier, rather than rolling a different Archnemesis modifier for each monster.

  • The following Monster modifiers can no longer appear on Magic Monsters that aren't in packs: Consecrator, Flame Strider, Frost Strider, and Storm Strider.
  • The Corpse Detonator, Ice Prison, and Mirror Image Monster modifiers can no longer appear on Magic Monsters.
  • Magic Monsters with the Storm Strider modifier no longer trigger a Lightning Mirage when Hit.
  • Magic Monsters with the Flame Strider modifier no longer trigger an Inferno Bolt when Hit.
  • Magic Monsters with the Frost Strider modifier no longer trigger a Snow Bolt when Hit.
  • Magic Monsters with the Sentinel modifier no longer trigger a Delayed Reckoning when Hit.
  • Magic Monsters with the Assassin modifier no longer teleport to distant Enemies creating a Smoke Cloud.

The following Archnemesis modifiers have been renamed to make their function slightly more clear from their name:
  • Evocationist has been renamed to Prismatic.
  • Dynamo has been renamed to Electrocuting.

Problem: Monsters with block chance generally take a small percentage of incoming damage when they block rather than no damage at all, to prevent blocking feeling too punishing for players. However, Archnemesis modifiers that grant block chance prevent 100% of blocked damage.

Solution: Monsters with the Sentinel and Benevolent Guardian Archnemesis modifiers now take 20% of damage from hits they block.

3. Beyond Changes

Beyond had several issues. Firstly, its art was eight years old and outdated. Secondly, the number of magic and rare monsters spawned was so much higher than the rest of the game that it provided a gigantic amount of experience and items to players who stacked it heavily, and was mostly irrelevant to everyone else. The number of rares spawned also caused problems with Archnemesis modifiers.

The Scourge have taken over the realm of the Beyond demons. Summoning monsters from Beyond will now summon Scourge monsters and bosses. We have completely rebalanced the rate that Beyond monsters and bosses spawn at, so that it's appropriate for modern Path of Exile. The new Beyond monsters can now occasionally drop the Scourge league's Tainted currency items that allow you to modify corrupted items.

  • Beyond portals now spawn Scourge demons instead of the old Beyond bandits. Demons are still divided into three factions, and only one faction will spawn in any single instance.
  • The base chance for a Beyond portal to spawn when you kill a monster is now fixed at 15%. This means that multiple sources of the Beyond mechanic no longer stack.
  • Spawning a Beyond boss no longer requires killing many Beyond demons close together. Instead, once a substantial number of Beyond demons have spawned in the instance, each pack spawned grants a stacking chance for the next pack in that area to be replaced by a boss. Only one Beyond boss can spawn per instance. Once a boss has spawned, Beyond portals will no longer spawn in that instance.
  • Beyond demons will occasionally drop Tainted Currency items, and Beyond bosses are guaranteed to drop multiple Tainted Currency. Adjustments have been made to the outcome odds for the Tainted Orb of Fusing, Tainted Jeweller's Orb and Tainted Mythic Orb in order for these items to be suitable for core availability.
  • All Tainted Currency items now have dedicated slots in the Exotic section of the Currency Stash Tab.
  • Sextant modifiers that grant Beyond portal chance now grant increased Beyond monster pack size instead of a chance for an additional Beyond monster to spawn.
  • New Beyond monsters do not drop Scourged items.
The following changes have been made to the Atlas Passive Tree as a result:
  • The Fiendish Opulence Notable now causes Rare Beyond Demons in your Maps to drop an additional Basic Currency Item (previously a 25% chance). The three small nodes prior that granted 8% increased Quantity of Items dropped by Beyond Demons in your Maps now instead provide 5% increased Quantity of Tainted Currency dropped by Beyond Demons in your Maps.
  • The Scent of Blood Notable no longer grants "Slaying Enemies close together in your Maps has a 3% chance to attract monsters from Beyond". Instead, it now grants 10% chance for your Maps to attract Beyond Demons.
  • The Torn Veil Notable no longer grants "Powerful Beyond Demons require 1 fewer Portal to summon in your Maps". Instead, it now grants "Beyond Portals in your Maps have 30% increased chance to spawn a Unique Boss". The small nodes in the cluster that previously granted "Beyond Portals in your Maps have 5% chance to spawn an additional Beyond Demon" now instead grant "Slaying Enemies in your Maps has a 15% increased chance to spawn a Beyond Portal".

4. Harvest Changes

Rather than being presented with a selection of crafting options that must be used immediately, you now receive itemised, tradeable lifeforce of the appropriate colour. This lifeforce can be used later, in your own time, at the horticrafting bench in your hideout. Its crafting options are now priced in terms of this itemised lifeforce currency.

Tier 4 bosses are now encountered much more frequently and can drop a key to fight Oshabi. She yields special lifeforce that can be used for a specific set of crafts.

We have rebalanced all Harvest crafts for the new system and have removed a bunch of filler crafts and some ones with deterministic outcomes that were incredibly RNG-gated before. Some crafts that provided access to exclusive content, like the special Offerings to the Goddess, have been removed because these items can now be found in more appropriate locations elsewhere in the game.

The result of these changes is that when you complete a harvest, you aren't presented with 30 crafts which must be either used immediately or unsafely traded to some player you've found on a community discord server. It also means that every bit of lifeforce you receive is going towards a craft that you actually want to use on one of your items, when you're ready to use it. Your interaction with the sacred grove is now far simpler as well. Just enter, pick your plots, defeat the monsters and get on with your mapping.

Like with Archnemesis and Beyond, we have also addressed the monster composition of Harvest's fights, so that it doesn't contain too many rare monster mods and so that it is of appropriate difficulty for its rewards. In addition, the rewards for Harvest now scale with map quantity and pack size, incentivising you to juice your maps. Previously the crafts you received were not scaled up at all if you played a harder map.

  • Harvest monsters are no longer associated with specific crafting options and do not grant uses of crafting options on death. Instead, monsters defeated now drop a stack of lifeforce.
  • Lifeforce are tradable currency items which come in three types, Primal, Wild and Vivid, matching the three types of Harvest monster. Slots for these items have been added to the Currency Stash Tab.
  • Lifeforce can be used at the Horticrafting Station, which has been reworked, in your hideout. Instead of functioning as a way to store crafts for later use, the Horticrafting Station is now similar to the Crafting Bench, providing a list of every Harvest crafting option to choose from.
  • Each craft costs a certain amount of lifeforce to use. They can be used as many times as you like, as long as you have the necessary lifeforce.
  • Harvest Bosses, including Oshabi, Avatar of the Grove, are now encountered more frequently.
  • Oshabi, Avatar of the Grove, no longer drops Infused Beachheads, Dedication, Gift and Tribute to the Goddess, Lures, Infused Engineer's Orbs, or Facetor's Lenses. She now has a chance to drop Crystallised Lifeforce, which can be used for a specific set of crafting options.
  • The Harvest crafting options have been overhauled. Many have been rebalanced and tweaked, while others have been removed or found new homes.
  • Harvest crafting options currently stored in Horticrafting Stations will be deleted upon the release of 3.19.0. Use them before you lose them!
  • Dedication, Gift and Tribute to the Goddess now have a chance to drop from reward chests at the end of the Eternal Labyrinth.
  • Infused Beachhead Unique Maps now have a chance to drop from the Tier 15 The Beachhead Unique Map Boss encounter.
  • Lures and Infused Engineer's Orbs can no longer be obtained.
  • The Bumper Crop Notable Atlas Passive no longer grants "The Sacred Grove in your Maps contains an additional Harvest". Instead, it now grants "The Sacred Grove in your Maps has 50% chance to contain an additional Harvest".
  • The Heart of the Grove Notable Atlas Passive no longer grants "Harvest Bosses in your Maps always drop a Sacred Blossom". Instead, it now grants "Harvest Crops in your maps have 60% increased chance to contain a Tier 4 Plant".
  • The Bountiful Harvest Notable Atlass Passive now grants Harvested Plants in your Maps have 10% chance to spawn an additional Monster (previously 50%).
  • The small Harvest Atlas Passives that granted "Plants Harvested in your Maps have 3% chance to give an additional Crafting option" now provide "Harvest Monsters in your Maps drop 3% increased quantity of Lifeforce".
  • The Harvest Sextant modifiers that granted "Plants Harvested in your Maps are more likely to give less common Crafting Options" has been replaced with a modifier that causes Lifeforce dropped by Harvest Monsters in your Maps to be duplicated.
  • Leo's Betrayal Research Safehouse crafting bench rewards have been replaced. They no longer Randomise the numeric values of the Implicit Modifiers of an item, randomise the numeric values of the Random Modifiers of an item, or Augment a Rare item with a new Random Modifier. Instead, they now Reforge the colours of, number of, or links between sockets on an item 50 times, using the outcome with the greatest number of less-common socket colours, sockets, or linked sockets respectively.

5. Exalted and Divine Orbs

Divine Orbs and Exalted Orbs actually have the same drop rate, but Exalted Orbs are worth so much more in trade value because there's no easy vendor recipe for them and because they're consumed when you craft certain meta-mods onto items.

Out of these two currency items, GGG would actually prefer the Divine Orb effect to be rarer, so that unique items with good rolls matter more, and so that players can exalt-craft their items more frequently.

PoE 3.19 made two changes that will impact this. Firstly, changed the cost of crafting metamods so that they cost Divine Orbs rather than Exalted Orbs. Secondly, changed the 6-link vendor recipe to grant 20 Orbs of Fusing rather than a Divine Orb.

  • The "Prefixes cannot be Changed", "Suffixes cannot be Changed", and "Can have up to 3 Crafted Modifiers" crafts now have a cost of 2 Divine Orbs (previously 2 Exalted Orbs).
  • The "Cannot roll Attack Mods" craft now has a cost of 1 Divine Orb (previously 1 Exalted Orb).
  • The "Cannot roll Caster Mods" craft now has a cost of 1 Divine Orb (previously 5 Blessed Orbs).
  • Veiled Modifiers that had a Divine Orb cost when crafted now have an Exalted Orb or Chaos Orb cost instead.
  • Divine Orbs sold by Tujen, the Haggler or found as a Ritual Reward now have the same cost as Exalted Orbs.
  • The Heist Trinket modifiers that provide a chance for Regal Orbs to drop as Divine Orbs instead in Heists now provide up to 4% at the highest tier (previously 5%), to match Trinket modifiers that provide a chance for Regal Orbs to drop as Exalted Orbs.
  • These Heist Trinket modifiers and the Trinket modifier that provides a chance for Chaos Orbs to drop as Divine Orbs have had their levels adjusted to match similar modifiers that provide a chance for Regal Orbs or Chaos Orbs to drop as Exalted Orbs.
  • The drop rate of Forbidden Shako, Judging Voices, Ventor's Gamble and The Risk has also been increased as a result of these changes.
  • The Bestiary recipe that rerolls the numeric values of all modifiers of a Rare item has been changed. It now transforms a Gilded Scarab to a Winged Scarab of the same type.
  • Selling an item with 6 Linked Sockets to a vendor now yields 20 Orbs of Fusing, instead of a Divine Orb.

This change will result in Exalted Orbs being far more available for crafting and Divine Orbs less available for rerolling mods on items.

6. Skill and Support Gem Changes

# Gem NameChanges
1 Vaal Detonate Dead
Modified
  • New: Explosion deals base Fire Damage equal to 7.9% of the corpse's Maximum Life
  • Old: Explosion deals base Fire Damage equal to 9% of the corpse's Maximum Life
2 Vaal Haste
Modified
  • New: You and nearby allies gain 20% increased Movement Speed
  • Old: You and nearby allies gain 13% increased Movement Speed
3 Vaal Reave
Modified
  • New: Attack Damage 350% of base
  • Old: Attack Damage 313% of base
  • New: Effectiveness of Added Damage 350%
  • Old: Effectiveness of Added Damage 313%
4 Vaal Clarity
Modified
  • New: Souls Per Use 50
  • Old: Souls Per Use 30
  • New: Base duration is 10.00 seconds
  • Old: Base duration is 9.90 seconds
5 Vaal Flameblast
Modified
  • New: 200% more Spell Damage for each stage
  • Old: 140% more Spell Damage for each stage
6 Vaal Summon Skeletons
Added
  • New: Minions deal (0-20)% increased Damage
7 Absolution
Modified
  • New: Critical Strike Chance 6.00%
  • Old: Critical Strike Chance 5.00%
  • New: +6 to radius
  • Old: +4 to radius
8 Animate Guardian
Modified
  • New: Minions' Attacks deal 126 to 184 additional Physical Damage
  • Old: Minions' Attacks deal 56 to 84 additional Physical Damage
9 Cleave
Modified
  • New: +10 to radius
  • Old: +8 to radius
10 Decoy Totem
Modified
  • New: 96% increased totem life
  • Old: 58% increased totem life
11 Defiance Banner
Modified
  • New: You and nearby Allies have 24% increased Armour and Evasion Rating
  • Old: You and nearby Allies have 49% increased Armour and Evasion Rating
  • New: Nearby Enemies have 40% reduced Critical Strike Chance
  • Old: Nearby Enemies have 29% reduced Critical Strike Chance
12 Devouring Totem
Modified
  • New: 96% increased totem life
  • Old: 20% increased totem life
13 Flesh and Stone
Modified
  • New: Nearby Enemies are Blinded while in Sand Stance You take 15% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance Nearby Enemies are Maimed while in Blood Stance
  • Old: Nearby Enemies are Blinded while in Sand Stance You take 11% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance Nearby Enemies are Maimed while in Blood Stance
14 Rejuvenation Totem
Added
  • 76% increased totem life
Modified
  • New: Regenerate 317.5 Life per second
  • Old: Regenerate 162.2 Life per second
15 Summon Flame Golem
Modified
  • New: 38% increased Minion Maximum Life
  • Old: 88% increased Minion Maximum Life
16 Summon Stone Golem
Modified
  • New: 38% increased Minion Maximum Life
  • Old: 88% increased Minion Maximum Life
17 Sunder
Modified
  • New: Attack Damage 325% of base
  • Old: Attack Damage 275% of base
  • New: Effectiveness of Added Damage 325%
  • Old: Effectiveness of Added Damage 275%
18 Animate Weapon
Modified
  • New: Cost 16 Mana
  • Old: Cost 12 Mana
19 Arctic Armour
Modified
  • New: Buff grants 21% less Physical Damage taken from Hits while stationary
  • Old: Buff grants 13% less Physical Damage taken from Hits while stationary
  • New: Buff grants 20% less Fire Damage taken from Hits while stationary
  • Old: Buff grants 12% less Fire Damage taken from Hits while stationary
20 Artillery Ballista
Modified
  • New: Attack Damage 65% of base
  • Old: Attack Damage 57.3% of base
  • New: Effectiveness of Added Damage 65%
  • Old: Effectiveness of Added Damage 57%
21 Charged Dash
Added
  • Hits from Final wave deal 75% of Damage per stage
Removed
  • Final wave deals 75% of Damage per stage
22 Cremation
Modified
  • New: Explosion deals base Fire Damage equal to 5% of the corpse's Maximum Life
  • Old: Explosion deals base Fire Damage equal to 4% of the corpse's Maximum Life
23 Detonate Dead
Modified
  • New: Explosion deals base Fire Damage equal to 7.9% of the corpse's Maximum Life
  • Old: Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
24 Explosive Arrow
Added
  • Explosion deals 6% more Damage with Hits per Explosive Arrow on Target
  • Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target
Removed
  • Explosion deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target
25 Fire Trap
Modified
  • New: Deals 3018.8 Base Fire Damage per second
  • Old: Deals 4170.7 Base Fire Damage per second
26 Flamethrower Trap
Modified
  • New: Deals 243 to 366 Fire Damage
  • Old: Deals 211 to 319 Fire Damage
27 Haste
Modified
  • New: You and nearby allies gain 16% increased Movement Speed
  • Old: You and nearby allies gain 9% increased Movement Speed
  • New: You and nearby allies gain 24% increased Cast Speed
  • Old: You and nearby allies gain 16% increased Cast Speed
  • New: You and nearby allies gain 24% increased Attack Speed
  • Old: You and nearby allies gain 16% increased Attack Speed
28 Herald of Agony
Modified
  • New: Agony Crawler has 4% increased Attack Speed per Virulence you have
  • Old: Agony Crawler has 3% increased Attack Speed per Virulence you have
29 Reave
Modified
  • New: Attack Damage 250% of base
  • Old: Attack Damage 225% of base
  • New: Effectiveness of Added Damage 250%
  • Old: Effectiveness of Added Damage 225%
30 Scourge Arrow
Modified
  • New: Attack Damage 40% of base
  • Old: Attack Damage 35% of base
  • New: Effectiveness of Added Damage 40%
  • Old: Effectiveness of Added Damage 35%
31 Seismic Trap
Modified
  • New: Deals 597 to 896 Physical Damage
  • Old: Deals 853 to 1280 Physical Damage
32 Sniper's Mark
Removed
  • You gain a Life Flask Charge when you Hit Cursed Enemy, no morethan once every 0.5 seconds
  • You gain a Mana Flask Charge when you Hit Cursed Enemy, no morethan once every 0.5 seconds

New: Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.

Old: Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can gain charges for your life and mana flasks by hitting the cursed enemy. You can only have one Mark at a time.

33 Summon Ice Golem
Modified
  • New: 38% increased Minion Maximum Life
  • Old: 88% increased Minion Maximum Life
34 Volatile Dead
Modified
  • New: Explosion deals base Fire Damage equal to 4% of the corpse's Maximum Life
  • Old: Explosion deals base Fire Damage equal to 3% of the corpse's Maximum Life
35 Blazing Salvo
Modified
  • New: Effectiveness of Added Damage 60%
  • Old: Effectiveness of Added Damage 55%
  • New: Deals 270 to 405 Fire Damage
  • Old: Deals 241 to 361 Fire Damage
36 Bodyswap
Added
  • +2 to radius
Removed
  • Effectiveness of Added Damage 85%
Modified
  • New: This Spell deals 210 to 315, plus 4% of your maximum Life, as base Fire Damage
  • Old: This Spell deals 210 to 315, plus 3% of your maximum Life, as base Fire Damage
  • New: Explosion deals base Fire Damage equal to 7.9% of the corpse's Maximum Life
  • Old: Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
37 Crackling Lance
Modified
  • New: +3 to Beam Width Per Intensity 33% less branching angle per Intensity
  • Old: +2 to Beam Width Per Intensity 33% less branching angle per Intensity
38 Energy Blade
Modified
  • New: Two Handed Energy Blades have 70% more Lightning Damage
  • Old: Two Handed Energy Blades have 50% more Lightning Damage
39 Firestorm
Modified
  • New: One impact every 0.15 seconds
  • Old: One impact every 0.20 seconds
40 Lightning Spire Trap
Modified
  • New: Effectiveness of Added Damage 85%
  • Old: Effectiveness of Added Damage 75%
  • New: Deals 238 to 713 Lightning Damage
  • Old: Deals 207 to 622 Lightning Damage
41 Raise Spectre
Modified
  • New: Raised Spectres are Level 70
  • Old: Raised Spectres are Level 72
42 Raise Zombie
Removed
  • 20% increased Minion Movement Speed
Modified
  • New: Cost 28 Mana
  • Old: Cost 38 Mana
43 Scorching Ray
Modified
  • New: Deals 780.7 Base Fire Damage per second
  • Old: Deals 696.3 Base Fire Damage per second
44 Shock Nova
Added
  • Ring always Shocks
  • +10% to Maximum Effect of Shock
Removed
  • 20% chance to Shock enemies
  • 39% increased Effect of Shock
45 Soulrend
Modified
  • New: Effectiveness of Added Damage 170%
  • Old: Effectiveness of Added Damage 150%
  • New: Deals 885 to 1327 Chaos Damage
  • Old: Deals 716 to 1074 Chaos Damage
  • New: Deals 2642.5 Base Chaos Damage per second
  • Old: Deals 2138.5 Base Chaos Damage per second
46 Spellslinger
Modified
  • New: Supported Skills have Added Spell Damage equal to 174% of Damage of Equipped Wand If two Wands are Equipped, each contributes half as much Added Damage
  • Old: Supported Skills have Added Spell Damage equal to 100% of Damage of Equipped Wand If two Wands are Equipped, each contributes half as much Added Damage
47 Spirit Offering
Added
  • Grants Minions 148% increased Critical Strike Chance
  • Grants Minions +39% to Critical Strike Multiplier
Removed
  • Minions gain 29% of their Physical Damage as Extra Chaos Damage
  • Minions gain +30% to all Elemental Resistances
  • Grants Minions +30% to Chaos Resistance

New: Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.

Old: Consumes a corpse, granting extra chaos damage, elemental resistances and chaos resistance to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.

48 Summon Carrion Golem
Modified
  • New: 38% increased Minion Maximum Life
  • Old: 88% increased Minion Maximum Life
49 Summon Chaos Golem
Modified
  • New: 38% increased Minion Maximum Life
  • Old: 88% increased Minion Maximum Life
50 Summon Holy Relic
Modified
  • New: Holy Relic's Nova Skill grants 154.6 Life regenerated per second to Allies
  • Old: Holy Relic's Nova Skill grants 103.1 Life regenerated per second to Allies
  • New: Holy Relic's Nova Skill grants 464 Life regenerated per second to Minions
  • Old: Holy Relic's Nova Skill grants 309 Life regenerated per second to Minions
51 Summon Lightning Golem
Modified
  • New: 38% increased Minion Maximum Life
  • Old: 88% increased Minion Maximum Life
52 Summon Raging Spirit
Added
  • Minions deal 38% more Damage
Removed
  • Minions gain 15% less Added Damage
Modified
  • New: Cost 16 Mana
  • Old: Cost 12 Mana
53 Summon Skeletons
Removed
  • Minions gain 50% more Added Damage
Modified
  • New: Cost 16 Mana
  • Old: Cost 12 Mana
54 Cast when Damage Taken Support
Added
  • Supported Skills deal 27% less Damage
Removed
  • Supported Skills deal 6% more Damage
55 Cruelty Support

New: Supports any skill that hits enemies. Minions cannot gain Cruelty.

Old: Supports any skill that hits enemies.

56 Divine Blessing Support
Modified
  • New: Supported Skills have 34% increased Aura effect
  • Old: Supported Skills have 24% increased Aura effect
57 Eternal Blessing Support
Modified
  • New: Supported Skills have 24% increased Aura effect
  • Old: Supported Skills have 5% increased Aura effect
58 Lifetap Support

New: Supports any non-blessing skill. Minions cannot gain the Lifetap buff.

Old: Supports any skill. Minions cannot gain the Lifetap buff.

59 Urgent Orders Support
Modified
  • New: Supported Skills have 79% increased Warcry Speed
  • Old: Supported Skills have 59% increased Warcry Speed
60 Advanced Traps Support
Removed
  • Supported Skills have 29% increased Skill Effect Duration
61 Arrow Nova Support
Modified
  • New: Supported Skills deal 16% less Projectile Damage
  • Old: Supported Skills deal 26% less Projectile Damage
62 Cast on Death Support
Modified
  • New: 152% more Damage while Dead
  • Old: 304% more Damage while Dead
63 Critical Strike Affliction Support
Modified
  • New: Supported Skills have +108% Damage over Time Multiplier for Ailments from Critical Strikes
  • Old: Supported Skills have +93% Damage over Time Multiplier for Ailments from Critical Strikes
64 Summon Phantasm Support
Modified
  • New: 20% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions from Supported Skills, Hit a Rare or Unique Enemy
  • Old: 10% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions from Supported Skills, Hit a Rare or Unique Enemy

7. Ascendancy Changes

7.1 Trickster Changes

Problem: The Trickster ascendancy class has caused multiple balance issues over the years, but changes to the class have increasingly left it lacking a compelling identity or sufficient power.

Solution: Rework the Trickster ascendancy, focusing more tightly on thematically-appropriate defences and speed.

  • The Trickster Ascendancy has been reworked. Following is each notable passive, what it now grants, and its prerequisite (if it has one).
  • Heartstopper: Every 10 seconds, Take 40% less Damage from Hits for 5 seconds and Take 40% less damage over Time for 5 seconds. These are consecutive, rather than simultaneous. The small Passive Skill prior grants 14% increased Evasion Rating, 5% increased maximum Energy Shield, and 4% increased Movement Speed.
  • Polymath: 3% more Damage for each different type of Mastery you have Allocated, and Recover 1% of Life, Energy Shield, and Mana on Kill for each different type of Mastery you have Allocated. The small Passive Skill prior grants 10% increased Damage, 14% increased Evasion Rating, and 5% increased maximum Energy Shield.
  • Swift Killer: 200% increased Charge Duration, and +2 to maximum Frenzy Charges. The small Passive Skill prior grants 14% increased Evasion Rating, 5% increased maximum Energy Shield, and 15% increased Frenzy Charge Duration.
  • One Step Ahead: Your Action Speed is at least 108% of base value, and Nearby Enemy Monster's Action Speed is at most 92% of base value. The small Passive Skill prior grants 14% increased Evasion Rating, 5% increased maximum Energy Shield, and 4% increased Attack and Cast Speed.
  • Escape Artist: +5 to Evasion Rating per 1 maximum Energy Shield on Helmet, and +1 to maximum Energy Shield per 6 Evasion Rating on Body Armour. The small Passive Skill prior grants 14% increased Evasion Rating, 5% increased maximum Energy Shield, and 4% increased Movement Speed.
  • Soul Drinker: Requires Escape Artist. 2% of Damage Leeched as Energy Shield, 20% increased Attack and Cast Speed while Leeching Energy Shield, and Energy Shield Leech effects are not removed when Energy Shield is Filled. The small Passive Skill prior grants 14% increased Evasion Rating, 5% increased maximum Energy Shield, and 40% increased total Recovery per second from Energy Shield Leech.
  • Spellbreaker: Requires Escape Artist. +20% chance to Suppress Spell Damage, prevent +10% of Suppressed Spell Damage while on Full Energy Shield, and 50% chance for Energy Shield Recharge to start when you Suppress Spell Damage. The small Passive Skill prior grants 14% increased Evasion Rating, 5% increased maximum Energy Shield, and 10% increased Energy Shield Recharge Rate.
  • The Ascendant's Trickster Ascendancy Passive Skill has been changed as a result of the Trickster Ascendancy rework. It now grants prevent +6% of Suppressed Spell Damage while on Full Energy Shield, 2% more Damage for each different type of Mastery you have Allocated, 2% of Damage Leeched as Energy Shield, and Nearby Enemy Monster's Action Speed is at most 92% of base value.

Existing Forbidden Flame and Forbidden Flesh Unique Jewels that provided Trickster Notables that have been removed have been updated as follows:
  • Jewels that allocated Weave the Arcane now allocate One Step Ahead.
  • Jewels that allocated Patient Reaper now allocate Polymath.
  • Jewels that allocated Prolonged Pain now allocate Spellbreaker.
  • The variation of Forbidden Flame and Forbidden Flesh that allocated Soul Drinker now allocates Harness the Void.
  1. Rework the Trickster ascendancy, focusing more tightly on thematically appropriate defences and speed.
  2. Juggernaut's Unbreakable Notable Ascendancy Passive Skill no longer grants Regenerate 2% of Life per second, 5% reduced Damage taken, or 1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second. It now grants 8% of Armour applies to Elemental Damage from Hits.
  3. Added a new Notable Ascendancy Passive Skill to Juggernaut: Untiring. It grants 40% increased Life Regeneration rate and 1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second.
  4. Slams used by Tawhoa's Chosen now deal 100% more damage (previously 50%).
  5. Pathfinder's Master Alchemist Notable Ascendancy passive Skill no longer grants 20% chance to Freeze, Shock and Ignite during any Flask Effect. Instead, it now causes Magic Utility Flasks applied to you to have 20% increased Effect.
  6. Pathfinder's Nature's Boon Notable Ascendancy Passive Skill no longer grants 6% reduced Elemental Damage taken.

7.2 Juggernaut

Problem: Juggernaut's Unbreakable skill is overly complicated and therefore requires each stat granted to be watered down, meaning that Juggernaut players aren't able to focus on the stats they want from the skill.

Solution: Split Unbreakable into two narrower but more powerful skills.

  • Juggernaut's Unbreakable Notable Ascendancy Passive Skill no longer grants Regenerate 2% of Life per second, 5% reduced Damage taken, or 1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second. It now grants 8% of Armour applies to Elemental Damage from Hits.
  • Added a new Notable Ascendancy Passive Skill to Juggernaut: Untiring. It grants 40% increased Life Regeneration rate and 1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second.

7.3 Chieftain

Problem: Chieftain's Tawhoa, Forest's Strength skill doesn't provide enough damage to be attractive to slam-based builds, especially when it has to compensate for not being exertable and not synergising with Fist of War Support.

Solution: Slams used by Tawhoa's Chosen now deal 100% more damage (previously 50%).

7.4 Pathfinder

Problem: Pathfinder's Master Alchemist skill is quite weak, which also causes Pathfinder to be pushed mostly towards chaos-based builds as non-chaos builds do not have enough compelling ascendancy skills to choose from.

Solution: Add more power to Master Alchemist. Partially compensate by removing extraneous power from the much stronger Nature's Boon.

  • Pathfinder's Master Alchemist Notable Ascendancy Passive Skill no longer grants 20% chance to Freeze, Shock and Ignite during any Flask Effect. Instead, it now causes Magic Utility Flasks applied to you to have 20% increased Effect.
  • Pathfinder's Nature's Boon Notable Ascendancy Passive Skill no longer grants 6% reduced Elemental Damage taken.

8. Passive Skill Changes

# Description
1The small Passive Skills in the Evasion and Spell Suppression wheel at the centre of the Passive Skill Tree now grant +4% chance to Suppress Spell Damage (previously 3%).
2The Inveterate Notable Passive Skill now grants +15% chance to Suppress Spell Damage (previously +12%). The small Passive Skills in this cluster now grant +8% chance to Suppress Spell Damage (previously +6%).
3The Entrench Notable Passive Skill now grants +12% chance to Suppress Spell Damage (previously +10%). The small Passive Skills in this cluster now grant +5% chance to Suppress Spell Damage (previously +4%).
4The Instinct Notable Passive Skill now grants +12% chance to Suppress Spell Damage (previously +10%). The small Passive Skills in this cluster now grant +5% chance to Suppress Spell Damage (previously +4%).
5The Quickstep Notable Passive Skill now grants +10% chance to Suppress Spell Damage (previously +6%).
6The Intuition Notable Passive Skill now grants +8% chance to Suppress Spell Damage (previously +5%).
7The Resourcefulness Notable Passive Skill now grants +8% chance to Suppress Spell Damage (previously +5%).
8The Courage Notable Passive Skill now grants +15% chance to Suppress Spell Damage if you've Hit an Enemy Recently (previously +10%).
9The Dagger Mastery that provides a chance to Suppress Spell Damage for each Dagger you're Wielding now has a value of +10% (previously +8%).
10The Spell Suppression Mastery that provides a chance to Suppress Spell Damage if your Boots, Helmet and Gloves have Evasion now has a value of +12% (previously +10%).
11The Spell Suppression Mastery that prevents a percentage of Suppressed Spell Damage now has a value of +3% (previously +2%).
12The Aerialist Cluster Jewel Notable Passive now grants +10% chance to Suppress Spell Damage (previously +6%).
13The Darting Movements Cluster Jewel Notable Passive now grants +12% chance to Suppress Spell Damage while moving (previously +8%).
14The Elegant Form Cluster Jewel Notable Passive now grants +10% chance to Suppress Spell Damage (previously +6%).
15The Hit and Run Cluster Jewel Notable Passive now grants +10% chance to Suppress Spell Damage if you've Hit an Enemy Recently (previously +6%).
16The Untouchable Cluster Jewel Notable Passive now grants +10% chance to Suppress Spell Damage (previously +6%).
17The Wind Dancer Keystone Passive Skill no longer provides 40% more Evasion Rating if you have been Hit by an Attack Recently. Instead, it now provides 10% more chance to Evade Attacks if you have been Hit by an Attack Recently.
18The Arrow Dancing Keystone Passive Skill no longer provides 40% more chance to Evade Projectile Attacks, or 20% less chance to Evade Melee Attacks. Instead, it now provides "Evasion Rating is Doubled against Projectile Attacks", and "25% less Evasion Rating against Melee Attacks".
19The Silent Steps Notable Passive Skill now grants 40% increased Blind Effect (previously 30%). The small Passive Skills in this cluster that provide Evasion Rating and Blind Effect now grant 15% Blind Effect (previously 10%).
20The Blind Mastery that grants increased Blind Effect now has a value of 40% (previously 30%).
21The Mind over Matter Keystone Passive Skill now causes 40% of Damage to be taken from Mana before Life (previously 30%).
22Melee hits that can Fortify now generate roughly twice as many Fortification stacks as previously, based on damage dealt. Fortification generation against magic and rare monsters has been further increased.
23The base duration of Fortification has been increased to 6 seconds (previously 5).
24The entry small Passive Skill in the Steadfast cluster that provides increased Fortification for Fortifying Hits now has a value of 30% (previously 20%).
25The top of the Steadfast cluster now consists of two small Passive Skills that each provide 40% increased Fortification Duration (previously one small Passive Skill that provided 20% increased Fortification for Fortifying Hits).
26The Indomitable Army Notable Passive Skill no longer has "Minions have 15% increased maximum Life".
27The small Passive Skills in the Grave Intentions cluster now provide "Minions have 8% increased maximum Life" instead of "Minions have +10% to all Elemental Resistances".
28The "Minions have 100% increased Critical Strike Chance" Minion Offence Mastery has been replaced with an option that provides "Minions have 30% increased Area of Effect".
29The new minion modifiers mentioned above include a family of minion critical strike chance modifiers available on wands and shields, and a family of minion critical strike multiplier modifiers on wands.
30The Necromancer's Unnatural Strength Notable Ascendancy Passive Skill no longer provides +2 to Level of all Minion Skill Gems. Instead, it now grants Minions Unholy Might.
31The Corpse Pact Necromancer Ascendancy Passive no longer has "Corpses you Spawn have 50% increased maximum Life".
32The small Corpse Life Passive Skills in the Undertaker cluster now grant "Corpses you Spawn have 5% increased maximum Life" (previously 10%).
33Juggernaut's Unbreakable Notable Ascendancy Passive Skill no longer grants Regenerate 2% of Life per second, 5% reduced Damage taken, or 1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second. It now grants 8% of Armour applies to Elemental Damage from Hits.
34Added a new Notable Ascendancy Passive Skill to Juggernaut: Untiring. It grants 40% increased Life Regeneration rate and 1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second.
35Slams used by Tawhoa's Chosen now deal 100% more damage (previously 50%).
36Pathfinder's Master Alchemist Notable Ascendancy passive Skill no longer grants 20% chance to Freeze, Shock and Ignite during any Flask Effect. Instead, it now causes Magic Utility Flasks applied to you to have 20% increased Effect.
37Pathfinder's Nature's Boon Notable Ascendancy Passive Skill no longer grants 6% reduced Elemental Damage taken.
38Rework the Trickster ascendancy, focusing more tightly on thematically appropriate defences and speed.
39The Reservation Mastery that granted 15% increased Mana Reservation Efficiency of Skills has been removed from the Passive Skill Tree.
40The Reservation Mastery that grants increased Life Reservation Efficiency of Skills now has a value of 20% (previously 30%).
41The Reservation Mastery that causes Auras from your Skills to have an increased Effect on you now has a value of 10% (previously 15%).
42Chainbreaker has been reworked. It now grants 1 Rage regenerated for every 25 Mana Regeneration per second, Mana Recovery from regeneration is not applied, and Skills cost +3 Rage.

9. Modifiers Changes

# Description
1Chance to Suppress Spell Damage modifiers on Dexterity Body Armours and Shields can now roll with values of +8–10% at the lowest tier (previously +17–20%), up to +20–22% at the highest tier (previously +32–34%). Crafted versions of these modifiers now have values of +5–7% (previously +8–10%) and +8–10% (previously +11–13%).
2Chance to Suppress Spell Damage modifiers on Dexterity Helmets, Boots and Gloves can now roll with values of +5–6% at the lowest tier (previously +8–10%), up to +13–14% at the highest tier (previously +20–22%). Crafted versions of these modifiers now have values of +3–4% (previously 5–6%) and +5–6% (previously 7–8%).
3The Eater of Worlds Implicit modifier on Gloves that grants a chance to Suppress Spell Damage can now roll with values of +5–10% (previously +7–12%).
4The Eater of Worlds Implicit modifier on Gloves that grants a chance to Suppress Spell Damage while a Unique Enemy is in your Presence can now roll with values of +7–12% (previously +10–15%).
5The Eater of Worlds Implicit modifier on Gloves that grants a chance to Suppress Spell Damage while a Pinnacle Atlas Boss in your Presence can now roll with values of +10–15% (previously +13–18%).
6The Corrupted Implicit Boots modifier that grants a +6–9% chance to Suppress Spell Damage now has a level requirement of 45 (previously 1).
7The Corrupted Implicit Boots modifier that grants a chance to Suppress Spell Damage while moving can no longer roll.
8The prefix modifier that can roll on Grasping Mails which provides increased Global Defences now has a value of 50% (previously 100%). Existing items can be made worse with a Divine Orb.
9The Gravicius' Veiled modifier on Body Armours that grants 12–14% of your maximum Life as Energy Shield has been replaced by a modifier that grants a 8–9% of Physical Damage from Hits taken as Fire Damage, and 8–9% of Physical Damage from Hits taken as Lightning Damage. Crafting bench versions of the modifier provide values of 3–4% and 5–6%. Existing items are unaffected by these changes.
10Damage taken from Mana before Life can no longer roll as an Influence modifier, Synthesised Implicit modifier, or Eldritch Implicit modifier on Body Armour.
11The Veiled modifier that grants Damage taken from Mana before Life while Focused now provides values of 18–22% (previously 28–32%). The crafted versions of this modifier now provide values of 11–15% (previously 21–25%).
12Helmets can no longer roll +1–3 to Level of socketed Minion Gems. Instead, they can now roll +1–2 to Level of all Minion Skill Gems. The Vendor Recipe for a Helmet with a +1 to Level of socketed Minion Gems modifier has been replaced with a new recipe. Happy hunting!
13It is now possible to obtain +2 to Level of socketed Minion Gems as a Corrupted Implicit modifier on Helmets, Body Armours, Gloves and Boots.
14Ghastly Eye jewels have had their modifier pool updated.
15The Delinquent's and Sinner's modifiers can no longer be rolled on Flasks. The Transgressor's, Masochist's and Flagellant's modifiers now provide 1, 2 and 3 charges when hit by an enemy respectively (previously 4, 6 and 7 charges). Existing items can be updated to these new values using a Divine Orb.
16Non-Aura Skills Cost no Mana or Life while Focused can no longer appear as a veiled modifier on Amulets, and the crafted version is no longer available.
17Crimson, Viridian and Cobalt Jewels can now roll 4–6% of damage taken recouped as life as a suffix modifier.

10. Monster Changes

  • Monsters are now unable to evade reflected damage.
  • Chilled ground from the Permafrost Archnemesis modifier now counts as Vortex ground, and can no longer stack with other sources of Vortex ground.
  • Unstable Wetas now leave Vortex ground effect on death, instead of Cold Snap ground, and cannot stack with other sources of Vortex ground effect.
  • The Beachhead Boss Fight no longer drops normal rarity weapons throughout the fight, as Animate Weapon no longer requires them.
  • Fixed a bug where buffs that alternate to provide different stats, such as more and reduced damage taken buffs on monsters with the Loathing Essence modifier, were not working. As a result, the following changes have been made for Essence Monsters: Reduced the amount of Attack, Cast and Movement Speed granted by Zeal Essence modifiers on Monsters; reduced the amount of reduced Damage Taken granted by Loathing Essence modifiers on Monsters; Scorn Essence modifiers now grant 75% reduced extra Damage Taken from Critical Strikes to the affected Monster, instead of Cannot be Critically Struck.

11. Atlas Changes

  • The following Maps have been added back to the Atlas: Ancient City, Arachnid Nest, Arachnid Tomb, Belfry, Castle Ruins, Chateau, Colosseum, Crater, Defiled Cathedral, Dig, Excavation, Forking River, Ghetto, Leyline, Pen, Phantasmagoria, Pier, Plateau, Racecourse, Shrine, Silo, Stagnation, Sulphur Vents, Vault, and Waterways.
  • The following Maps have been removed from the Atlas: Basilica, Bazaar, Beach, Burial Chambers, Cage, City Square, Core, Courtyard, Crystal Ore, Desert Spring, Fields, Glacier, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Palace, Pit, Reef, Sepulchre, Sunken City, Tower, Toxic Sewer, Tropical Island, and Volcano.
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
  • Some of the Map Bosses you are required to defeat to upgrade your Pantheon have changed as a result of these Atlas changes.
  • Crafting Recipes that were previously unlocked in Maps that have been removed are now found within other Maps currently on the Atlas.
  • Some Divination Cards have found new homes as a result of these Atlas Changes:
  • A Sea of Blue can now be found in the Grotto Map.
  • Desperate Crusade can now be found in the Residence Map.
  • Parasitic Passengers can now be found in the Arachnid Tomb Map.
  • Scholar of the Seas can now be found in the Strand Map and the Whakawhairua Tuahu Unique Map.
  • The Bear Woman can now be found in the Barrows Map.
  • The Deep Ones can now be found in the Strand Map and the Whakawhairua Tuahu Unique Map.
  • The Formless Sea can now be found in the Strand Map and the Whakawhairua Tuahu Unique Map.
  • The Golden Era can now be found in the Residence Map.
  • The Innocent can now be found in the Defiled Cathedral Map.
  • The Jeweller's Boon can now be found in the Grotto Map.
  • The additional Sergeants in your Legion Encounters from the Chain of Command Atlas Passive Skill are now split between the two Legion factions.
  • The Sextant modifier that causes your Maps to be inhabited by an additional Invasion Boss can no longer be obtained.

12. User Interface

  • The Map Device now remembers which Map Crafting option you last used, and is automatically selected if it is available and you have the relevant currency.
  • Highlighting a mastery on the passive skill tree now highlights all masteries of the same type.
  • Added the ability to select which microtransaction tier to display as the maximum tier for relevant equipped microtransactions. For example, you can choose to have a semi-jacked Maroider as the highest displayed tier, rather than absolutely jacked Maroider.
  • The 'SetTextColor' Alpha value in Item Filters now also affects the transparency of Sockets on dropped items.
  • In this expansion, there's an option that centres many gameplay elements of the UI on widescreen displays.

13. Other Changes

#Name Changes
1Spell Suppression Reduce the values of spell suppression granted by item modifiers. Increase the amount of spell suppression granted by passive skills and a few other sources.
More
2Arctic Armour Substantially increase the amount of damage reduction while stationary provided by Arctic Armour. We will likely continue to explore more efficient defensive options for characters that spend a lot of time standing still in future content updates.
  • Arctic Armour now grants 11–21% less Physical Damage taken from Hits while stationary at gem levels 1–20 (previously 8–13%), and 11–20% less Fire Damage taken from Hits while stationary at gem levels 1–20 (previously 8–12%).
  • Labyrinth Helmet Enchantments that grant increased Arctic Armour Buff Effect can no longer be obtained.
3Flesh and Stone Increase the damage reduction from distant enemies that Flesh and Stone provides when in Sand Stance.
  • Flesh and Stone now causes you to take 11–15% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance at gem levels 1–20 (previously 9–11%)
4Defiance Banner Substantially reduce the armour and evasion granted by Defiance Banner.
  • Defiance Banner now grants you and nearby allies 15–24% increased Armour and Evasion Rating at gem levels 1–20 (previously 30–49%)
  • Defiance Banner now grants nearby enemies 30–40% reduced Critical Strike Chance at gem levels 1–20 (previously 20–29%)
  • Anomalous Defiance Banner quality grants you and nearby allies 0.25% increased Armour and Evasion Rating per quality (previously 0.5%)
5Wind Dancer Change Wind Dancer to be less risky for characters with large amounts of evasion by allowing a high evasion rating to more effectively mitigate its drawback.
  • The Wind Dancer Keystone Passive Skill no longer provides 40% more Evasion Rating if you have been Hit by an Attack Recently. Instead, it now provides 10% more chance to Evade Attacks if you have been Hit by an Attack Recently.
6Arrow Dancing Change Arrow Dancing to provide a less extreme penalty to melee evasion but a less extreme bonus to projectile evasion.
  • The Arrow Dancing Keystone Passive Skill no longer provides 40% more chance to Evade Projectile Attacks, or 20% less chance to Evade Melee Attacks. Instead, it now provides "Evasion Rating is Doubled against Projectile Attacks", and "25% less Evasion Rating against Melee Attacks".
7Ward Reduce the base ward restoration time, which is already bypassed by Olroth's Resolve but a limiting factor for ward's usefulness in other cases. Allow builds to invest further in faster ward restoration if they so desire.
  • Ward is now instantly restored after 4 seconds (previously 5 seconds).
  • Added 5 tiers of a new Suffix modifier that can roll on Ward base types, granting up to 58% faster Restoration of Ward.
  • The Faithguard Unique Helmet now has 40–60% faster Restoration of Ward (previously 20–30%). Existing versions of this item can be updated to the new values with a Divine Orb.
8Grasping Mail The prefix modifier that can roll on Grasping Mails which provides increased Global Defences now has a value of 50% (previously 100%). Existing items can be made worse with a Divine Orb.
9Gravicius Veiled Modifier Rework the Gravicius' Veiled Modifier to instead grant a percentage of Physical Damage taken as Fire and Lightning Damage.
  • The Gravicius' Veiled modifier on Body Armours that grants 12–14% of your maximum Life as Energy Shield has been replaced by a modifier that grants a 8–9% of Physical Damage from Hits taken as Fire Damage, and 8–9% of Physical Damage from Hits taken as Lightning Damage. Crafting bench versions of the modifier provide values of 3–4% and 5–6%. Existing items are unaffected by these changes.
10Blind Passives Increase the values of blind effect found on the passive tree.
  • The Silent Steps Notable Passive Skill now grants 40% increased Blind Effect (previously 30%). The small Passive Skills in this cluster that provide Evasion Rating and Blind Effect now grant 15% Blind Effect (previously 10%).
  • The Blind Mastery that grants increased Blind Effect now has a value of 40% (previously 30%).
11Mind over Matter As a first step, improve the base power of Mind over Matter and pull that power out of body armour mods. We're aware that this change does not solve all problems currently facing mana builds, and are considering exactly what further changes to make for future expansions.
  • The Mind over Matter Keystone Passive Skill now causes 40% of Damage to be taken from Mana before Life (previously 30%).
  • Damage taken from Mana before Life can no longer roll as an Influence modifier, Synthesised Implicit modifier, or Eldritch Implicit modifier on Body Armour.
  • The Cloak of Defiance Unique Body Armour no longer has 10% of Damage is Taken from Mana before Life.
  • The Veiled modifier that grants Damage taken from Mana before Life while Focused now provides values of 18–22% (previously 28–32%). The crafted versions of this modifier now provide values of 11–15% (previously 21–25%).
12Fortification Make fortification easier to gain and longer lasting.
  • Melee hits that can Fortify now generate roughly twice as many Fortification stacks as previously, based on damage dealt. Fortification generation against magic and rare monsters has been further increased.
  • The base duration of Fortification has been increased to 6 seconds (previously 5).
  • The entry small Passive Skill in the Steadfast cluster that provides increased Fortification for Fortifying Hits now has a value of 30% (previously 20%).
  • The top of the Steadfast cluster now consists of two small Passive Skills that each provide 40% increased Fortification Duration (previously one small Passive Skill that provided 20% increased Fortification for Fortifying Hits).
13Minion-related Stats Lower minion base life and damage, but provide more ways for players to invest into minions on their own gear, allowing minion damage and survivability to each be higher than previously possible for a character with strong items.
More
14Minion Skills Reduce the power of a couple of overperforming minion skills, and increase the power of others, with the goal of providing more minion options that feel good to play. These changes are in addition to the global minion changes detailed above.
More
15Minion and Non-minion Split potentially-confusing monster stats into minion and non-minion versions so that minions can behave in the manner players would naturally expect.
  • Minions no longer have hidden penalties to Bleeding, Ignite, and Poison damage. Summon Reaper no longer has a hidden bonus to Bleeding damage that counteracted this penalty. As a result, minions now deal approximately twice as much Poison damage, three and a half times as much Ignite damage, and seven times as much Bleeding damage.
  • Minions now gain the same bonuses from Endurance, Frenzy and Power Charges as players do, rather than the significantly elevated bonuses that other Monsters gain.
16Minion Critical Strike Add more sources of minion critical strike investment. These changes are not intended to fully compensate for the lost critical strike chance from power charges, but instead to more than make up for the lost damage via the addition of multiple sources of minion critical strike multiplier.
  • The Spirit Offering Skill gem no longer grants Elemental or Chaos Resistance to Minions, and no longer causes Minions to gain a percentage of their Physical Damage as Extra Chaos Damage. It instead now grants Minions 110% increased Critical Strike Chance at gem level 1, up to 148% at gem level 20. It also grants Minions +30% to Critical Strike Multiplier at gem level 1, up to +39% at gem level 20.
  • The Fearsome Force Passive Skill Tree cluster no longer grants minion area of effect. It is now a larger cluster that grants minion critical strike chance and multiplier.
  • The "Minions have 100% increased Critical Strike Chance" Minion Offence Mastery has been replaced with an option that provides "Minions have 30% increased Area of Effect".
  • The new minion modifiers mentioned above include a family of minion critical strike chance modifiers available on wands and shields, and a family of minion critical strike multiplier modifiers on wands.
17Unnatural Strength Change Unnatural Strength to provide a less universally applicable stat, and allow more access to minion gem levels on items instead (as detailed above).
  • The Necromancer's Unnatural Strength Notable Ascendancy Passive Skill no longer provides +2 to Level of all Minion Skill Gems. Instead, it now grants Minions Unholy Might.
18Auric Champion Reduce the life of Auric Champion and Auric Colossus corpses to be equal to that of other high life corpses, such as Kitava's Heralds.
19Maximum corpse life Remove the increased maximum corpse life stat from the Necromancer ascendancy and reduce the values available elsewhere. Increase the percentage of corpse life dealt as damage for all corpse explosion skills to offset this substantial damage loss, and have this percentage scale with the level of the skill.
  • The Corpse Pact Necromancer Ascendancy Passive no longer has "Corpses you Spawn have 50% increased maximum Life".
  • The small Corpse Life Passive Skills in the Undertaker cluster now grant "Corpses you Spawn have 5% increased maximum Life" (previously 10%).
  • Phantasmal Unearth: Quality now grants "Corpses spawned have 0–20% increased maximum Life" (previously 0–40%).
  • Detonate Dead: Now has "Explosion deals base Fire Damage equal to 6% of the corpse's maximum Life" at gem level 1, up to 7.9% at gem level 20 (previously 6% at all gem levels).
  • Vaal Detonate Dead: Now has "Explosion deals base Fire Damage equal to 6% of the corpse's maximum Life" at gem level 1, up to 7.9% at gem level 20 (previously 9% at all gem levels).
  • Cremation: Now has "Explosion deals base Fire Damage equal to 4% of the corpse's maximum Life" at gem level 1, up to 5% at gem level 20 (previously 4% at all gem levels).
  • Volatile Dead: Now has "Explosion deals base Fire Damage equal to 3% of the corpse's maximum Life" at gem level 1, up to 4% at gem level 20 (previously 3% at all gem levels).
  • Bodyswap: Now has "Explosion deals base Fire Damage equal to 6% of the corpse's maximum Life" at gem level 1, up to 7.9% at gem level 20 (previously 6% at all gem levels). Now deals Fire Spell Damage equal to 4% of your maximum Life as base Fire Damage at all gem levels (previously 3%). Now has an added damage effectiveness of 100% (previously 85%), and now gains additional radius as the gem levels, up to +2 at gem level 20.
20Fire Trap Reduce the damage of Fire Trap's burning ground to pre-3.17.0 levels.
  • Fire Trap now deals 32.5 Base Fire Damage per second at gem level 1 (previously 30.9), up to 3018.8 Base Fire Damage per second at gem level 20 (previously 4170.7).
21Trap Cooldown and Duration Trim the availability of trap cooldown and duration. Compensate the damage of cooldown trap skills that are underperforming as a result.
  • Advanced Traps Support no longer has 10%–29% increased Skill Effect Duration.
  • The Hasty Reconstruction Notable Passive Skill has been renamed to Overprepared and no longer grants 30% increased Cooldown Recovery Rate for throwing Traps.
  • Flamethrower Trap now deals 6 to 9 Fire Damage at gem level 1 (previously 5 to 8), up to 243 to 366 Fire Damage at gem level 20 (previously 211 to 319).
  • Lightning Spire Trap now deals 15 to 45 Lightning Damage at gem level 1 (previously 15 to 46), up to 238 to 713 Lightning Damage at gem level 20 (previously 207 to 622). Now has 85% effectiveness of Added Damage (previously 75%).
22Explosive Arrow Split the hit and ailment damage bonus for stacking arrows on a target into two stats. Reduce ailment damage and slightly increase hit damage.
  • Explosive Arrow no longer has "Explosion deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target. Instead, it now has "Explosion deals 6% more Damage with Hits per Explosive Arrow on Target" and "Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target".
23Cast when Damage Taken Increase the damage penalty of Cast when Damage Taken Support and reduce the damage bonus of Cast on Death Support to match the changes made to other trigger mechanisms in 3.17.0.
  • Cast when Damage Taken Support now causes Supported Skills to deal 65% less Damage at gem level 1 (previously 70%), up to 27% less Damage at gem level 20 (previously 6% more Damage).
  • Cast on Death Support now has 0% more Damage while Dead at gem level 1 (unchanged), up to 152% at gem level 20 (previously 304%).
24Anomalous Cast on Death Support Quality on the Anomalous Cast on Death Support now grants "Supported Skills have +0–10% to Critical Strike Chance while Dead" (previously 0–100%)
25Blessing Prevent Lifetap Support from supporting Blessing skills, to match its counterpart Arrogance Support. Provide slight compensation for this change on Divine Blessing Support, and update Eternal Blessing Support to match.
  • Blessing Skills can no longer be supported by Lifetap.
  • Skills supported by Divine Blessing Support now have 10% increased Aura Effect at gem level 1 (previously 0%), up to 29% at gem level 20 (previously 19%).
  • Eternal Blessing Support now grants Supported Skills 0% increased Aura Effect at gem level 1 (previously 19% reduced), up to 19% increased at gem level 20 (previously 0% increased).
26Sniper's Mark Remove the life and mana flask charge generation from Sniper's Mark. You may see these stats appear again in the future...
27Hydrosphere Only allow Hydrosphere to be hit by the entity that cast it.
28Underperforming Gems Carry out a routine balance pass on a selection of underperforming skill and support gems, with the aim of making them more attractive options.
29Trickster ascendancy Rework the Trickster ascendancy, focusing more tightly on thematically appropriate defences and speed.
30Juggernaut's Unbreakable Split Unbreakable into two narrower but more powerful skills.
  • Juggernaut's Unbreakable Notable Ascendancy Passive Skill no longer grants Regenerate 2% of Life per second, 5% reduced Damage taken, or 1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second. It now grants 8% of Armour applies to Elemental Damage from Hits.
  • Added a new Notable Ascendancy Passive Skill to Juggernaut: Untiring. It grants 40% increased Life Regeneration rate and 1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second.
31Tawhoa's Chosen Slams used by Tawhoa's Chosen now deal 100% more damage (previously 50%).
32Master Alchemist Add more power to Master Alchemist. Partially compensate by removing extraneous power from the much stronger Nature's Boon.
  • Pathfinder's Master Alchemist Notable Ascendancy passive Skill no longer grants 20% chance to Freeze, Shock and Ignite during any Flask Effect. Instead, it now causes Magic Utility Flasks applied to you to have 20% increased Effect.
  • Pathfinder's Nature's Boon Notable Ascendancy Passive Skill no longer grants 6% reduced Elemental Damage taken.
33Unique Item Balance Lake of Kalandra Uniques
34Brittle Ailment Reduce the amount of critical strike chance provided by Brittle to make it more comparable to Scorch and Shock.
  • The Brittle Ailment now grants up to +6% chance to critically strike afflicted enemies (previously +15%) and now has a default value of +2% (previously +5%).
35Reservation Mastery Remove the mana reservation efficiency mastery and reduce the power of the aura effect and life reservation efficiency masteries.
  • The Reservation Mastery that granted 15% increased Mana Reservation Efficiency of Skills has been removed from the Passive Skill Tree.
  • The Reservation Mastery that grants increased Life Reservation Efficiency of Skills now has a value of 20% (previously 30%).
  • The Reservation Mastery that causes Auras from your Skills to have an increased Effect on you now has a value of 10% (previously 15%).
36Flask Modifiers Lower the values of flask modifiers that grant charges when you are hit by an enemy.
  • The Delinquent's and Sinner's modifiers can no longer be rolled on Flasks. The Transgressor's, Masochist's and Flagellant's modifiers now provide 1, 2 and 3 charges when hit by an enemy respectively (previously 4, 6 and 7 charges). Existing items can be updated to these new values using a Divine Orb.
37Non-Aura Skills Cost Non-Aura Skills Cost no Mana or Life while Focused can no longer appear as a veiled modifier on Amulets, and the crafted version is no longer available.
38Chainbreaker Rework Chainbreaker to lean into rage as a resource in a more extreme manner, and remove potentially unwanted interactions with other sources of rage regeneration.
  • Chainbreaker has been reworked. It now grants 1 Rage regenerated for every 25 Mana Regeneration per second, Mana Recovery from regeneration is not applied, and Skills cost +3 Rage.
  • 39Jewels Incrementally improve the availability of this stat by adding it to the jewel modifier pool.
    • Crimson, Viridian and Cobalt Jewels can now roll 4–6% of damage taken recouped as life as a suffix modifier.

    Path of Exile Release Date & Next League 2022

    Path of Exile always has a thirteen weeks cycle for every league. The release date of PoE 3.19 league is August 19, 2022. Before this date, the end date of PoE Sentinel 3.18 is August 16, 2022.

    PoE 3.19 Release Date

    Release Season Version Release Date(Timezone is UTC) League End Date Season
    PoE 3.19 2022-08-19(Friday)  
    PoE 3.18 2022-05-13 2022-08-16 Sentinel league
    PoE 3.17 2022-02-04 2022-05-10 Archnemesis league
    PoE 3.16 2021-10-22 2022-02-01 Scourge league
    PoE 3.15 2021-07-23 2021-10-18 Expedition league
    PoE 3.14 2021-04-16 2021-07-19 Ultimatum league
    PoE 3.13 2021-01-15 8:00:00 PM 2021-04-12 Ritual league
    PoE 3.12 2020-09-18 8:00:00 PM 2021-01-11 9:00:00 PM Heist league
    PoE 3.11 2020-06-19 8:00:00 PM 2020-09-14 10:00:00 PM Harvest league
    PoE 3.10 2020-03-13 2020-06-15 Delirium league
    PoE 3.9 2019-12-13 8:00:00 PM 2020-03-09 9:00:00 PM Metamorph league
    PoE 3.8 2019-09-06 2019-12-09 9:00:00 PM Blight league
    PoE 3.7 2019-06-07 2019-09-03 Legion league
    PoE 3.6 2019-03-08 2019-06-03 10:00:00 PM Synthesis league
    PoE 3.5 2018-12-07 2019-03-04 9:00:00 PM Betrayal league
    PoE 3.4 2018-08-31 2018-12-03 9:00:00 PM Delve league
    PoE 3.3 2018-06-01 2018-08-27 10:00:00 PM Incursion league
    PoE 3.2 2018-03-02 8:00:00 PM 2018-05-28 10:00:00 PM Bestiary league
    PoE 3.1 2017-12-08 8:00:00 PM 2018-02-26 9:00:00 PM Abyss league
    PoE 3.0 2017-08-04 8:00:00 PM 2017-12-04 9:00:00 PM Harbinger league
    PoE 2.6 2017-03-03 2017-07-31 10:00:00 PM Legacy league
    PoE 2.5 2016-12-02 8:00:00 PM 2017-02-27 9:00:00 PM Breach league
    PoE 2.4 2016-09-02 2016-11-28 Essence league
    PoE 2.3 2016-06-03 2016-08-29 Prophecy league
    PoE 2.2 2016-03-04 2016-05-30 Perandus league
    PoE 2.1 2015-12-11 2016-03-04 Talisman league
    PoE 2.0 2015-07-10 2015-10-02 Warbands league
    PoE 2.0 2015-07-10 2015-10-02 Tempest league
    PoE 1.3 2014-12-13 2015-03-24 Torment league
    PoE 1.3 2014-12-13 2015-03-24 Bloodlines league
    PoE 1.2 2014-08-20 2014-11-20 Beyond league
    PoE 1.2 2014-08-20 2014-11-20 Rampage league
    PoE 1.1 2014-03-05 2014-07-05 Invasion league
    PoE 1.1 2014-03-05 2014-07-05 Ambush league
    PoE 1.0 2013-10-23 2014-02-23 Domination league
    PoE 1.0 2013-10-23 2014-02-23 Nemesis league
    PoE 0.11 2013-06-07 2013-10-07 Anarchy league
    PoE 0.11 2013-06-07 2013-10-07 Onslaught league