PoE 3.16 Patch Notes New League

The Expedition League ends on PC on Monday October 18th at 2PM PDT. On consoles, the Expedition League will end when the 3.16 expansion goes live for consoles on October 27th PDT.

PoE 3.16 Release Date & Expansion Timeline

Path of Exile 3.16 expansion name: Scourge. You'll be able to play the new Path of Exile expansion for free on October 22nd (PDT) on PC and on October 27th (PDT) on console.

Expansion Timeline Description
October 17
  • Challenge Rewards Revealed.
October 18
  • Expedition League Ends.
  • 3.16 Private Leagues Are Now Available.
  • 3.16 Balance Manifesto.
October 19
  • Item Filter and Passive Tree Information.
October 20
  • All New and Changed Gems.
October 21
  • Launch Day Information and Possible Torrent Link.
October 22, 2021
  • The release date of PoE 3.16 on PC and Mac.
October 23
  • New Mystery Box Revealed.
October 27
  • The release date of PoE 3.16 on console(Xbox and PlayStation).

New Skill Gems

Skill Name Requires Description Build Guide
Poisonous Concoction Poisonous Concoction Level 12 Throws an explosive bottle that deals unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon. Unarmed skill. Scales its damage based on how much life the consumed flasks recover.
Energy Blade Energy Blade Level 24 Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. Stack as much energy shield as possible.
Temporal Rift Temporal Rift Level 34 Reserves mana to apply a buff and leave afterimages of your recent past. Cast the spell again to return to the oldest afterimage, teleporting to that location as well as resetting your Life, Mana and Energy Shield to the values they had then. It is incredibly useful in hardcore mode, or while exploring maps efficiently.
Tornado Tornado Level 34 Creates a Tornado that repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage.  
Soul Link Soul Link Level 34 Targets an allied player to apply a buff which links you to them for a duration. While linked, your Energy Shield will intercept some of the damage they would take. If the target dies while linked, you will also die. This skill cannot be used by Totems, Traps, or Mines. For party play.
you must build a tanky character with a lot of energy shield.
Protective Link Protective Link Level 34 targets an allied player to apply a buff which links you to them for a duration. While linked, they copy your block chance and recover life when they block. If the target dies while linked, you will also die. This skill cannot be used by Totems, Traps, or Mines. For party play.
you must specialise in Block. Glancing Blows keystone passive doubles your block chance.
Intuitive Link Intuitive Link Level 34 Targets an allied player to apply a buff which links you to them for a duration. While linked, their hits can trigger your supported spells. If the target dies while linked, you will also die. This skill cannot be used by Totems, Traps, or Mines. For party play.
Vampiric Link Vampiric Link Level 34   For party play.
Flame Link Flame Link Level 34   For party play.
Destructive Link Destructive Link Level 34   For party play.

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New Skills & Items

Currency:
Items:
Uniques:
Divination Cards:
Others:

poe 3.16 release date

PoE 3.16 New League Changes

In Path of Exile: Scourge (October 3.16 expansion), GGG is making a number of changes to improve how characters mitigate ailments, use flasks, and build the defence of their characters. GGG is also addressing the extreme power of Auras and Curses in parties, while improving the strength of these mechanics for builds with a smaller investment. Finally, GGG is changing Elemental Overload and Elemental Equilibrium and massively buffing elemental damage over time to be less dependent on them.

(1) Reduce the Atlas to four regions rather than eight.

  • Halve the number of regions to four and the number of watchstones to sixteen.
  • Removed the following regions: Tirn's End, Lex Proxima, Lex Ejoris and New Vastir. Any quest Watchstones that have come from these regions will be deleted. Any sextants that are applied to these quest Watchstones will also be deleted.
  • Convert region-specific Watchstones to new region: Tirn's End --> Haewark Hamlet, Lex Proxima --> Glennach Cairns, Lex Ejoris --> Valdo's Rest, New Vastir --> Lira Arthain.
  • Any Watchstones socketed in the regions of New Vastir, Glennach Cairns, Valdo's Rest and Lira Arthain will be moved into remove-only Stash tabs.
  • Map completion statuses: nique maps will stay marked as 'completed' but the other maps in your Atlas will be marked as incomplete.
  • Completing a legacy map, your Atlas will automatically complete all the tiers below the tier of the map you completed.
  • Maven Witness progress will be reset as the maps in a given region are changing.
  • Favourite maps will also be reset.
  • Conquerors Influences and progress towards spawning a Conqueror in regions will be reset.
  • Atlas Passives in each region will be unallocated due to the large changes coming to each region's Atlas Trees.

Note that this will affect existing Atlases for players in permanent leagues as well.

(2) Core Character Defences and Recovery

GGG is doing a major balance pass to improve defences and recovery for all characters. The goal is to put more power into the core defences (Armour, Evasion and Energy Shield) to make them the best way to mitigate the kind of damage they are best at preventing, while taking some of that power away from the one-off mechanics that provide a significant defence for too low a cost. While some individual mechanics have been nerfed, this is overall a massive buff to defenses across the board.

Changes
Remove Dodge entirely and review certain powerful mechanics like Blind (and Fortify for non-melee characters). Improve almost every other scalable defence type significantly to make them more powerful. This includes Armour, Evasion, Energy Shield Recovery and Spell Block.
Improve the Armour formula so that Armour is more powerful, providing better mitigation across the board, and increase the strength of modifiers on items that add base local Armour. Previously, if you had 10,000 Armour and you took a hit that dealt 2,000 physical damage, you'd reduce that hit by 33%. Now you'll reduce that hit by 50%.
Remove Attack Dodge entirely. Substantially buff Evasion so that it is a good option and make sure it is easily available on items.
Introduce "Spell Suppression" on Evasion items as well the Dexterity section of the Passive Skill Tree, which gives a chance to halve spell damage taken. The chance can be stacked up to 100%. Convert existing sources of Dodge and Spell Dodge to Spell Suppression or replace them with other bonuses.
Review all mechanics that scale off Armour/Evasion, and all mechanics that grant large values or increases to Armour and Evasion.
Add more Maximum Elemental Resistances to areas of the passive tree that have Armour in them.
Replace the Veiled modifier and lower the power on the Energy from Naught Notable. Compensate all characters for the loss of maximum energy shield by increasing the strength of all Energy Shield base types. Add more Energy Shield to the passive skill tree.
Base Types are now generated with a random 0-10% higher base defence, as an inbuilt currently-non-modifiable property. This means that all base types can be better than they currently are, and armour base types are not homogeneous any more. Energy Shield values on base types instead vary from 0-20%.
Increase the base recovery rate of Energy Shield recharge. Rework the downside of the Wicked Ward Keystone. Move improvements to Energy Shield Recharge to the core modifier pool for Energy Shield gear, away from specialised item mechanics.
Give everyone access to Ghost Dance as a Keystone Passive.
Add a new Keystone Passive Skill(Divine Shield), and add more hybrid Armour/Energy Shield Passives to the Templar section of the Passive Skill Tree.
Improve Life Regeneration modifiers on gear, and add a new Keystone(Lethe Shade) between the Witch and Shadow area on the Passive Skill Tree to heavily dampen the initial impact of Damage over Time.
Remove various sources of Life Regeneration per Endurance Charge or lower their values, review effects that give Life Recovery Rate and high values of Life Regeneration. Add new passives in the Strength area of the tree that grant Life Regeneration and one source of increased Life Regeneration Rate.
Add new passive skill clusters to the Shadow area of the Passive Skill Tree, allowing investment in a combination of Life on Hit, Life on Kill and Life Leech. This also includes a source of Maximum total Life Recovery per Second from Life Leech in the Shadow area of the passive tree.
Add new passive skill clusters to the area of the Passive Skill Tree between Shadow and Witch, allowing investment in Life on Kill and recouping a portion of damage taken as Life.
Give everyone access to a weaker form of Versatile Combatant as a Keystone Passive, and replace the Gladiator Ascendancy skill. Also improve how much Block chance and Spell Block chance you can get from other sources.
Remove irrelevant modifiers from Shields and add some really powerful ones.
Make Blind synergise with Evasion so that it's more powerful only if you have built a very evasive character. The power level of the new Blind is significantly lower than before, but has more opportunities for further investment if you want to specialise in it.
Reduce the cost of Flesh and Stone and change Tempest Shield so that it is a similarly powerful defensive reservation effect (alongside Arctic Armour and Flesh and Stone). The intent is that there are three competing defensive reservation effects that you are able to pick between, or use together.
Change the Fortify mechanic so its effect is based on your melee damage.

(3) Flask Changes

  • Added new modifiers to Life and Mana Flasks that are impactful but brief, and have a Duration rather than applying during Flask Effect.
  • Replace the Ailment Removal Modifier on Utility flasks with one that grants Ailment Immunity but lessens flask duration. Note that base durations on Utility flasks have been increased to compensate.
  • Add new modifiers and improve existing modifiers on Flasks that affect their duration or charge gain. Add some new Passive Skills to help sustain Flasks. Extend the base duration of Utility Flasks to reduce how often they need to be used.
  • Add multiple tiers to most Flask modifiers. At higher levels, Flasks now have much more powerful effects available. Flask modifiers that increase Armour or Evasion are now weaker at their first tier as the changes to Armour and Evasion below make them more powerful. These changes allow us to restore some of the power that was removed from Flasks in 3.15 without affecting the early-mid game so much.
  • Buff some Enkindling Orb effects, most notably the increased Flask Effect modifier.
  • Add more tiers to Flask modifiers on Belts, and move the Flask Effect modifier out of the Influence modifier pool into the base modifier pool for Belts.
  • Keep the total Life Recovery from all Life Flasks the same, but halve the amount of time for this to occur, which doubles their healing per second. This is a huge improvement to how effective non-instant Life Flasks are at keeping you alive in tough situations.
  • Rework the "Survival" Jewels available from the "Through Sacred Ground" quest to let you gain charges another way, while reducing the charges gained from kills. These designs are still in progress.
  • Add new and improve existing passive skills specialising in the recovery of charges for life and mana Flasks as well as life recovery from Flasks in the Ranger section of the Passive Skill Tree.

(4) Ailments changes

Introduce a large number of options and improve existing options for characters to deal with Ailments. Characters should now be able to pick between reservation skills that mitigate ailments, remove effects reactively with life or mana flasks, gain immunity at a cost through Utility Flasks, or use improved modifiers on items and the passive skill tree to mitigate ailments and curses.

(5) Auras and other Reservation Effects

  • Replace "Reservation Reduction" with "Reservation Efficiency". When stacked, Reservation Efficiency does not allow for infinite Auras. This can be given out much more liberally as a result, letting characters run additional Reservation Effects with only a couple of sources of Reservation Efficiency. The average character benefits, but the top end of extreme reservation has been made significantly weaker.
  • Remove sources of Aura Effect from Cluster Jewels and move the Aura Cluster Jewels type to Small Cluster Jewels, so it is no longer possible to continuously stack Aura Effect for your party. Introduce a new Cluster Jewel Notable to increase the "Effect of your Auras on You" for builds that are building Auras for their own power.

(6) Curses

  • Make Curse Cluster Jewels a Small Cluster Jewel, with many of the Notables reworked to benefit specific Curses significantly, greatly improving a regular character wanting to maximise their Curse of choice. Make significant changes to Doedre's Skin as it applies many Curses at almost no cost.

(7) Elemental Damage over Time

  • Greatly improve the base strength of Ignite, Burning and Cold Damage over Time, while making Elemental Overload and Elemental Equilibrium less powerful or require more investment with Damage over Time skills. Rebalance skills that could apply Ignite effects around the new base damage of Ignite and remove the Ignite Damage multipliers.
  • Redesign the Burning Arrow skill without a secondary stacking burning effect, but with high added fire damage against Ignited enemies.
  • Change Flame Surge and introduce a new attack-based mechanic to be able to deal much more Burning damage to a targeted enemy.

(8) Crafting improvements. For example, taking obscure mastercrafting recipes out of places like Delve and the Pale Council and making them attainable in Path of Exile's core content. GGG is also planning to improve Veiled Modifiers so that they unlock all tiers immediately upon discovery, rather than needing to level them. However, note that the more advanced Veiled Modifiers may still require multiple unveils.

(9) Hard Mode

Chris talked about an internal gameplay mode that he and the other founders were toying with, focussed around extreme item scarcity. It's worth noting that the discussion of this "Hard Mode" was to provide context for how GGG is investigating potential changes to the item system in a relatively clean sandbox. GGG will post more about "Hard Mode'' in its own post in the coming weeks if GGG decides it's something they want to release publicly.

(10) Aspirational Content

GGG does have some ideas for Aspirational Content they have been working on (essentially "Uber" versions of existing end-game encounters). Here are some of the ones PoE has been considering for 3.16 as examples:

  • Increasing the drop rate of Delirium Orbs and making 5x Delirium Orb encounters more rewarding. Additionally, we would likely make the 4x, 3x, 2x, and 1x Orb encounters more rewarding but to a lesser extent than the 5x Delirium Orb encounter.
  • Considering adding an additional 5-10 waves to the end of the Simulacrum.
  • Making Delve a lot more rewarding at a much shallower depth so that around depth 1,000-1,500 it becomes much more rewarding but also much more difficult than it currently is, in a more meaningful way. The downside to this is that it changes the parameters for what players should expect in terms of ladder achievement compared to the past. Most likely, players wouldn't reach the depths they were once able to. The upside is that it should become more interesting to a larger group of players and generally more rewarding for players who engage with it. We would also improve Delve's catch-up mechanic so that if you make it to Tier 16 maps without Delving, you'll be able to start at a deeper depth than you would have before.
  • Considering the Uber Domain of Timeless Conflict.
  • Considering what Uber Blighted Maps could be.
  • When it eventually returns to the core game, allowing for more than ten waves in an Ultimatum so that people can push further if they can but against insane difficulty. This would come alongside an entire Ultimatum monster rebalance alongside redoing all of its modifiers.
  • Adding a new tier of Breachstones.

GGG will aim to do a few of these alongside 3.16 but some of these ideas may be implemented later or redesigned before they make it into the game.

(11) Splinters

Don't plan to drop trivial splinters in future leagues. They would have to be valuable and represent an exciting drop that is worth the click.

In the meantime, have some splinter improvements planned. Where possible, GGG will merge splinter drops like Legion splinters and Breach splinters. When there is an instance of delayed loot drops like in Ultimatum or Incursion, GGG will merge all stackable items and split stacks between party members.

Additionally, GGG will review less valuable single-square items like Wisdom Scrolls or Orbs of Transmutation and make it so that they drop less frequently but in higher stacks. For example, in maps you might see Wisdom Scrolls five times less often but they'll drop in average stack sizes of five or so. It could also mean for example, that in a Breach, that instead of several splinters you're getting a larger stack of them every few Breaches. Ultimately, you'd be getting the same amount of these overall, but will have fewer clicks overall to pick them up.

Additionally, when Expedition eventually becomes part of the core game, GGG will be very careful with how its Artifacts are handled, being mindful of the clicks involved.

(12) UI and Controls

It was noted that Path of Exile has a different UI on console platforms (as they are played with a game controller rather than mouse/keyboard) and the question was asked about whether it could also be made available to PC users. GGG is working towards adding controller support to PC as well as eventually mouse support for consoles. GGG will update you as these are ready.

Have a better colourblind support. Since the podcast, GGG has worked out a plan for making sockets visually differentiable and will be revealing it soon. GGG has also engaged with many colourblind users and accessibility experts who have written in, and have appreciated their feedback.

New League Screenshots

PoE New League 3.16 Screenshots

PoE 3.16 News

PoE Expedition End Date

The currenct league is Path of Exile: Expedition(PoE 3.15). It launches on June 23 (PDT) on PC and Mac, and on July 28 on Xbox and PlayStation. The end date of PoE Expedition 3.15 is October 18, 2021.

Server End Time
PC October 18, 2021
Console October 27, 2021

The next seaon is 3.16. The release date of PoE 3.16 is October 22, 2021 on PC, and October 27, 2021 on Xbox and PlayStation.

PoE 3.17 Release Date & Changes

The release date of PoE 3.17 is January, 2021.

PoE 3.17 expansion will include a full rework of the Atlas of Worlds and Path of Exile's end-game mechanics. GGG is taking player feedback into account while designing our new Atlas systems and end-game pinnacle boss encounters.

Path of Exile Release Date & Next League 2021

Path of Exile always has a thirteen weeks cycle for every league. The release date of PoE 3.15 season is July 23, 2021. Therefore, the release date of PoE 3.16 league is October 22, 2021. Before this date, the end date of PoE Expedition 3.15 is October 18, 2021.

Release Season Version Release Date(Timezone is UTC) League End Date Season
PoE 3.16 2021-10-22(Friday) Scourge league
PoE 3.15 2021-07-23 2021-10-18 Expedition league
PoE 3.14 2021-04-16 2021-07-19 Ultimatum league
PoE 3.13 2021-01-15 8:00:00 PM 2021-04-12 Ritual league
PoE 3.12 2020-09-18 8:00:00 PM 2021-01-11 9:00:00 PM Heist league
PoE 3.11 2020-06-19 8:00:00 PM 2020-09-14 10:00:00 PM Harvest league
PoE 3.10 2020-03-13 2020-06-15 Delirium league
PoE 3.9 2019-12-13 8:00:00 PM 2020-03-09 9:00:00 PM Metamorph league
PoE 3.8 2019-09-06 2019-12-09 9:00:00 PM Blight league
PoE 3.7 2019-06-07 2019-09-03 Legion league
PoE 3.6 2019-03-08 2019-06-03 10:00:00 PM Synthesis league
PoE 3.5 2018-12-07 2019-03-04 9:00:00 PM Betrayal league
PoE 3.4 2018-08-31 2018-12-03 9:00:00 PM Delve league
PoE 3.3 2018-06-01 2018-08-27 10:00:00 PM Incursion league
PoE 3.2 2018-03-02 8:00:00 PM 2018-05-28 10:00:00 PM Bestiary league
PoE 3.1 2017-12-08 8:00:00 PM 2018-02-26 9:00:00 PM Abyss league
PoE 3.0 2017-08-04 8:00:00 PM 2017-12-04 9:00:00 PM Harbinger league
PoE 2.6 2017-03-03 2017-07-31 10:00:00 PM Legacy league
PoE 2.5 2016-12-02 8:00:00 PM 2017-02-27 9:00:00 PM Breach league
PoE 2.4 2016-09-02 2016-11-28 Essence league
PoE 2.3 2016-06-03 2016-08-29 Prophecy league
PoE 2.2 2016-03-04 2016-05-30 Perandus league
PoE 2.1 2015-12-11 2016-03-04 Talisman league
PoE 2.0 2015-07-10 2015-10-02 Warbands league
PoE 2.0 2015-07-10 2015-10-02 Tempest league
PoE 1.3 2014-12-13 2015-03-24 Torment league
PoE 1.3 2014-12-13 2015-03-24 Bloodlines league
PoE 1.2 2014-08-20 2014-11-20 Beyond league
PoE 1.2 2014-08-20 2014-11-20 Rampage league
PoE 1.1 2014-03-05 2014-07-05 Invasion league
PoE 1.1 2014-03-05 2014-07-05 Ambush league
PoE 1.0 2013-10-23 2014-02-23 Domination league
PoE 1.0 2013-10-23 2014-02-23 Nemesis league
PoE 0.11 2013-06-07 2013-10-07 Anarchy league
PoE 0.11 2013-06-07 2013-10-07 Onslaught league

1. Expedition 3.15 Patch Notes: New Skills & Items

Expedition Rewards: valuable equipment, currency items, Kalguuran artifacts, and Expedition Logbooks.

1.1 New Items

Skills:
Uniques:
Expedition:
Flask:
Divination
Cards:
Challenge:
Artifact:
NPCs:
Base Types:
Map:
Royal:
Others:

1.2 Nineteen New Skills

Path of Exile: Expedition new season created 19 new skill and support gems that are designed around the themes of each Ascendancy Class.

Level Skill Name Description Tag Inspired by
Class
12 Manabond Manabond Creates a rune that explodes, dealing more damage or having more area of effect, based on the current state of your mana pool. Spell, AoE, Lightning, Arcane Hierophant
8 Earthbreaker Support Earthbreaker Support Summons an Ancestral Totem that uses any supported Slam Skill. Attack, Melee, Slam, AoE, Support, Totem Chieftain
28 Rage Vortex Rage Vortex Consumes your Rage to unleash a whirling vortex that rapidly hits enemies within its range. Attack, AoE, Duration, Melee Berserker
28 Boneshatter Boneshatter Strikes enemies with a forceful blow. If this attack stuns an enemy, it releases a powerful shockwave with area based on the stun’s duration. As you use  Boneshatter more, it deals more and more damage to enemies and to yourself. Attack, Melee, Strike, AoE, Duration, Physical Juggernaut
16 Defiance Banner Defiance Banner Can be used to increase your armour and evasion while reducing the critical strike chance of nearby enemies. AoE, Spell, Duration, Aura, Physical Champion
1 Shield Crush Shield Crush Swipes your shield towards your enemies and sends out forceful waves of damage based on the stats of your shield. Attack, AoE, Melee Gladiator
38 Behead Support Behead Support Can only support Strike skills and is basically like a mini- Headhunter. When your supported Strike slays a rare enemy, you’ll steal one of its modifiers at random for 20 seconds. Support, Melee, Attack, Strike Slayer
28 Storm Rain Storm Rain Fires arrows that stick into the ground. These arrows periodically pulse with lightning damage that arcs to nearby arrows. Attack, AoE, Lightning, Projectile, Bow Raider
31 Focused Ballista Support Focused Ballista Support Causes your Ballistas to focus fire on your target and only fire when you do. Support, Totem Deadeye
28 Explosive Concoction Explosive Concoction Must be used unarmed and throws an explosive projectile at your target. You can enhance this explosion by consuming charges from Ruby, Sapphire or Topaz flasks. Attack, AoE, Fire, Cold, Lightning, Projectile Pathfinder
34 Ambush Ambush It is a new Blink skill which teleports you to an enemy, blinds them and exerts your next one-handed melee attack. Spell, Movement, Duration, Travel Assassin
12 Voltaxic Burst Voltaxic Burst Grants a buff which counts down to zero, at which point it detonates, sending out a damaging lightning and chaos explosion. Enemies slain by this explosion will also explode dealing lightning and chaos damage based on a portion of their life. Spell, AoE, Chaos, Lightning, Nova, Duration Trickster
12 Blade Trap Blade Trap You throw out a mechanical device with two copies of your weapon attached. These blades spin rapidly in a circle a set number of times, dealing damage to anything they pass through. Trap, Attack, AoE Saboteur
28 Summon Reaper Summon Reaper It is a new minion that feeds off your other minions (literally). It inflicts bleed on enemies and can be commanded to attack specific locations. Physical, Minion, Spell Necromancer
16 Forbidden Rite Forbidden Rite Fires a barrage of exploding chaos projectiles at nearby enemies while also inflicting damage on you. Spell, AoE, Chaos, Projectile Occultist
28 Eye of Winter Eye of Winter It is a large projectile that fires out a torrent of cold projectiles in a spiral formation as it travels. Spell, Projectile, Cold Elementalist
24 Battlemage’s Cry Battlemage’s Cry Taunts nearby enemies and exerts subsequent attacks, causing them to trigger a linked spell on your next melee hit. Warcry, AoE, Duration Inquisitor
12 Absolution Absolution When  Absolution’s damaging shockwave kills an enemy, it creates a Sentinel of Absolution which also casts its own shockwaves. Spell, Minion, Duration, AoE, Physical, Lightning Hierophant
12 Spectral Helix Spectral Helix Throws out a spectral copy of your weapon which spirals outwards from you. Attack, Projectile Ascendant

1.3 Skill Gem Changes

Skill Gem Changes
Ancestral Protector
  • Now deals 180% of Base Damage, and has 180% Effectiveness of Added Damage at gem level 20 (previously 144%).
Ancestral Warchief
  • Now deals 166% of Base Damage, and has 166% Effectiveness of Added Damage at gem level 20 (previously 133%).
Artillery Ballista
  • Now deals 44% of base Attack Damage at gem level 1 (previously 40%), up to 57.3% of base Attack Damage at gem level 20 (previously 51%).
  • Now has 44% Effectiveness of Added Damage at gem level 1 (previously 40%), up to 57% at gem level 20 (previously 51%).
Bane
  • Now has 28-42% more Damage per Curse applied (previously 28-47%).
Barrage
  • Now deals 47% of base Attack Damage at gem level 1 (previously 40%), up to 54.6% of base Attack Damage at gem level 20 (previously 47.6%).
  • Now has 47% Effectiveness of Added Damage at gem level 1 (previously 40%), up to 54.6% at gem level 20 (previously 48%).
Blade Blast
  • Now has “80% more Area of Effect per Blade Vortex blade detonated” (previously 35%).
  • No longer Unnerves Enemies for 4 seconds on Hit.
  • No longer has radius scaling with gem level.
  • Now has a base radius of 14 (previously 18).
Blade Flurry
  • Now deals 49% of Base Damage, and has 49% Effectiveness of Added Damage at gem level 20 (previously 45%).
Bladestorm
  • Now deals 150% of Base Damage, and has 150% Effectiveness of Added Damage at gem level 20 (previously 120%).
Blood Rage
  • Now has a Life cost of 12 at gem level 1 (previously a Mana cost of 7), up to 29 Life at gem level 20 (previously 16 Mana).
Bodyswap
  • Now has a base radius of 14 (previously 10).
  • Now has 200% more Area of Effect if Consuming a Corpse (previously 300%).
Chain Hook
  • Now deals 169% of Base Damage, and has 169% Effectiveness of Added Damage at gem level 20 (previously 135%).
Charged Dash
  • Now deals 121% of Base Damage, and has 121% Effectiveness of Added Damage at gem level 20 (previously 110%).
Cleave
  • Now deals 213% of Base Damage, and has 213% Effectiveness of Added Damage at gem level 20 (previously 170%).
Consecrated Path
  • Now deals 230% of Base Damage, and has 230% Effectiveness of Added Damage at gem level 20 (previously 184%).
Cyclone
  • Now deals 59% of Base Damage, and has 59% Effectiveness of Added Damage at gem level 20 (previously 54%).
Dash
  • Now has a Cooldown Time of 2.5 seconds (previously 2).
  • Now has 19% increased Cooldown Recovery Rate at gem level 20 (previously 57%).
Discharge
  • Now deals 62 to 186 base Lightning Damage per Power Charge removed at gem level 1 (previously 56 to 203), up to 432 to 1297 base Lightning Damage at gem level 20 (previously 394 to 1422).
  • Now deals 99 to 148 base Cold Damage per Frenzy Charge removed at gem level 1 (previously 81 to 121), up to 692 to 1037 base Cold Damage at gem level 20 (previously 566 to 849).
Dominating Blow
  • Now deals 238% of Base Damage, and has 238% Effectiveness of Added Damage at gem level 20 (previously 190%).
Double Strike
  • Now deals 140% of Base Damage, and has 140% Effectiveness of Added Damage at gem level 20 (previously 112%).
Dread Banner
  • Now has 1% increased Fortify Effect per Stage (previously 2%).
Dual Strike
  • Now deals 244% of Base Damage, and has 244% Effectiveness of Added Damage at gem level 20 (previously 195%).
Earthquake
  • Now deals 150% of Base Damage, and has 150% Effectiveness of Added Damage at gem level 20 (previously 120%).
  • Quality on the Phantasmal Earthquake Skill no longer grants “Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill”. It now grants “Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 0-50% of their value”.
Earthshatter
  • Now deals 200% of Base Damage, and has 200% Effectiveness of Added Damage at gem level 20 (previously 160%).
Explosive Arrow
  • Explosion now deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target (previously 3%).
Fire Burst
  • Granted by the Cast Level 20 Fire Burst on Hit Essence Modifier.
  • Level 20 Fire Burst now deals 1122 to 1683 Fire Damage (previously 1526 to 2288).
  • Now has an 250% Effectiveness of Added Damage (previously 340%).
  • Now has a 1.5 second Cooldown (previously 1 second).
Firestorm
  • Now deals 23 to 35 Fire Damage at gem level 1 (previously 22 to 33), up to 250 to 375 Fire Damage at gem level 20 (previously 207 to 311).
  • Now has 55% Effectiveness of Added Damage (previously 50%).
  • First Impact now deals 325% more Damage with Hits and Ailments (previously 250%).
Flame Dash
  • Now has a Cooldown Time of 3.5 seconds (previously 3).
  • Now has 19% increased Cooldown Recovery Rate at gem level 20 (previously 47%).
  • Now has a Cast Time of 0.8 seconds (previously 0.7).
Flame Wall
  • Secondary Debuff now Deals 7.2 Base Fire Damage at gem level 1 (previously 8.7), up to 1520.9 at gem level 20 (previously 1852.2).
Flameblast
  • Now has 130% more Spell Damage for Each Stage (previously 110%).
Flamethrower Trap
  • Rotation speed no longer scales with increases to Cast Speed, it now has a fixed value.
Flicker Strike
  • Now deals 210% of Base Damage, and has 210% Effectiveness of Added Damage at gem level 20 (previously 168%).
Focus
  • Granted by certain Veiled modifiers.
  • Now has a base cooldown of 8 seconds (previously 12).
  • This Skill's Cooldown can no longer recover during its effect.
Frost Blades
  • Now deals 175% of Base Damage, and has 175% Effectiveness of Added Damage at gem level 20 (previously 140%).
General's Cry
  • Supported Skills now deal 45-36% less Damage (previously 45-30%).
Glacial Hammer
  • Now deals 269% of Base Damage, and has 269% Effectiveness of Added Damage at gem level 20 (previously 215%).
Ground Slam
  • Now deals 188% of Base Damage, and has 188% Effectiveness of Added Damage at gem level 20 (previously 150%).
Heavy Strike
  • Now deals 313% of Base Damage, and has 313% Effectiveness of Added Damage at gem level 20 (previously 250%).
Hexblast
  • No longer has 25% less Area Damage.
Ice Crash
  • Now deals 350% of Base Damage, and has 350% Effectiveness of Added Damage at gem level 20 (previously 280%).
Icestorm
  • Granted by the Whispering Ice Unique.
  • Now deals 3-5 Cold Damage per 10 Intelligence (previously 2-4).
Infernal Blow
  • Now deals 166% of Base Damage, and has 166% Effectiveness of Added Damage at gem level 20 (previously 133%).
Lacerate
  • Now deals 154% of Base Damage, and has 154% Effectiveness of Added Damage at gem level 20 (previously 123%).
Lancing Steel
  • Now deals 106% of Base Damage, and has 106% Effectiveness of Added Damage at gem level 20 (previously 85%).
Leap Slam
  • Now deals 150% of Base Damage, and has 150% Effectiveness of Added Damage at gem level 20 (previously 120%).
Lightning Arrow
  • No longer has “10-29% Increased Effect of Lightning Ailments”.
  • Now Shocks Enemies as though dealing 100% more Damage at gem level 1 (unchanged), up to 290% more Damage at gem level 20 (previously 195%).
  • Now deals 130% of base Attack Damage at gem level 1 (previously 110%), up to 154% of base Attack Damage at gem level 20 (previously 134%).
  • Now has 130% Effectiveness of Added Damage at gem level 1 (previously 110%), up to 154% at gem level 20 (previously 134%).
Lightning Spire Trap
  • Now deals 15 to 46 Lightning Damage at gem level 1 (previously 12 to 36), up to 207 to 622 at gem level 20 (previously 166 to 497).
  • Strike frequency now scales with Increases and Reductions to Trap Throwing Speed instead of Cast Speed.
Lightning Strike
  • Now deals 225% of Base Damage, and has 225% Effectiveness of Added Damage at gem level 20 (previously 180%).
Lightning Tendrils
  • Stronger Pulses now deal 100% more Damage with Hits and Ailments (previously 50%).
Molten Strike
  • Now deals 185% of Base Damage, and has 185% Effectiveness of Added Damage at gem level 20 (previously 148%).
Perforate
  • Now deals 213% of Base Damage, and has 213% Effectiveness of Added Damage at gem level 20 (previously 170%).
Reap
  • Now grants Blood Charges when triggered.
Reave
  • Now deals 225% of Base Damage, and has 225% Effectiveness of Added Damage at gem level 20 (previously 180%).
Rolling Magma
  • Now has 230% Effectiveness of Added Damage (previously 185%).
Seismic Cry
  • No longer has “Exerted Attacks deal 30% more Damage”.
  • No longer has “Exerted Attacks deal 20% more Damage per previous Attack Exerted by this Warcry”.
Seismic Trap
  • Now deals 65 to 98 Physical Damage at gem level 1 (previously 47 to 70), up to 853 to 1280 at gem level 20 (previously 610 to 914).
  • The small bursts now have a radius of 9 (previously 7).
  • The large bursts now have a radius of 18 (previously 12).
  • Wave frequency now scales with Increases and Reductions to Trap Throwing Speed instead of Cast Speed.
Shattering Steel
  • Now deals 159% of Base Damage, and has 159% Effectiveness of Added Damage at gem level 20 (previously 127%).
Shield Charge
  • Now has the Physical tag.
  • Now deals 16 to 25 Base Off Hand Physical Damage at gem level 1 (previously 16 to 24), up to 320 to 525 at gem level 20 (previously 190 to 284).
  • Now deals 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield at gem level 1 (unchanged), up to 4 to 6 at gem level 20 (previously 3 to 4).
  • No longer has +0.2% to Critical Strike Chance per 10 Maximum Energy Shield on Shield.
Shock Nova
  • No longer has “Ring deals 50% less Damage”.
Sigil of Power
  • No longer has “10% increased Mana Cost of your Skills while in Area”.
Soulrend
  • Now deals 19 to 29 Chaos Damage at gem level 1 (previously 16 to 24), up to 494 to 741 Chaos Damage at gem level 20 (previously 448 to 672).
  • Now deals 165 Base Chaos Damage per second at gem level 1 (previously 137.1), up to 2143.1 Base Chaos Damage per second at gem level 20 (previously 1944.3).
Smite
  • Now deals 273% of Base Damage, and has 273% Effectiveness of Added Damage at gem level 20 (previously 218%).
Smoke Mine
  • No longer has increased Cooldown Recovery Rate.
  • No longer has increased Area of Effect.
  • Now has a Cooldown Time of 5 seconds (previously 2.5).
  • Now has a Base Secondary Duration of 1 second (previously 5).
  • The base Radius of the Smoke Cloud is now 18 (previously 10).
  • Buff now grants 20% increased Movement Speed at gem level 1 (previously 10%), up to 29% at gem level 20 (unchanged).
Spark
  • Now deals 2 to 29 Lightning Damage at gem level 1 (previously 1 to 29), up to 70 to 1326 Lightning Damage at gem level 20 (previously 63 to 1198).
  • Now has 125% Effectiveness of Added Damage.
Spectral Shield Throw
  • Spectral Shield Throw’s default behaviour has been reworked to be more similar to the Divide and Conquer threshold jewel (which has also been reworked).
  • No longer ‘double-hits’ against single targets in general.
  • Now requires character level 28 to use at gem level 1 (previously character level 12).
  • Now fires 3 additional Projectiles (previously 13).
  • Primary Projectile now Chains +3 times.
  • Additional Chains now apply to both the Primary and Secondary Projectiles.
  • Shard Projectiles now deal 50% less Damage (previously 75%).
  • Now deals 58 to 86 Base Off Hand Physical Damage at gem level 1 (previously 20 to 30), up to 399 to 599 at gem level 20 (previously 200 to 301).
  • Now deals 4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield at gem level 1, up to 6 to 8 at gem level 20 (previously 3 to 4 at all levels).
  • No longer has +0.2% to Critical Strike Chance per 10 Maximum Energy Shield on Shield.
Spectral Throw
  • Now deals 125% of Base Damage, and has 125% Effectiveness of Added Damage at gem level 20 (previously 100%).
Split Arrow
  • Now has an Attack Speed of 110% of Base.
Splitting Steel
  • Now deals 210% of Base Damage, and has 210% Effectiveness of Added Damage at gem level 20 (previously 168%).
  • Now requires 14 Dexterity to use at gem level 4 (previously 14 Strength), up to 68 Strength and 98 Dexterity to use at gem level 20 (previously 98 Strength and 68 Dexterity).
Static Strike
  • Now deals 188% of Base Damage, and has 188% Effectiveness of Added Damage at gem level 20 (previously 150%).
Storm Burst
  • Base radius now increases faster as the gem levels, up to +4 to Base Radius at gem level 20 (previously +2).
Storm Call
  • Now deals 21 to 40 Lightning Damage at gem level 1 (previously 21 to 38), up to 640 to 1188 Lightning Damage at gem level 20 (previously 510 to 947).
  • Now has 165% Effectiveness of Added Damage at gem level 20 (previously 130%).
Summon Chaos Golem
  • Chaos Golem now has an aggro range of 50.
Summon Flame Golem
  • Flame Golem now has an aggro range of 50.
Summon Greater Harbinger of Time
  • Granted from The Torrent’s Reclamation unique belt.
  • Aura from Greater Harbinger of Time now provides 10% increased Action Speed (previously 20%).
Summon Harbinger of Time
  • Granted from The Flow Untethered unique belt.
  • Aura from Harbinger of Time minion now provides 10% increased Action Speed (previously 20%).
Summon Ice Golem
  • Ice Golem now has an aggro range of 50.
Summon Lightning Golem
  • Lightning Golem now has an aggro range of 50.
Summon Stone Golem
  • Stone Golem now has an aggro range of 50.
  • Stone Golem’s roll ability is now 50% faster.
  • Increased the distance from enemies Stone Golem has to be in order to use their Roll skill.
Sunder
  • Now deals 275% of Base Damage, and has 275% Effectiveness of Added Damage at gem level 20 (previously 220%).
Sweep
  • Now deals 281% of Base Damage, and has 281% Effectiveness of Added Damage at gem level 20 (previously 225%).
  • The number of targets that Sweep can hit has been increased to 100 (previously 30).
Tectonic Slam
  • Now deals 275% of Base Damage, and has 275% Effectiveness of Added Damage at gem level 20 (previously 220%).
Vigilant Strike
  • Now deals 325% of Base Damage, and has 325% Effectiveness of Added Damage at gem level 20 (previously 260%).
Whirling Blades
  • Now deals 150% of Base Damage, and has 150% Effectiveness of Added Damage at gem level 20 (previously 120%).
Wild Strike
  • Now deals 231% of Base Damage, and has 231% Effectiveness of Added Damage at gem level 20 (previously 185%).
  • Can no longer choose the same element to attack with twice in a row.

1.4 Vaal Skill Changes

Vaal Skill Gem Changes
Vaal Ancestral Warchief
  • Now deals 154% of Base Damage, and has 154% Effectiveness of Added Damage at gem level 20 (previously 123%).
Vaal Cyclone
  • Now deals 109% of Base Damage, and has 109% Effectiveness of Added Damage at gem level 20 (previously 99%).
Vaal Double Strike
  • Now has a maximum of 8 Summoned Doubles at once.
  • Now deals 41% of Base Damage, and has 41% Effectiveness of Added Damage at gem level 20 (previously 33%).
Vaal Earthquake
  • Now deals 106% of Base Damage, and has 106% Effectiveness of Added Damage at gem level 20 (previously 85%).
Vaal Flameblast
  • Now has 140% more Spell Damage for Each Stage (previously 120%).
Vaal Glacial Hammer
  • Now deals 250% of Base Damage, and has 250% Effectiveness of Added Damage at gem level 20 (previously 200%).
Vaal Ground Slam
  • Now deals 375% of Base Damage, and has 375% Effectiveness of Added Damage at gem level 20 (previously 400%).
  • No longer always Stuns Enemies.
  • Now has 25% reduced Enemy Stun Threshold.
Vaal Lightning Strike
  • Now deals 163% of Base Damage, and has 163% Effectiveness of Added Damage at gem level 20 (previously 130%).
Vaal Reave
  • Now deals 313% of Base Damage, and has 313% Effectiveness of Added Damage at gem level 20 (previously 250%).
Vaal Spectral Throw
  • No longer fires 8 additional projectiles, no longer fires projectiles in a circle, now fires 8 projectiles in each of two mirrored spirals.
  • Now stores up to 1 use (previously 3).
  • Now deals 110% of Base Damage, and has 110% Effectiveness of Added Damage at gem level 20 (previously 170%).
  • Now throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path. No longer fires projectiles in a circle.

1.5 Support Gem Changes

Support Gem Changes
Added Cold Damage Support
  • Quality on the Anomalous Added Cold Damage Support no longer grants “Supported Skills have 0-10% increased Attack and Cast Speed”. It now grants “Supported Skills have 0-10% chance to Freeze”.
Added Fire Damage Support
  • Now has a 130% Cost and Reservation Multiplier (previously 120%).
  • Supported Skills now gain 25-39% of Physical Damage as Extra Fire Damage (previously 25-44%).
Awakened Added Fire Damage Support
  • Now has a 130% Cost and Reservation Multiplier (previously 120%).
  • Quality now grants "Supported Skills deal 0-10% increased Fire Damage" (previously 0-20%).
  • Supported Skills now gain 40-44% of Physical Damage as Extra Fire Damage (previously 45-49%).
Additional Accuracy Support
  • Now has a 120% Cost and Reservation Multiplier (previously 100%).
Advanced Traps Support
  • Now has a 130% Cost and Reservation Multiplier (previously 120%).
Ancestral Call Support
  • Quality no longer grants “Supported Skills have 0-10% increased Attack Speed”. It now grants “Supported Skills deal 0-10% increased Melee Damage”.
Awakened Ancestral Call Support
  • Supported Skills now deal 1-5% more Damage (previously 8-0% less).
  • Quality no longer grants “Supported Skills have 0-10% increased Attack Speed”, or "Extra Targets for Supported Skills can be found 0-20% further away". It now grants “Supported Skills deal 0-10% increased Melee Damage”.
Arcane Surge Support
  • These buff changes affect all sources of the Arcane Surge buff, such as the one applied by Harbinger of the Arcane.
  • Arcane Surge buff no longer grants 10-19% increased Cast Speed.
  • Arcane Surge buff now grants 30-58% increased Mana Regeneration Rate (previously 0.5-1% of Mana Regenerated per second).
  • Can now support triggered spells.
Archmage Support
  • Supported Skills now gain Added Lightning Damage equal to 60% of Mana Cost, if Mana Cost is not higher than the maximum you could spend (previously 70-108%).
  • Supported Skills have base Mana Cost equal to 5% of Unreserved Maximum Mana, if that value is higher (previously 6%).
  • Can now support triggered spells.
  • Can no longer support Arcane Skills.
  • Quality on the Anomalous Archmage Support now grants “Supported Skills lose Added Lighting Damage Equal to 0-40% of Mana Cost, if Mana Cost is not higher than the maximum you could spend” (previously 0-60%), and “Supported Skills gain Added Cold Damage Equal to 0-40% of Mana Cost, if Mana Cost is not higher than the maximum you could spend" (previously 0-60%).
Area of Effect Support
  • Quality on the Anomalous Area of Effect Support no longer grants “Supported Skills have 0-10% increased Attack and Cast Speed”. It now grants “Supported Skills have 0-10% increased Area of Effect” and “Supported Skills deal 0-20% reduced Damage”.
  • Quality on the Divergent Area of Effect Support now grants “Supported Skills have 0-5% increased Area of Effect” (previously 0-10%).
Arrow Nova Support
  • Now has a 160% Cost and Reservation Multiplier (previously 140%).
  • Quality no longer grants “Supported Skills have 0-10% increased Attack Speed”. It now grants “Supported Skills deal 0-10% increased Projectile Damage”.
Awakened Arrow Nova Support
  • Now has a 160% Cost and Reservation Multiplier (previously 140%).
  • Quality no longer grants “Supported Skills have 0-20% increased Attack Speed”. It now grants “Supported Skills deal 0-20% increased Projectile Damage”.
Ballista Totem Support
  • Supported Skills deal 32-24% less Damage (from 32-20%)
Barrage Support
  • Now has a 160% Cost and Reservation Multiplier (previously 150%).
  • Quality no longer grants “Supported Skills have 0-10% increased Attack Speed”. It now grants “Supported Skills deal 0-10% increased Projectile Damage”.
Awakened Blasphemy Support
  • Quality no longer grants "+0-1 to Level of Supported Curse Skill Gems".
  • Now gains +1 to Level of Supported Curse Skill Gems at gem level 5.
Blastchain Mine Support
  • Now has a 50% Cost and Reservation Multiplier (previously 30%).
  • Supported Skills now deal 40–33% less Damage (previously 35-25%).
Blind Support
  • Now has a 120% Cost and Reservation Multiplier (previously 100%).
Bloodlust Support
  • Now has a 150% Cost and Reservation Multiplier (previously 125%).
  • Supported Skills now deal 25-39% more Melee Physical Damage against Bleeding enemies (previously 40-59%).
Bloodthirst Support
  • Now has a 150% Cost and Reservation Multiplier (previously 130%).
  • Supported Attacks now deal 0-9% more Damage (previously 10-19%).
  • Quality on the Anomalous Bloodthirst Support no longer grants “Supported Skills have 0-5% increased Attack Speed when on Low Life”. It now grants 0-10% increased Accuracy Rating when on Low Life.
Bonechill Support
  • Now has a 140% Cost and Reservation Multiplier (previously 120%).
  • No longer has “Enemies Chilled by Supported Skills take 10-29% increased Cold Damage over Time” or “Enemies in Chilling Areas from Supported Skills take 10-29% increased Cold Damage over Time”.
  • Now has “Supported Skills deal 5-14% more Cold Damage”.
Brutality Support
  • Now has a 150% Cost and Reservation Multiplier (previously 130%).
  • Supported Skills now deal 25-39% more Physical Damage (previously 40-59%).
Awakened Brutality Support
  • Now has a 150% Cost and Reservation Multiplier (previously 130%).
  • Quality no longer grants "Supported Skills Overwhelm 0-10% Physical Damage Reduction".
  • Supported Skills now deal 40-44% more Physical Damage (previously 60-64%).
Burning Damage Support
  • Now has a 140% Cost and Reservation Multiplier (previously 120%).
  • Supported Skills now deal 20-34% more Burning Damage (previously 35-54%).
Awakened Burning Damage Support
  • Now has a 140% Cost and Reservation Multiplier (previously 120%).
  • Quality no longer grants "Supported Skills have +0-10% to Fire Damage over Time Multiplier".
  • Supported Skills now deal 35-39% more Burning Damage (previously 55-59%).
Cast on Critical Strike Support
  • Supported Skills now deal 20-29% more Spell Damage (previously 20-39%).
Awakened Cast on Critical Strike Support
  • Supported Skills now deal 30-32% more Spell Damage (previously 40-42%).
Cast on Death Support
  • Now has a 0% Cost and Reservation Multiplier.
Cast when Damage Taken Support
  • Now has a 250% Cost and Reservation Multiplier.
Cast while Channelling Support
  • No longer has “Supported Triggered Spells deal 0-9% more Damage”.
  • Quality on the Anomalous Cast While Channeling Support no longer grants “Supported Skills have 0-10% increased Attack and Cast Speed”. It now grants “Supported Skills have 0-10% increased Skill Effect Duration”.
Awakened Cast while Channelling Support
  • Quality no longer grants "Supported Triggered Skills deal 0-10% increased Damage".
Chain Support
  • Now has a 160% Cost and Reservation Multiplier (previously 150%).
  • Quality no longer grants “Supported Skills have 0-20% increased Projectile Speed”. It now grants “Supported Skills have 0-10% increased Chaining Range”.
  • Quality on the Anomalous Chain Support no longer grants “Supported Skills have 0-20% increased Chaining Range”. It now grants “Supported Skills have 0-10% increased Projectile Speed”.
Awakened Chain Support
  • Now has a 160% Cost and Reservation Multiplier (previously 150%).
  • Quality no longer grants “Supported Skills have 0-10% increased Attack and Cast Speed” or "Supported Skills have 0-20% increased Projectile Speed". It now grants “Supported Skills have 0-10% increased Chaining Range”.
  • Supported Skills now deal 10-6% less Damage with Hits (previously 19-10%).
Chance to Bleed Support
  • Now has a 140% Cost and Reservation Multiplier (previously 110%).
  • Supported Attacks now deal 0-19% more Damage with Bleeding (previously 10-29%).
Close Combat Support
  • Now has a 150% Cost and Reservation Multiplier (previously 140%).
  • Supported Skills now deal up to 25-39% more Melee Damage to Enemies, based on proximity (previously 40-59%).
  • Combat Rush now grants 20% more Attack Speed to Travel Skills that are not Supported by Close Combat (previously 20-24% more Attack and Cast Speed).
Cold Penetration Support
  • Supported Skills now Penetrate 20-34% Cold Resistance (previously 18-37%).
Awakened Cold Penetration Support
  • Quality now grants "Supported Skills deal 0-10% increased Cold Damage" (previously 0-20%).
  • Supported Skills now Penetrate 35-39% Cold Resistance (previously 38-42%).
Cold to Fire Support
  • Now has a 130% Cost and Reservation Multiplier (previously 110%).
Combustion Support
  • Now has a 140% Cost and Reservation Multiplier (previously 120%).
  • Supported Skills now have 25% chance to Ignite (previously 30-49%).
  • Supported Skills now deal 10-19% more Fire Damage (previously 10-29%).
  • Enemies Ignited by Supported Skills now have -10% to Fire Resistance (previously -10-19%).
Concentrated Effect Support
  • Now has a 150% Cost and Reservation Multiplier (previously 140%).
  • Supported Skills now deal 25-39% more Area Damage (previously 35-54%).
Controlled Destruction Support
  • Now has a 150% Cost and Reservation Multiplier (previously 130%).
  • Now causes Supported Skills to deal 25% more Spell Damage at gem level 1 (unchanged) and 39% more Spell Damage at gem level 20 (previously 44%).
  • Now causes Supported Skills to have 80% less Critical Strike Chance (previously 100% reduced).
  • Quality on the Anomalous Controlled Destruction Support no longer grants “Supported Skills have 0-60% reduced Critical Strike Chance”. It now grants “Supported Skills have 0-20% less Critical Strike Chance”.
Awakened Controlled Destruction Support
  • Now has a 150% Cost and Reservation Multiplier (previously 130%).
  • Supported Skills now deal 40-44% more Spell Damage (previously 45-49%).
  • Supported Skills now have 80% less Critical Strike Chance (previously 100% reduced).
  • Quality no longer grants “Supported Skills have 0-10% increased Cast Speed”.
Cruelty Support
  • Now has a 150% Cost and Reservation Multiplier (previously 130%).
  • Supported Skills now have 0-19% increased effect of Cruelty (previously 10-20%).
  • Supported Skills now deal 15-24% more Damage with Hits (previously 20-29%).
  • Maximum Cruelty Effect is now 40% (previously 50%).
Culling Strike Support
  • Now has a 120% Cost and Reservation Multiplier (previously 110%).
  • Quality no longer grants “Supported Skills have 0-10% increased Attack Speed” or “Supported Skills have 0-10% increased Cast Speed”. It now grants “Supported Skills have 0-10% Increased Damage”.
Damage on Full Life Support
  • Now has a 140% Cost and Reservation Multiplier (previously 130%).
  • Supported Attack Skills now deal 20-34% more Damage while on Full Life (previously 30-49%).
Deadly Ailments Support
  • Now has a 150% Cost and Reservation Multiplier (previously 130%).
  • Supported Skills now deal 30-44% more Damage with Ailments (previously 45-64%).
  • Supported Skills now deal 80% less Damage with Hits (previously 10%).
Awakened Deadly Ailments Support
  • Now has a 150% Cost and Reservation Multiplier (previously 130%).
  • No longer has "Damaging Ailments inflicted with Supported Skills deal Damage faster".
  • Supported Skills now deal 45-49% more Damage with Ailments (previously 65-69%).
  • Supported Skills now deal 80% less Damage with Hits (previously 10%).
Efficacy Support
  • Now has a 140% Cost and Reservation Multiplier (previously 130%).
  • No longer has “Supported Skills deal 10-20% more Spell Damage”.
  • Supported Skills now have 15-24% increased Duration (previously 10-16%).
Elemental Army Support
  • Minions from Supported Skills now deal 10-19% more Elemental Damage (previously 20-29%).
Elemental Damage with Attacks Support
  • Supported Attack Skills now deal 20-34% more Elemental Damage (previously 35-54%).
Awakened Elemental Damage with Attacks Support
  • Quality now grants "0-10% increased Elemental Damage with Attack Skills" (previously 0-20%).
  • Supported Attack Skills now deal 35-39% more Elemental Damage (previously 55-59%).
Elemental Focus Support
  • Now has a 140% Cost and Reservation Multiplier (previously 130%).
  • Supported Skills now deal 20-34% more Elemental Damage (previously 30-49%).
Awakened Elemental Focus Support
  • Now has a 140% Cost and Reservation Multiplier (previously 130%).
  • Quality now grants "Supported Skills deal 0-10% increased Elemental Damage" (previously 0-20%).
  • Supported Skills now deal 35-39% more Elemental Damage (previously 50-54%).
Elemental Penetration Support
  • Supported Skills now Penetrate 14-28% Elemental Resistances (previously 13-32%).
Elemental Proliferation Support
  • Now has a 120% Cost and Reservation Multiplier (previously 110%).
Empower Support
  • Now has a 140% Cost and Reservation Multiplier (previously 125%).
Endurance Charge on Melee Stun Support
  • Now has a 130% Cost and Reservation Multiplier (previously 110%).
Energy Leech Support
  • Now has a 140% Cost and Reservation Multiplier (previously 130%).
  • Supported Skills now deal 10-14% more Damage while on Full Energy Shield (previously 12-24%).
  • Supported Skills now deal 15-24% more Damage while Leeching Energy Shield (previously 20-39%).
Enhance Support
  • Now has a 120% Cost and Reservation Multiplier (previously 115%).
Faster Attacks Support
  • Now has a 120% Cost and Reservation Multiplier (previously 115%).
Faster Projectiles Support
  • Now has a 130% Cost and Reservation Multiplier (previously 110%).
  • Quality no longer grants “Supported Skills have 0-10% increased Attack Speed” or “Supported Skills have 0-10% increased Cast Speed”. It now grants “Supported Skills have 0-10% increased Projectile Speed”.
  • Quality on the Divergent Faster Projectiles Support no longer grants “Supported Skills have 0-10% increased Projectile Speed”.
Fire Penetration Support
  • Supported Skills now Penetrate 20-34% Fire Resistance (previously 18-37%).
Awakened Fire Penetration Support
  • Quality now grants "Supported Skills deal 0-10% increased Fire Damage" (previously 0-20%).
  • Supported Skills now Penetrate 35-39% Fire Resistance (previously 38-42%).
Fist of War Support
  • Now has a 150% Cost and Reservation Multiplier (previously 120%).
  • Ancestrally Boosted Slams now deal 70-98% more Damage with Hits (previously 110-148%).
  • Ancestrally Boosted Slams now deal 50-69% more Damage with Ailments (previously 70-100%).
Fork Support
  • Now has a 140% Cost and Reservation Multiplier (previously 130%).
Awakened Fork Support
  • Now has a 140% Cost and Reservation Multiplier (previously 130%).
  • Quality now grants "Supported Skills have 0-10% increased Projectile Damage" (previously 0-20%).
Fortify Support
  • Now has a 140% Cost and Reservation Multiplier (previously 130%).
  • Supported Skills now deal 10-19% more Melee Damage (previously 20-34%).
  • Supported Skills now deal 10-19% more Damage with Ailments caused by Melee Hits (previously 20-34%).
  • Quality on the Anomalous Fortify Support no longer grants “Supported Skills have 0-4% increased Fortify Effect. It now grants “Supported Skills have 0-10% increased Fortify Duration”.
Awakened Generosity Support
  • Quality no longer grants "+0-1 to Level of Supported Aura Skill Gems".
  • Now gains +1 to Level of Supported Aura Skill Gems at gem level 5.
Greater Multiple Projectiles Support
  • Now has a 160% Cost and Reservation Multiplier (previously 165%).
  • Quality no longer grants “Supported Skills have 0-10% increased Attack Speed” or “Supported Skills have 0-10% increased Cast Speed”. It now grants “Supported Skills deal 0-10% increased Projectile Damage”.
Awakened Greater Multiple Projectiles Support
  • Now has a 160% Cost and Reservation Multiplier (previously 165%).
  • Quality no longer grants “Supported Skills have 0-20% increased Attack Speed” or “Supported Skills have 0-20% increased Cast Speed”. It now grants “Supported Skills deal 0-10% increased Projectile Damage”.
Greater Spell Echo Support
  • Granted by the Pledge of Hands Unique.
  • Now has a 160% Cost and Reservation Multiplier (previously 150%).
  • Now has 30% more Spell Damage per Repeat (previously 35%).
Greater Volley Support
  • Now has a 160% Cost and Reservation Multiplier (previously 165%).
Hextouch Support
  • Now has a 140% Cost and Reservation Multipler (previously 100%).
Awakened Hextouch Support
  • Now has a 140% Cost and Reservation Multipler (previously 100%).
  • Quality no longer grants "Hexes applied by Supported Curse Skills have 0-10% chance to affect Hexproof Enemies".
  • Now grants "Hexes applied by Supported Curse Skills have 10-18% chance to affect Hexproof Enemies".
  • Now grants "Supported Skills have 10-2% reduced Curse Duration".
  • No longer grants "Supported Skills can apply an additional Curse".
High-Impact Mine Support
  • Now has a 50% Cost and Reservation Multiplier (previously 30%).
  • Supported Skills now deal 35–28% less Damage (previously 30-20%).
Hypothermia Support
  • Now has a 140% Cost and Reservation Multiplier (previously 120%).
  • No longer has “Supported Skills have 20% increased Effect of Chill on Enemies”.
  • No longer has “Supported Skills deal 20-39% more Cold Damage Over Time”.
  • Supported Skills now deal 20-29% more Damage with Hits and Ailments against Chilled Enemies (previously 20-39%).
  • Supported Skills now have +20% chance to Freeze Enemies which are Chilled (previously 10%).
Ignite Proliferation Support
  • Now has a 140% Cost and Reservation Multiplier (previously 130%).
  • Supported Skills now deal 15-24% more Damage with Ignite (previously 20-39%).
Immolate Support
  • Now has a 130% Cost and Reservation Multiplier (previously 120%).
Impale Support
  • Now has a 140% Cost and Reservation Multiplier (previously 130%).
  • Supported Skills now have 60% chance to Impale (previously 40%).
  • Supported Skills now have 0-28% increased Impale Effect (previously 20-49%).
  • No longer has "Supported Skills deal 5-15% more Physical Damage".
  • No longer has “Impale Damage dealt to Enemies Impaled by Supported Skills Overwhelms 30% Physical Damage Reduction”.
Increased Critical Damage Support
  • Now has a 140% Cost and Reservation Multiplier (previously 130%).
  • Quality now grants “Supported Skills have 0-10% to Critical Strike Multiplier” (previously 0-15%).
  • Supported Skills now have +100-138% to Critical Strike Multiplier (previously 75-103%).
  • Quality on the Divergent Increased Critical Damage Support now grants “Supported Skills have +0-15% to Damage over Time Multiplier for Ailments from Critical Strikes” (previously 0-30%).
Increased Critical Strikes Support
  • Now has a 130% Cost and Reservation Multiplier (previously 115%).
  • Supported Skills now have 60-117% increased Critical Strike Chance (previously 50-88%).
  • Supported Skills now have +2% to Critical Strike Chance (previously 1-1.9%).
Infused Channelling Support
  • Supported Skills now deal 15-24% more Damage (previously 20-39%).
  • No longer has “Totems cannot gain Infusion”, but can no longer support skills used by totems.
Inspiration Support
  • Now has a 120% Cost and Reservation Multiplier (previously 115%).
  • Supported Skills now deal 3-5% more Elemental Damage per Inspiration Charge (previously 5-7%).
Intensify Support
  • Now has a 150% Cost and Reservation Multiplier (previously 140%).
  • Supported Skills now deal 10-14% more Area Damage with Hits per Intensity (previously 14-22%).
  • Supported Skills now have 30-49% increased Area of Effect (previously 35-54%).
Iron Grip Support
  • Now has a 120% Cost and Reservation Multiplier (previously 100%).
Iron Will Support
  • Now has a 120% Cost and Reservation Multipler (previously 100%).
Less Duration Support
  • Now has a 140% Cost and Reservation Multiplier (previously 120%).
  • Quality on the Anomalous Less Duration Support no longer grants “Supported Skills have 0-10% increased Attack and Cast Speed”. It now grants “Supported Skills have 0-10% increased Duration of Ailments on Enemies”.
Lesser Multiple Projectiles Support
  • Quality no longer grants “Supported Skills have 0-10% increased Attack Speed” or “Supported Skills have 0-10% increased Cast Speed”. It now grants “Supported Skills deal 0-10% increased Projectile Damage”.
Lesser Poison Support
  • Renamed to Chance to Poison Support.
  • Now has a 140% Cost and Reservation Multiplier (previously 110%).
Lightning Penetration Support
  • Supported Skills now Penetrate 20-34% Lightning Resistance (previously 18-37%).
Awakened Lightning Penetration Support
  • Quality now grants "Supported Skills deal 0-10% increased Lightning Damage" (previously 0-20%).
  • Supported Skills now Penetrate 35-39% Lightning Resistance (previously 38-42%).
Life Gain on Hit Support
  • Now has a 140% Cost and Reservation Multiplier (previously 150%).
Life Leech Support
  • Now has a 120% Cost and Reservation Multiplier (previously 130%).
Lifetap Support
  • Now has a 300% Cost and Reservation Multiplier (previously 200%).
  • Supported Skills now deal 10-19% more Damage while you have Lifetap (previously 10-29%).
  • Now Gain Lifetap after Spending a total of 23-273 Life with a Supported Skill (previously 17-205).
Maim Support
  • Now has a 140% Cost and Reservation Multiplier (previously 115%).
  • Supported Skills now deal 10-19% more Physical Damage (previously 15-30%).
  • Enemies Maimed by Supported Skills now take 10% increased Physical Damage (previously 10-14%).
Melee Physical Damage Support
  • Now grants “Supported Skills have 10% less Attack Speed”.
Awakened Melee Physical Damage Support
  • Quality no longer grants a chance to Intimidate Enemies for 4 seconds on Hit.
  • Now grants "Supported Skills have 10% less Attack Speed".
Awakened Melee Splash Support
  • Quality now grants "Supported Skills have 0-10% increased Area of Effect" (previously 0-20%).
Minefield Support
  • Now has a 150% Cost and Reservation Multiplier (previously 120%).
Minion Damage Support
  • Now has a 150% Cost and Reservation Multiplier (previously 130%).
  • Minions from Supported Skills now deal 25-39% more Damage (previously 25-49%).
  • Now has “Minions from Supported Skills have 25% less Maximum Life”.
Awakened Minion Damage Support
  • Now has a 150% Cost and Reservation Multiplier (previously 130%).
  • Quality now grants "Minions from Supported Skills deal 0-10% increased Damage" (previously 0-20%).
  • Now grants "Minions from Supported Skills deal 40-44% more Damage" (previously 50-54%).
  • Now grants "Minions from Supported Skills have 25% less Maximum Life".
Minion Life Support
  • Now has a 120% Cost and Reservation Multiplier (previously 130%).
Minion Speed Support
  • Now has a 120% Cost and Reservation Multiplier (previously 130%).
Multiple Traps Support
  • Now has a 150% Cost and Reservation Multiplier (previously 140%).
Multistrike Support
  • Supported Skills now deal 30-20% less Attack Damage (previously 20-10%).
  • Can now support melee totem skills.
Awakened Multistrike Support
  • Quality no longer grants "Supported Skills have 0-10% increased Attack Speed".
  • First Repeat of Supported Skills now deals 22% more Damage (previously 20%).
  • Second Repeat of Supported Skills now deals 44% more Damage (previously 40%).
  • Third Repeat of Supported Skills deals 66% more Damage (previously 60%).
  • Supported Skills now deal 25% less Attack Damage (previously 10%).
  • Can now support melee totem skills.
Nightblade Support
  • Now has a 150% Cost and Reservation Multiplier (previously 140%).
  • Now has “Elusive from Supported Skills also grants +100-138% to Critical Strike Multiplier for Skills Supported by Nightblade” (previously +80-99%).
  • Now has 0-38% increased Effect of Elusive from Supported Skills (previously 0-28%).
Onslaught Support
  • Now has a 120% Cost and Reservation Multiplier (previously 110%).
Physical to Lightning Support
  • Now has a 130% Cost and Reservation Multiplier (previously 110%).
Pierce Support
  • Now has a 130% Cost and Reservation Multiplier (previously 110%).
Pinpoint Support
  • Now has a 150% Cost and Reservation Multiplier (previously 140%).
  • Supported Skills now deal 20% more Projectile Damage with Hits per Intensity (previously 30%).
Poison Support
  • Renamed to Critical Strike Affliction Support.
  • Now has a 140% Cost and Reservation Multiplier (previously 135%).
  • No longer grants “Supported Skills deal 20-39% more Damage with Poison” or “Supported Skills have 60% chance to Poison on Hit”. It now grants "Supported Skills have +55-83% Damage over Time Multiplier for Ailments from Critical Strikes".
Power Charge on Critical Support
  • Now has a 130% Cost and Reservation Multiplier (previously 110%).
Predator Support
  • Now has a 150% Cost and Reservation Multiplier (previously 130%).
  • Minions from Supported Skills now deal 6-12% more Damage (previously 15-25%).
Pulverise Support
  • Supported Skills now deal 35-49% more Melee Area Damage (previously 40-59%).
Rage Support
  • Now has a 140% Cost and Reservation Multiplier (previously 130%).
Ruthless Support
  • Now has a 140% Cost and Reservation Multiplier (previously 110%).
  • Ruthless Blows with Supported Skills now deal 70-98% more Melee Damage (previously 75-132%).
  • Ruthless Blows with Supported Skills now deal 70-98% more Damage with Bleeding caused by Melee Hits (previously 75-132%).
  • Now only supports melee strike and slam skills (previously supported non-channeling melee attack skills).
  • Quality on the Anomalous Ruthless Support no longer grants “Supported Skills have 0-10% increased Attack Speed”. It now grants “Supported Skills have 0-20% increased Stun Duration on Enemies”.
Second Wind Support
  • Now has a 200% Cost and Reservation Multiplier (previously 125%).
  • Supported Skills now have 24% reduced Cooldown Recovery Rate at gem level 1 (previously 5% increased), up to 5% reduced at gem level 20 (previously 24% increased).
Shockwave Support
  • Now has a 150% Cost and Reservation Multiplier (previously 140%).
Slower Projectiles Support
  • Now has a 130% Cost and Reservation Multiplier (previously 140%).
  • Supported Skills now deal 10-19% more Projectile Damage (previously 20-29%).
Spell Cascade Support
  • Supported Skills now deal 40-31% less Damage (previously 40-21%).
  • Can now support skills with the Minion gem tag to affect casting them, but still cannot modify the skills of minions.
Awakened Spell Cascade Support
  • Quality no longer grants "Supported Skills deal 0-10% increased Spell Damage".
  • Supported Skills now have 30-26% less Area of Effect (previously 18-16%).
  • Supported Skills now deal 30-28% less Damage (previously 25-21%).
  • Can now support skills with the Minion gem tag to affect casting them, but still cannot modify the skills of minions.
Spell Echo Support
  • Now has a 160% Cost and Reservation Multiplier (previously 140%).
  • Supported Skills now have 40-54% more Cast Speed (previously 51-70%).
Awakened Spell Echo Support
  • Now has a 160% Cost and Reservation Multiplier (previously 140%).
  • Quality no longer grants "Supported Skills have 0-10% increased Cast Speed".
  • Supported Skills now have 55-59% more Cast Speed (previously 71-75%).
  • Supported Skills now deal 20% less Damage (previously 15%).
  • Final Repeat of Supported Skills now has a 25% chance to deal Double Damage (previously 15-19%).
Spell Totem Support
  • Supported Skills now deal 28-24% less Damage (previously 35-26%).
  • Spells Cast by Totem now have 40% less Cast Speed (previously 30%).
Summon Phantasm Support
  • Now has a 130% Cost and Reservation Multiplier (previously 120%).
Swift Affliction Support
  • Now has a 150% Cost and Reservation Multiplier (previously 125%).
  • Supported Skills now deal 20-34% more Damage over Time (previously 25-44%).
  • Now grants “25% less Duration of Supported Skills and Damaging Ailments they inflict” (previously 15% reduced).
  • Quality on the Anomalous Swift Affliction Support no longer grants “Supported Skills have 0-5% increased Attack and Cast Speed”.
Awakened Swift Affliction Support
  • Now has a 150% Cost and Reservation Multiplier (previously 125%).
  • Quality no longer grants "Supported Skills have +0-10% to Damage over Time Multiplier".
  • Supported Skills now deal 40-44% more Damage over Time (previously 45-49%).
  • Now grants "25% less Duration of Supported Skills and Damaging Ailments they inflict" (previously 25% reduced Duration).
Swiftbrand Support
  • Now has a 150% Cost and Reservation Multiplier (previously 110%).
  • Supported Skills now have 30-44% more Activation frequency (previously 45-64%).
  • Supported Skills now have 65% less Detached Duration (previously 40%).
Trap Support
  • Now has a 120% Cost and Reservation Multiplier (previously 110%).
Trap and Mine Damage Support
  • Now has a 140% Cost and Reservation Multiplier (previously 130%).
  • Supported Skills now have 10% less Trap Throwing Speed (previously reduced).
  • Supported Skills now have 10% less Mine Throwing Speed (previously reduced).
Trinity Support
  • Now has a 150% Cost and Reservation Multiplier (previously 140%).
  • Supported Skills now deal 3% more Elemental Damage per 5 of lowest Resonance (previously 3-5%).
  • Supported Skills now penetrate 8-16% Elemental Resistances while each Resonance is at least 25 (previously 10-20%).
  • Quality on the Anomalous Trinity Support Gem no longer grants “Supported Skills have 0-15% increased Attack and Cast Speed while each Resonance is at least 25”. It now grants “Supported Skills have 0-5% Chance to Freeze, Shock and Ignite”.
Unbound Ailments Support
  • Now has a 140% Cost and Reservation Multiplier (previously 110%).
  • Supported Skills now deal 10-19% more Damage with Ailments (previously 25-34%).
  • Supported Skills now have 35-54% increased Effect of non-Damaging Ailments on Enemies (previously 25-34%).
Awakened Unbound Ailments Support
  • Now has a 140% Cost and Reservation Multiplier (previously 110%).
  • Quality no longer grants "Supported Skills have 0-10% Damage over Time Multiplier".
  • Supported Skills now deal 20-22% more Damage with Ailments (previously 34-38%).
  • Supported Skills now have 55-59% increased Effect of non-Damaging Ailments on Enemies (previously 25-34%).
  • Supported Skills now have 55-59% increased Duration of Ailments on Enemies (previously 56-64%).
Unleash Support
  • Now has a 160% Cost and Reservation Multiplier (previously 140%).
  • Supported Skills now deal 30-21% less Damage when Reoccurring (previously 20-11%).
Awakened Unleash Support
  • Now has a 160% Cost and Reservation Multiplier (previously 140%).
  • Quality now grants "Supported Skills deal 0-10% increased Spell Damage" (previously 0-20%).
  • Supported Skills deal 20-18% less Damage when Reoccurring (previously 10-8%).
Urgent Orders Support
  • Now has a 140% Cost and Reservation Multiplier (previously 130%).
Vicious Projectiles Support
  • Now has a 140% Cost and Reservation Multiplier (previously 120%).
  • Supported Skills now deal 30-49% more Physical Projectile Attack Damage (previously 40-59%).
  • Supported Skills now deal 30-49% more Physical Damage over Time (previously 40-59%).
  • Supported Skills now deal 30-49% more Chaos Damage over Time (previously 40-59%).
Awakened Vicious Projectiles Support
  • Now has a 140% Cost and Reservation Multiplier (previously 120%).
  • Quality now grants "Supported Skills deal 0-10% increased Physical Damage" (previously 0-20%).
  • Supported Skills now deal 50-54% more Physical Projectile Attack Damage (previously 60-64%).
  • Supported Skills now deal 50-54% more Physical Damage over Time (previously 60-64%).
  • Supported Skills now deal 50-54% more Chaos Damage over Time (previously 60-64%).
Vile Toxins Support
  • Now has a 150% Cost and Reservation Multiplier (previously 120%).
  • Supported Skills now deal 10-19% more Damage with Poison (previously 30-49%).
  • Supported Skills now deal 5% more Damage with Hits for each Poison on the Enemy, up to 5-8 (previously up to 6-9).
Void Manipulation Support
  • Now has a 140% Cost and Reservation Multiplier (previously 120%).
  • Supported Skills now deal 20-34% more Chaos Damage (previously 20-39%).
  • No longer has Supported Skills deal 25% reduced Elemental Damage. It now has Supported Skills deal no Elemental Damage.
  • Quality on the Anomalous Void Manipulation Support no longer grants “Supported Skills have 0-5% increased Attack and Cast Speed”. It now grants “Supported Skills have 0-10% increased Area of Effect” (previously 0-5%).
Awakened Void Manipulation Support
  • Now has a 140% Cost and Reservation Multiplier (previously 120%).
  • Quality now grants "Supported Skills deal 0-10% increased Chaos Damage" (previously 0-20%).
  • Supported Skills now deal 35-39% more Chaos Damage (previously 40-44%).
  • No longer has "Supported Skills deal 25% reduced Elemental Damage". It now has "Supported Skills deal no Elemental Damage".

2. Expedition League Starter Guide

2.1 PoE 3.15 Release Date

PoE 3.15 expansion name: Path of Exile: Expedition. The release date of PoE 3.15 is July 23rd (PDT), 2021 on PC, and July 28th (PDT), 2021 on Xbox and PlayStation. In Path of Exile: Expedition, you will join the Kalguuran expedition, excavate their lost relics and undead using chains of explosives, then barter, deal and gamble these relics with their merchants.

Expansion Timeline Description
July 22
  • Launch Day Information and Possible Torrent Link.
July 23
  • The release date of PoE 3.15 on PC and Mac.
July 24
  • New Mystery Box Revealed.
July 28
  • The release date of PoE 3.15 on console(Xbox and PlayStation).

Path of Exile 3.15 season contains the Expedition challenge league, four new NPC traders, 19 new skill and support gems, new base item types and unique items. Also made massive balance changes to make Path of Exile more challenging, including a full rework of the flask system.

2.2 Official News & Leaks

2.3 Expedition League Guide

In the Expedition Challenge League, you'll meet a group of Kalguuran traders and assist them with recovering their ancestors' runed artifacts. At marked Expedition sites, you must strategically place a series of explosives and detonate them. These explosions unearth a horde of undead Kalguur that must be slain in order to gather the equipment and artifacts buried among them. These artifacts may be turned into one of the Kalguuran traders who each offer a different style of trade themed around bartering, gambling, dealing and exchanging.

You may also discover Logbooks which chronicle the locations of sprawling Expedition sites. These can be crafted and traded with other players. Take them to Dannig, the leader of the Kalguur, and he'll grant you passage to one of the locations outlined in the Logbook. In these exotic locations, you'll find a large Expedition that must be excavated with an even longer chain of explosives.

During your Expeditions, you must be careful to manage your levels of risk and return. Signs located at the Expedition sites clearly mark out the most dangerous areas to excavate. Special monsters and remnants of past Kalguuran settlements are clearly marked and detonating them can make your Expeditions much more challenging.

3. Expedition Balance Changes

Increased the monster damage in Act 1. Reduced the damage bonuses on the support gems that are clearly just all about huge damage boosts and trying to give them impactful and appropriate downsides. Reworked the flash system. There are a lot of nerfs.

The reduction of overall player power combined with all the opportunities from the new skills and flask system changes should create entirely new sets of builds that haven’t previously seen.

3.1 Making Path of Exile More Challenging

Rebalancd the campaign to be challenging. In 3.15 new league, it mostly focused on act one, but with each coming expansion it will be extending this further. Within a year or so, it wi’ll have reviewed or touched every single monster in the game. While this additional challenge probably won’t stop our most skilled players easily dominating the campaign or running through it to get to maps quickly, it will mean that players who engage with the content will find a consistent difficulty level between league content and regular content. It’s worth noting that these behavioural and balance changes to monsters will definitely affect their map versions.

The following is the Act 1 Changes:

  • Rebalanced various monsters found throughout Act One to make them more dangerous. Note, the balance changes made to Act One Bosses and monsters also apply to their Endgame Map versions.
  • Monster life has been increased by roughly 46% at level 1, tapering down to the same amount of life at level 84. Some bosses and monsters in Act 1, such as Hillock and Oozeback have had their life reduced to partially counteract this change.
  • Monster pack size has been buffed in the later areas of Act One and slightly reduced in the Coast.
  • A new monster type named ‘Cell Crawlers’ have been added to the Lower and Upper Prison.
  • A new monster type named ‘Ghouls’ have been added to the Lower and Upper Prison.
  • Tar Zombies have been added to The Ship Graveyard and The Ship Graveyard Cave.
  • Kelp, Nimble, Coconut, Spider Crabs and Squids have been added to The Cavern of Wrath.
  • Parasitic Squid have been added to The Cavern of Anger.
  • Brutus has taken the time to renovate his arena.
  • Various effects improvements have been made to monsters and bosses throughout Act One.
  • Various audio improvements have been made to monsters and bosses throughout Act One.

3.2 Flask System Reworked

Most utility flasks and unique flasks have been rebalanced. Expect a lot less permanent power from flasks. Flasks that provide raw defense or raw power are the ones with the biggest nerfs. Some flasks have been selectively buffed a bit if they were underpowered or less popular. Introduced new Corundum, Iron and Gold Flasks. Also made balance changes relating to Flasks for Passive Skills, Ascendancy Passive Skills, and Items.

In the Expedition expansion, there are now three ways that you can use flasks. You can either continue to use the rebalanced ones the traditional way or you can apply one of two new types of currency item to your flasks. The Instilling Orb Instilling Orb will cause a flask to be used automatically upon a specific condition being met. The Enkindling Orb Enkindling Orb prevents Utility Flasks from gaining charges while active but provides a big boost to their effect, duration, or various ways they interact with their charges. There are various different types of boosts, so you can use more Orbs to reroll for the one you want.

When a flask removes a curse, it no longer applies a period of immunity to curses. Flasks that remove ailments now only provide a period of immunity to that ailment if they actually removed it. So if you get ignited, use a dousing flask to remove the ignite and to gain immunity for a while. You now can’t just spam the flask before you’re ignited to be permanently immune. If you want permanent mitigation of ailments, there are other options for your build. Note that GGG has rebalanced ailment mitigation in general so that there aren’t a few options that completely outclass the rest.

Monsters in Acts 6 through 10 now generate fewer flask charges and monsters in maps generate even fewer still.

So now there’s a lot more strategy involved with flask use. Flasks don’t gain as many charges, so are a little harder to constantly spam and aren’t designed to provide such a powerful slew of permanent buffs. But you can control which provide larger than normal effects and which are triggered automatically as part of your build.

3.3 Support Gem Changes

Reduced the damage bonuses on the support gems that are clearly just all about huge damage boosts and trying to give them impactful and appropriate downsides. For example, the Controlled Destruction support gem now penalises critical strikes multiplicatively.

Overall, this works out to a total of somewhere around 20%, potentially as high as 40% damage reduction for a character using a fully six-linked skill with entirely damage support gems. There’s much less impact for characters that used utility support gems or who didn’t have a six-link setup.

This achieves two goals. Firstly, the gap between the “good” and “bad” support gems has been narrowed, creating more interesting build opportunities. Secondly, player damage output in the end-game is reduced, which is a goal for this balance pass. It’s worth clarifying that it hasn’t buffed unused utility support gems as part of this balance pass. It’s fully intentional that it’s a reduction of power for the most damaging ones.

3.4 Triggered Skills

In 3.15, triggering skills through support gems will require paying their mana cost.

Certain support gems that were originally disabled from supporting triggered skills, like Arcane Surge, now can be used to support them.

Builds that use triggered skills are some of the most interesting characters in Path of Exile, and are often the best representation of the craziness that character customisation system allows. These skills are still just as powerful as before but it will have more interesting design space to explore with future skills.

3.5 Movement Skills

As you know, most interaction with monster behaviour is essentially bypassed if you’re using an extremely effective movement skill. This is okay if you have specialised deeply into customising that skill, but it’s currently the default state for any character if you use Flame Dash Flame Dash, Smoke Mine Smoke Mine or Dash Dash without any further investment. These skills have been rebalanced in new league to be more in-line with other movement skills. These are not huge numeric nerfs, but do mean that there is scope for improving the performance of these skills by specialising around them.

3.6 Character Balance

  • Base Character Evasion Rating has been lowered to 15 (previously 53). Characters no longer gain Evasion Rating per level.
  • Gamewide Poison now does 50% more damage (taking 30% of the combined Physical and Chaos Damage, up from 20%).
  • The Consecrated Ground effect no longer grants 100% increased critical strike chance for Hits against enemies on Consecrated Ground.

3.7 Pantheon Balance

  • Upgraded Soul of Yugul Pantheon power no longer grants 5% reduced Cold Damage taken if you’ve been Hit Recently, now grants 20% reduced Effect of Curses on you.
  • Upgraded Soul of Ralakesh Pantheon power no longer grants Cannot be Blinded and You cannot be Maimed, now grants Corrupted Blood cannot be inflicted on you if you have at least 5 Corrupted Blood Debuffs on you.
  • Upgradged Soul of Garukhan Pantheon power no longer grants 6% increased Movement Speed if you haven’t been Hit Recently, now grants Cannot be Blinded and You cannot be Maimed.

3.8 Monster Changes

  • Act Bosses throughout the campaign now drop fewer but significantly better items.
  • Rebalanced the Ailment Threshold for monsters, reducing this for particularly tough endgame Bosses.
  • Gamewide Poison now does 50% more damage (taking 30% of the combined Physical and Chaos Damage, up from 20%).
  • Al-Hezmin and his snakes deal less Poison Damage with their Skills that Poison, to counteract the gamewide buff to Poison.
  • Puncture Puncture Base Damage has been buffed by approximately 20%, and Bleeding Damage by approximately 25% for all monsters that use a puncture skill.
  • Improved audio and added dialogue for various Delve Boss fights.

3.9 Atlas and Map Changes

  • Map tiers and locations have been shuffled (though the ‘pin’ locations for maps have not changed). Most maps are now initially found at a different tier.
  • The “Area is inhabited by Abominations” modifier can no longer be rolled on Maven’s Invitations (as it didn’t actually do anything).

3.10 Atlas Passive Changes

  • The Harbinger Bosses from the Diplomatic Escort Atlas Passive now spawn far fewer monsters. They now have more threatening skills to compensate for this.

3.11 User Interface Changes

  • Non-damaging Elemental Ailments applied to you or Enemies now display their effect.
  • The tooltip in the Skill bar and Character Panel for Righteous Fire Righteous Fire now displays Damage per Second.
  • Added support for Stash Tab Affinities to the Heist Locker and the new Expedition Locker. Once an affinity has been set up at a locker, ctrl+clicking an applicable item from your inventory into your stash will always send it directly to the appropriate Locker, regardless of whether you have the locker open.
  • Added 4 new free Coloured Mouse Cursor variations.
  • Added Default Mouse Cursor and Cursor Size settings under the UI Options category. Your Default Mouse Cursor will be used in Character select and in-game (if you have a Cursor Microtransaction equipped, this will be used in-game).
  • All free Cursor variations are now equipped through the UI Options, instead of the Cosmetics Panel.
  • Added a “Show Bars” toggle setting for Performance Metric Graph Details, under the Graphics Options category.
  • The “Advanced Mod Descriptions” setting has been moved from the Chat category to the UI category in Options.
  • Added a warning for when you try to replace an existing enchantment with another through specific Harvest crafting options.
  • The Rage Indicator Bar now updates more quickly.
  • The “/recheck_achievements” Chat command will now grant missing Microtransaction Challenge Rewards if you are missing any.
  • Added new options for controlling item drop sounds in Item Filters: CustomAlertSoundOptional, DisableDropSoundIfAlertSound, and EnableDropSoundIfAlertSound.

3.12 PvP Changes

3.13 macOS Changes

  • Added a Fullscreen Mode for macOS users. This can be changed under the Graphics Options category.
  • The macOS menu bar and dock are now hidden when playing Path of Exile in Fullscreen Mode.

3.14 Passive Tree Changes

Passive Changes
A new Asylum cluster has been added to the northwest of the Templar's starting location. Asylum grants 10% reduced Effect of Curses on You, 10% increased Effect of Consecrated Ground you create, and 20% reduced Effect of Curses on you while on Consecrated Ground.
A new Careful Conservationist cluster has been added to the northeast of the Ranger’s starting location. Careful Conservationist grants 10% reduced Flask Charges used, Flasks applied to you have 5% increased Effect, and 20% increased Flask Charges gained if you’ve dealt a Critical Strike Recently.
A new Natural Remedies cluster has been added to the southeast of the Ranger’s starting location. Natural Remedies grants 20% increased Flask Effect Duration, Flasks applied to you have 10% increased Effect, and Remove Maim and Hinder when you use a Flask.
The Attack and Minion Damage small passives near the Templar starting location no longer grant 10% increased Attack Damage. They now grant 10% increased Physical Damage.
The Adamant Notable no longer grants "Regenerate 1.5% of Life per second while affected by a Guard Skill Buff". Now grants "Remove Bleeding when you use a Guard Skill" and "Remove Corrupted Blood when you use a Guard Skill".
The Divine Fervour Notable no longer grants “Damage with Weapons Penetrates 3% Elemental Resistances”. It now grants “Attack Damage Penetrates 3% of Enemy Elemental Resistances”.
The Forces of Nature Notable no longer grants “Damage with Weapons Penetrates 6% Elemental Resistances”. It now grants “Attack Damage Penetrates 6% of Enemy Elemental Resistances”.
The Primeval Force Notable no longer grants “Damage with Weapons Penetrates 5% Elemental Resistances”. It now grants “Attack Damage Penetrates 5% of Enemy Elemental Resistances”.
The Command of the Elements Notable no longer grants “Damage with Weapons Penetrates 4% Elemental Resistances”. It now grants “Attack Damage Penetrates 4% of Enemy Elemental Resistances”.
The Vitality Extraction Notable has been renamed Cannibalistic Rite. No longer grants “Life Flasks gain 1 Charge every 3 seconds”. The small passives prior no longer grants 15% increased Life Recovery from Flasks, now grants 16% increased Damage with Skills that Cost Life (previously 12%).
Updated the Strength of Blood Keystone description to be more accurate. Now states “Life Recovery from Leech is not applied” instead of “Recovery from Life Leech is not applied”. This is purely a description change.
The Primal Spirit Notable no longer grants “20% increased Mana Regeneration Rate”. It now grants “Flasks applied to you have 10% increased Effect”. The small passives surrounding it no longer grant “Flasks applied to you have 5% increased Effect”.
The Essence Extraction Notable no longer grants “Mana Flasks gain 1 Charge every 3 seconds”. It now grants “20% increased Flask Charges gained” (previously 15%).
The Profane Chemistry Notable no longer grants “Flasks applied to you have 8% increased Effect”. It now grants “Life Flasks gain 1 Charge every 3 seconds”.
The Arcane Chemistry Notable no longer grants “10% reduced Flask Charges used” or “Flasks applied to you have 8% increased Effect”. It now grants “Mana Flasks gain 1 Charge every 3 seconds” and “30% increased Mana Recovery from Flasks” (previously 25%).
The Command of Steel Notable no longer grants “1% increased Damage per 1% Chance to Block Attack Damage”. It now grants “5% increased Attack Damage per 5% Chance to Block Attack Damage”.
The Forceful Skewering Notable now has “Impale Damage dealt to Enemies Impaled by you Overwhelms 25% of Physical Damage Reduction" (previously 10%). The minor passive prior no longer has Impale Damage dealt to Enemies Impaled by you Overwhelm 5% of Physical Damage Reduction.
The Swift Skewering Notable now has “Impale Damage dealt to Enemies Impaled by you Overwhelms 15% of Physical Damage Reduction” (previously 10%).
The Dynamo Notable now grants “Recover 10% of Mana over 1 second when you use a Guard Skill” (previously 20%).
The second small passive in the Rampart cluster no longer grants 10% increased Fortify Duration. It now grants 12% increased Attack Damage while you have Fortify.
The small passives in the Steadfast cluster that granted 5% increased Effect of Fortify on you no longer do so.
The small passive in the Steadfast cluster that granted 10% increased Effect of Fortify on you no longer does so. It now grants 20% increased Armour while you have Fortify (previously 15%).

3.15 Ascendancy Changes

Ascendancy Changes Class
Illuminated Devotion: No longer has Immunity to Elemental Ailments while you have Arcane Surge. Now has 50% reduced Effect of non-Damaging Ailments on You while you have Arcane Surge. Hierophant
Pious Path: No longer causes Consecrated Ground you create to grant Immunity to Elemental Ailments to you and allies. Inquisitor
Headsman: Now called Bane of Legends. Slayer
Bane of Legends: Now called Headsman. Slayer
The small passives prior to and after Unstoppable Hero no longer have 5% increased Effect on Fortify on you. They now have 10% increased Attack Damage while you have Fortify. Champion
Master Alchemist: No longer grants immunity to Elemental Ailments during Flask Effect. No longer has 40% increased Elemental Damage during Flask Effect. Now grants “Removes Elemental Ailments when you use a Flask”. Pathfinder
Master Toxicist: Now has “Poisons you inflict during any Flask Effect have 20% chance to deal 100% more Damage” (previously 30%). Pathfinder
Avatar of the Veil: No longer grants Immunity to Elemental Ailments while Phasing. Now grants a 50% chance to Avoid Elemental Ailments while Phasing. Raider
Rapid Assault: No longer grants 50% increased Onslaught Effect. Raider
The small passives prior to and after Quartz Infusion no longer grant 4% increased Movement Speed, now grant 10% increased Elemental Damage. Raider
Noxious Strike: No longer has +30% to Damage over Time Multiplier for Poison. Increased Poison Duration for each Poison you have inflicted Recently is now capped, up to a maximum of 100% (previously uncapped). Assassin
Toxic Delivery: Now has Poison you inflict with Critical Strikes deals 25% more Damage” (previously 50%). Assassin
Liege of the Primordial: No longer has 25% increased Effect of Buffs granted by Golems, or 25% increased Effect of Buffs granted by your Golems per Summoned Golem. It now has 100% increased Effect of Buffs granted by your Golems. Elementalist
Elemancer: No longer has 35% chance to Avoid Elemental Ailments per Summoned Golem. Elementalist
Inquisitor: No longer has Immunity to Elemental Ailments while on Consecrated Ground. Now has “Effects of Consecrated Ground you create Linger for 4 seconds”. Ascendant

3.16 Quest Rewards

Quest Rewards
Shield Crush can be purchased from Nessa for the Marauder, Templar, Duelist, and Scion after completing Enemy at the Gate.
Earthbreaker Support can be purchased from Nessa by the Marauder, Templar, Duelist, and Scion after completing The Caged Brute.
Storm Burst, Storm Brand, and Wintertide Brand are no longer offered to the Witch for completing The Siren’s Cadence.
Ice Nova is no longer offered to the Shadow for completing The Siren’s Cadence.
Spectral Shield Throw is no longer offered to the Marauder or Duelist for completing The Siren’s Cadence, and can no longer be purchased from Nessa by the Templar, Ranger, Shadow, or Scion.
Absolution is now offered to the Templar for completing The Siren’s Cadence, and can be purchased from Nessa by the Marauder, Witch, and Scion.
Blade Trap can be purchased from Nessa by the Ranger, Shadow, and Scion after completing The Siren’s Cadence.
Voltaxic Burst is now offered to the Shadow for completing The Siren’s Cadence, and can be purchased from Nessa by the Witch and Scion.
Manabond is now offered to the Witch and Templar for completing The Siren’s Cadence, and can be purchased from Nessa by the Shadow and Scion.
Spectral Helix is now offered to the Scion for completing The Siren’s Cadence, and can be purchased from Nessa by the Marauder, Templar, Duelist, Ranger, and Shadow.
Brand Recall is no longer offered to the Witch for completing Intruders in Black.
Defiance Banner is now offered to the Duelist for completing Intruders in Black, and can be purchased from Yeena by the Marauder, Templar, and Scion.
Forbidden Rite can be purchased from Yeena by the Witch, Shadow, and Scion after completing Intruders in Black.
Dark Pact, Winter Orb, Penance Brand, and Armageddon Brand are no longer offered to the Witch for completing Sever the Right Hand.
Rage Vortex and Boneshatter are now offered to the Marauder for completing Sever the Right Hand, and can be purchased from Clarissa by the Templar, Duelist and Scion.
Battlemage's Cry is now offered to the Templar for completing Sever the Right Hand, and can be purchased from Clarissa by the Marauder, Duelist, and Scion.
Spectral Shield Throw is now offered to the Duelist for completing Sever the Right Hand, and can be purchased from Clarissa by the Marauder, Templar, Ranger, and Scion.
Storm Rain and Explosive Concoction are now offered to the Ranger for completing Sever the Right Hand, and can be purchased from Clarissa by the Duelist, Shadow, and Scion.
Summon Reaper is now offered to the Witch for completing Sever the Right Hand, and can be purchased from Clarissa by the Templar and Scion.
Eye of Winter is now offered to the Witch for completing Sever the Right Hand, and can be purchased from Clarissa by the Templar, Shadow, and Scion.
Swiftbrand Support is no longer offered to the Witch for completing A Fixture of Fate.
Focused Ballista Support is now offered to the Ranger for completing A Fixture of Fate, and can be purchased from Clarissa by the Duelist, Shadow, and Scion.
Arcanist Brand is no longer offered to the Witch for completing The Eternal Nightmare.
Behead Support is now offered to the Marauder and Duelist for completing The Eternal Nightmare, and can be purchased from Petarus and Vanja by the Templar and Scion.
Ambush is now offered to the Shadow for completing Breaking the Seal, and can be purchased from Petarus and Vanja by the Duelist, Ranger, and Scion.
Upon completing The Great White Beast, you are now also offered the choice of a Magic Bismuth Flask as a reward.
Upon completing The Key to Freedom, you are now offered a choice of the following rewards: Ruby Flask, Sapphire Flask, Topaz Flask, Amethyst Flask, Diamond Flask, Granite Flask, or Jade Flask.
Upon completing The Silver Locket, you are now offered a choice of the following rewards: Diamond Flask, Granite Flask, Jade Flask, Sulphur Flask, Quartz Flask, Aquamarine Flask, or Corundum Flask.
Upon completing Safe Passage, you are now offered a choice of the following rewards: Divine Life Flask, Divine Mana Flask, Silver Flask, Sulphur Flask, Basalt Flask, Stibnite Flask, Quartz Flask, Aquamarine Flask, or Corundum Flask.

4. PoE Ultimatum End Date & Future Improvements

Path of Exile Ultimatum league will end roughly four days before the release of PoE 3.15. The end date of the Ultimatum league is July 19, 2021. On consoles, the Ultimatum League will end when the new expansion goes live on July 28 PDT.

Server End Date
PC Monday July 19th at 2PM PDT
Xbox and PlayStation July 28, 2021

Path of Exile 3.15 league will not add Ultimatum as a core mechanic. The Ultimatum content needs a few improvements and will be added in the future season.

Path of Exile will Improve the combat of Ultimatum encounters so that the experience is less overwhelming and more tactical. While GGG does like things to be challenging, currently there are too many monsters spawning within the tight space of the circle and too many things going on at once.

Path of Exile will also rebalance the rewards. The intent of Ultimatum's reward system was to make the Trialmaster's offers the main reward for the challenge. This currently isn't the case with far too many items spawning at the end of the trial. For Ultimatum to return, GGG will shift the balance back so that the Trialmaster's offers are the main reward for doing the encounter while also compensating for the item fountain being turned off.

Engine improvements for the launch of 3.15 expansion

Name Description
New performance metrics graphs

New performance metrics graph shows CPU, GPU, System Memory, VRAM, Drive, Shader Compilation, Latency and the Instance Server:

PoE New Performance Metrics graphs 3.15

If one of these bars is maxing out, then that's the current bottleneck that you should consider upgrading. If critical issues such as insufficient VRAM are noticed, then the display will alert you to this.

If the Shaders bar alerts you about shader loading/saving being critically slow, consider changing what the drive that shader cache is stored on to a faster one. In the [GENERAL] section of the settings file, you can set cache_directory=x:\path\to\preferred\location to a folder on a faster drive.

You can cycle through the three Performance Metrics states (hidden, FPS/performance, latency-only) by pressing F1. In the settings file's [UI] section you can set performance_metrics_state=fps (or =latency or =hidden) to set the default state.

Added a Gameplay tab to the Options panel and tidied up the Options.

Removed the Clear Cache button This can still be done manually by advanced users that have a specific reason to. The button was causing players to clear their cache, which removes the significant performance benefits of having a cache. The cache is automatically cleared once every league launch.
Removed the 32-bit Path of Exile client Basically no one is running 32-bit versions of Windows anymore.
High texture quality for Vulkan and DirectX users Vulkan users with less than 2600mb of VRAM are now unable to select High texture quality, as there isn't enough video memory for the high-quality textures. DirectX users can continue to select it, but like before, performance will suffer on low memory systems as DirectX swaps assets into and out of system memory to try to cope.