Path of Exile New Skills, Patch Notes, Release Time

Path of Exile Release Date & Next League 2021

The release date of PoE 3.14 is April 16, 2021 on PC, and April 21, 2021 on Xbox and PlayStation.
PoE 3.13 release date: January 15, 2021 on PC, and January 20, 2021 on Xbox and PlayStation.

Release Version Release Date(Timezone is UTC) End Date Expansion
PoE 3.14(Next league) 2021-04-16(Friday)  
PoE 3.13 2021-01-15 8:00:00 PM 2021-04-12 Ritual league
PoE 3.12 2020-09-18 8:00:00 PM 2021-01-11 9:00:00 PM Heist league
PoE 3.11 2020-06-19 8:00:00 PM 2020-09-14 10:00:00 PM Harvest league
PoE 3.10 2020-03-13 2020-06-15 Delirium league
PoE 3.9 2019-12-13 8:00:00 PM 2020-03-09 9:00:00 PM Metamorph league
PoE 3.8 2019-09-06 2019-12-09 9:00:00 PM Blight league
PoE 3.7 2019-06-07 2019-09-03 Legion league
PoE 3.6 2019-03-08 2019-06-03 10:00:00 PM Synthesis league
PoE 3.5 2018-12-07 2019-03-04 9:00:00 PM Betrayal league
PoE 3.4 2018-08-31 2018-12-03 9:00:00 PM Delve league
PoE 3.3 2018-06-01 2018-08-27 10:00:00 PM Incursion league
PoE 3.2 2018-03-02 8:00:00 PM 2018-05-28 10:00:00 PM Bestiary league
PoE 3.1 2017-12-08 8:00:00 PM 2018-02-26 9:00:00 PM Abyss league
PoE 3.0 2017-08-04 8:00:00 PM 2017-12-04 9:00:00 PM Harbinger league
PoE 2.6 2017-03-03 2017-07-31 10:00:00 PM Legacy league
PoE 2.5 2016-12-02 8:00:00 PM 2017-02-27 9:00:00 PM Breach league
PoE 2.4 2016-09-02 2016-11-28 Essence league
PoE 2.3 2016-06-03 2016-08-29 Prophecy league
PoE 2.2 2016-03-04 2016-05-30 Perandus league
PoE 2.1 2015-12-11 2016-03-04 Talisman league
PoE 2.0 2015-07-10 2015-10-02 Warbands league
PoE 2.0 2015-07-10 2015-10-02 Tempest league
PoE 1.3 2014-12-13 2015-03-24 Torment league
PoE 1.3 2014-12-13 2015-03-24 Bloodlines league
PoE 1.2 2014-08-20 2014-11-20 Beyond league
PoE 1.2 2014-08-20 2014-11-20 Rampage league
PoE 1.1 2014-03-05 2014-07-05 Invasion league
PoE 1.1 2014-03-05 2014-07-05 Ambush league
PoE 1.0 2013-10-23 2014-02-23 Domination league
PoE 1.0 2013-10-23 2014-02-23 Nemesis league
PoE 0.11 2013-06-07 2013-10-07 Anarchy league
PoE 0.11 2013-06-07 2013-10-07 Onslaught league

1. Ascendancy Classes Changes

In Echoes of the Atlas expansion, all Ascendancy classes have been rebalanced. The Elementalist, Inquisitor and Deadeye have been reworked, while all the others have received at least numeric attention also. The new design philosophy for Ascendancy passives makes them easier to understand and that they are a more concentrated source of power.

Ascendancy classes: Slayer, Gladiator, Champion, Assassin, Saboteur, Trickster, Juggernaut, Berserker, Chieftain, Necromancer, Elementalist, Occultist, Deadeye, Raider, Pathfinder, Inquisitor, Hierophant, Guardian, Ascendant

List of Ascendancy Changes 3.13

Ascendancy
Class
Passive skills Added Stats Removed
Slayer Brutal Fervour
  • 100% increased Maximum Recovery per Life Leech
  • 10% reduced Damage taken while Leeching
  • 15% increased Attack Speed while Leeching
  • 50% increased Attack Damage while Leeching
  • 6% reduced Damage taken while Leeching
Slayer Masterful Form
  • +1 to Maximum Frenzy Charges
  • 50% increased Endurance Charge Duration
  • 50% increased Frenzy Charge Duration
Slayer Overwhelm
  • Base Critical Strike Chance for Attacks with Weapons is 8%
  • Base Critical Strike Chance for Attacks with Weapons is 7.5%
Slayer Endless Hunger
  • 20% increased Attack Speed while Leeching
 
Slayer Impact
  • +4 to Melee Strike Range
  • +2 to Melee Strike Range
Slayer Headsman
  • 20% more Damage with Hits and Ailments against Unique Enemies
  • 20% more Damage against Unique Enemies
Slayer Attack Damage, Life Leech
  • 0.4% of Attack Damage Leeched as Life
  • 0.2% of Attack Damage Leeched as Life
Slayer Attack Damage, Frenzy and Endurance Charge Duration
  • 15% increased Endurance Charge Duration
  • 15% increased Frenzy Charge Duration
  • 10% increased Endurance Charge Duration
  • 10% increased Frenzy Charge Duration
Gladiator Painforged  
  • 40% increased Damage if you've taken no Damage from Hits Recently
Gladiator Blood in the Eyes
  • Attacks have 50% chance to cause Bleeding
  • 25% chance to Blind with Hits against Bleeding Enemies
  • Attacks have 25% chance to cause Bleeding
  • 10% chance to Blind with Hits against Bleeding Enemies
Gladiator Gratuitous Violence
  • 20% more Damage with Bleeding
  • Attacks have 25% chance to cause Bleeding
  • 30% increased Damage with Hits and Ailments against Bleeding Enemies
  • 25% more Damage with Bleeding
Gladiator Attack Speed, Block Chance
  • +2% Chance to Block Attack Damage
  • +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Champion Inspirational
  • 30% increased effect of Non-Curse Auras from your Skills
  • 15% increased effect of Non-Curse Auras from your Skills
  • You and nearby Allies have 12% increased Movement Speed
Champion Master of Metal
  • Impales you inflict last 1 additional Hit
  • 20% chance to Impale Enemies on Hit with Attacks
  • Impales you inflict last 2 additional Hits
Champion Unstoppable Hero
  • 20% increased Attack Speed while you have Fortify
  • +500 to Armour and Evasion Rating while you have Fortify
  • 10% increased Attack Speed while you have Fortify
  • +1000 to Armour and Evasion Rating while you have Fortify
  • 30% increased Attack Damage while you have Fortify
Champion Conqueror
  • 10% reduced Damage taken if you've Taunted an Enemy Recently
  • Enemies Taunted by you deal 20% less Damage with Hits and
    Ailments against other targets
  • 6% reduced Damage taken if you've Taunted an Enemy Recently
  • Regenerate 2% of Life per second if you've Taunted an Enemy Recently
  • Enemies Taunted by you deal 10% less Damage with Hits and
    Ailments against other targets
Champion Armour and Evasion, Fortify Effect (Armour and Evasion, Attack Damage)
  • 5% increased Effect of Fortify on you
  • 10% increased Attack Damage
Champion Armour and Evasion, Impale Chance (Armour and Evasion, Impale Effect)
  • 10% chance to Impale Enemies on Hit with Attacks
  • 8% increased Impale Effect
Assassin Noxious Strike
  • +30% to Damage over Time Multiplier for Poison
  • +25% to Damage over Time Multiplier for Poison
  • 50% increased Damage with Poison
Assassin Opportunistic
  • 20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby
  • 20% increased Movement Speed if you've Killed Recently
  • 10% reduced Damage taken while there are at least two Rare or Unique Enemies nearby
Assassin Toxic Delivery
  • +0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%
  • 10% reduced Damage taken from Damage Over Time
  • +0.4% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%
  • Gain 20% of Physical Damage as Extra Chaos Damage against
    Poisoned Enemies
Assassin Mistwalker
  • Gain Elusive on Critical Strike
  • 50% increased Elusive Effect
  • 50% chance to gain Elusive on Critical Strike
  • 15% increased Attack and Cast Speed while Elusive
  • 8% reduced Damage taken while Elusive
  • 25% increased Elusive Effect
Assassin Deadly Infusion  
  • 10% increased Movement Speed while at maximum Power Charges
Assassin Critical Strike Chance, Power Charge Duration
  • 15% increased Power Charge Duration
  • 10% increased Power Charge Duration
Assassin Critical Strike Chance, Damage Over Time
  • 10% increased Damage over Time
  • 15% increased Damage over Time
Assassin Critical Strike Chance, Elusive Effect (Critical Strike Chance, Movement Speed)
  • 10% increased Elusive Effect
  • 4% increased Movement Speed
Assassin Critical Strike Chance, Power Charge Duration
  • 15% increased Power Charge Duration
  • 10% increased Power Charge Duration
Saboteur Born in the Shadows
  • Blind Enemies on Hit
  • 30% increased Damage with Hits and Ailments against Blinded Enemies
  • 25% chance to Blind Enemies on Hit
Saboteur Explosives Expert
  • +40% to Critical Strike Multiplier against Burning Enemies
  • 30% increased Area of Effect
  • 8% reduced Area Damage taken from Hits
  • +30% to Critical Strike Multiplier against Burning Enemies
Saboteur Pyromaniac
  • Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
  • Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second
  • Regenerate 1% of Life per second for each Mine Detonated Recently, up to 10% per second
  • Regenerate 1% of Life per Second for each Trap Triggered Recently, up to 10% per second
  • 20% reduced Mana Cost of Skills that throw Traps
  • 20% reduced Mana Reservation of Skills that throw Mines
Saboteur Perfect Crime
  • You gain 10% increased Damage for each Trap
  • 25% Chance for Traps to Trigger an additional time
  • 25% reduced Mana Cost of Skills that throw Traps
  • 10% increased Cooldown Recovery Rate for throwing Traps
  • You gain 8% increased Damage for each Trap
  • 20% Chance for Traps to Trigger an additional time
Saboteur Chain Reaction
  • 50% increased Cooldown Recovery Rate for throwing Traps
  • Skills used by Traps have 50% increased Area of Effect
  • 30% increased Trap Damage
  • 15% increased Cooldown Recovery Rate for throwing Traps
  • Skills used by Traps have 20% increased Area of Effect
Saboteur Demolitions Specialist
  • 150% increased Effect of Auras from Mines
  • 100% increased Effect of Auras from Mines
Saboteur Bomb Specialist
  • You gain 5% increased Area of Effect for each Mine
  • 25% increased Mine Throwing Speed if you Detonated Mines Recently
  • Mines have 25% increased Detonation Speed
  • You gain 4% increased Area of Effect for each Mine
  • 20% increased Mine Throwing Speed if you Detonated Mines Recently
  • 40% increased Damage if you Detonated Mines Recently
  • Mines have 20% increased Detonation Speed
Trickster Weave the Arcane
  • 30% increased maximum Mana
  • 30% chance to Recover 10% of Mana when you use a Skill
  • 25% increased maximum Mana
  • 20% chance to Recover 10% of Mana when you use a Skill
  • 6% reduced Damage Taken for 4 seconds after Spending a total of 200 Mana
Trickster Ghost Dance
  • 3% reduced Damage taken per Ghost Shroud
  • When Hit, lose a Ghost Shroud and Recover Energy Shield equal to 5% of your Evasion Rating
  • +3% to Chance to Evade while you have Energy Shield
  • 2% reduced Damage taken per Ghost Shroud
  • When Hit, lose a Ghost Shroud and Recover Energy Shield equal to 4% of your Evasion Rating
  • 10% increased Movement Speed while you have Energy Shield
Trickster Escape Artist
  • 5% increased Attack and Cast Speed per Ghost Shroud
  • 6% increased Attack and Cast Speed per Ghost Shroud
  • 10% chance to Dodge Spell Hits if you have Energy Shield
Trickster Prolonged Pain  
  • 20% increased Poison Duration
Trickster Patient Reaper
  • Recover 3% of Life on Kill
  • Recover 3% of Energy Shield on Kill
  • Recover 3% of Mana on Kill
  • 50% increased Damage over Time
  • Recover 2% of Life on Kill
  • Recover 2% of Energy Shield on Kill
  • Recover 4% of Mana on Kill
Trickster Harness the Void
  • 27% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage
  • 13% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
  • 7% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage
  • 25% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage
  • 15% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
  • 5% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage
Trickster Attack and Cast Speed, Damage (Attack and Cast Speed, Damage Over Time)
  • 10% increased Damage
  • 10% increased Damage over Time
Trickster Attack and Cast Speed, Frenzy Charge Duration
  • 15% increased Frenzy Charge Duration
  • 15% increased Power Charge Duration
  • 10% increased Frenzy Charge Duration
  • 10% increased Power Charge Duration
Juggernaut Undeniable
  • +500 to Accuracy Rating
  • 1% increased Attack Speed per 150 Accuracy Rating
  • Gain Accuracy Rating equal to twice your Strength
  • +1000 to Accuracy Rating
  • 1% increased Attack Speed per 200 Accuracy Rating
  • 30% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds
  • 30% increased Damage if you've dealt a Critical Strike in the past 8 seconds
  • Gain Accuracy Rating equal to your Strength
Juggernaut Armour, Endurance Charge Duration
  • 15% increased Endurance Charge Duration
  • 18% increased Endurance Charge Duration
Juggernaut Armour, Life Regeneration (Armour, Stun Duration)
  • Regenerate 0.5% of Life per second
  • 20% increased Stun Duration on Enemies
Berserker Pain Reaver
  • 30% increased Attack Speed if you've been Hit Recently
  • 25% increased Attack Speed if you've been Hit Recently
Berserker Crave the Slaughter
  • +10 to Maximum Rage
 
Berserker Blitz
  • 8% reduced Critical Strike Chance per Blitz Charge
  • 10% reduced Critical Strike Chance per Blitz Charge
Berserker Physical Attack Damage, Life Leeched per Second
  • 30% increased total Recovery per second from Life Leech
  • 10% increased total Recovery per second from Life Leech
Chieftain Arohongui, Moon's Presence
  • 25% increased Area of Effect while you have a Totem
 
Chieftain Tasalio, Cleansing Water
  • 15% of Physical Damage from Hits taken as Fire Damage
  • Regenerate 2% of Life per second
  • 10% of Physical Damage from Hits taken as Fire Damage
Chieftain Tukohama, War's Herald
  • 2% of Damage dealt by your Totems is Leeched to you as Life
  • 100% increased Effect of Buffs granted by your Active Ancestor Totems
  • 1% of Damage dealt by your Totems is Leeched to you as Life
  • 50% increased Effect of Buffs granted by your Active Ancestor Totems
  • 25% increased Area of Effect while you have a Totem
Necromancer Essence Glutton  
  • 20% increased maximum Mana
Necromancer Corpse Pact  
  • 30% increased Damage if you have Consumed a corpse Recently
Necromancer Mistress of Sacrifice
  • 40% increased Skill Effect Duration
  • 30% increased Skill Effect Duration
  • 30% increased Minion Duration
Necromancer Minion Damage, Aura Effect
  • Minions deal 10% increased Damage
  • Minions deal 15% increased Damage
Necromancer Minion Damage and Life
  • Minions deal 10% increased Damage
  • Minions deal 15% increased Damage
Necromancer Minion Damage, Mana
  • Minions deal 10% increased Damage
  • Minions deal 15% increased Damage
Necromancer Minion Damage, Cast Speed
  • Minions deal 10% increased Damage
  • Minions deal 15% increased Damage
Necromancer Minion Damage, Skill Duration
  • Minions deal 10% increased Damage
  • Minions deal 15% increased Damage
Necromancer Minion Damage and Life
  • Minions deal 10% increased Damage
  • Minions deal 15% increased Damage
Occultist Withering Presence
  • 15% more Chaos Damage
  • +20% to Chaos Damage over Time Multiplier
Occultist Malediction  
  • When you Kill an Enemy, for each Curse on that Enemy, gain 8%
    of Non-Chaos Damage as extra Chaos Damage for 4 seconds
Occultist Profane Bloom
  • Cursed Enemies you or your Minions Kill have a 40% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
  • Cursed Enemies you or your Minions Kill have a 25% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Occultist Vile Bastion
  • Regenerate 2% of Energy Shield per second for each
    Enemy you or your Minions have Killed Recently, up to 10% per second
  • Regenerate 1% of Energy Shield per second for each
    Enemy you or your Minions have Killed Recently, up to 10% per second
Occultist Frigid Wake
  • 15% more Cold Damage
  • +20% to Cold Damage over Time Multiplier
Occultist Forbidden Power
  • 6% increased Area of Effect per Power Charge
  • 6% increased Damage per Power Charge
  • 5% increased Area of Effect per Power Charge
  • 5% increased Spell Damage per Power Charge
Occultist Energy Shield, Power Charge Duration
  • 15% increased Power Charge Duration
  • 18% increased Power Charge Duration
Occultist Energy Shield, Chaos Damage (Energy Shield, Chaos Damage over Time Multiplier)
  • 10% increased Chaos Damage
  • +5% to Chaos Damage over Time Multiplier
Occultist Energy Shield, Cold Damage (Energy Shield, Cold Damage over Time Multiplier)
  • 10% increased Cold Damage
  • +5% to Cold Damage over Time Multiplier
Elementalist Shaper of Storms [new added]
  • Your Hits always Shock
  • All Damage with Hits can Shock
  • Shocks from your Hits always increase Damage taken by at least 15%
  • 25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning
 
Elementalist Shaper of Winter [new added]
  • All Damage with Hits can Chill
  • Chills from your Hits always reduce Action Speed by at least 15%
  • 50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold
  • Your Chills can reduce Action Speed by up to a maximum of 40%
 
Elementalist Shaper of Flames [new added]
  • Your Hits always Ignite
  • All Damage with Hits can Ignite
  • 25% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire
 
Elementalist Elemental Damage, Cold Ailment Effect [new added]
  • 10% increased Elemental Damage
  • 10% increased Effect of Cold Ailments
 
Elementalist Elemental Damage, Fire Damage over Time Multiplier [new added]
  • +4% to Fire Damage over Time Multiplier
  • 10% increased Elemental Damage
 
Elementalist Elemental Damage, Lightning Ailment Effect [new added]
  • 10% increased Elemental Damage
  • 10% increased Effect of Lightning Ailments
 
Elementalist Shaper of Desolation [Removed]  
  • Every 14 seconds:
    Gain Chilling Conflux for 4 seconds Gain Shocking Conflux for 4 seconds Gain Igniting Conflux for 4 seconds Gain Chilling, Shocking and Igniting Conflux for 2 seconds
Elementalist Beacon of Ruin [Removed]  
  • Chills from your Hits always reduce Action Speed by at least 10%
  • 20% more Damage with Ignite
  • 30% increased Effect of Non-Damaging Ailments
  • Shocks from your Hits always increase Damage taken by at least 15%
Elementalist Elemental Damage, Status Ailment Chance [Removed]  
  • 10% increased Elemental Damage
  • 5% chance to Freeze, Shock and Ignite
Elementalist Elemental Damage, Status Ailment Chance [Removed]  
  • 10% increased Elemental Damage
  • 5% chance to Freeze, Shock and Ignite
Elementalist Elemancer
  • Summoned Golems are Immune to Elemental Damage
  • 20% increased Golem Damage per Summoned Golem
Elementalist Bastion of Elements (Paragon of Calamity)
  • Triggers Level 20 Primal Aegis when Allocated
    Primal Aegis can take 100 Damage per Allocated Notable Passive Skill
  • Other Aegis Skills are Disabled
  • 0.5% of Elemental Damage Leeched as Life
  • For each Element you've been hit by Damage of Recently, 40% increased Damage of that Element
  • For each Element you've been hit by Damage of Recently, 8% reduced Damage taken of that Element
Elementalist Liege of the Primordial
  • 25% increased Damage per Summoned Golem
  • Summoned Golems are Resummoned 4 seconds after being Killed
  • Summoned Golems are Immune to Elemental Damage
  • 20% increased Damage per Summoned Golem
Elementalist Heart of Destruction (Pendulum of Destruction)
  • Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds
  • 60% increased Area of Effect while you don't have Convergence
  • Gain 75% increased Area of Effect for 5 seconds
  • Gain 75% increased Elemental Damage for 5 seconds
Elementalist Mastermind of Discord
  • Exposure you inflict applies an extra -25% to the affected Resistance
  • Regenerate 1% of Mana per second if you've inflicted Exposure Recently
  • Damage penetrates 25% Cold Resistance while affected by Herald of Ice
  • Damage penetrates 25% Fire Resistance while affected by Herald of Ash
  • Damage penetrates 25% Lightning Resistance while affected by Herald of Thunder
  • 25% increased Effect of Herald Buffs on you
  • 25% reduced Mana Reservation of Herald Skills
Deadeye Occupying Force [new added]
  • Mirage Archers are not attached to you
  • +2 to maximum number of Summoned Mirage Archers
  • Cannot Summon Mirage Archers while near your Mirage Archers
 
Deadeye Wind Ward [new added]
  • 3% less Damage taken per Gale Force
  • Lose all Gale Force when Hit
 
Deadeye Projectile Damage, Mirage Archer Duration [new added]
  • 10% increased Projectile Damage
  • 15% increased Mirage Archer Duration
 
Deadeye Projectile Damage, Attack Speed [new added]
  • 5% increased Attack Speed
  • 10% increased Projectile Damage
 
Deadeye Projectile Damage, Accuracy [new added]
  • 10% increased Global Accuracy Rating
  • 10% increased Projectile Damage
 
Deadeye Projectile Damage, Projectile Speed [new added]
  • 10% increased Projectile Speed
  • 10% increased Projectile Damage
 
Deadeye Powerful Precision [Removed]  
  • Projectiles Pierce 3 additional Targets
  • Projectiles have 100% increased Critical Strike Chance against Targets they Pierce
  • Projectiles Pierce all nearby Targets
Deadeye Projectile Damage, Critical Strike Chance [Removed]  
  • 10% increased Projectile Damage
  • 10% increased Critical Strike Chance
Deadeye Focal Point (Fast and Deadly)
  • 75% increased Effect of your Marks
  • 25% less Damage taken from other Enemies near your Marked Enemy
  • Marks you inflict are not removed from Dying Enemies
  • 10% increased Attack Speed
  • 30% increased Projectile Damage
  • 50% more Global Accuracy Rating
  • Blink Arrow and Mirror Arrow have 100% increased Cooldown Recovery Rate
Deadeye Gathering Winds
  • Gain 1 Gale Force when you use a Skill
    15% increased Effect of Tailwind on you per Gale Force
  • You and nearby Allies have Tailwind
  • +1000 Evasion Rating while you have Tailwind
  • If you've used a Skill Recently, you and nearby Allies have Tailwind
  • 10% increased Effect of Tailwind on you for each Skill you've used Recently, up to 100%
Deadeye Endless Munitions
  • Skills fire 2 additional Projectiles
  • +200 to Accuracy Rating
  • 50% increased Area of Effect
  • Skills fire an additional Projectile
Deadeye Rupturing (Rupture)
  • Critical Strikes which inflict Bleeding also inflict Rupture
  • Attacks have 25% chance to cause Bleeding
  • +40% to Critical Strike Multiplier against Bleeding Enemies
  • 80% increased Critical Strike Chance against Bleeding Enemies
  • Moving while Bleeding doesn't cause you to take extra Damage
  • Gain +30 Life when you Hit a Bleeding Enemy
Deadeye Far Shot
  • Projectile Barrages have no spread
  • 30% increased Projectile Speed
Deadeye Ricochet
  • Projectiles have 30% chance to be able to Chain when colliding with terrain
  • Projectiles deal 10% more Damage for each remaining Chain
Deadeye Projectile Damage, Projectile Speed (Projectile Damage, Accuracy)
  • 10% increased Projectile Speed
  • 10% increased Global Accuracy Rating
Deadeye Projectile Damage, Mark Cast Speed (Projectile Damage, Attack Speed)
  • Mark Skills have 25% increased Cast Speed
  • 5% increased Attack Speed
Deadeye Projectile Damage, Mirage Archer Duration (Projectile Damage, Accuracy)
  • 15% increased Mirage Archer Duration
  • 10% increased Global Accuracy Rating
Raider Rapid Assault
  • 50% increased Onslaught Effect
  • Onslaught
  • 20% increased Attack Damage
  • +5% chance to Evade Attack Hits
  • 10% chance to gain Onslaught for 10 Seconds when you Hit a Rare
    or Unique Enemy
  • Gain Onslaught for 10 seconds on Kill
Raider Avatar of the Chase
  • 35% more chance to Evade Melee Attacks during Onslaught
  • 35% more chance to Evade Projectile Attacks during Onslaught
  • 30% increased Attack Damage during Onslaught
  • 30% more chance to Evade Melee Attacks during Onslaught
  • 30% more chance to Evade Projectile Attacks during Onslaught
Raider Avatar of the Slaughter
  • 10% increased Evasion Rating per Frenzy Charge
  • 4% increased Movement Speed per Frenzy Charge
  • 4% increased Attack Speed per Frenzy Charge
  • 10% increased Attack Damage per Frenzy Charge
  • 8% increased Evasion Rating per Frenzy Charge
  • 3% increased Movement Speed per Frenzy Charge
  • 3% increased Attack Speed per Frenzy Charge
  • 8% increased Attack Damage per Frenzy Charge
Raider Way of the Poacher  
  • 10% increased Attack Speed
Raider Quartz Infusion
  • 15% chance to Dodge Attack Hits
  • 15% chance to Dodge Spell Hits
  • Phasing
  • 40% increased Elemental Damage
  • 10% chance to Dodge Attack Hits
  • You have Phasing while at maximum Frenzy Charges
  • You have Phasing during Onslaught
  • Gain Phasing for 4 seconds on Kill
Raider Avatar of the Veil
  • Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances
  • Nearby Enemies have 20% less Accuracy Rating while you have Phasing
  • 10% increased Movement Speed while Phasing
  • 10% chance to Dodge Spell Hits while Phasing
  • Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -15% to those Resistances
  • Nearby Enemies have 15% less Accuracy Rating while you have Phasing
Raider Evasion, Frenzy Charge Duration
  • 15% increased Frenzy Charge Duration
  • 20% increased Frenzy Charge Duration
Pathfinder Master Toxicist
  • Poisons you inflict during any Flask Effect have 30% chance to deal 100% more Damage
  • When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned
  • Gain 10% of Physical Damage as Extra Chaos Damage
  • 10% of Physical Damage Converted to Chaos Damage
  • 10% more Chaos Damage with Attack Skills
  • You lose Virulence 50% slower
  • Poisons you inflict during any Flask Effect have 40% chance to deal 100% more Damage
Pathfinder Veteran Bowyer
  • Gain 15% of Physical Damage as Extra Damage of a random Element
  • Gain 10% of Physical Damage as Extra Damage of a random Element
Pathfinder Nature's Reprisal
  • 40% of Physical Damage Converted to Chaos Damage
  • 15% more Chaos Damage with Attack Skills
  • Chaos Skills have 30% increased Area of Effect
  • 30% increased Chaos Damage
  • Chaos Skills have 50% increased Area of Effect
  • When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned
Pathfinder Master Surgeon
  • Recover 6% of Life when you use a Flask
  • 30% increased Life Recovery from Flasks
Pathfinder Flask Effect, Poison Duration (Flask Effect, Chaos Damage)
  • 10% increased Poison Duration
  • 15% increased Chaos Damage
Inquisitor Instruments of Zeal [new added]
  • Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges
  • Gain 1 Fanatic Charge every second if you've Attacked in the past second
  • Lose all Fanatic Charges on reaching Maximum Fanatic Charges
  • +4 to Maximum Fanatic Charges
 
Inquisitor Elemental Damage, Attack and Cast Speed [new added]
  • 10% increased Elemental Damage
  • 4% increased Attack and Cast Speed
 
Inquisitor Instruments of Virtue
  • 10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%
  • Battlemage
  • 30% increased Spell Damage if you've Cast a Spell Recently
  • 50% increased Attack Damage if you've Cast a Spell Recently
  • 20% increased Attack Speed if you've Attacked Recently
  • 30% increased Cast Speed if you've Attacked Recently
Inquisitor Pious Path
  • Consecrated Ground you create causes Life Regeneration to
    also Recover Energy Shield for you and Allies
  • 20% increased Attack and Cast Speed while on Consecrated Ground
  • Regenerate 200 Energy Shield per Second while on Consecrated Ground
Inquisitor Sanctuary
  • Consecrated Ground you create applies 15% increased Damage taken to Enemies
  • Consecrated Ground you create applies 10% increased Damage taken to Enemies
  • Regenerate 15 Mana per Second while on Consecrated Ground
Inquisitor Righteous Providence
  • 1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower
  • +50 to Strength and Intelligence
  • 100% increased Critical Strike Chance against Enemies that are affected
    by no Elemental Ailments
  • +45% to Critical Strike Multiplier against Enemies that are affected
    by Elemental Ailments
  • 20% increased Effect of Non-Damaging Ailments
Inquisitor Elemental Damage, Critical Strike Multiplier
  • +10% to Critical Strike Multiplier
  • +15% to Critical Strike Multiplier
Hierophant Pursuit of Faith
  • 100% increased Totem Placement speed
  • 6% increased Damage per Enemy Killed by you or your Totems Recently
  • 10% increased Attack and Cast Speed while you have a Totem
Hierophant Conviction of Power
  • +4 to Minimum Endurance Charges
  • +4 to Minimum Power Charges
  • +1 to Maximum Power Charges and Maximum Endurance Charges
  • 25% chance to gain an Endurance Charge when you gain a Power Charge
  • 50% chance to gain a Power Charge when you Summon a Totem
  • 15% chance to gain a Power Charge if you or your Totems kill an Enemy
  • 5% reduced Elemental Damage taken while you have an Endurance Charge
  • Damage Penetrates 5% Elemental Resistances while you have a Power Charge
Hierophant Ritual of Awakening
  • 5% more Damage per Summoned Totem
  • 50% increased Totem Placement speed
  • 3% more Damage per Summoned Totem
  • Skills that would Summon a Totem Summon two Totems instead
Hierophant Arcane Blessing
  • 50% increased Effect of Arcane Surge on you
  • Immune to Elemental Ailments while you have Arcane Surge
Hierophant Illuminated Devotion
  • 30% increased Area of Effect while you have Arcane Surge
  • Immune to Elemental Ailments while you have Arcane Surge
  • 25% increased Area of Effect while you have Arcane Surge
  • 40% increased Spell Damage while you have Arcane Surge
Hierophant Mana Regeneration, Mana
  • 8% increased maximum Mana
  • 10% increased maximum Mana
Hierophant Mana Regeneration, Mana (Mana Regeneration, Power and Endurance Charge Duration)
  • 8% increased maximum Mana
  • 20% increased Endurance Charge Duration
  • 20% increased Power Charge Duration
Hierophant Mana Regeneration, Mana
  • 8% increased maximum Mana
  • 10% increased maximum Mana
Hierophant Mana Regeneration, Arcane Surge Effect (Mana Regeneration, Spell Damage)
  • 10% increased Effect of Arcane Surge on you
  • 10% increased Spell Damage
Guardian Unwavering Crusade
  • Nearby Allies have 20% increased Attack, Cast and Movement Speed
  • Nearby Allies deal 30% increased Damage
  • Nearby Allies have 15% increased Attack, Cast and Movement Speed
Guardian Time of Need
  • 80% reduced Effect of Curses on you
  • Every 4 seconds, Regenerate 30% of Life over one second
  • 25% reduced Effect of Curses on you
  • Every 5 seconds, remove Curses and Elemental Ailments from you
  • Every 5 seconds, Regenerate 30% of Life over one second
Guardian Harmony of Purpose
  • 20% chance to gain a Power, Frenzy or Endurance Charge on Hit
  • 10% chance to gain a Power, Frenzy or Endurance Charge on Hit
Guardian Armour and Energy Shield, Charge Duration
  • 15% increased Endurance, Frenzy and Power Charge Duration
  • 20% increased Endurance, Frenzy and Power Charge Duration
Ascendant Trickster
  • 20% chance to gain a Frenzy Charge and a Power Charge on Kill
  • 70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
  • 20% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
  • 15% chance to gain a Frenzy Charge and a Power Charge on Kill
  • 50% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
  • 15% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
  • Regenerate 15 Mana per second if you've used a Movement Skill Recently
Ascendant Elementalist
  • Exposure you inflict applies an extra -20% to the affected Resistance
  • Damage Penetrates 10% of Enemy Elemental Resistances
  • 40% increased Effect of Herald Buffs on you
Ascendant Raider
  • 10% chance to Dodge Attack Hits
  • Phasing
  • 20% increased Attack Damage
  • 4% chance to Dodge Attack Hits
Ascendant Pathfinder
  • Recover 4% of Life when you use a Flask
  • Damage Penetrates 6% of Enemy Elemental Resistances
Ascendant Guardian
  • Every 4 seconds, Regenerate 20% of Life over one second
  • Every 5 seconds, Regenerate 20% of Life over one second
Ascendant Deadeye
  • 25% increased Effect of your Marks
  • You and nearby Allies have Tailwind
  • 50% increased Global Accuracy Rating
  • Projectiles Pierce 2 additional Targets
  • Moving while Bleeding doesn't cause you to take extra Damage
Ascendant Gladiator
  • 25% chance to Blind Enemies on Hit with Attacks
  • 10% chance to Blind Enemies on Hit with Attacks
Ascendant Champion
  • 50% chance to Fortify on Melee hit
  • 100% chance to Taunt on Hit
  • 15% increased effect of Non-Curse Auras from your Skills
  • 10% chance to Fortify on Melee hit
  • 25% chance to Taunt on Hit
  • 20% chance to Impale Enemies on Hit with Attacks
  • You and nearby Allies have 8% increased Movement Speed
Ascendant Hierophant
  • 25% increased Effect of Arcane Surge on you
  • 20% increased Spell Damage while you have Arcane Surge
Ascendant Assassin
  • 10% chance to gain Elusive on Critical Strike
  • 40% chance to Poison on Hit
  • 10% chance to gain Elusive on Kill
Ascendant Slayer  
  • 50% reduced Maximum Recovery per Life Leech
Ascendant Inquisitor
  • Damage Penetrates 8% of Enemy Elemental Resistances
  • +30% to Critical Strike Multiplier against Enemies that are affected
    by Elemental Ailments
  • Damage Penetrates 6% of Enemy Elemental Resistances
Ascendant Saboteur
  • Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
  • Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second
  • Regenerate 1% of Life per second for each Mine Detonated Recently, up to 10% per second
  • Regenerate 1% of Life per Second for each Trap Triggered Recently, up to 10% per second

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2. New Skills & Items

In Echoes of the Atlas, it introduces two new gems that provide versatile ways for you to build powerful new characters. These are the Hydrosphere Hydrosphere Skill Gem and the Trinity Support Trinity Support Gem.

2.1 Hydrosphere Skill

Hydrosphere Hydrosphere creates a sphere of water, or moves an existing sphere and resets its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.

PoE Hydrosphere Skill

2.2 Trinity Support

Trinity Support Trinity Support gem supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. Cannot support triggered skills, instant skills, orb skills, brands, skills which reserve mana, or skills used by totems, traps, or mines. Cannot modify the skills of minions.

PoE Trinity Support

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2.3 Skill Changes

In addition to introducing the two entirely new gems above described, it has done an extensive balance pass on other skills. It has buffed over 40 existing gems, including skills such as Scorching Ray, Seismic Trap, Firestorm, Venom Gyre, Static Strike, Kinetic Bolt, Crackling Lance, Lightning Strike, Shrapnel Ballista and Artillery Ballista.

Name Changes
Anger
  • Anomalous Anger now causes you and nearby allies to deal 0.25% increased Burning Damage per 1% gem quality (from 1% per 1% gem quality).
  • Divergent Anger now grants you and nearby allies 0.05% increased movement speed per 1% gem quality (from 0.25% per 1% gem quality).
Arctic Armour
  • No longer triggers when-hit effects from reflected damage (including any when-hit effects from quality).
Artillery Ballista
  • Now allows you to place an additional totem at gem level 11, and again at gem level 22.
Bear Trap
  • Trapped enemies now take 25% increased damage from traps and mines (from 15%).
Blade Blast
  • Now has 35% more area of effect per Blade Vortex blade detonated (from 20%).
Blast Rain
  • Now penetrates 20% fire resistance at gem level 1 (from 15%), up to 30% at gem level 20 (from 25%).
Blazing Salvo
  • Now has a radius of 16 at minimum range (from 14) and 22 at maximum range (from 18).
  • Now fires in a slightly wider spread.
Blink Arrow
  • Now gains increased cooldown recovery rate as the gem levels up, up to 47% at gem level 20.
Charged Dash
  • Now has a minimum radius of 14 at gem level 1 (from 12), up to 26 at gem level 20 (from 22).
Clarity
  • Anomalous Clarity now causes you and nearby allies to have 0.25% increased Mana Recovery from Flasks per 1% gem quality (from 0.5% per 1% gem quality).
  • Divergent Clarity now grants you and nearby allies 0.25% increased damage per 1% gem quality (from 1% per 1% gem quality).
Cobra Lash
  • Projectiles now deal 5% more damage for each remaining Chain.
  • Now converts 60% of physical damage to chaos damage (from 50%).
Contagion
  • Now has a base radius of 17 (from 20).
Crackling Lance
  • Now has an added damage effectiveness of 115%.
  • Now deals 28 to 85 lightning damage at gem level 1 (from 26 to 78), up to 317 to 952 at gem level 20 (from 246 to 737).
Desecrate
  • Phantasmal Desecrate now has a chance to produce a different special monster corpse based on its quality.
  • Phantasmal Desecrate now has 1% chance to spawn a forgotten corpse per 1% gem quality (from 0.1% per 1% gem quality).
Determination
  • Anomalous Determination now grants you and nearby allies 0.25% chance to avoid being stunned per 1% gem quality (from 1% per 1% gem quality).
  • Divergent Determination now grants you and nearby allies 0.1% of evasion rating as extra armour per 1% gem quality (from 0.5% per 1% gem quality).
Discipline
  • Anomalous Discipline now grants you and nearby allies 0.25% increased damage while on full energy shield per 1% gem quality (from 0.5% per 1% gem quality).
  • Divergent Discipline now grants you and nearby allies 0.5% increased energy shield recharge rate per 1% gem quality (from 2% per 1% gem quality), and also causes you and nearby allies to have 0.5% slower start of Energy Shield Recharge per 1% gem quality (from 1.5% per 1% gem quality).
Earthshatter
  • Spikes now have an explosion radius of 18 (from 20).
  • Now has slightly more variance on the distance at which spikes will appear from the initial slam location.
Firestorm
  • Now grants more damage with hits and ailments on the first impact (previously it granted more area damage, which does not apply to ailments).
  • The first impact now deals 250% more damage (from 150%) with hits and ailments.
Flameblast
  • No longer has +5% chance to ignite for each stage.
  • Now has 50% chance to ignite at all gem levels.
  • Divergent Flameblast now grants 1% less cast speed per 1% gem quality (from 2% per 1% gem quality).
Frost Bomb
  • Now has an added damage effectiveness of 300% (from 200%).
  • Now deals 14 to 21 cold damage at gem level 1 (unchanged), up to 1336 to 2003 at gem level 20 (from 959 to 1439).
  • Now gains additional radius as the gem levels, up to +7 at gem level 20.
Galvanic Arrow
  • Now gains radius as the gem levels up, up to +5 at gem level 20 (from +2).
Glacial Hammer
  • Now deals base weapon damage and has an added damage effectiveness of 165% at gem level 1 (from 155%), up to 215% at gem level 20 (from 200%).
Grace
  • Anomalous Grace now grants you and nearby allies 0.1% chance to avoid elemental ailments per 1% gem quality (from 0.5% per 1% gem quality).
  • Divergent Grace now grants you and nearby allies 0.05% chance to avoid chaos damage from hits per 1% gem quality (from 0.25% per 1% gem quality).
Haste
  • Divergent Haste now grants you and nearby allies 0.2% increased projectile speed per 1% gem quality (from 0.5% per 1% gem quality).
  • Phantasmal Haste now causes buffs on you and nearby allies to expire 0.25% faster per 1% gem quality (from 1% per 1% gem quality).
Hatred
  • Anomalous Hatred now grants you and nearby allies 0.25% increased chill and freeze duration per 1% gem quality (from 1% per 1% gem quality)
  • Divergent Hatred now grants you and nearby allies 0.25% increased movement speed while on chilled ground per 1% gem quality (from 1% per 1%).
Heavy Strike
  • Now deals base weapon damage and has an added damage effectiveness of 195% at gem level 1 (from 176%), up to 250% at gem level 20 (from 222%).
Hexblast
  • Now has an added damage effectiveness of 150% (from 130%).
  • Now deals 74 to 110 chaos damage at gem level 1 (from 61 to 92), up to 689 to 1034 chaos damage at gem level 20 (from 574 to 862).
  • Now deals 60% more damage with hits per 5 doom on hex with most doom (from 50%).
  • Now deals 40% more damage with ailments per 5 doom on hex with most doom (from 35%).
Infernal Cry
  • Now causes your next 6 attacks to be Exerted (from 4).
Kinetic Bolt
  • Increases and reductions to spell damage now also apply to attack damage from this skill at 200% of their value (from 150%).
  • Anomalous Kinetic Bolt now causes increases and reductions to Cast Speed to apply to Attack Speed at 2.5% of their value per 1% gem quality (from 5% per 1% quality).
Lightning Strike
  • No longer causes projectiles to deal 25% less damage.
  • No longer causes damage over time from projectiles to deal 25% less damage.
Lightning Warp
  • Now gains additional radius as the gem levels, up to +4 at gem level 20.
Malevolence
  • Anomalous Malevolence now grants you and nearby allies 0.1% increased skill effect duration per 1% gem quality (from 0.5% per 1% gem quality).
  • Divergent Malevolence now grants you and nearby allies 0.25% increased damage with ailments per 1% gem quality (from 0.5% per 1% gem quality).
Mirror Arrow
  • Now gains increased cooldown recovery rate as the gem levels up, up to 47% at gem level 20.
Pestilent Strike
  • Now converts 60% of physical damage to chaos damage (from 50%).
Plague Bearer
  • Divergent Plague Bearer no longer grants reduced chaos damage taken while Incubating. Now causes the Plague Bearer buff to have +0.5% to Poison Damage over Time multiplier while Infecting per 1% gem quality.
  • Anomalous Plage Bearer now causes you to have 0.25% increased movement speed while Infecting per 1% gem quality (from 0.5% per 1% gem quality).
Precision
  • Divergent Precision now grants you and nearby allies 0.1% increased damage per 1% gem quality (from 0.5% per 1% gem quality), and no longer causes you and nearby allies to have less area of effect.
Pride
  • Divergent Pride now causes nearby enemies to have -0.1% to physical damage reduction per 1% gem quality (from 0.5% per 1% gem quality).
Purity of Elements
  • Anomalous Purity of Elements now grants you and nearby allies 0.1% chance to avoid elemental ailments per 1% gem quality (from 0.5% per 1% gem quality).
  • Divergent Purity of Elements now causes your damage and that of nearby allies to penetrate 0.05% of elemental resistances per 1% gem quality (from 0.2% per 1% gem quality).
Purity of Fire
  • Anomalous Purity of Fire now grants you and nearby allies 0.25% chance to avoid being ignited per 1% gem quality (from 1% per 1% gem quality).
  • Divergent Purity of Fire now causes your damage and that of nearby allies to penetrate 0.05% of fire resistance per 1% gem quality (from 0.2% per 1% gem quality).
Purity of Ice
  • Anomalous Purity of Ice now grants you and nearby allies 0.25% chance to avoid being frozen per 1% gem quality (from 1% per 1% gem quality).
  • Divergent Purity of Ice now causes your damage and that of nearby allies to penetrate 0.05% of cold resistance per 1% gem quality (from 0.2% per 1% gem quality).
Purity of Lightning
  • Anomalous Purity of Lightning now grants you and nearby allies 0.25% chance to avoid being shocked per 1% gem quality (from 1% per 1% gem quality).
  • Divergent Purity of Lightning now causes your damage and that of nearby allies to penetrate 0.05% of lightning resistance per 1% gem quality (from 0.2% per 1% gem quality).
Raise Spectre
  • Raised spectres now have a spectre level of 28 at gem level 1 (from 31), up to level of 72 at gem level 20 (from 76).
  • The Raised Spectre gem now grants Minions 105 additional accuracy rating at gem level 1 (from 150), up to 776 additional accuracy rating at gem level 20 (from 1109).
  • Spectred versions of They of Tul's Snow Cloak skill no longer grants reduced damage taken, and grants 15% chance to dodge attacks and spells (from 20%).
  • The knife-throw skill used by spectred versions of Syndicate Operatives is no longer considered a spell (and will therefore not be supported by supports like Spell Echo).
Reave
  • Now deals base weapon damage and has an added damage effectiveness of 150% at gem level 1 (from 135%), up to 180% at gem level 20 (from 155%).
Rolling Magma (previously Magma Orb)
  • Now clarifies that projectiles can't change direction while chaining (bouncing).
Scorching Ray
  • Now has a base cast time of 0.25 seconds (from 0.5).
  • Now has a mana cost of 2 at gem level 1 (from 4), up to 5 at gem level 20 (from 11).
Scourge Arrow
  • Anomalous Scourge Arrow now causes each Spore Pod to fire 0.05 additional Thorn Arrows per 1% gem quality (from 0.1 per 1% quality).
Searing Bond
  • Now deals 29.4 fire damage per second at gem level 1 (from 23.6), up to 2459.5 fire damage per second at gem level 20 (from 1755.6).
Seismic Trap
  • Now has an added damage effectiveness of 140% (from 120%).
  • Now deals 47 to 70 physical damage at gem level 1 (unchanged), up to 610 to 914 at gem level 20 (from 531 to 796).
Shield Charge
  • Now deals 16 to 24 base off hand physical damage at gem level 1 (from 15 to 22), up to 190 to 284 at gem level 20 (from 172 to 258).
  • Now has +0.2% base critical strike chance per 10 maximum energy shield on your shield (from 0.1% per 10).
  • Now deals 3 to 4 added physical damage per 15 armour or evasion rating on shield (from 2 to 3 added physical damage per 15 armour or evasion rating).
Shockwave Totem
  • Now has a targeting range of 80 (from 100). This primarily affects cases where the totem can use its skill remotely (such as via Astral Projector's effect).
Shrapnel Ballista
  • Now allows you to place an additional totem at gem level 11, and again at gem level 22.
Siege Ballista
  • Now allows you to place an additional totem at gem level 11, and again at gem level 22.
Spectral Shield Throw
  • Now deals 20 to 30 base off hand physical damage at gem level 1 (from 18 to 27), up to 200 to 301 at gem level 20 (from 182 to 272).
  • Now has +0.2% base critical strike chance per 10 maximum energy shield on your shield (from 0.1% per 10).
  • Now deals 3 to 4 added physical damage per 15 armour or evasion rating on shield (from 2 to 3 added physical damage per 15 armour or evasion rating).
Spectral Throw
  • Projectiles from Spectral Throw are now considered 50% larger against monsters when checking for collision.
Static Strike
  • Now has a base duration of 3 seconds (from 2).
Storm Call
  • Now has an added damage effectiveness of 130% (from 100%).
  • Now deals 31 to 38 lightning damage at gem level 1 (from 16 to 31), up to 510 to 947 at gem level 20 (from 408 to 758).
Summon Carrion Golem
  • Summoned Carrion Golem now deals approximately 20% less damage at all gem levels.
Summon Stone Golem
  • Summoned Stone Golem now deals approximately 10% less damage at all gem levels.
Sunder
  • The first wave now has a base radius of 9 (from 7).
  • Divergent Sunder now grants 1% increased physical damage per 1% gem quality (previously granted 1% increased area of effect per 1% gem quality, however this was a bug).
Tornado Shot
  • Now deals base weapon damage and has an added damage effectiveness of 100% at gem level 1 (from 90%), up to 120% at gem level 20 (from 109%).
Toxic Rain
  • Now converts 60% of physical damage to chaos damage (from 50%).
Unearth
  • Now has a cast time of 0.3 seconds (from 0.6) and uses a different casting animation.
  • Now has a mana cost of 4 at gem level 1 (from 7), up to 10 at gem level 20 (from 20).
  • Now deals 15 to 22 physical damage at gem level 1 (from 25 to 37), up to 407 to 611 at gem level 20 (from 682 to 1023)
  • Now has an added damage effectiveness of 90% (from 125%).
  • Bone Archer corpses created by Unearth now have approximately 30% more life (well, technically, maximum life, since they're, you know, corpses).
Venom Gyre
  • No longer deals added chaos damage.
  • Now deals base weapon damage and has an added damage effectiveness of 125% at gem level 1 (from 90%), up to 165% at gem level 20 (from 115%).
  • Now has a 40% chance to retain caught projectiles fired after using Whirling Blades at all gem levels.
  • Now converts 60% of physical damage to chaos damage (from 50%).
Viper Strike
  • Now converts 60% of physical damage to chaos damage (from 50%).
Vitality
  • Divergent Vitality now grants you and nearby allies 0.2% increased Damage while on full life per 1% gem quality (from 0.5% per 1% gem quality).
Warlord's Mark
  • Cursed enemies now cause you to generate 20 rage over 1 second when they are stunned (from 5 rage).
Winter Orb
  • Now has a base duration of 1.6 seconds (from 1.2).
Zealotry
  • Anomalous Zealotry now grants you and nearby allies +0.1% to Critical Strike Multiplier per 1% gem quality (from +0.25% per 1% gem quality).
  • Divergent Zealotry now causes you and nearby allies to regenerate 0.005% of life per second per 1% gem quality (from 0.02% per 1% gem quality).
Vaal Flameblast
  • No longer has +5% chance to ignite for each stage.
  • Now has 50% chance to ignite at all gem levels.
Vaal Reave
  • Now deals base weapon damage and has an added damage effectiveness of 150% at gem level 1 (from 135%), up to 180% at gem level 20 (from 155%).
Ballista Totem Support
  • Now causes supported skills do deal 32% less damage at gem level 1 (from 42%), up to 20% less damage at gem level 20 (from 33%).
Efficacy Support
  • Now requires level 8 at gem level 1 (from 31).
  • Now causes supported skills to deal 10% more damage over time at gem level 1 (from 15%), up to 24% at gem level 20 (no change).
Impending Doom Support
  • Doom Blast now has an added damage effectiveness of 100% (from 50%).
  • Doom Blast now deals 39 to 58 chaos damage at gem level 1 (from 25 to 37), up to 430 to 645 chaos damage at gem level 20 (from 216 to 325).
  • Doom Blast now deals 60% more damage per 5 doom on hex (from 50% more).
Intensify Support
  • No longer supports skills that create Minions.
Lesser Poison Support
  • Anomalous Lesser Poison Support now grants 1% increased Poison duration per 2% gem quality (previously granted 1% chance to gain a Frenzy Charge on killing blow against an enemy with 5 or more Poisons per 5% gem quality).
Pinpoint Support
  • No longer supports skills that create Minions.

2.4 PoE 3.13 New Items

Item Class Name
Active Skill Gem Hydrosphere
Support Skill Gem Trinity Support
Stackable Currency Orb of Unmaking
Stackable Currency Maven's Orb
Stackable Currency Ritual Splinter
Stackable Currency Ritual Vessel
Stackable Currency Crescent Splinter
Map Fragment The Maven's Writ
Map Fragment Blood-filled Vessel
Misc Map Items Maven's Invitation: The Formed
Misc Map Items Maven's Invitation: The Twisted
Misc Map Items Maven's Invitation: The Forgotten
Misc Map Items Maven's Invitation: The Hidden
Misc Map Items Maven's Invitation: The Feared
Misc Map Items Maven's Invitation: Haewark Hamlet
Misc Map Items Maven's Invitation: Tirn's End
Misc Map Items Maven's Invitation: Lex Proxima
Misc Map Items Maven's Invitation: Lex Ejoris
Misc Map Items Maven's Invitation: New Vastir
Misc Map Items Maven's Invitation: Glennach Cairns
Misc Map Items Maven's Invitation: Valdo's Rest
Misc Map Items Maven's Invitation: Lira Arthain
Divination Card Fateful Meeting
Divination Card Acclimatisation
Divination Card Haunting Shadows
Divination Card The Whiteout
Divination Card Society's Remorse
Divination Card Dying Light
Divination Card The Astromancer
Divination Card Keeper's Corruption
Divination Card Reckless Ambition
Divination Card Love Through Ice
Divination Card Draped in Dreams
Divination Card The Patient
Divination Card The Long Watch
Divination Card The Bear Woman
Divination Card Brotherhood in Exile
Ritual Base Types: Boots Dreamquest Slippers
Ritual Base Types: Boots Cloudwhisper Boots
Ritual Base Types: Boots Brimstone Treads
Ritual Base Types: Boots Nightwind Slippers
Ritual Base Types: Boots Windbreak Boots
Ritual Base Types: Boots Darksteel Treads
Ritual Base Types: Boots Duskwalk Slippers
Ritual Base Types: Boots Stormrider Boots
Ritual Base Types: Boots Basemetal Treads
Ritual Base Types: Gloves Debilitation Gauntlets
Ritual Base Types: Gloves Gruelling Gauntlets
Ritual Base Types: Gloves Taxing Gauntlets
Ritual Base Types: Gloves Sinistral Gloves
Ritual Base Types: Gloves Southswing Gloves
Ritual Base Types: Gloves Gauche Gloves
Ritual Base Types: Gloves Nexus Gloves
Ritual Base Types: Gloves Aetherwind Gloves
Ritual Base Types: Gloves Leyline Gloves
Ritual Base Types: Helmets Blizzard Crown
Ritual Base Types: Helmets Winter Crown
Ritual Base Types: Helmets Gale Crown
Ritual Base Types: Helmets Archdemon Crown
Ritual Base Types: Helmets Demon Crown
Ritual Base Types: Helmets Imp Crown
Ritual Base Types: Helmets Atonement Mask
Ritual Base Types: Helmets Penitent Mask
Ritual Base Types: Helmets Sorrow Mask

3. New Endgame Expansion: Echoes of the Atlas

In PoE 3.13, each of the Atlas' regions has its own passive tree, crafting Watchstones to refine your rewards, selecting up to ten map bosses to face simultaneously and challenging the Atlas' new pinnacle boss: The Maven.

3.1 The Maven & Her Challenges

You'll first encounter the Maven in the boss arena of a map, where she will make the boss encounter more difficult and watch as you do your best to defeat it. If you're successful, she'll give you her beacon, which lets you call her to any map in that region, so she can watch more fights. After showing her your boss-killing prowess, she will give you an Invitation to her own realm, where she has prepared a special challenge.

PoE Fight The Maven

The Maven really wants to push you to your limits, and has fabricated copies of the bosses she watched you defeat. This time, however, you'll have to defeat them... simultaneously. If you manage to best her challenge, she'll, politely ask you to do the whole cycle again. Except this time she wants to watch more, and tougher, fights, and her next challenge will contain four bosses. Then five, then six, and finally, ten. If you're persistent and talented, you may even get to fight the Maven herself, in a very difficult boss encounter designed to challenge the strongest and best Path of Exile players.

Completing the Maven's challenges offers the opportunity to acquire some very powerful new rewards, including Atlas Passive Skill Points, craftable Watchstones and even the Maven’s Orb Maven’s Orb.

3.2 Atlas Passive Trees

As you complete the Maven's Challenges, you'll earn a new type of passive skill point that can be allocated on a special passive skill tree in that region of the Atlas of Worlds.

PoE Atlas Passive Trees

Each of the Atlas' regions has its own passive tree, and they generally have around 20 nodes to choose from. You can earn up to a total of 10 skill points per Atlas region.

Atlas regions: Glennach Cairns, Haewark Hamlet, Lex Ejoris, Lex Proxima, Lira Arthain, New Vastir, Tirn's End, Valdo's Rest.

Atlas Region Name Stats
Haewark Hamlet Additional Syndicate Member Chance
  • Immortal Syndicate Members in Areas are 5% more likely to be accompanied by reinforcements
Haewark Hamlet Focussed Investigation
  • Jun Missions in Areas grant 100% increased Favour
  • Areas have 10% chance to grant an additional Jun Mission on Completion
Haewark Hamlet Additional Syndicate Member Chance
  • Immortal Syndicate Members in Areas are 5% more likely to be accompanied by reinforcements
Haewark Hamlet Intelligence Gathering
  • Completing Maps grants 10 Intelligence for a random Immortal Syndicate Safehouse
Haewark Hamlet Additional Syndicate Member Chance
  • Immortal Syndicate Members in Areas are 5% more likely to be accompanied by reinforcements
Haewark Hamlet Bribery
  • Immortal Syndicate Members in Areas are 200% more likely to offer to Bargain for Items
  • Immortal Syndicate Members in Areas drop 2 additional Items when Bargained with for Items
Haewark Hamlet Additional Beyond Demon
  • Beyond Portals in Areas have 10% chance to spawn an additional Beyond Demon
Haewark Hamlet Power Hungry
  • Rare Monsters in Areas spawn an additional Beyond Portal when Slain
  • Unique Bosses in Areas spawn 5 additional Beyond Portals when Slain
Haewark Hamlet Additional Beyond Demon
  • Beyond Portals in Areas have 10% chance to spawn an additional Beyond Demon
Haewark Hamlet Per Diemon
  • Rare Beyond Demons in Areas have 35% chance to drop an additional Basic Currency Item
Haewark Hamlet Additional Harvest Crafting Chance
  • Plants Harvested in Areas have 3% chance to give an additional Crafting option
Haewark Hamlet The Grove's Call
  • Areas have +5% chance to contain The Sacred Grove
Haewark Hamlet Additional Harvest Crafting Chance
  • Plants Harvested in Areas have 3% chance to give an additional Crafting option
Haewark Hamlet Nature's Favour
  • Plants Harvested in Areas give the rarest of 2 chosen Crafting Options
Haewark Hamlet Additional Harvest Crafting Chance
  • Plants Harvested in Areas have 3% chance to give an additional Crafting option
Haewark Hamlet Wild Fruit
  • Harvest Plots in Areas have 100% increased chance to contain a Tier 4 Plant
Haewark Hamlet Additional Essence Chance
  • Imprisoned Monsters in Areas have 20% chance to have an additional Essence
Haewark Hamlet Controlled Corruption
  • Corrupting Imprisoned Monsters in Areas cannot release them
  • Areas contain an additional Essence
Haewark Hamlet Additional Essence Chance
  • Imprisoned Monsters in Areas have 20% chance to have an additional Essence
Haewark Hamlet Amplified
  • Essences found in Areas are a tier higher
Tirn's End Simulacrum Splinter Stack Size
  • 5% increased Stack size of Simulacrum Splinters found in Areas
Tirn's End That Which You Seek
  • Areas have 10% additional chance to contain a mirror of Delirium
Tirn's End Simulacrum Splinter Stack Size
  • 5% increased Stack size of Simulacrum Splinters found in Areas
Tirn's End The Singular Eternity
  • Delirium Fog in Areas dissipates 25% slower
  • Delirium Fog in Areas lasts 10 additional seconds before dissipating
Tirn's End Simulacrum Splinter Stack Size
  • 5% increased Stack size of Simulacrum Splinters found in Areas
Tirn's End Greater Forces
  • Delirium in Areas increases 50% faster with distance from the mirror
Tirn's End Einhar Favour and Bestiary Mission Chance
  • Einhar Missions in Areas grant 30% increased Favour
  • Areas have 3% chance to grant an additional Einhar Mission on Completion
Tirn's End Big Game
  • Red Beasts in Areas have 15% chance to appear in Pairs
  • Yellow Beasts in Areas have 30% chance to be replaced with Red Beasts
Tirn's End Einhar Favour and Bestiary Mission Chance
  • Einhar Missions in Areas grant 30% increased Favour
  • Areas have 3% chance to grant an additional Einhar Mission on Completion
Tirn's End Great Migration
  • Einhar Missions in Areas have 5% chance to replace all monsters with Beasts
Tirn's End Invader Item Quantity
  • 10% increased Quantity of Items dropped by Invasion Bosses in Areas
Tirn's End Trespassers
  • Areas contain additional Invasion bosses
Tirn's End Invader Item Quantity
  • 10% increased Quantity of Items dropped by Invasion Bosses in Areas
Tirn's End Exotic Goods
  • Invasion Bosses in Areas drop 1 additional valuable Item
Tirn's End Abyssal Depths Item Quantity
  • 10% increased Quantity of Items dropped in Abyssal Depths in Areas
Tirn's End Underground Kingdom
  • Areas have 1% chance to contain an Abyss per 2% increased Pack Size
  • Abysses in Areas have 100% increased chance to lead to an Abyssal Depths
  • Abyssal Depths in Areas have 100% increased chance to contain a Lich
Tirn's End Abyssal Depths Item Quantity
  • 10% increased Quantity of Items dropped in Abyssal Depths in Areas
Tirn's End Buried Riches
  • Hoards in Abyssal Depths drop additional Basic Currency Items
Tirn's End Abyssal Depths Item Quantity
  • 10% increased Quantity of Items dropped in Abyssal Depths in Areas
Tirn's End Lightless Legion
  • Abyssal Depths in Areas have +3 to Monster Level
  • Abyssal Depths in Areas have 100% more Magic Monsters
  • Abyssal Depths in Areas have 100% more Rare Monsters
  • Abyssal Depths in Areas have 50% increased Pack Size
Lex Proxima Tormented Monster Item Quantity
  • 10% increased Quantity of Items dropped by Possessed or Touched Monsters in Areas
Lex Proxima Seance
  • Up to 20 Rare Monsters in Areas are Possessed and their Minions are Touched
Lex Proxima Harvest Chance
  • Areas have +2% chance to contain The Sacred Grove
Lex Proxima Bountiful Harvest
  • Harvest Monsters in Areas grant 200% increased Experience
  • Harvested Plants in Areas have 50% chance to spawn an additional Monster
Lex Proxima Breach Chance
  • Areas have +3% chance to contain Breaches
Lex Proxima Invading Force
  • Breaches in Areas have 30% increased Area of Effect
  • Breaches in Areas have 30% increased Monster density
  • Breach Monsters in Areas grant 50% increased Experience
Lex Proxima Breach Chance
  • Areas have +3% chance to contain Breaches
Lex Proxima Gatekeepers
  • Breaches in Areas have 100% increased chance to contain a Boss
  • Breach Bosses in Areas drop double Breach Splinters
  • Breach Bosses Defeated in Areas have 5% chance to drop a Breachstone
Lex Proxima Breach Chance
  • Areas have +3% chance to contain Breaches
Lex Proxima Within Their Grasp
  • Breach Bosses Defeated in Areas have 5% chance to drop a Breachstone
  • Breachstones dropped by Breach Bosses in Areas have 9% chance to be Charged
  • Breachstones dropped by Breach Bosses in Areas have 3% chance to be Enriched
  • Breachstones dropped by Breach Bosses in Areas have 1% chance to be Pure
Lex Proxima Niko Favour and Delve Mission Chance
  • Completing Niko Missions in Areas grants 30% increased Favour
  • Areas have 3% chance to grant an additional Niko Mission on Completion
Lex Proxima Rich Veins
  • Voltaxic Sulphite Veins and Chests in Areas have 10% chance to contain double Sulphite
  • Voltaxic Sulphite Veins and Chests in Areas contain 20% increased Sulphite
Lex Proxima Delve Mission Chance and Niko Favour
  • Completing Niko Missions in Areas grants 30% increased Favour
  • Areas have 3% chance to grant an additional Niko Mission on Completion
Lex Proxima Sulphite Infusion
  • White Tier Maps grant 200 additional Voltaxic Sulphite on Completion
  • Yellow Tier Maps grant 350 additional Voltaxic Sulphite on Completion
  • Red Tier Maps grant 500 additional Voltaxic Sulphite on Completion
Lex Proxima Niko Favour and Delve Mission Chance
  • Completing Niko Missions in Areas grants 30% increased Favour
  • Areas have 3% chance to grant an additional Niko Mission on Completion
Lex Proxima Packed with Energy
  • 35% increased Damage for each Voltaxic Sulphite Vein or Chest found in Areas
  • 15% increased Movement Speed for each Voltaxic Sulphite Vein or Chest found in Areas
Lex Proxima Harvest Chance
  • Areas have +2% chance to contain The Sacred Grove
Lex Proxima Bumper Crop
  • Harvests in Areas have Doubled bonuses to Item Quantity and Rarity
  • The Sacred Grove in Areas contains an additional pair of Harvest Plots
Lex Proxima Harvest Chance
  • Areas have +2% chance to contain The Sacred Grove
Lex Proxima Heart of the Grove
  • The Sacred Grove in Areas has 100% increased chance to contain the Heart of the Grove
  • Harvests in Areas have 10% chance for the unchosen crop to not wilt
Lex Ejoris Perandus Coin Stack Size
  • 20% increased Stack size of Perandus Coins found in Areas
Lex Ejoris Prospero's Promise
  • Areas contain an additional Perandus Chest
  • Areas have 20% chance to contain Cadiro Perandus
Lex Ejoris Perandus Coin Stack Size
  • 20% increased Stack size of Perandus Coins found in Areas
Lex Ejoris Friend of the Family
  • Cadiro Perandus offers the rarest of 5 chosen Items
  • Cadiro Perandus' Offers cost 20% less Perandus Coins
Lex Ejoris Metamorph Chance
  • Areas have 3% additional chance to contain a Metamorph Encounter
Lex Ejoris Finest Samples
  • Metamorphs in Areas deal 50% more Damage
  • Metamorphs in Areas have 100% more Life
  • 50% chance for Rewards from Metamorphs in Areas to be Doubled
Lex Ejoris Metamorph Chance
  • Areas have 3% additional chance to contain a Metamorph Encounter
Lex Ejoris Escaped Experiment
  • Areas contain a rogue Metamorph
Lex Ejoris Cluster Jewel Chance
  • Delirium Monsters in Areas have 15% increased chance to drop Cluster Jewels
Lex Ejoris Pathological
  • Maps found in Areas have 10% chance to have layers of Delirium
Lex Ejoris Cluster Jewel Chance
  • Delirium Monsters in Areas have 15% increased chance to drop Cluster Jewels
Lex Ejoris Compulsive Hoarder
  • Delirium Encounters in Areas have 15% chance to generate three additional Reward types
Lex Ejoris Cluster Jewel Chance
  • Delirium Monsters in Areas have 15% increased chance to drop Cluster Jewels
Lex Ejoris Persecutory Delusion
  • Delirium Encounters in Areas are 100% more likely to spawn Unique Bosses
  • Delirium Bosses in Areas drop 100% increased Simulacrum Splinters
  • Delirium Bosses in Areas have 100% increased chance to drop Unique Cluster Jewels
Lex Ejoris Incursion Item Quantity
  • 5% increased Quantity of Items dropped in Incursions in Areas
Lex Ejoris Vaal Oligarchs
  • Incursions in Areas contain a Vaal Flesh Merchant
Lex Ejoris Incursion Item Quantity
  • 5% increased Quantity of Items dropped in Incursions in Areas
Lex Ejoris Time and Again
  • Alva Missions in Areas grant 100% increased Favour
  • Areas have 10% chance to grant an additional Alva Mission on Completion
Lex Ejoris Incursion Item Quantity
  • 5% increased Quantity of Items dropped in Incursions in Areas
Lex Ejoris Time Dilation
  • Incursion Architects in Areas drop 1 additional Rare Incursion Item
  • Time gained from kills is Doubled for Incursions in Areas
New Vastir Sulphite Quantity
  • Voltaxic Sulphite Veins and Chests in Areas contain 3% increased Sulphite
New Vastir Mad Devotion
  • Completing Niko Missions in Areas grants 100% increased Favour
  • Areas have 10% chance to grant an additional Niko Mission on Completion
New Vastir Sulphite Quantity
  • Voltaxic Sulphite Veins and Chests in Areas contain 3% increased Sulphite
New Vastir Sulphite Sentinels
  • Sulphite Veins and Chests in Areas are guarded by Sulphite-hoarding Monsters
New Vastir Sulphite Quantity
  • Voltaxic Sulphite Veins and Chests in Areas contain 3% increased Sulphite
New Vastir Out of the Blue
  • Sulphite Veins and Chests in Areas have 5% chance to also contain an equal amount of Azurite
New Vastir Abyss Chance
  • Areas have 5% additional chance to contain an Abyss
New Vastir Abyssal Army
  • Abyss Monsters in Areas grant 50% increased Experience
  • Abysses in Areas spawn 100% more Monsters
New Vastir Abyss Chance
  • Areas have 5% additional chance to contain an Abyss
New Vastir Votive Hoard
  • Abyssal Troves in Areas have 10% chance to drop a Rare Item with an Abyssal Socket
  • +3 to Level of Abyssal Troves in Areas
  • Abyssal Troves in Areas have 200% increased Item Quantity
New Vastir Paired Exile Spawn Chance
  • 15% chance for Rogue Exiles in Areas to appear in Pairs
New Vastir Total Anarchy
  • Areas contain an additional Rogue Exile for every 2 additional content types applied to Areas
New Vastir Paired Exile Spawn Chance
  • 15% chance for Rogue Exiles in Areas to appear in Pairs
New Vastir Rogue Trader
  • Wild Rogue Exiles in Areas have 15% chance to have additional Rewards
New Vastir Legion Monolith Chance
  • Areas have 3% additional chance to contain a Legion Encounter
New Vastir War Supplies
  • Each Legion in Areas contains an additional War Hoard
New Vastir Legion Monolith Chance
  • Areas have 3% additional chance to contain a Legion Encounter
New Vastir Emblematic
  • Timeless Splinters dropped by Legion Monsters in Areas have 1% chance to drop as Timeless Emblems instead
New Vastir Legion Monolith Chance
  • Areas have 3% additional chance to contain a Legion Encounter
New Vastir High Value Targets
  • Legions in Areas contains 3 additional Sergeants
  • Legion Sergeants in Areas always have Rewards
Glennach Cairns Alva Favour and Incursion Mission Chance
  • Alva Missions in Areas grant 30% increased Favour
  • Areas have 3% chance to grant an additional Alva Mission on Completion
Glennach Cairns Cultural Advancement
  • Incursion Monsters in Areas are at least Magic
Glennach Cairns Alva Favour and Incursion Mission Chance
  • Alva Missions in Areas grant 30% increased Favour
  • Areas have 3% chance to grant an additional Alva Mission on Completion
Glennach Cairns Resource Reallocation
  • Killing non-resident Architects in Areas has 50% chance to add an additional Upgrade Tier to the surviving Architect's Room
Glennach Cairns Alva Favour and Incursion Mission Chance
  • Alva Missions in Areas grant 30% increased Favour
  • Areas have 3% chance to grant an additional Alva Mission on Completion
Glennach Cairns Contested Development
  • Killing resident Architects in Areas adds their Upgrade Tier to the surviving Architect's Room
Glennach Cairns Legion Additional Splinter
  • Legion Monsters and Chests in Areas have 1% chance to drop an additional Timeless Splinter
Glennach Cairns Monumental
  • Areas have 10% additional chance to contain a Legion Encounter
Glennach Cairns Legion Additional Splinter
  • Legion Monsters and Chests in Areas have 1% chance to drop an additional Timeless Splinter
Glennach Cairns Protracted Battle
  • Legion Encounters in Areas have 50% increased Duration
  • Legion Monsters in Areas take 50% increased Damage while in Stasis
Glennach Cairns Legion Additional Splinter
  • Legion Monsters and Chests in Areas have 1% chance to drop an additional Timeless Splinter
Glennach Cairns Face to Face
  • Legion Encounters in Areas are 100% more likely to include a General
  • Legion Encounters with a General in Areas have both Generals
  • Legion Generals in Areas drop 100% more Timeless Splinters
Glennach Cairns Beyond Monster Experience
  • Beyond Demons in Areas grant 10% increased Experience
Glennach Cairns Scent of Blood
  • Slaying Enemies close together in Areas has a 3% chance to attract monsters from Beyond
Glennach Cairns Beyond Monster Experience
  • Beyond Demons in Areas grant 10% increased Experience
Glennach Cairns Torn Veil
  • Powerful Beyond Demons require 1 fewer Portal to summon in Areas
  • Beyond Portals in Areas have 100% increased Merging Radius
Glennach Cairns Strongbox Pack Chance
  • Strongboxes in Areas have 25% chance to be guarded by an additional Pack of Monsters
Glennach Cairns Twice Tempted
  • Areas contain an extra Strongbox
  • Strongboxes in Areas have 10% chance to be openable a second time
Glennach Cairns Strongbox Pack Chance
  • Strongboxes in Areas have 25% chance to be guarded by an additional Pack of Monsters
Glennach Cairns Tamper-Proof
  • Strongboxes in Areas are Corrupted
  • Strongboxes in Areas are at least Rare
Valdo's Rest Additional Harbinger Drops
  • Harbingers in Areas drop an additional Stack of Currency Shards
Valdo's Rest Ominous Arrival
  • Areas contain an extra Harbinger
Valdo's Rest Additional Harbinger Drops
  • Harbingers in Areas drop an additional Stack of Currency Shards
Valdo's Rest Diplomatic Escort
  • Up to 1 Harbinger in Areas is joined by reinforcements
Valdo's Rest Lucky Blight Chests
  • Varieties of Items contained in 1 Blight Chest in Areas are Lucky
Valdo's Rest Outbreak
  • Areas have 10% additional chance to contain a Blight Encounter
Valdo's Rest Lucky Blight Chests
  • Varieties of Items contained in 1 Blight Chest in Areas are Lucky
Valdo's Rest Mass Mycelium
  • Blight Encounters in Areas are more likely to contain multiple Lanes
  • Lanes of Blight Encounters in Areas have 50% chance for an additional Reward Chest
Valdo's Rest Lucky Blight Chests
  • Varieties of Items contained in 1 Blight Chest in Areas are Lucky
Valdo's Rest Blight Titans
  • Blight Bosses in Areas drop an additional Anointed Jewellery Item
  • Blight Encounters in Areas contain up to 2 additional Blight Bosses
Valdo's Rest Additional Sample Rewards
  • +2 Metamorph Monster Samples in Areas have Rewards
Valdo's Rest Intrinsic Darkness
  • Areas have 10% additional chance to contain a Metamorph Encounter
Valdo's Rest Additional Sample Rewards
  • +2 Metamorph Monster Samples in Areas have Rewards
Valdo's Rest Repeated Experiment
  • You can assemble an additional Metamorph in Areas after the first is Dead
Valdo's Rest Additional Sample Rewards
  • +2 Metamorph Monster Samples in Areas have Rewards
Valdo's Rest High Yield
  • Metamorph Bosses which drop an Itemised Sample drop an additional Itemised Sample
  • Metamorph Vat Meters in Areas require 50% less Power to fill
Valdo's Rest Jun Favour and Betrayal Mission Chance
  • Jun Missions in Areas grant 30% increased Favour
  • Areas have 3% chance to grant an additional Jun Mission on Completion
Valdo's Rest Test of Loyalty
  • Immortal Syndicate Members Executed in Areas have 100% chance to gain an additional Rank
Valdo's Rest Jun Favour and Betrayal Mission Chance
  • Jun Missions in Areas grant 30% increased Favour
  • Areas have 3% chance to grant an additional Jun Mission on Completion
Valdo's Rest Gut Instinct
  • Defeated Immortal Syndicate Members in Areas grant 3 Intelligence for the current Encounter's Safehouse if not Interrogated
Lira Arthain Magic Breach Monster Chance
  • Breaches in Areas spawn 30% increased Magic Monsters
Lira Arthain Probing for Weaknesses
  • Areas have +10% chance to contain Breaches
Lira Arthain Magic Breach Monster Chance
  • Breaches in Areas spawn 30% increased Magic Monsters
Lira Arthain Flash Breach
  • Breaches in Areas spawn 10 additional Rare Monsters
  • Breaches in Areas open and close 100% faster
Lira Arthain Additional Red Beast Chance
  • Areas that contain capturable Beasts have 10% chance to contain an additional Red Beast
Lira Arthain Animal Companion
  • Einhar Missions in Areas grant 100% increased Favour
  • Areas have 10% chance to grant an additional Einhar Mission on Completion
Lira Arthain Additional Red Beast Chance
  • Areas that contain capturable Beasts have 10% chance to contain an additional Red Beast
Lira Arthain Natural Selection
  • Beasts in Areas are more likely to be less common varieties
Lira Arthain Additional Red Beast Chance
  • Areas that contain capturable Beasts have 10% chance to contain an additional Red Beast
Lira Arthain Mighty Hunter
  • Einhar has 100% increased Cooldown Recovery Rate in Areas
  • Einhar deals 1000% more Damage to Unique Monsters in Areas
  • Einhar remains in Areas after his Mission is Complete
Lira Arthain Blighted Map and Oil Chance
  • Blight Chests in Areas have 20% increased chance to contain Blighted Maps or Oils
Lira Arthain Immune Response
  • Blight Encounters in Areas spawn 100% more non-Unique Monsters
  • Blight Monsters in Areas spawn 100% faster
Lira Arthain Rogue Marker Stack Size
  • 20% increased Stack size of Rogue's Markers found in Areas
Lira Arthain Secret Stash
  • Areas have 10% additional chance to contain a Smuggler’s Cache
Lira Arthain Rogue Marker Stack Size
  • 20% increased Stack size of Rogue's Markers found in Areas
Lira Arthain Inside Job
  • Blueprints that drop in Areas have 10% chance to be fully Revealed
Lira Arthain Blighted Map and Oil Chance
  • Blight Chests in Areas have 20% increased chance to contain Blighted Maps or Oils
Lira Arthain Spores on the Wind
  • Maps found in Areas have 10% chance to have an 'Area contains an additional Blight Encounter' enchantment
Lira Arthain Blighted Map and Oil Chance
  • Blight Chests in Areas have 20% increased chance to contain Blighted Maps or Oils
Lira Arthain Epidemiology
  • Blight Chests in Areas have 100% more chance to contain Blighted Maps
  • Blighted Maps found in Areas are Anointed

3.3 New Watchstones

It introduces three types of Craftable Watchstones: Chromium Watchstone Chromium Watchstone, Platinum Watchstone Platinum Watchstone, and Titanium Watchstone Titanium Watchstone. These valuable endgame items allow you to upgrade your Atlas and boost what types of rewards you find from maps. Players who are able to earn these powerful rewards will find that they are strictly better than regular Watchstones: they can be traded, don’t expire with use, and their benefits can stack.

Craftable Watchstones Rewards

  1. Like regular watchstones, these never expire, but unlike regular watchstones, they can be traded and crafted.
  2. Craftable Watchstones contribute to the Awakener level.
  3. Can use multiple of the same type of craftable Watchstone in the same region at once, and the effects of their mods will stack.
  4. When you put a map into the map device, there will be a pop-up that shows which stats are being applied to it by the Atlas Passive Trees and Watchstones.

The eventual goal is that you replace all of your base quest item Watchstones with the new craftable ones over time, as you upgrade your atlas. Note that each Watchstone is locked to a specific Atlas region.

When combined with the Atlas Passive Trees, these really allow you to optimise what content you encounter, and the rewards from that content.

3.4 Maven's Orb

Another new endgame reward, The Maven’s Orb Maven’s Orb, affects items that have two or more influence modifiers. When used on such an item, it randomly upgrades one of these influence modifiers and removes the others. If the modifier that’s being upgraded is already at the highest tier, it’ll upgrade to a new elevated tier.

The Maven's Orb

Maven’s Orb Maven’s Orb crafting is only going to be performed by the upper echelons of elite players, and pushes the boundaries of the best items that are possible in Path of Exile.

3.5 Eleven New Maps

One of the things that players look forward to in an endgame Path of Exile expansion is new maps to play. In Echoes of the Atlas, added eleven new types of maps to the Atlas of Worlds, covering a wide variety of environments. And of course, each comes with its own challenging boss fight.

Map Name Tier
Frozen Cabins Map Tier 2
Forking River Map Tier 3
Silo Map Tier 6
Dry Sea Map Tier 8
Stagnation Map Tier 9
Forbidden Woods Map Tier 10
Grave Trough Map Tier 11
Cold River Map Tier 11
Crimson Township Map Tier 12
Bramble Valley Map Tier 14
Foundry Map Tier 15

One of the reasons why these new maps look so good is that the environment art, tileset and level design teams working on them have been doing so much work on Path of Exile 2 recently.

4. Ritual Challenge League

4.1 Ritual League

In the Ritual League, you'll discover several mysterious altars in each area you explore. Slay the monsters at the Ritual site and then activate the Altar to initiate the Ritual. When it begins, you'll be enclosed within the Ritual circle and will have to face off against both the onslaught of monsters you've just slain and also the specific powers of that altar.

PoE Ritual League

Each subsequent ritual in the area will summon all the monsters from the previous ones, so the difficulty and reward ramp up as you challenge yourself with each successive Ritual.

4.2 Ritual Rewards

As you slay monsters during a Ritual, you'll earn Tribute which can be spent on a variety of seductive items and rewards. These items vary greatly in power and cost, so you may find you can afford several cheaper ones or one more valuable one.

PoE Tribute 3.13

Among these rewards, you may be offered new Ritual Base Types which pair very powerful implicit mods with challenging drawbacks. You can consume some Tribute to reroll the rewards offered or to defer selected ones until later.

List of Ritual Base Types Example

Name Category Implicit Mods Requirement Mods
Nexus Gloves Gloves
  • Energy Shield: 45
Requires Level 70, 101 Int
  • 30% reduced maximum Mana
  • 29% chance when you pay a Skill’s Mana Cost to gain that much Mana
Penitent Mask Helmet
  • Armour: 185
  • Evasion Rating: 185
Requires Level 75, 79 Str, 79 Dex
  • 21% increased Effect of Fortify on you
  • You are Crushed
  • (Crushed lowers Physical Damage Reduction by 15%)
Stormrider Boots Boots
  • Evasion Rating: 236
  • Requires Level 80, 124 Dex
    • 1 to 6 Added Attack Lightning Damage per 200 Accuracy Rating
    • 25% less Accuracy Rating

    You can see more Ritual Base Types Items from here.

    4.3 Ritual Vessel: enhance your rituals

    In the end game, you can obtain tradeable Ritual Vessel Ritual Vessel, which allow you to itemise the monsters from a ritual. You can place up to four vessels in the map device alongside a map to add their monsters to the rituals present in that map, substantially increasing both the difficulty and rewards of those Rituals.

    Place Ritual Vessel into a Map

    Vessels also substantially increase monster density which can be very rewarding in maxed-out maps that have mechanics like Beyond and Delirium present.

    5. Harvest Returns

    In PoE 3.13, players do not need to grow and manage their own gardens anymore. The grove contains several pairs of harvests to choose between, each displaying the details of the fight and corresponding crafting options. You can only pick one of each pair, so carefully choose which crafting options are best for you, defeat the monsters, and use their lifeforce to perform the crafts.

    • Harvest has been added to the core game and has been vastly reworked. It no longer contains a garden-building component, nor a permanent garden of your own. Instead, you now have a chance to discover a portal to an established Sacred Grove in maps, which contains several different harvestable plots.
    • Each plot is presented as a pair of options. Harvesting one plot destroys the other, so choose carefully. Like previously, harvesting will cause monsters to emerge, and upon defeating the monsters you'll be able to craft your items at the Lifeforce Collector.
    • Once you have completed your first Harvest, you will be given a Horticrafting Station which can store up to 10 crafting options. You'll be able to place a copy of the Horticrafting Station in your hideout, meaning you don't have to do all your crafting in the Sacred Grove.
    • On very rare occasions, you'll be able to harvest the Heart of the Grove and fight the Avatar of the Grove.
    • The Tier 3 Seed modifier that originally doubled Lifeforce from a harvest (from the Primal Reborn monster) now instead causes crafting options to be Lucky (they will roll outcomes twice and select the rarest outcome).

    PoE Harvest 3.13 Changes

    This is a compromise, because it keeps the exciting elements of harvest – fighting and crafting, and drops the part that got old quickly – seed management and garden planning.

    Here is the Harvest changes for 3.13 league.

    6. Heist Returns

    In Echoes of the Atlas, rogues level up their skills faster, markers drop with higher stack sizes and quest contracts are now dropped for you at the next smuggler’s cache as soon as that quest is available. The following is the Heist changes in PoE 3.13:

    • Kurai, as well as your first Rogue's Markers, can now be found starting in Act 6.
    • Smuggler's Caches now always drop a Quest Contract if possible, in addition to an ordinary Contract.
    • Smuggler's Caches now appear less frequently, and Contracts, Blueprints and Rogue's Markers now drop less frequently.
    • All quest contracts now reward you with Rogue's Markers upon completion.
    • Kurai's second and third quest contracts now spawn more monsters during the escape.
    • The number of Rogue's Markers you get from completing contracts above level 68 has been increased. You'll now get (on average) 20% more markers from Level 83 contracts.
    • The levels at which Heist Equipment drops has been adjusted to fit the new progression.
    • Job Experience granted to Heist participants has been increased across the board to fit the lower frequency at which players will engage in them.
    • Blueprints that have been created through duplication (such as via Einhar's Blood Altar) must now be revealed again.
    • The Rogue Harbour once again acts like a town and will be populated by other players.
    • Vinderi's chance for items from Heist chests to be doubled has been reduced at all levels. It is now 14% at job level 5 (from 20%).
    • Huck now grants increased experience to players in Heists, up to 20% at job level 3.
    • Harvest rewards can no longer appear in Heists, because Harvest is a thing again.
    • Greatly increased the chance of finding Tempering and Tailoring Orbs from Blueprint rewards.
    • The experience limit on all Heists has been lowered (as in, you will hit a point at which additional monster spawns grant no experience sooner).
    • Whakano's reveal audio no longer overlaps with itself.

    PoE Heist Changes 3.13

    One great aspect of Heist in PoE 3.13 is that all of its progress items are tradeable, so if you’re focusing on other content, you can trade away your contracts until you’re ready to go on some Heists.

    Here is the Heist changes for 3.13 league.

    7. PoE 3.13 Release Date

    The release date of PoE 3.13 is January 15, 2021. The original release plan is December 11, 2020. PoE 3.13 Launch Delayed until January because Cyberpunk 2077 will be released on December 10. GGG does not want to players make a hard decision between Path of Exile and Cyberpunk 2077. Therefore, the Path of Exile 3.13 will be delayed until January.

    Server PoE 3.13 Release Date PoE 3.12 Heist End Time
    PC January 15, 2021 January 11, 2021
    Xbox One January 20, 2021 January 20, 2021
    PlayStation 4 January 20, 2021 January 20, 2021

    The release date of PoE 3.3 is 11AM January 15, 2021(PST). GGG will announce PoE 3.3 new expansion on January 7th (PST). At that time GGG will be introducing a new set of 3.13 League Supporter Packs, which means the Harvest Supporter Packs will leave the store forever.

    Related PoE Currency, Gem, Skills Build Guide