It is a Path of Exile Mods. As you progress through the game, you may find Magic, Rare or Unique items. These items have magical properties known as Mods. On Magic items, they appear as either prefixes or suffixes on the name of the item, with a maximum of one of each. Rare items can be found with up to six random mods (three prefixes and three suffixes).
Category | Name | Level | Stat | Tags |
---|---|---|---|---|
Prefix | Redeemer's | 68 | Adds (16-20) to (22-25) Cold Damage if you've dealt a Critical Strike Recently | Damage, Elemental, Cold |
Prefix | Redeemer's | 73 | Adds (20-25) to (26-35) Cold Damage if you've dealt a Critical Strike Recently | Damage, Elemental, Cold |
Prefix | Redeemer's | 75 | (2-3) to (4-5) Added Cold Damage per Frenzy Charge | Damage, Elemental, Cold |
Prefix | Redeemer's | 80 | (3-4) to (6-7) Added Cold Damage per Frenzy Charge | Damage, Elemental, Cold |
Prefix | Redeemer's | 68 | Adds (16-20) to (22-25) Fire Damage if you've dealt a Critical Strike Recently | Damage, Elemental, Fire |
Prefix | Redeemer's | 73 | Adds (20-25) to (26-35) Fire Damage if you've dealt a Critical Strike Recently | Damage, Elemental, Fire |
Prefix | Redeemer's | 68 | Adds 1 to (41-47) Lightning Damage if you've dealt a Critical Strike Recently | Damage, Elemental, Lightning |
Prefix | Redeemer's | 73 | Adds 1 to (48-60) Lightning Damage if you've dealt a Critical Strike Recently | Damage, Elemental, Lightning |
Prefix | Redeemer's | 68 | Adds (4-5) to (6-8) Physical Damage if you've dealt a Critical Strike Recently | Damage, Physical |
Prefix | Redeemer's | 73 | Adds (6-8) to (9-11) Physical Damage if you've dealt a Critical Strike Recently | Damage, Physical |
Prefix | Redeemer's | 68 | Adds (17-23) to (35-41) Cold Damage against Chilled or Frozen Enemies | Damage, Elemental, Cold, Ailment |
Prefix | Redeemer's | 75 | Adds (20-26) to (41-48) Cold Damage against Chilled or Frozen Enemies | Damage, Elemental, Cold, Ailment |
Prefix | Redeemer's | 68 | Unaffected by Chilled Ground | Elemental, Cold, Ailment |
Prefix | Redeemer's | 68 | (0.2-0.4)% of Cold Damage Leeched as Energy Shield | Defences, Elemental, Cold |
Prefix | Redeemer's | 68 | (0.3-0.5)% of Cold Damage Leeched as Life | Life, Elemental, Cold |
Prefix | Redeemer's | 68 | (16-20)% increased Cold Damage | Damage, Elemental, Cold |
Prefix | Redeemer's | 75 | (21-25)% increased Cold Damage | Damage, Elemental, Cold |
Prefix | Redeemer's | 80 | (26-30)% increased Cold Damage | Damage, Elemental, Cold |
Prefix | Redeemer's | 68 | Damage Penetrates (10-11)% Cold Resistance | Damage, Elemental, Cold |
Prefix | Redeemer's | 68 | Damage Penetrates 6% Cold Resistance | Damage, Elemental, Cold |
Prefix | Redeemer's | 68 | Damage Penetrates (4-7)% Cold Resistance | Damage, Elemental, Cold |
Prefix | Redeemer's | 73 | Damage Penetrates (12-13)% Cold Resistance | Damage, Elemental, Cold |
Prefix | Redeemer's | 73 | Damage Penetrates 7% Cold Resistance | Damage, Elemental, Cold |
Prefix | Redeemer's | 78 | Damage Penetrates (14-15)% Cold Resistance | Damage, Elemental, Cold |
Prefix | Redeemer's | 78 | Damage Penetrates 8% Cold Resistance | Damage, Elemental, Cold |
Prefix | Redeemer's | 82 | Damage Penetrates (8-10)% Cold Resistance | Damage, Elemental, Cold |
Prefix | Redeemer's | 68 | (26-30)% increased Damage with Hits against Chilled Enemies | Damage |
Prefix | Redeemer's | 75 | (31-35)% increased Damage with Hits against Chilled Enemies | Damage |
Prefix | Redeemer's | 80 | (36-40)% increased Damage with Hits against Chilled Enemies | Damage |
Prefix | Redeemer's | 80 | 1% increased Damage per 15 Dexterity | Damage |
Prefix | Redeemer's | 68 | (3-4)% increased Damage per Frenzy Charge | Damage |
Prefix | Redeemer's | 80 | (5-6)% increased Damage per Frenzy Charge | Damage |
Prefix | Redeemer's | 75 | (5-10)% chance to gain Elusive on Critical Strike | Critical |
Prefix | Redeemer's | 68 | (4-6)% chance to gain an Endurance Charge on Kill | |
Prefix | Redeemer's | 80 | (7-10)% chance to gain an Endurance Charge on Kill | |
Prefix | Redeemer's | 68 | (4-6)% chance to gain a Frenzy Charge on Kill | |
Prefix | Redeemer's | 80 | (7-10)% chance to gain a Frenzy Charge on Kill | |
Prefix | Redeemer's | 68 | (7-9)% increased Evasion Rating | Defences |
Prefix | Redeemer's | 78 | (10-12)% increased Evasion Rating | Defences |
Prefix | Redeemer's | 82 | (13-15)% increased Evasion Rating | Defences |
Prefix | Redeemer's | 68 | (26-30)% increased Elemental Damage with Attack Skills | Damage, Elemental, Attack |
Prefix | Redeemer's | 75 | (31-35)% increased Elemental Damage with Attack Skills | Damage, Elemental, Attack |
Prefix | Redeemer's | 80 | (36-40)% increased Elemental Damage with Attack Skills | Damage, Elemental, Attack |
Prefix | Redeemer's | 68 | Adds (13-16) to (26-30) Cold Damage Attacks with this Weapon Penetrate (5-7)% Cold Resistance |
Damage, Elemental, Cold, Attack |
Prefix | Redeemer's | 68 | Adds (7-9) to (14-16) Cold Damage Attacks with this Weapon Penetrate (5-7)% Cold Resistance |
Damage, Elemental, Cold, Attack |
Prefix | Redeemer's | 71 | Adds (21-26) to (41-46) Cold Damage Attacks with this Weapon Penetrate (5-7)% Cold Resistance |
Damage, Elemental, Cold, Attack |
Prefix | Redeemer's | 71 | Adds (11-14) to (22-25) Cold Damage Attacks with this Weapon Penetrate (5-7)% Cold Resistance |
Damage, Elemental, Cold, Attack |
Prefix | Redeemer's | 74 | Adds (15-20) to (30-35) Cold Damage Attacks with this Weapon Penetrate (5-7)% Cold Resistance |
Damage, Elemental, Cold, Attack |
Prefix | Redeemer's | 74 | Adds (28-37) to (56-65) Cold Damage Attacks with this Weapon Penetrate (5-7)% Cold Resistance |
Damage, Elemental, Cold, Attack |
Prefix | Redeemer's | 77 | Adds (19-25) to (38-44) Cold Damage Attacks with this Weapon Penetrate (5-7)% Cold Resistance |
Damage, Elemental, Cold, Attack |
Prefix | Redeemer's | 77 | Adds (35-46) to (71-81) Cold Damage Attacks with this Weapon Penetrate (5-7)% Cold Resistance |
Damage, Elemental, Cold, Attack |
Prefix | Redeemer's | 80 | Adds (43-59) to (89-102) Cold Damage Attacks with this Weapon Penetrate (5-7)% Cold Resistance |
Damage, Elemental, Cold, Attack |
Prefix | Redeemer's | 80 | Adds (23-32) to (48-55) Cold Damage Attacks with this Weapon Penetrate (5-7)% Cold Resistance |
Damage, Elemental, Cold, Attack |
Prefix | Redeemer's | 68 | Attacks with this Weapon Penetrate (9-10)% Cold Resistance | Damage, Elemental, Cold, Attack |
Prefix | Redeemer's | 73 | Attacks with this Weapon Penetrate (11-12)% Cold Resistance | Damage, Elemental, Cold, Attack |
Prefix | Redeemer's | 78 | Attacks with this Weapon Penetrate (13-15)% Cold Resistance | Damage, Elemental, Cold, Attack |
Prefix | Redeemer's | 68 | +2 to Level of Socketed Cold Gems | Elemental, Cold, Gem |
Prefix | Redeemer's | 80 | +1 to Level of Socketed Support Gems | Gem |
Prefix | Redeemer's | 68 | Minions deal (18-22)% increased Damage | Damage, Minion |
Prefix | Redeemer's | 68 | Minions deal (15-17)% increased Damage | Damage, Minion |
Prefix | Redeemer's | 70 | Minions deal (23-26)% increased Damage | Damage, Minion |
Prefix | Redeemer's | 73 | Minions deal (27-30)% increased Damage | Damage, Minion |
Prefix | Redeemer's | 75 | Minions deal (18-21)% increased Damage | Damage, Minion |
Prefix | Redeemer's | 80 | Minions deal (22-25)% increased Damage | Damage, Minion |
Prefix | Redeemer's | 75 | Nearby Enemies are Blinded | |
Prefix | Redeemer's | 68 | Gain (5-10)% of Physical Damage as Extra Cold Damage | Damage, Physical, Elemental, Cold |
Prefix | Redeemer's | 68 | Gain (16-20)% of Physical Damage as Extra Cold Damage | Damage, Physical, Elemental, Cold |
Prefix | Redeemer's | 68 | Gain (3-5)% of Physical Damage as Extra Cold Damage | Damage, Physical, Elemental, Cold |
Prefix | Redeemer's | 68 | Gain (7-12)% of Physical Damage as Extra Cold Damage | Damage, Physical, Elemental, Cold |
Prefix | Redeemer's | 73 | Gain (13-17)% of Physical Damage as Extra Cold Damage | Damage, Physical, Elemental, Cold |
Prefix | Redeemer's | 73 | Gain (21-26)% of Physical Damage as Extra Cold Damage | Damage, Physical, Elemental, Cold |
Prefix | Redeemer's | 75 | Gain (6-8)% of Physical Damage as Extra Cold Damage | Damage, Physical, Elemental, Cold |
Prefix | Redeemer's | 75 | Gain (11-15)% of Physical Damage as Extra Cold Damage | Damage, Physical, Elemental, Cold |
Prefix | Redeemer's | 78 | Gain (27-30)% of Physical Damage as Extra Cold Damage | Damage, Physical, Elemental, Cold |
Prefix | Redeemer's | 78 | Gain (18-20)% of Physical Damage as Extra Cold Damage | Damage, Physical, Elemental, Cold |
Prefix | Redeemer's | 68 | (5-10)% of Physical Damage from Hits taken as Cold Damage | Physical, Elemental, Cold |
Prefix | Redeemer's | 68 | (4-6)% of Physical Damage from Hits taken as Cold Damage | Physical, Elemental, Cold |
Prefix | Redeemer's | 83 | (7-10)% of Physical Damage from Hits taken as Cold Damage | Physical, Elemental, Cold |
Prefix | Redeemer's | 83 | (11-15)% of Physical Damage from Hits taken as Cold Damage | Physical, Elemental, Cold |
Prefix | Redeemer's | 68 | (4-6)% chance to gain a Power Charge on Kill | |
Prefix | Redeemer's | 80 | (7-10)% chance to gain a Power Charge on Kill | |
Prefix | Redeemer's | 68 | (15-17)% increased Projectile Attack Damage | Damage, Attack |
Prefix | Redeemer's | 75 | (18-21)% increased Projectile Attack Damage | Damage, Attack |
Prefix | Redeemer's | 80 | (22-25)% increased Projectile Attack Damage | Damage, Attack |
Prefix | Redeemer's | 75 | You and your Minions take 100% reduced Reflected Elemental Damage | Elemental |
Prefix | Redeemer's | 68 | Adds (5-7) to (10-12) Cold Damage to Spells Damage Penetrates 4% Cold Resistance |
Damage, Elemental, Cold, Caster |
Prefix | Redeemer's | 68 | Adds (8-10) to (15-18) Cold Damage to Spells Damage Penetrates (5-7)% Cold Resistance |
Damage, Elemental, Cold, Caster |
Prefix | Redeemer's | 71 | Adds (12-16) to (23-27) Cold Damage to Spells Damage Penetrates (5-7)% Cold Resistance |
Damage, Elemental, Cold, Caster |
Prefix | Redeemer's | 71 | Adds (8-10) to (16-18) Cold Damage to Spells Damage Penetrates 4% Cold Resistance |
Damage, Elemental, Cold, Caster |
Prefix | Redeemer's | 74 | Adds (11-15) to (22-25) Cold Damage to Spells Damage Penetrates 4% Cold Resistance |
Damage, Elemental, Cold, Caster |
Prefix | Redeemer's | 74 | Adds (16-22) to (33-38) Cold Damage to Spells Damage Penetrates (5-7)% Cold Resistance |
Damage, Elemental, Cold, Caster |
Prefix | Redeemer's | 77 | Adds (14-18) to (27-32) Cold Damage to Spells Damage Penetrates 4% Cold Resistance |
Damage, Elemental, Cold, Caster |
Prefix | Redeemer's | 77 | Adds (21-27) to (41-48) Cold Damage to Spells Damage Penetrates (5-7)% Cold Resistance |
Damage, Elemental, Cold, Caster |
Prefix | Redeemer's | 80 | Adds (26-34) to (52-60) Cold Damage to Spells Damage Penetrates (5-7)% Cold Resistance |
Damage, Elemental, Cold, Caster |
Prefix | Redeemer's | 80 | Adds (17-23) to (34-40) Cold Damage to Spells Damage Penetrates 4% Cold Resistance |
Damage, Elemental, Cold, Caster |
Prefix | Redeemer's | 80 | Skills supported by Unleash have +1 to maximum number of Seals |
Modifiers generally change various aspects of the entity they are affecting. Most commonly modifiers apply stats, however they can also apply buffs or grant skills and can often be found on items, monsters, strongboxes or areas.
A modifier should be seen as an instance of change applied to an entity. A basic modifier does nothing on its own, it is given the effect by the associated stats (and their values), buffs and skills.