Name | Description |
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Cadigan’s Crown Runic Crown Never deal Critical Strikes Battlemage (Gain Added Spell Damage equal to the Damage of your Main Hand Weapon) |
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Elixir of the Unbroken Circle Iron Flask Restores Ward on use(20–40)% increased Duration Recover 4% of Life per Endurance Charge on use Lose all Endurance Charges on use Gain 1 Endurance Charge per Second during Flask Effect |
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Faithguard Runic Helm +(20–30) to Intelligence (25–35)% increased Ward (20–30)% faster Restoration of Ward (15–25)% increased Light Radius Increases and Reductions to Maximum Energy Shield instead apply to Ward |
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Medved’s Challenge Runic Gauntlets 800% increased Attribute Requirements (30–50)% increased Ward +(15–25)% to all Elemental Resistances 80% less Flask Charges gained from Kills Flasks gain 1 Charge per second if you’ve Hit a Unique Enemy Recently (Attributes are Strength, Dexterity, and Intelligence) (Recently refers to the past 4 seconds) |
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Nightgrip Runic Gages (33–48)% increased Ward +(17–23)% to Chaos Resistance Gain Added Chaos Damage equal to 20% of Ward 75% of Damage taken bypasses Ward |
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Olroth’s Charge Runic Sollerets (50–80)% increased Ward (30–50)% slower Restoration of Ward 20% increased Movement Speed Gain Adrenaline for 3 seconds when Ward Breaks (Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction) |
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Olroth’s Resolve Iron Flask Restores Ward on use(40–50)% increased Charges per use Ward does not Break during Flask effect 70% less Ward during Flask Effect |
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Starlight Chalice Iron Flask Restores Ward on use(20–30)% increased Charge Recovery Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used (20–30)% increased Effect of Non-Damaging Ailments you inflict during Flask Effect (Each Exposure applies -10% to the matching Resistance for 4 seconds) (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
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Usurper’s Penance Eternal Burgonet (50–80)% increased Armour Attacks have 15% chance to cause Bleeding 50% reduced Light Radius +4% to Damage over Time Multiplier for Bleeding per Frenzy Charge Bleeding you inflict deals Damage 4% faster per Frenzy Charge (20–30)% chance to gain a Frenzy Charge on Critical Strike at Close Range (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (They will deal the same total damage over a shorter duration) |
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Vorana’s March Runic Sabatons Has no Sockets Triggers Level 20 Summon Arbalists when Equipped 25% increased Movement Speed Summoned Arbalists have (10–20)% chance to inflict Cold Exposure on Hit Summoned Arbalists have (10–20)% chance to Intimidate for 4 seconds on Hit Summoned Arbalists Convert (30–50)% of Physical Damage to Fire Damage (Cold Exposure applies -10% to Cold Resistance for 4 seconds) (Intimidated enemies take 10% increased Attack Damage) |
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Vorana’s Preparation Iron Flask Restores Ward on use(-10–10)% reduced Charges per use Debilitate nearby Enemies for 2 Seconds when Flask Effect ends Flask Effect is removed when Ward Breaks Culling Strike during Flask Effect (Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage) (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |