PoE Expedition Uniques

PoE Expedition Uniques

Name Description
AdaptationHelmetUnique Cadigan’s Crown Runic Crown
Never deal Critical Strikes
Battlemage
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
WardFlask03 Elixir of the Unbroken Circle Iron Flask
Restores Ward on use(20–40)% increased Duration
Recover 4% of Life per Endurance Charge on use
Lose all Endurance Charges on use
Gain 1 Endurance Charge per Second during Flask Effect
SpiritHelmetUnique Faithguard Runic Helm
+(20–30) to Intelligence
(25–35)% increased Ward
(20–30)% faster Restoration of Ward
(15–25)% increased Light Radius
Increases and Reductions to Maximum Energy Shield instead apply to Ward
AdaptationGlovesUnique Medved’s Challenge Runic Gauntlets
800% increased Attribute Requirements
(30–50)% increased Ward
+(15–25)% to all Elemental Resistances
80% less Flask Charges gained from Kills
Flasks gain 1 Charge per second if you’ve Hit a Unique Enemy Recently
(Attributes are Strength, Dexterity, and Intelligence)
(Recently refers to the past 4 seconds)
SpiritGlovesUnique Nightgrip Runic Gages
(33–48)% increased Ward
+(17–23)% to Chaos Resistance
Gain Added Chaos Damage equal to 20% of Ward
75% of Damage taken bypasses Ward
AdaptationBootsUnique Olroth’s Charge Runic Sollerets
(50–80)% increased Ward
(30–50)% slower Restoration of Ward
20% increased Movement Speed
Gain Adrenaline for 3 seconds when Ward Breaks
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction)
WardFlask02 Olroth’s Resolve Iron Flask
Restores Ward on use(40–50)% increased Charges per use
Ward does not Break during Flask effect
70% less Ward during Flask Effect
AdaptationFlask02 Starlight Chalice Iron Flask
Restores Ward on use(20–30)% increased Charge Recovery
Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used
(20–30)% increased Effect of Non-Damaging Ailments you inflict during Flask Effect
(Each Exposure applies -10% to the matching Resistance for 4 seconds)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
UnbridledRage Usurper’s Penance Eternal Burgonet
(50–80)% increased Armour
Attacks have 15% chance to cause Bleeding
50% reduced Light Radius
+4% to Damage over Time Multiplier for Bleeding per Frenzy Charge
Bleeding you inflict deals Damage 4% faster per Frenzy Charge
(20–30)% chance to gain a Frenzy Charge on Critical Strike at Close Range
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(They will deal the same total damage over a shorter duration)
SpiritBootsUnique Vorana’s March Runic Sabatons
Has no Sockets
Triggers Level 20 Summon Arbalists when Equipped
25% increased Movement Speed
Summoned Arbalists have (10–20)% chance to inflict Cold Exposure on Hit
Summoned Arbalists have (10–20)% chance to Intimidate for 4 seconds on Hit
Summoned Arbalists Convert (30–50)% of Physical Damage to Fire Damage
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Intimidated enemies take 10% increased Attack Damage)
AdaptationFlask03 Vorana’s Preparation Iron Flask
Restores Ward on use(-10–10)% reduced Charges per use
Debilitate nearby Enemies for 2 Seconds when Flask Effect ends
Flask Effect is removed when Ward Breaks
Culling Strike during Flask Effect
(Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)

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