PoE 3.13 Occultist Ascendancy Changes

1. Occultist Changes

  • Small passives that previously granted additional Chaos Damage over Time Multiplier now instead grant 10% increased Chaos Damage.
  • Small passives that previously granted additional Cold Damage over Time Multiplier now instead grant 10% increased Cold Damage.
Name Changes
Malediction
  • No longer requires you to take Profane Bloom.
  • No longer causes you to gain 8% of Non-Chaos Damage as extra Chaos Damage for 4 seconds when you Kill an Enemy, for each Curse on that Enemy.
Profane Bloom
  • Now grants 40% chance for Cursed Enemies you or your Minions Kill to Explode (from 25% chance), dealing a quarter of their maximum Life as Chaos Damage.
Withering Presence
  • No longer grants +20% to Chaos Damage over Time Multiplier.
  • Now grants 15% more Chaos damage.
Frigid Wake
  • No longer grants +20% to Cold Damage over Time Multiplier.
  • Now grants 15% more Cold damage.
Forbidden Power
  • Now grants 6% increased Area of Effect per Power Charge (from 5%) and 6% increased Spell Damage per Power Charge (from 5%).
Vile Bastion
  • Now causes you to Regenerate 2% of your Energy Shield per second for each Enemy you or your Minions have Killed Recently (from 1%), up to 10% per second.

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2. List of Occultist Ascendancy 3.13

Name Stats PoE 3.13 Changes
Forbidden Power
  • +1 to Maximum Power Charges
  • 6% increased Area of Effect per Power Charge
  • 6% increased Damage per Power Charge
  • Gain a Power Charge after Spending a total of 200 Mana
Added

  • 6% increased Area of Effect per Power Charge
  • 6% increased Damage per Power Charge

Removed

  • 5% increased Area of Effect per Power Charge
  • 5% increased Spell Damage per Power Charge
Withering Presence
  • 15% more Chaos Damage
  • +60% to Chaos Resistance
  • Every second, inflict Withered on nearby Enemies for 15 seconds
  • Nearby Hindered Enemies deal 15% reduced Damage over Time
Added

  • 15% more Chaos Damage

Removed

  • +20% to Chaos Damage over Time Multiplier
Frigid Wake
  • 15% more Cold Damage
  • Cannot be Chilled
  • Cannot be Frozen
  • Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds
  • Every 4 seconds, 33% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds
  • Nearby Chilled Enemies deal 10% reduced Damage with Hits
Added

  • 15% more Cold Damage

Removed

  • +20% to Cold Damage over Time Multiplier
Energy Shield, Chaos Damage (Energy Shield, Chaos Damage over Time Multiplier)
  • 6% increased maximum Energy Shield
  • 10% increased Chaos Damage
Added

  • 10% increased Chaos Damage

Removed

  • +5% to Chaos Damage over Time Multiplier
Energy Shield, Cold Damage (Energy Shield, Cold Damage over Time Multiplier)
  • 6% increased maximum Energy Shield
  • 10% increased Cold Damage
Added

  • 10% increased Cold Damage

Removed

  • +5% to Cold Damage over Time Multiplier
Energy Shield, Cold and Chaos Damage
  • 6% increased maximum Energy Shield
  • 10% increased Chaos Damage
  • 10% increased Cold Damage
 
Energy Shield, Energy Shield Recharge Rate
  • 6% increased maximum Energy Shield
  • 15% increased Energy Shield Recharge Rate
 
Energy Shield, Power Charge Duration
  • 6% increased maximum Energy Shield
  • 15% increased Power Charge Duration
Added

  • 15% increased Power Charge Duration

Removed

  • 18% increased Power Charge Duration
Energy Shield, Curse Effect
  • 6% increased maximum Energy Shield
  • 5% increased Effect of your Curses
 
Profane Bloom
  • Cursed Enemies you or your Minions Kill have a 40% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
  • Your Hexes can affect Hexproof Enemies
Added

  • Cursed Enemies you or your Minions Kill have a 40% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage

Removed

  • Cursed Enemies you or your Minions Kill have a 25% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Void Beacon
  • Nearby Enemies have -20% to Chaos Resistance
  • Nearby Enemies have 100% reduced Life Regeneration rate
  • Nearby Enemies have -20% to Cold Resistance
 
Vile Bastion
  • Regenerate 2% of Energy Shield per second for each
  • Enemy you or your Minions have Killed Recently, up to 10% per second
  • Cannot Be Stunned while you have Energy Shield
  • Regenerate 40 Energy Shield per second
Added

  • Regenerate 2% of Energy Shield per second for each
    Enemy you or your Minions have Killed Recently, up to 10% per second

Removed

  • Regenerate 1% of Energy Shield per second for each
    Enemy you or your Minions have Killed Recently, up to 10% per second
Malediction
  • You can apply an additional Curse
  • 15% increased Effect of your Curses
  • Enemies you Curse have Malediction
Removed

  • When you Kill an Enemy, for each Curse on that Enemy, gain 8%
    of Non-Chaos Damage as extra Chaos Damage for 4 seconds

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