According to the video, a new system is being introduced in Path of Exile 2 (POE 2) where monsters can push and be pushed by other monsters and the player. This system is designed to avoid situations where monsters clip through each other and to create a more impactful feeling of combat.
The functionality of Dodge Roll is also being reworked to address player feedback. It will now push small monsters out of the way and allow the player to move through them.
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Here’s the information we can glean about directly pushing monsters around in Path of Exile 2 (PoE 2), considering the game’s current development stage:
Limited Ability to Directly Push: Unlike some Action RPGs, directly shoving enemies around might not be a core mechanic in PoE 2.
Focus on Skill-Based Combat:
Emphasis on Positioning: Learning enemy attack patterns and strategically maneuvering are crucial aspects of combat.
Skill Interactions: Many skills might focus on dealing damage, applying status effects, or controlling enemy movement through slows or staggers rather than directly pushing them around.
Alternative Mechanics for Crowd Control:
Slows and Stuns: Skills or items that inflict slowness or stuns on enemies can indirectly limit their movement and make them easier to manage.
Area-of-Effect (AoE) Damage: Skills that deal damage in an area can effectively control groups of enemies, potentially pushing them back slightly due to the impact.
Potential Niche Cases:
Knockback Effects: Specific skills or weapon hits might have a minor knockback effect that can slightly push enemies back. However, this wouldn’t be a core gameplay mechanic.
Sources for Staying Updated:
Official Path of Exile 2 Website:https://pathofexile2.com/ While specifics are limited, the website might showcase new skills or mechanics related to crowd control closer to release.
Developer Updates: Keep an eye on Path of Exile 2’s official channels for announcements regarding new skill interactions and potential crowd control options.
Here are some additional points to consider:
Focus on Active Gameplay: The introduction of the Dodge Roll mechanic and the emphasis on enemy AI behaviors suggest a move away from purely passive gameplay.
Strategic Skill Use: Learning how to utilize your skills effectively to control enemy movement and position them strategically will likely be important.
Overall:
While directly pushing enemies around might not be a core feature in PoE 2, alternative mechanics like slows, stuns, and strategically positioning yourself and your attacks can help manage enemy movement and control the flow of combat. Staying tuned to official channels will provide the latest information on available crowd control options as the game gets closer to release.
Important Note:
Path of Exile 2 is still under development, and the specifics of combat mechanics and crowd control functionalities might change.