Often when a cheater appears in a match they are immediately kicked from the experience. Sometimes, as we’ve discussed in the past, we issue mitigations to minimize their impact privately to keep them in the game so we can absorb all the information we can about the account and the machine used to cheat. Cloaking, Damage Shield and more will return in Modern Warfare III multiplayer and continue to exist in Call of Duty: Warzone.
While we hesitate to call it an in-game Mitigation – because it’s immediately obvious when it happens – we have developed a new trick for cheaters going forward in Call of Duty: Warzone: We call it Splat.
With Splat, if a cheater is discovered, we may randomly, and for fun, disable their parachute sending them careening into the ground after they deploy.
But what if we catch them after they’ve deployed? Well, Splat can also adjust player velocity, which transforms a bunny hop into a 10,000-foot drop taking them out instantly. This is one of many new tricks we’ve developed – and we’ll talk about more in the future.
Like all mitigations, Splat won’t randomly turn on for a player that isn’t verified to be cheating. Player reporting won’t turn it on, and the game can’t accidentally activate it.
As important as it is for us to continue to fight on behalf of all our players – which includes us – we know that part of the confidence you have in our systems is when you can see them working to protect your experience in real-time. Visuals are important to our players and that’s why a few months ago we added the RICOCHET Anti-Cheat logo to the kill feed, so players could see the system protecting them in real-time. Mitigations do this too.
While it’s fun to annoy cheaters that make it into games, our aim is to prevent them from ever getting near a match. Prevention is key to the continued evolution of RICOCHET: Anti-Cheat.
COD MW3 Bot Lobby, Boosting, Accounts