Remote-controlled camera that marks enemies. Press the ‘Tactical and Lethal Buttons’ to throw it, and press again to connect to it. When left on its own, the camera will monitor the area and warn players of nearby enemies by sound.
Tactical Camera is a Field Upgrade equipment in Call of Duty: Modern Warfare 3 (MW3). Read on to learn how to get and use the Tactical Camera in the game!
Tactical Camera | Type | Field Upgrade |
---|---|---|
Unlock Lv. | Unlocks at Level 12. | |
Recharge Speed | Medium Recharge | |
Description | Remote-controlled camera that marks enemies. Use the Field Upgrade command to throw it, then do it again to connect to it. When left on its own, the camera will monitor the area, and warn players of nearby enemies by sound. |
The Tactical Camera is a piece of equipment you can use to monitor the area, spot enemies, and alert you if there are any nearby enemies. Manually controlling the camera will allow you to mark two enemy Operators on the field. Leaving it on auto would only alert you of nearby enemies.
It is a great field upgrade to use to farm XP on large-scale maps and game modes like Ground War and Invasion.
You won’t be able to control the Tactical Camera if you’re beyond 75 meters from its location. If you’re focusing on the Tactical Camera most of the time, try not to put too much distance to it!
Take out the Tactical Camera by shooting it with your gun. One shot is enough to destroy it so it shouldn’t be a problem if you use your primary weapon. Additionally, you can equip the Spotter bonus perk to help you spot it even through walls.
Additional equipment utilized after a recharge period, Field Upgrades are the final piece of the individual Loadout. Every Operator can carry one (or none, depending on the Vest equipped) from the following:
Heartbeat Sensor
A limited use tablet that displays rough information about nearby enemies.
Med Box
Deploy a box of medical supplies for you and your teammates to reduce healing delay.
Inflatable Decoy
Proximity activated decoy mine. Upon activation the reinforced fiber target is violently deployed to confuse and distract. Press the ‘Tactical and Lethal’ buttons together a second time for manual activation.
Comm Scrambler
Disables communication with intel within its radius. Enemies will not be able to activate killstreaks. Enemy UAV and intel systems will not detect you and your teammates. Location of the scrambler is visible in the enemy minimap.
Tactical Insertion
Marks a location as your next spawn point. Tactical Insertion doesn’t have an effect in one-life modes, such as Search & Destroy.
Trophy System
Deployable autonomous defense system that destroys up to three nearby pieces of equipment and projectiles. Some larger targets may take multiple shots.
Munitions Box
Deploy a box of ammo and equipment for you and your teammates.
A.C.S.
An Automated Computer Spike slowly captures points and temporarily hacks nearby enemy devices. Point capturing applies in the following modes: Domination, Hardpoint, Control, Ground War.
Tactical Camera
Remote-controlled camera that marks enemies. Press the ‘Tactical and Lethal Buttons’ to throw it, and press again to connect to it. When left on its own, the camera will monitor the area and warn players of nearby enemies by sound.
DDoS
Activates a device that deactivates electronics, and disrupts enemy sensors in the immediate area for a short time.
Deployable Cover
Portable, rapidly deployable ballistic cover.
Recon Drone
Remote-controlled drone that has manual and auto marking capabilities.
Dead Silence
Temporarily makes your footsteps silent. Gun, melee, and throwing knife kills refresh duration.
Loadout Drop
Call in a team-based loadout crate with limited uses. Each player can only use it once.
Portable Radar
Emits a periodic radar ping to detect nearby enemies.
Smoke Airdrop
Call in a line of drones to deploy a smoke wall at a targeted location.
Suppression Mine
Trip mine that when triggered, emits a constant sound wave that disrupts enemy vision and slows their movement.
Anti-Armor Rounds
Gives weapon ammo that applies bonus damage against armored targets; this includes vehicles, equipment, body armor, and targets behind penetrable cover.