The Desert Eagle Mark XIX returns as the “.50 GS” and is said to be manufactured by Sakin (“Sakin” meaning “Knife” in Hebrew). The new model is a bit more stylized and features Picatinny rails on the 12 o’clock and 6 o’clock positions, a skeletonized hammer, and has a two-tone finish that is basically the reverse of the Desert Eagle in the original Modern Warfare 3; the MW3 pistol had a chrome frame and trigger, while the MWII pistol has a chrome slide, barrel, and hammer. It is frequently used by Las Almas cartel members.
The standard magazine capacity is of 7 rounds, but extended baseplates that take the capacity to 10 or 13 rounds are available. The weapon can be modified with a ported barrel via the “SA Comp Barrel”.
The “X12”, manufactured by the in-game XRK, is a stylized Glock 17 MOS with front slide serrations. It is based on a 5th generation version, though it is depicted with two pins above the trigger like the Gen 3 and Gen 4 models (as opposed to one pin for the Gen 5). It’s equipped with a plate system to mount red dots, just like the real Glock MOS System and many of its stylized parts include the rounded bottom beaver-tail, the MIL-STD 19-13 rail, the hinged trigger (which turns into a more Glock-style one with some customization options), a small port on top of the slide just rear of the front sight and the grip texture.
It can be fitted with a Flux Defense Brace, called “XRK Pistol Stock”. It feeds by default from Magpul 17 round Glock magazines with an orange follower, a +7 extended baseplate, a 33-round stick magazine stylized to look like a Kriss MagEx2 (that holds 40 rounds) and a Magpul PMAG D-50 GL9 50 round drum magazine. The same options are available for the Glock 18.
Judging by the square hole in the pistol’s frame, where a QR code is painted out, the XRK pistol platform seems to be modular just like the SIG-Sauer P320 or the ZEV OZ-9.
It is frequently used by Las Almas Cartel members, Soap, Rodolfo and Russian Konni PMCs in the campaign. Glocks are also seen in many character’s holsters, including Ghost and Alejandro.
A stylized Glock 18 appears as the “X13 Auto”, a part of the XRK pistol platform, and features its fire selector on the right side of the slide instead of the left, as well as sporting a tan finish, similar to the Glock 19X. It has the same Gen 5 MOS FS setup as the “X12”, even though the real Glock 18 isn’t known to exist in this configuration. Other differences from the “X12” include a different grip texture and a tritium front sight. Of note, the “X12”, “X13”, and MW19’s “X16” (Glock 21) feature the same relationship between their numbers as the real pistols (G17, G18, skip two, G21 / X12, X13, skip two, X16), which is almost certainly intentional.
In the campaign it’s seen used by Russian PMCs and the Mexican Army (which is inaccurate, as the latter are issued the Beretta 92FS or the SIG-Sauer P226).
A carbine conversion kit with an AR-15 style T-handle, resembling the FAB Defense KPOS Scout, is available for the X13.
A 3D printed pistol apparently based on the in-game Glock 18 model appears in the post-credits scene.
The SIG-Sauer P220 Elite with a less pronounced beaver-tail, a squared magazine release and suppressor height sights (that co-witness with optics) appears as the “P890” (or “Bruen .45” during the beta). The decocker is actually used during the inspect animation and when reholstering the pistol, when drawing it the user will cock the hammer manually, so the gun always fires in single action (in third person the gun fires the first shot double-action and the following ones single-action, this cycle resets after a few seconds). A double-action only DAK trigger group is available, removing the decocking and cocking animation and adding a fire delay, reflecting the long squeeze of the DAO trigger mechanism. At launch, the trigger was not animated during the decocking sequence, though this has since been patched. When using the double-action-only trigger group, the trigger is still incorrectly in the more rearward single action position, however. It feeds from stainless steel 8-round magazines by default, but magazine baseplates that increase the capacity to either 10 or 12 are available.
Like the two Glock variants, the P220 features a slide equipped with a cut for micro red dot optics (that mount directly onto the slide, instead of having different plates between the slide and the optic, which would mean that either all the MRDs in the game share the same mounting system or the cut is universal), a feature not available out of the box on the real SIG.
It seems to be a favorite of various members of TF 141 and US MARSOC in “Capture or Kill” are seen with the pistols in their holsters instead of the more fitting M45A1 or the Glock 19 (which could have been made as the X14 in-game).
Fitting the P220 with the “Matuzek Cottonmouth Barrel” (which is stated to be 140mm long, while the X-Six’s is 153mm long), the “Bruen RSH-80 Grip” and the “XRX Heavy V3” trigger group will make it somewhat resemble the P220 X-Six, retaining the double-action trigger mechanism and black standard frame.
Using the “Matuzek Venom” barrel on the P220 will turn it into a P220 Carry, although with a bit of a stylized slide.
The Smith & Wesson Model 500 appears as the “Basilisk” (or “Centum 5” in pre-release). The barrel appears to be somewhere between the 4 and 8 inch barrel options for the real Model 500, most likely 6 inches. Similar to Battlefield 2042’s Taurus Raging Hunter, unfired rounds in the chamber are retained while reloading. Having the “Fast Reload” perk or “Akimbo” attachment omits retaining rounds entirely, but keeps it in the player’s ammunition pool.