MW3 Handguns - Modern Warfare 3

List of Handguns

Desert Eagle Mark XIX

The Desert Eagle Mark XIX returns as the “.50 GS” and is said to be manufactured by Sakin (“Sakin” meaning “Knife” in Hebrew). The new model is a bit more stylized and features Picatinny rails on the 12 o’clock and 6 o’clock positions, a skeletonized hammer, and has a two-tone finish that is basically the reverse of the Desert Eagle in the original Modern Warfare 3; the MW3 pistol had a chrome frame and trigger, while the MWII pistol has a chrome slide, barrel, and hammer. It is frequently used by Las Almas cartel members.

The standard magazine capacity is of 7 rounds, but extended baseplates that take the capacity to 10 or 13 rounds are available. The weapon can be modified with a ported barrel via the “SA Comp Barrel”.

Magnum Research Desert Eagle Mark XIX with stainless steel finish, railed frame and railed barrel – .50 AE

The Desert Eagle in the gunsmith preview screen. Note the Sakin markings, which seems to be the in-universe IWI, since Sakin also manufactures the Negev 7 in this game.

Holding the Desert Eagle at compressed ready.

Aiming down the sights of the Desert Eagle.

The inspect animation shows the character flicking out the pistol’s magazine into the air and catching it.

A .50 AE bullet in the magazine.

Performing a brass check by pulling back on the ambidextrous safety.

Tactical reload.

Flicking out a spent magazine.

Power-stroking the slide to chamber a fresh round.

Magnum Research Desert Eagle Mark XIX with stainless steel finish, railed frame, railed barrel and integral muzzle brake – .50 AE

Taking a break to inspect two ported Desert Eagles while waiting in line at the US-Mexican border.

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Glock 17 MOS

The “X12”, manufactured by the in-game XRK, is a stylized Glock 17 MOS with front slide serrations. It is based on a 5th generation version, though it is depicted with two pins above the trigger like the Gen 3 and Gen 4 models (as opposed to one pin for the Gen 5). It’s equipped with a plate system to mount red dots, just like the real Glock MOS System and many of its stylized parts include the rounded bottom beaver-tail, the MIL-STD 19-13 rail, the hinged trigger (which turns into a more Glock-style one with some customization options), a small port on top of the slide just rear of the front sight and the grip texture.

It can be fitted with a Flux Defense Brace, called “XRK Pistol Stock”. It feeds by default from Magpul 17 round Glock magazines with an orange follower, a +7 extended baseplate, a 33-round stick magazine stylized to look like a Kriss MagEx2 (that holds 40 rounds) and a Magpul PMAG D-50 GL9 50 round drum magazine. The same options are available for the Glock 18.

Judging by the square hole in the pistol’s frame, where a QR code is painted out, the XRK pistol platform seems to be modular just like the SIG-Sauer P320 or the ZEV OZ-9.

It is frequently used by Las Almas Cartel members, Soap, Rodolfo and Russian Konni PMCs in the campaign. Glocks are also seen in many character’s holsters, including Ghost and Alejandro.

Glock 17 MOS FS (5th Generation) – 9x19mm

The Glock 17 in the gunsmith preview screen. Note the non-standard grip texture and a “3S” writing where the “17” should be on the real Glock.

Right side. Note what appears to be an ambidextrous slide stop lever that is fictionally enlarged.

Holding the Glock 17.

Checking the magazine (the cut-outs are not actually functional as bullets will show up through them even with an empty gun).

Performing a brass check. Note that the slide release, unlike the real Gen5 Glock, is not ambidextrous.

The inspect animation ends with a bump to make sure that the slide is in battery, a common move on striker-fired pistols.

Tactical reload on the G17. Reload animations didn’t really change from Modern Warfare…

…except for the empty reload, which involves tugging the slide from the front serrations instead of the rear ones with the G21 of the previous game.

Quick-drawing a customized Glock while retaining a primary weapon in the left hand.

Konig messes up while reloading his Glock with 33-round stick magazines. When equipped with bigger magazines, the guns in Modern Warfare II will have slower reload animations, to account for the bigger bulk or length compared to the standard ones. Smaller magazine options have faster reload times.

Garrick readies his Glock after being nearly tossed out of a Black Hawk, losing his primary weapon in the process. Garrick’s gloves are based on the Oakley SI Transition gloves in tan, which have since been discontinued.

Glock 17 (5th Generation) with Flux Defense Brace – 9x19mm

The G17 equipped with the Flux Brace.

Glock 18

A stylized Glock 18 appears as the “X13 Auto”, a part of the XRK pistol platform, and features its fire selector on the right side of the slide instead of the left, as well as sporting a tan finish, similar to the Glock 19X. It has the same Gen 5 MOS FS setup as the “X12”, even though the real Glock 18 isn’t known to exist in this configuration. Other differences from the “X12” include a different grip texture and a tritium front sight. Of note, the “X12”, “X13”, and MW19’s “X16” (Glock 21) feature the same relationship between their numbers as the real pistols (G17, G18, skip two, G21 / X12, X13, skip two, X16), which is almost certainly intentional.

In the campaign it’s seen used by Russian PMCs and the Mexican Army (which is inaccurate, as the latter are issued the Beretta 92FS or the SIG-Sauer P226).

A carbine conversion kit with an AR-15 style T-handle, resembling the FAB Defense KPOS Scout, is available for the X13.

A 3D printed pistol apparently based on the in-game Glock 18 model appears in the post-credits scene.

Glock 18 (3rd Generation) with 19-round magazine – 9x19mm

Glock 19X – 9x19mm

The tan Glock 18 in the gunsmith preview screen. The markings here are different from the X12, them being “3S-A” and adding an “AUTO” writing next to the serial number.

Right side of the G18.

Brass checking the Glock 18. Not much is different from the X12 seen above, except for the (unusable) fire selector, where red seems to be full-auto and white is semi-automatic. Or maybe it’s just a safety and the gun is full-auto only, as it cannot be switched to semi-auto in gameplay.

Another small change from the X12 are the standard iron sights, which now have a green front post.

Reloading the empty G18 after a quick 17-round burst.

Glock pistol mounted in FAB Defense KPOS Scout.

Holding an X13 Auto with the “Impact Point” carbine kit.

Inspecting the left side.

Pulling back on the external charging handle to release the slide on empty.

SIG-Sauer P220 Elite

The SIG-Sauer P220 Elite with a less pronounced beaver-tail, a squared magazine release and suppressor height sights (that co-witness with optics) appears as the “P890” (or “Bruen .45” during the beta). The decocker is actually used during the inspect animation and when reholstering the pistol, when drawing it the user will cock the hammer manually, so the gun always fires in single action (in third person the gun fires the first shot double-action and the following ones single-action, this cycle resets after a few seconds). A double-action only DAK trigger group is available, removing the decocking and cocking animation and adding a fire delay, reflecting the long squeeze of the DAO trigger mechanism. At launch, the trigger was not animated during the decocking sequence, though this has since been patched. When using the double-action-only trigger group, the trigger is still incorrectly in the more rearward single action position, however. It feeds from stainless steel 8-round magazines by default, but magazine baseplates that increase the capacity to either 10 or 12 are available.

Like the two Glock variants, the P220 features a slide equipped with a cut for micro red dot optics (that mount directly onto the slide, instead of having different plates between the slide and the optic, which would mean that either all the MRDs in the game share the same mounting system or the cut is universal), a feature not available out of the box on the real SIG.

It seems to be a favorite of various members of TF 141 and US MARSOC in “Capture or Kill” are seen with the pistols in their holsters instead of the more fitting M45A1 or the Glock 19 (which could have been made as the X14 in-game).

SIG-Sauer P220 Elite – .45 ACP

The SIG in the gunsmith preview screen.

The player character holds his P220 at the ready.

Aiming down the three-dot night sights.

Holding the P220 up for a good look at the fictional Bruen markings.

Checking the magazine. Note the calibre stamped on the magazine being “.45 APC”.

Brass check performed.

Magazine retention reload.

Reloading from empty. The empty magazine needs a little help to get out. This doesn’t happen with the “Fast Hands” perk.

Racking the slide on a fresh magazine.

SIG-Sauer P220 with DAK trigger group – .45 ACP

Reloading a tricked-out P220 DAK with a LAM, extended magazine, Trijicon RMR-inspired red dot sight and custom grips. Note that it still retains the decocking lever, something that the real one doesn’t have.

SIG-Sauer P220 X-Six

Fitting the P220 with the “Matuzek Cottonmouth Barrel” (which is stated to be 140mm long, while the X-Six’s is 153mm long), the “Bruen RSH-80 Grip” and the “XRX Heavy V3” trigger group will make it somewhat resemble the P220 X-Six, retaining the double-action trigger mechanism and black standard frame.

SIG-Sauer P220 X-Six II – .45 ACP

Left side of the poor man’s P220 X-Six.

SIG-Sauer P220 Carry

Using the “Matuzek Venom” barrel on the P220 will turn it into a P220 Carry, although with a bit of a stylized slide.

SIG-Sauer P220 Carry – .45 ACP

Right side view of the P220 Carry.

Smith & Wesson Model 500

The Smith & Wesson Model 500 appears as the “Basilisk” (or “Centum 5” in pre-release). The barrel appears to be somewhere between the 4 and 8 inch barrel options for the real Model 500, most likely 6 inches. Similar to Battlefield 2042’s Taurus Raging Hunter, unfired rounds in the chamber are retained while reloading. Having the “Fast Reload” perk or “Akimbo” attachment omits retaining rounds entirely, but keeps it in the player’s ammunition pool.

Smith & Wesson Model 500 (8.75″ Barrel) – .500 S&W Magnum

The Model 500 in the gunsmith screen. Note the “Bryson .500 Magnum” markings on the barrel.

The player character draws a bead with his Smith and Wesson hand cannon.

Wielding the “Basilisk” in game.

The player character admires the stainless steel polish of the “Basilisk”, mid-Revolver Ocelot imitation.

A brief glimpse of the right hand side of the revolver. Note that the markings imply the in-universe name of the Basilisk is the “Bryson 780”.

Dumping the fired casings out of the cylinder.

Reloading new rounds into the cylinder via a speedloader.

Without Fast Reload, partial reloads have the player character retain the unfired rounds:

  • At 1 or 2 rounds fired, the operator pats the ejector rod to loosen the fired rounds and manually replaces them, leaving the unfired rounds in the cylinder.
  • At 3 or 4 rounds fired, the operator lifts the cylinder to drop out and retain the unfired round(s), before ejecting and reloading the rest of the cylinder.The primers will always appear as intact, however.