Masked Combatant Rarity: Unique
Spectre |
N |
Mod |
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Tags |
fast_movement, human, humanoid, not_str, ranged, red_blood |
- Life: 600%
- Energy Shield From Life: 50%
- Evasion: +50%
- Ailment Threshold: 600%
- Resistance: (Resists Fire: 30) (Resists Cold: 30) (Resists Lightning: 30) (Resists Chaos: 20)
- Damage: 100%
- Accuracy: 100%
- Critical Strike Chance: +5%
- Critical Strike Multiplier: +130%
- Attack Distance: 6 ~ 60
- Attack Time: 1.335 Second
- Damage Spread: ±20%
- Experience: 200%
- Model Size: 110%
- Type: SanctumGuard9
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Level 84
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
- Life: 211,770
- Armour: 16,265
- Evasion: 12,180
- Energy Shield: 8,133
- Damage: 953
- Accuracy: 538
- Attack Time: 1.335
- Experience: 26,500
- Ailment Threshold: 211,770
- Chill: 670
- Shock: 670
- Brittle: 3,788
- Scorch: 670
- Sap: 1,850
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
SanctumCausticBomb
Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
Critical Strike Chance: 5%
Cast Time: 0.79 Second
Cooldown Time: 5 Second
Deals 279.8 to 373 Chaos Damage
Trap lasts 2.5 seconds
Deals 259 Base Chaos Damage per second
Base duration is 0.1 seconds
Throw up to 2 additional Traps
Traps are thrown randomly around targeted location
67% reduced Trap Throwing Speed
base sanctum damage [20]
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [2] |
SanctumSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Smoke Mine
Critical Strike Chance: 0%
Cast Time: 0.8 Second
Cooldown Time: 5 Second
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
Base duration is 2 seconds
active skill area of effect radius +% final [-45] |
MMSSanctumSingleTrapThrow
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.2 Second
Cooldown Time: 5 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 1402 to 2102 Fire Damage
active skill area of effect radius +% final [-75]
base deal no damage [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1] |
MMSSanctumMultiTrapThrow
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.87 Second
Cooldown Time: 12 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 0 to 0 Fire Damage
base deal no damage [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [20]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1] |
GSSanctumThugTorchBomb
Triggerable
Deals 1068 to 1602 Fire Damage
active skill area of effect radius +% final [-40]
base sanctum damage [10]
is area damage [1] |
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Level 82
- Life: 171,369
- Armour: 14,425
- Evasion: 11,412
- Energy Shield: 7,213
- Damage: 850
- Accuracy: 499
- Attack Time: 1.335
- Experience: 26,012
- Ailment Threshold: 171,369
- Chill: 542
- Shock: 542
- Brittle: 3,066
- Scorch: 542
- Sap: 1,497
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
SanctumCausticBomb
Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
Critical Strike Chance: 5%
Cast Time: 0.79 Second
Cooldown Time: 5 Second
Deals 253.9 to 338.5 Chaos Damage
Trap lasts 2.5 seconds
Deals 235.1 Base Chaos Damage per second
Base duration is 0.1 seconds
Throw up to 2 additional Traps
Traps are thrown randomly around targeted location
67% reduced Trap Throwing Speed
base sanctum damage [20]
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [2] |
SanctumSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Smoke Mine
Critical Strike Chance: 0%
Cast Time: 0.8 Second
Cooldown Time: 5 Second
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
Base duration is 2 seconds
active skill area of effect radius +% final [-45] |
MMSSanctumSingleTrapThrow
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.2 Second
Cooldown Time: 5 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 1268 to 1902 Fire Damage
active skill area of effect radius +% final [-75]
base deal no damage [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1] |
MMSSanctumMultiTrapThrow
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.87 Second
Cooldown Time: 12 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 0 to 0 Fire Damage
base deal no damage [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [20]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1] |
GSSanctumThugTorchBomb
Triggerable
Deals 960.9 to 1441 Fire Damage
active skill area of effect radius +% final [-40]
base sanctum damage [10]
is area damage [1] |
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Level 78
- Life: 109,428
- Armour: 11,328
- Evasion: 10,001
- Energy Shield: 5,664
- Damage: 675
- Accuracy: 428
- Attack Time: 1.335
- Experience: 24,754
- Ailment Threshold: 109,428
- Chill: 346
- Shock: 346
- Brittle: 1,958
- Scorch: 346
- Sap: 956
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
SanctumCausticBomb
Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
Critical Strike Chance: 5%
Cast Time: 0.79 Second
Cooldown Time: 5 Second
Deals 208.7 to 278.3 Chaos Damage
Trap lasts 2.5 seconds
Deals 193.3 Base Chaos Damage per second
Base duration is 0.1 seconds
Throw up to 2 additional Traps
Traps are thrown randomly around targeted location
67% reduced Trap Throwing Speed
base sanctum damage [20]
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [2] |
SanctumSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Smoke Mine
Critical Strike Chance: 0%
Cast Time: 0.8 Second
Cooldown Time: 5 Second
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
Base duration is 2 seconds
active skill area of effect radius +% final [-45] |
MMSSanctumSingleTrapThrow
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.2 Second
Cooldown Time: 5 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 1037 to 1555 Fire Damage
active skill area of effect radius +% final [-75]
base deal no damage [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1] |
MMSSanctumMultiTrapThrow
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.87 Second
Cooldown Time: 12 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 0 to 0 Fire Damage
base deal no damage [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [20]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1] |
GSSanctumThugTorchBomb
Triggerable
Deals 776.6 to 1165 Fire Damage
active skill area of effect radius +% final [-40]
base sanctum damage [10]
is area damage [1] |
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Level 73
- Life: 65,114
- Armour: 8,348
- Evasion: 8,450
- Energy Shield: 4,174
- Damage: 504
- Accuracy: 352
- Attack Time: 1.335
- Experience: 22,776
- Ailment Threshold: 65,114
- Chill: 206
- Shock: 206
- Brittle: 1,165
- Scorch: 206
- Sap: 569
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
SanctumCausticBomb
Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
Critical Strike Chance: 5%
Cast Time: 0.79 Second
Cooldown Time: 5 Second
Deals 163 to 217.3 Chaos Damage
Trap lasts 2.5 seconds
Deals 150.9 Base Chaos Damage per second
Base duration is 0.1 seconds
Throw up to 2 additional Traps
Traps are thrown randomly around targeted location
67% reduced Trap Throwing Speed
base sanctum damage [20]
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [2] |
SanctumSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Smoke Mine
Critical Strike Chance: 0%
Cast Time: 0.8 Second
Cooldown Time: 5 Second
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
Base duration is 2 seconds
active skill area of effect radius +% final [-45] |
MMSSanctumSingleTrapThrow
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.2 Second
Cooldown Time: 5 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 803.7 to 1205 Fire Damage
active skill area of effect radius +% final [-75]
base deal no damage [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1] |
MMSSanctumMultiTrapThrow
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.87 Second
Cooldown Time: 12 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 0 to 0 Fire Damage
base deal no damage [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [20]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1] |
GSSanctumThugTorchBomb
Triggerable
Deals 593.3 to 890 Fire Damage
active skill area of effect radius +% final [-40]
base sanctum damage [10]
is area damage [1] |
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Level 68
- Life: 38,600
- Armour: 6,127
- Evasion: 7,109
- Energy Shield: 3,064
- Damage: 374
- Accuracy: 290
- Attack Time: 1.335
- Experience: 20,510
- Ailment Threshold: 38,600
- Chill: 122
- Shock: 122
- Brittle: 691
- Scorch: 122
- Sap: 337
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
SanctumCausticBomb
Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
Critical Strike Chance: 5%
Cast Time: 0.79 Second
Cooldown Time: 5 Second
Deals 126.8 to 169 Chaos Damage
Trap lasts 2.5 seconds
Deals 117.4 Base Chaos Damage per second
Base duration is 0.1 seconds
Throw up to 2 additional Traps
Traps are thrown randomly around targeted location
67% reduced Trap Throwing Speed
base sanctum damage [20]
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [2] |
SanctumSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Smoke Mine
Critical Strike Chance: 0%
Cast Time: 0.8 Second
Cooldown Time: 5 Second
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
Base duration is 2 seconds
active skill area of effect radius +% final [-45] |
MMSSanctumSingleTrapThrow
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.2 Second
Cooldown Time: 5 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 620.7 to 931 Fire Damage
active skill area of effect radius +% final [-75]
base deal no damage [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1] |
MMSSanctumMultiTrapThrow
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.87 Second
Cooldown Time: 12 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 0 to 0 Fire Damage
base deal no damage [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [20]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1] |
GSSanctumThugTorchBomb
Triggerable
Deals 451.7 to 677.5 Fire Damage
active skill area of effect radius +% final [-40]
base sanctum damage [10]
is area damage [1] |
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