PoE Masked Combatant

Masked Combatant Rarity: Unique

Spectre N
Mod
Tags fast_movement, human, humanoid, not_str, ranged, red_blood
  • Life: 600%
  • Energy Shield From Life: 50%
  • Evasion: +50%
  • Ailment Threshold: 600%
  • Resistance: (Resists Fire: 30) (Resists Cold: 30) (Resists Lightning: 30) (Resists Chaos: 20)
  • Damage: 100%
  • Accuracy: 100%
  • Critical Strike Chance: +5%
  • Critical Strike Multiplier: +130%
  • Attack Distance: 6 ~ 60
  • Attack Time: 1.335 Second
  • Damage Spread: ±20%
  • Experience: 200%
  • Model Size: 110%
  • Type: SanctumGuard9

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Level 84

The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).

  • Life: 211,770
  • Armour: 16,265
  • Evasion: 12,180
  • Energy Shield: 8,133
  • Damage: 953
  • Accuracy: 538
  • Attack Time: 1.335
  • Experience: 26,500
  • Ailment Threshold: 211,770
  • Chill: 670
  • Shock: 670
  • Brittle: 3,788
  • Scorch: 670
  • Sap: 1,850

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

SanctumCausticBomb


Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
Critical Strike Chance: 5%
Cast Time: 0.79 Second
Cooldown Time: 5 Second


Deals 279.8 to 373 Chaos Damage
Trap lasts 2.5 seconds
Deals 259 Base Chaos Damage per second
Base duration is 0.1 seconds
Throw up to 2 additional Traps
Traps are thrown randomly around targeted location
67% reduced Trap Throwing Speed
base sanctum damage [20]
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [2]

SanctumSmokeMine


Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Smoke Mine
Critical Strike Chance: 0%
Cast Time: 0.8 Second
Cooldown Time: 5 Second


Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.


Base duration is 2 seconds
active skill area of effect radius +% final [-45]

MMSSanctumSingleTrapThrow


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.2 Second
Cooldown Time: 5 Second


Generic monster mortar skill. Like Monster Projectile but has an impact effect.


Deals 1402 to 2102 Fire Damage
active skill area of effect radius +% final [-75]
base deal no damage [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

MMSSanctumMultiTrapThrow


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.87 Second
Cooldown Time: 12 Second


Generic monster mortar skill. Like Monster Projectile but has an impact effect.


Deals 0 to 0 Fire Damage
base deal no damage [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [20]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

GSSanctumThugTorchBomb


Triggerable


Deals 1068 to 1602 Fire Damage
active skill area of effect radius +% final [-40]
base sanctum damage [10]
is area damage [1]

 

Level 82

  • Life: 171,369
  • Armour: 14,425
  • Evasion: 11,412
  • Energy Shield: 7,213
  • Damage: 850
  • Accuracy: 499
  • Attack Time: 1.335
  • Experience: 26,012
  • Ailment Threshold: 171,369
  • Chill: 542
  • Shock: 542
  • Brittle: 3,066
  • Scorch: 542
  • Sap: 1,497

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

SanctumCausticBomb


Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
Critical Strike Chance: 5%
Cast Time: 0.79 Second
Cooldown Time: 5 Second


Deals 253.9 to 338.5 Chaos Damage
Trap lasts 2.5 seconds
Deals 235.1 Base Chaos Damage per second
Base duration is 0.1 seconds
Throw up to 2 additional Traps
Traps are thrown randomly around targeted location
67% reduced Trap Throwing Speed
base sanctum damage [20]
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [2]

SanctumSmokeMine


Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Smoke Mine
Critical Strike Chance: 0%
Cast Time: 0.8 Second
Cooldown Time: 5 Second


Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.


Base duration is 2 seconds
active skill area of effect radius +% final [-45]

MMSSanctumSingleTrapThrow


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.2 Second
Cooldown Time: 5 Second


Generic monster mortar skill. Like Monster Projectile but has an impact effect.


Deals 1268 to 1902 Fire Damage
active skill area of effect radius +% final [-75]
base deal no damage [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

MMSSanctumMultiTrapThrow


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.87 Second
Cooldown Time: 12 Second


Generic monster mortar skill. Like Monster Projectile but has an impact effect.


Deals 0 to 0 Fire Damage
base deal no damage [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [20]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

GSSanctumThugTorchBomb


Triggerable


Deals 960.9 to 1441 Fire Damage
active skill area of effect radius +% final [-40]
base sanctum damage [10]
is area damage [1]

 

Level 78

  • Life: 109,428
  • Armour: 11,328
  • Evasion: 10,001
  • Energy Shield: 5,664
  • Damage: 675
  • Accuracy: 428
  • Attack Time: 1.335
  • Experience: 24,754
  • Ailment Threshold: 109,428
  • Chill: 346
  • Shock: 346
  • Brittle: 1,958
  • Scorch: 346
  • Sap: 956

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

SanctumCausticBomb


Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
Critical Strike Chance: 5%
Cast Time: 0.79 Second
Cooldown Time: 5 Second


Deals 208.7 to 278.3 Chaos Damage
Trap lasts 2.5 seconds
Deals 193.3 Base Chaos Damage per second
Base duration is 0.1 seconds
Throw up to 2 additional Traps
Traps are thrown randomly around targeted location
67% reduced Trap Throwing Speed
base sanctum damage [20]
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [2]

SanctumSmokeMine


Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Smoke Mine
Critical Strike Chance: 0%
Cast Time: 0.8 Second
Cooldown Time: 5 Second


Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.


Base duration is 2 seconds
active skill area of effect radius +% final [-45]

MMSSanctumSingleTrapThrow


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.2 Second
Cooldown Time: 5 Second


Generic monster mortar skill. Like Monster Projectile but has an impact effect.


Deals 1037 to 1555 Fire Damage
active skill area of effect radius +% final [-75]
base deal no damage [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

MMSSanctumMultiTrapThrow


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.87 Second
Cooldown Time: 12 Second


Generic monster mortar skill. Like Monster Projectile but has an impact effect.


Deals 0 to 0 Fire Damage
base deal no damage [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [20]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

GSSanctumThugTorchBomb


Triggerable


Deals 776.6 to 1165 Fire Damage
active skill area of effect radius +% final [-40]
base sanctum damage [10]
is area damage [1]

 

Level 73

  • Life: 65,114
  • Armour: 8,348
  • Evasion: 8,450
  • Energy Shield: 4,174
  • Damage: 504
  • Accuracy: 352
  • Attack Time: 1.335
  • Experience: 22,776
  • Ailment Threshold: 65,114
  • Chill: 206
  • Shock: 206
  • Brittle: 1,165
  • Scorch: 206
  • Sap: 569

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

SanctumCausticBomb


Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
Critical Strike Chance: 5%
Cast Time: 0.79 Second
Cooldown Time: 5 Second


Deals 163 to 217.3 Chaos Damage
Trap lasts 2.5 seconds
Deals 150.9 Base Chaos Damage per second
Base duration is 0.1 seconds
Throw up to 2 additional Traps
Traps are thrown randomly around targeted location
67% reduced Trap Throwing Speed
base sanctum damage [20]
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [2]

SanctumSmokeMine


Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Smoke Mine
Critical Strike Chance: 0%
Cast Time: 0.8 Second
Cooldown Time: 5 Second


Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.


Base duration is 2 seconds
active skill area of effect radius +% final [-45]

MMSSanctumSingleTrapThrow


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.2 Second
Cooldown Time: 5 Second


Generic monster mortar skill. Like Monster Projectile but has an impact effect.


Deals 803.7 to 1205 Fire Damage
active skill area of effect radius +% final [-75]
base deal no damage [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

MMSSanctumMultiTrapThrow


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.87 Second
Cooldown Time: 12 Second


Generic monster mortar skill. Like Monster Projectile but has an impact effect.


Deals 0 to 0 Fire Damage
base deal no damage [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [20]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

GSSanctumThugTorchBomb


Triggerable


Deals 593.3 to 890 Fire Damage
active skill area of effect radius +% final [-40]
base sanctum damage [10]
is area damage [1]

 

Level 68

  • Life: 38,600
  • Armour: 6,127
  • Evasion: 7,109
  • Energy Shield: 3,064
  • Damage: 374
  • Accuracy: 290
  • Attack Time: 1.335
  • Experience: 20,510
  • Ailment Threshold: 38,600
  • Chill: 122
  • Shock: 122
  • Brittle: 691
  • Scorch: 122
  • Sap: 337

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

SanctumCausticBomb


Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
Critical Strike Chance: 5%
Cast Time: 0.79 Second
Cooldown Time: 5 Second


Deals 126.8 to 169 Chaos Damage
Trap lasts 2.5 seconds
Deals 117.4 Base Chaos Damage per second
Base duration is 0.1 seconds
Throw up to 2 additional Traps
Traps are thrown randomly around targeted location
67% reduced Trap Throwing Speed
base sanctum damage [20]
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [2]

SanctumSmokeMine


Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Smoke Mine
Critical Strike Chance: 0%
Cast Time: 0.8 Second
Cooldown Time: 5 Second


Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.


Base duration is 2 seconds
active skill area of effect radius +% final [-45]

MMSSanctumSingleTrapThrow


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.2 Second
Cooldown Time: 5 Second


Generic monster mortar skill. Like Monster Projectile but has an impact effect.


Deals 620.7 to 931 Fire Damage
active skill area of effect radius +% final [-75]
base deal no damage [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

MMSSanctumMultiTrapThrow


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.87 Second
Cooldown Time: 12 Second


Generic monster mortar skill. Like Monster Projectile but has an impact effect.


Deals 0 to 0 Fire Damage
base deal no damage [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [20]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

GSSanctumThugTorchBomb


Triggerable


Deals 451.7 to 677.5 Fire Damage
active skill area of effect radius +% final [-40]
base sanctum damage [10]
is area damage [1]

 

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