Ah, impale! It's one of the most satisfying damage mechanics in Path of Exile, letting you inflict lingering pain on your enemies with every blow. Here's the rundown:
What it does:
Mechanics:
Applying impale:
Benefits:
Things to keep in mind:
Overall, impale is a powerful and versatile damage mechanic that can be a great addition to many physical builds in Path of Exile. Just remember to plan your build around its strengths and limitations to unleash its full potential!
I hope this explanation gives you a good understanding of impale.
Impaled: You’re impaled by a hit, and will take a portion of that reflected hit damage when you are hit again
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Impale (displayed as Impaled in the status icon) is a debuff that deals additional physical damage to the affected target each time it is hit.
When a hit applies impale to a target, 10% of that hit’s physical damage is recorded before any damage mitigation is applied. Impale then deals the recorded damage to that target each time it is hit after that. A hit from any source will cause impale to deal damage; it does not have to come from the character who inflicted impale.
Impale remains in effect for eight seconds or until the maximum number of hits is reached. By default, impale lasts for five hits. A target may have multiple impale effects on it at once. Each stack of impale will deal its own recorded damage to that target every time it is hit. The maximum number of impale stacks a target can have is inherently limited by how many hits the impales will last.
Damage dealt by impale is considered reflected damage. The source of the reflected damage is the impale debuff; there is no interaction with effects that pertain to damage you reflect, as seen on Crown of the Pale King.
The damage that impale will deal implicitly scales with the amount of physical damage dealt by the hit that inflicts it. A higher amount of physical damage dealt up front results in a more damaging impale. The damage can be further increased by modifiers that grant x% increased Impale Effect.
Note: All calculations below assume 100% impale chance to make them simple. They also assume solo gameplay. No impale damage is done on the first hit to enemies. The second hit does 10% reflected damage. The third hit does 20%. Etc. This damage is capped at the total number of impales you land per hit multiplied by 10. Therefore 5 impales is 50% and 7 is 70%. This damage is then further multiplied by increased impale effect.
Example: Champion with plus 1 max impales, level 20 impale support with 20% quality and 20% impale effect from passives.
The Impaler causes impale damage to be calculated differently. Depending on the individual build this keystone may increase or decrease the impale damage.
Gem | Level |
---|---|
Lancing Steel | 28 |
Shattering Steel | 12 |
Splitting Steel | 1 |
Dread Banner | 24 |
Gem | Level |
---|---|
Impale Support | 31 |
The following unique items are related to Impale:
Item | Base Item | Level | Stats | |
---|---|---|---|---|
Lord of Steel | Viridian Jewel | 1 | 5% increased Impale Effect Call of Steel deals Reflected Damage with (40-50)% increased Area of Effect Call of Steel has (80-100)% increased Use Speed |
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Lord of Steel | Viridian Jewel | 1 | 10% chance to Impale Enemies on Hit with Attacks Call of Steel deals Reflected Damage with (40-50)% increased Area of Effect Call of Steel causes (20-25)% increased Reflected Damage |
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Lord of Steel | Viridian Jewel | 1 | Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction Call of Steel has (80-100)% increased Use Speed Call of Steel causes (20-25)% increased Reflected Damage |
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Skin of the Lords | Simple Robe | 1 | Item has no level requirement and Energy Shield (Hidden) Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Item has 6 Sockets and is fully linked (Hidden)
Corrupted |
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Watcher’s Eye | Prismatic Jewel | 1 | (4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana
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Great Old One’s Tentacles | Eelskin Gloves | 38 | Adds (8-12) to (15-20) Physical Damage to Attacks +(50-70) to maximum Life (10-20)% chance to Impale Enemies on Hit with Attacks 50% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies |
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Replica Heartbreaker | Royal Skean | 50 | 30% increased Global Critical Strike Chance(60-70)% increased Spell Damage (40-80)% faster start of Energy Shield Recharge +(30-50) to maximum Life 20% increased Impale Effect 20% chance to Impale on Spell Hit |
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The Hungry Loop | Unset Ring | 70 | Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems
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The following modifiers are related to Impale:
Name | Generation Type | Level | Stats | Spawn Weighting |
---|---|---|---|---|
Hunter’s | Prefix | 68 | (13-16)% chance to Impale Enemies on Hit with Attacks | gloves_basilisk 500 default 0 |
Hunter’s | Prefix | 80 | (17-20)% chance to Impale Enemies on Hit with Attacks | gloves_basilisk 500 default 0 |
Impervious | Prefix | 46 | Monsters have a 20% chance to avoid Poison, Impale, and Bleeding | default 800 |
Impervious | Prefix | 73 | Monsters have a 35% chance to avoid Poison, Impale, and Bleeding | default 800 |
Impervious | Prefix | 78 | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding | default 800 |
of the Crusade | Suffix | 68 | (25-29)% increased Impale Effect | 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 bow_crusader 500 default 0 |
of the Crusade | Suffix | 71 | (30-34)% increased Impale Effect | 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 bow_crusader 500 default 0 |
of the Crusade | Suffix | 75 | (35-38)% increased Impale Effect | 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 bow_crusader 500 default 0 |
of the Crusade | Suffix | 68 | (12-16)% increased Impale Effect | sword_crusader 500 axe_crusader 500 claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 mace_crusader 500 default 0 |
of the Crusade | Suffix | 71 | (17-21)% increased Impale Effect | sword_crusader 500 axe_crusader 500 claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 mace_crusader 500 default 0 |
of the Crusade | Suffix | 75 | (22-25)% increased Impale Effect | sword_crusader 500 axe_crusader 500 claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 mace_crusader 500 default 0 |
Impervious | Prefix | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have a 35% chance to avoid Poison, Impale, and Bleeding |
mid_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
Impervious | Prefix | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have a 50% chance to avoid Poison, Impale, and Bleeding |
top_tier_map 800 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
MapMonstersAvoidPoisonBleedBlindDelve | Delve Area | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have a 30% chance to avoid Poison, Impale, and Bleeding |
default 1000 |
MapMonstersAvoidPoisonBleedBlindDelve2 | Delve Area | 52 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have a 40% chance to avoid Poison, Impale, and Bleeding |
default 1000 |
MapMonstersAvoidPoisonBleedBlindDelve3 | Delve Area | 173 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have a 50% chance to avoid Poison, Impale, and Bleeding |
default 1000 |
Impervious | Prefix | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have a 20% chance to avoid Poison, Impale, and Bleeding |
low_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
MapMonstersAvoidPoisonBleedBlindSynthesis | Synthesis unknown | 1 | Monsters have a 20% chance to avoid Poison, Impale, and Bleeding | default 1000 |
MapMonstersAvoidPoisonBleedBlindSynthesis2 | Synthesis unknown | 68 | Monsters have a 30% chance to avoid Poison, Impale, and Bleeding | default 1000 |
MapMonstersAvoidPoisonBleedBlindSynthesis3 | Synthesis unknown | 79 | Monsters have a 40% chance to avoid Poison, Impale, and Bleeding | default 1000 |
Impervious | Prefix | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have a 10% chance to avoid Poison, Impale, and Bleeding |
top_tier_map 0 expedition_logbook 800 default 0 |
Impervious | Prefix | 68 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have a 20% chance to avoid Poison, Impale, and Bleeding |
top_tier_map 0 expedition_logbook 800 default 0 |
Impervious | Prefix | 73 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have a 35% chance to avoid Poison, Impale, and Bleeding |
top_tier_map 0 expedition_logbook 800 default 0 |
Impervious | Prefix | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Monsters have a 50% chance to avoid Poison, Impale, and Bleeding |
top_tier_map 0 maven_map 800 primordial_map 800 default 0 |
Impervious | Prefix | 78 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have a 50% chance to avoid Poison, Impale, and Bleeding |
top_tier_map 0 expedition_logbook 800 default 0 |
of Impaling | Suffix | 1 | (5-7)% chance to Impale Enemies on Hit with Attacks | not_str 250 default 350 |
Skewering | Prefix | 75 | (3-4)% increased Impale Effect | abyss_jewel_melee 300 abyss_jewel_ranged 300 abyss_jewel_caster 100 abyss_jewel_summoner 100 default 0 |
Lancing | Prefix | 86 | (5-6)% increased Impale Effect | abyss_jewel_melee 300 abyss_jewel_ranged 300 abyss_jewel_caster 100 abyss_jewel_summoner 100 default 0 |
Chosen | Prefix | 60 | (120-139)% increased Physical Damage (21-25)% chance to Impale Enemies on Hit with Attacks |
wand 500 sceptre 500 dagger 500 weapon 1000 default 0 |
ExpeditionRelicModifierImpaleOnHitImpaleEffect_ | Prefix | 1 | Impale Enemies on Hit with Attacks 100% increased Impale Effect |
default 1000 |
HellscapeUpsideChanceToImpaleOnHit2 | Scourge Benefit | 45 | (7-8)% chance to Impale Enemies on Hit with Attacks | gloves 200 default 0 |
HellscapeUpsideChanceToImpaleOnHit3__ | Scourge Benefit | 68 | (9-10)% chance to Impale Enemies on Hit with Attacks | gloves 200 default 0 |
HellscapeUpsideChanceToImpaleOnHit4_ | Scourge Benefit | 68 | (11-12)% chance to Impale Enemies on Hit with Attacks | gloves 200 default 0 |
HellscapeUpsideImpaleEffect1h2 | Scourge Benefit | 45 | (7-8)% increased Impale Effect | two_hand_weapon 0 sword 1000 axe 1000 claw 1000 dagger 1000 mace 1000 default 0 |
HellscapeUpsideImpaleEffect1h3 | Scourge Benefit | 68 | (9-10)% increased Impale Effect | two_hand_weapon 0 sword 1000 axe 1000 claw 1000 dagger 1000 mace 1000 default 0 |
HellscapeUpsideImpaleEffect1h4_ | Scourge Benefit | 68 | (11-12)% increased Impale Effect | two_hand_weapon 0 sword 1000 axe 1000 claw 1000 dagger 1000 mace 1000 default 0 |
HellscapeUpsideImpaleEffect2h2__ | Scourge Benefit | 45 | (10-12)% increased Impale Effect | one_hand_weapon 0 sword 1000 axe 1000 claw 1000 dagger 1000 mace 1000 bow 1000 default 0 |
HellscapeUpsideImpaleEffect2h3 | Scourge Benefit | 68 | (13-15)% increased Impale Effect | one_hand_weapon 0 sword 1000 axe 1000 claw 1000 dagger 1000 mace 1000 bow 1000 default 0 |
HellscapeUpsideImpaleEffect2h4 | Scourge Benefit | 68 | (16-18)% increased Impale Effect | one_hand_weapon 0 sword 1000 axe 1000 claw 1000 dagger 1000 mace 1000 bow 1000 default 0 |
HellscapeUpsideKeystoneTheImpaler_ | Scourge Benefit | 68 | The Impaler | body_armour 10 default 0 |
Impaling | Prefix | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters have 25% chance to Impale with Attacks |
primordial_map 0 low_tier_map 800 default 0 |
Impaling | Prefix | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters have 40% chance to Impale with Attacks |
primordial_map 0 mid_tier_map 800 default 0 |
Impaling | Prefix | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters have 60% chance to Impale with Attacks |
primordial_map 0 top_tier_map 800 default 0 |
Impaling | Prefix | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Monsters have 60% chance to Impale with Attacks |
maven_map 800 primordial_map 800 default 0 |
Impaling | Prefix | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters have 15% chance to Impale with Attacks |
expedition_logbook 800 default 0 |
Impaling | Prefix | 68 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters have 25% chance to Impale with Attacks |
expedition_logbook 800 default 0 |
Impaling | Prefix | 73 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters have 40% chance to Impale with Attacks |
expedition_logbook 800 default 0 |
Impaling | Prefix | 78 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters have 60% chance to Impale with Attacks |
expedition_logbook 800 default 0 |
MapMonstersImpaleOnHitDelve | Delve Area | 20 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters have 15% chance to Impale with Attacks |
default 1000 |
MapMonstersImpaleOnHitDelve3 | Delve Area | 92 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters have 40% chance to Impale with Attacks |
default 1000 |
MapMonstersImpaleOnHitDelve4_ | Delve Area | 173 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters have 60% chance to Impale with Attacks |
default 1000 |
MapMonstersImpaleOnHitDelve2 | Delve Area | 52 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters have 25% chance to Impale with Attacks |
default 1000 |
Impaling | Prefix | 73 | Monsters have 40% chance to Impale with Attacks | default 800 |
Impaling | Prefix | 68 | Monsters have 25% chance to Impale with Attacks | default 800 |
Impaling | Prefix | 78 | Monsters have 60% chance to Impale with Attacks | default 800 |
Impaling | Prefix | 46 | Monsters have 15% chance to Impale with Attacks | default 800 |
AttackImpaleChanceEldritchImplicit1 | Eater of Worlds | 75 | 5% chance to Impale Enemies on Hit with Attacks | no_tier_6_eldritch_implicit 0 gloves 700 default 0 |
AttackImpaleChanceEldritchImplicit3 | Eater of Worlds | 75 | 15% chance to Impale Enemies on Hit with Attacks | no_tier_4_eldritch_implicit 0 gloves 700 default 0 |
AttackImpaleChanceEldritchImplicit2 | Eater of Worlds | 75 | 10% chance to Impale Enemies on Hit with Attacks | no_tier_5_eldritch_implicit 0 gloves 700 default 0 |
AttackImpaleChanceEldritchImplicit5 | Eater of Worlds | 75 | 25% chance to Impale Enemies on Hit with Attacks | no_tier_2_eldritch_implicit 0 gloves 700 default 0 |
AttackImpaleChanceEldritchImplicit4 | Eater of Worlds | 75 | 20% chance to Impale Enemies on Hit with Attacks | no_tier_3_eldritch_implicit 0 gloves 700 default 0 |
AttackImpaleChanceEldritchImplicit6 | Eater of Worlds | 75 | 30% chance to Impale Enemies on Hit with Attacks | no_tier_1_eldritch_implicit 0 gloves 700 default 0 |
AttackImpaleChanceEldritchImplicitUniquePresence2 | Eater of Worlds | 75 | 20% chance to Impale Enemies on Hit with Attacks | no_tier_5_eldritch_implicit 0 gloves 350 default 0 |
AttackImpaleChanceEldritchImplicitUniquePresence3 | Eater of Worlds | 75 | 25% chance to Impale Enemies on Hit with Attacks | no_tier_4_eldritch_implicit 0 gloves 350 default 0 |
AttackImpaleChanceEldritchImplicitUniquePresence4 | Eater of Worlds | 75 | 30% chance to Impale Enemies on Hit with Attacks | no_tier_3_eldritch_implicit 0 gloves 350 default 0 |
AttackImpaleChanceEldritchImplicitUniquePresence5 | Eater of Worlds | 75 | 35% chance to Impale Enemies on Hit with Attacks | no_tier_2_eldritch_implicit 0 gloves 350 default 0 |
AttackImpaleChanceEldritchImplicitUniquePresence6 | Eater of Worlds | 75 | 40% chance to Impale Enemies on Hit with Attacks | no_tier_1_eldritch_implicit 0 gloves 350 default 0 |
AttackImpaleChanceEldritchImplicitPinnaclePresence3 | Eater of Worlds | 75 | 35% chance to Impale Enemies on Hit with Attacks | no_tier_4_eldritch_implicit 0 gloves 140 default 0 |
AttackImpaleChanceEldritchImplicitPinnaclePresence4 | Eater of Worlds | 75 | 40% chance to Impale Enemies on Hit with Attacks | no_tier_3_eldritch_implicit 0 gloves 140 default 0 |
AttackImpaleChanceEldritchImplicitPinnaclePresence5 | Eater of Worlds | 75 | 45% chance to Impale Enemies on Hit with Attacks | no_tier_2_eldritch_implicit 0 gloves 140 default 0 |
AttackImpaleChanceEldritchImplicitPinnaclePresence6 | Eater of Worlds | 75 | 50% chance to Impale Enemies on Hit with Attacks | no_tier_1_eldritch_implicit 0 gloves 140 default 0 |
Name | Level | Stats |
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Enchantment Lancing Steel Impale Chance 1 | 66 | Lancing Steel’s additional Projectiles have +20% chance to Impale Enemies |
Enchantment Lancing Steel Impale Chance 2 | 75 | Lancing Steel’s additional Projectiles have +30% chance to Impale Enemies |
Name | Stats |
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Axe Damage and Impale Chance | 14% increased Physical Damage with Axes Axe Attacks deal 14% increased Damage with Ailments 10% chance to Impale Enemies on Hit with Attacks |
Impale Chance | 10% chance to Impale Enemies on Hit with Attacks |
Impale Chance and Physical Attack Damage | 5% chance to Impale Enemies on Hit with Attacks 10% increased Attack Physical Damage |
Impale Chance with Two Handed Weapons | 10% chance to Impale Enemies on Hit with Two Handed Weapons |
Impale Effect | 6% increased Impale Effect |
Impale Effect with Two Handed Weapons | 10% increased Effect of Impales you inflict with Two Handed Weapons |
Forceful Skewering | 10% chance to Impale Enemies on Hit with Attacks 10% increased Impale Effect Impale Damage dealt to Enemies Impaled by you Overwhelms 25% Physical Damage Reduction |
Harpooner | 30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies 20% chance to Impale Enemies on Hit with Two Handed Weapons 50% increased Impale Duration |
Harvester of Foes | 30% increased Physical Damage with Axes Axe Attacks deal 30% increased Damage with Ailments 12% increased Impale Effect |
Merciless Skewering | 15% chance to Impale Enemies on Hit with Attacks Impale Damage dealt to Enemies Impaled by you Overwhelms 15% Physical Damage Reduction 5% increased Impale Effect |
The following Cluster Jewel passives are related to Impale:
Name | Stats |
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Readiness | 30% increased Evasion Rating if you haven’t been Hit Recently 30% chance to Avoid Bleeding 30% chance to Avoid being Impaled |
Deep Cuts | 15% chance to Impale Enemies on Hit with Attacks Impales you inflict last 1 additional Hit |
Rotten Claws | Minions have a 12% chance to Impale on Hit with Attacks |
Run Through | 15% increased Physical Damage with Axes or Swords 10% chance to Impale Enemies on Hit with Axes or Swords 10% increased Impale Effect Axe or Sword Attacks deal 15% increased Damage with Ailments |
Vicious Skewering | 15% increased Effect of Impales inflicted by Hits that also inflict Bleeding 10% chance to Impale Enemies on Hit with Attacks Attacks have 10% chance to cause Bleeding |
There are Ascendancy passive skills related to Impale:
Ascendancy Class |
Name | Stats |
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Champion | Armour and Evasion, Impale Chance | 15% increased Evasion Rating and Armour 10% chance to Impale Enemies on Hit with Attacks |
Champion | Master of Metal | Impales you inflict last 1 additional Hit If you’ve Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour You and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy |
Name | Stats |
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The Impaler | When your Hits Impale Enemies, also Impale other Enemies near them Inflict 4 additional Impales on Enemies you Impale For 4 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them |