Half Moon Slash – Lost Ark

Half Moon Slash

Half Moon Slash is a Lost Ark skill. Class: Glaivier.

Level Icon Name Skill Category Description
12 Half Moon Slash Flurry Skill Normal

Drag your spear across the ground while moving forward, inflicting (114-456) Damage 2 times, followed by a diagonal upward slash that inflicts (196-781) and (229-906) Damage. Hit foes are launched in the air.

Stagger: Mid

MP (74-386) Consumption
Cooldown 18s

Half Moon Slash Effects

Tier Icon Name Description(Default: PVE)
I Flurry Expertise
  • Current level 1: Single-target Damage +20.0%, +3% when attacking 2 foes, +7% when attacking 5 foes, and +15% when attacking 10 foes.
  • Current level 2: Single-target Damage +26.0%, +8% when attacking 2 foes, +12% when attacking 5 foes, and +21% when attacking 10 foes.
  • Current level 3: Single-target Damage +32.0%, +13% when attacking 2 foes, +18% when attacking 5 foes, and +27% when attacking 10 foes.
  • Current level 4: Single-target Damage +38.0%, +19% when attacking 2 foes, +24% when attacking 5 foes, and +33% when attacking 10 foes.
  • Current level 5: Single-target Damage +45.0%, +25% when attacking 2 foes, +30% when attacking 5 foes, and +40% when attacking 10 foes.
  • Current level 0: Single-target Damage +20.0%, +3% when attacking 2 foes, +7% when attacking 5 foes, and +15% when attacking 10 foes.
I Stretch
  • Current level 0: Create wind pressure with an upward attack. AoE Radius +20.0%.
I Spin Upper Slash
  • Current level 1: Spin once more by scratching the floor, pulling foes in before lifting them up. Damage +20.0%.
  • Current level 2: Spin once more by scratching the floor, pulling foes in before lifting them up. Damage +26.0%.
  • Current level 3: Spin once more by scratching the floor, pulling foes in before lifting them up. Damage +32.0%.
  • Current level 4: Spin once more by scratching the floor, pulling foes in before lifting them up. Damage +39.2%.
  • Current level 5: Spin once more by scratching the floor, pulling foes in before lifting them up. Damage +46.4%.
II Weak Point Detection
  • Current level 1: Crit Rate to Push-Immune foes +30.0%.
  • Current level 2: Crit Rate to Push-Immune foes +37.5%.
  • Current level 3: Crit Rate to Push-Immune foes +45.0%.
  • Current level 4: Crit Rate to Push-Immune foes +52.5%.
  • Current level 5: Crit Rate to Push-Immune foes +60.0%.
II Double Upper Slash
  • Current level 1: Lift foes up, then lift them up once more, inflicting additional Damage equal to 50.0% of Base Damage and sending foes airborne.
  • Current level 2: Lift foes up, then lift them up once more, inflicting additional Damage equal to 57.5% of Base Damage and sending foes airborne.
  • Current level 3: Lift foes up, then lift them up once more, inflicting additional Damage equal to 65.0% of Base Damage and sending foes airborne.
  • Current level 4: Lift foes up, then lift them up once more, inflicting additional Damage equal to 72.5% of Base Damage and sending foes airborne.
  • Current level 5: Lift foes up, then lift them up once more, inflicting additional Damage equal to 80.0% of Base Damage and sending foes airborne.
II Final Decision
  • Current level 1: Consumes 20% of the Dual Meter. Damage +60.0%. This effect does not apply if the Dual Meter is charged less than 20%.
  • Current level 2: Consumes 20% of the Dual Meter. Damage +69.0%. This effect does not apply if the Dual Meter is charged less than 20%.
  • Current level 3: Consumes 20% of the Dual Meter. Damage +78.0%. This effect does not apply if the Dual Meter is charged less than 20%.
  • Current level 4: Consumes 20% of the Dual Meter. Damage +87.0%. This effect does not apply if the Dual Meter is charged less than 20%.
  • Current level 5: Consumes 20% of the Dual Meter. Damage +96.0%. This effect does not apply if the Dual Meter is charged less than 20%.
III Chasing Slash
  • Current level 1: Changes to Holding mode. Charge forward while holding to inflict additional Damage equal to 80.0% of Base Damage and immediately perform an upward strike upon releasing hold.
  • Current level 2: Changes to Holding mode. Charge forward while holding to inflict additional Damage equal to 89.6% of Base Damage and immediately perform an upward strike upon releasing hold.
  • Current level 3: Changes to Holding mode. Charge forward while holding to inflict additional Damage equal to 99.2% of Base Damage and immediately perform an upward strike upon releasing hold.
  • Current level 4: Changes to Holding mode. Charge forward while holding to inflict additional Damage equal to 109.6% of Base Damage and immediately perform an upward strike upon releasing hold.
  • Current level 5: Changes to Holding mode. Charge forward while holding to inflict additional Damage equal to 120.0% of Base Damage and immediately perform an upward strike upon releasing hold.
III Blade of Tornado
  • Current level 1: Creates a whirlwind with an upward strike, inflicting Damage equal to 50.0% of Base Damage. With Stretch, the whirlwind grows. With Double Upper Slash, the whirlwind flies forward.
  • Current level 2: Creates a whirlwind with an upward strike, inflicting Damage equal to 57.5% of Base Damage. With Stretch, the whirlwind grows. With Double Upper Slash, the whirlwind flies forward.
  • Current level 3: Creates a whirlwind with an upward strike, inflicting Damage equal to 65.0% of Base Damage. With Stretch, the whirlwind grows. With Double Upper Slash, the whirlwind flies forward.
  • Current level 4: Creates a whirlwind with an upward strike, inflicting Damage equal to 72.5% of Base Damage. With Stretch, the whirlwind grows. With Double Upper Slash, the whirlwind flies forward.
  • Current level 5: Creates a whirlwind with an upward strike, inflicting Damage equal to 80.0% of Base Damage. With Stretch, the whirlwind grows. With Double Upper Slash, the whirlwind flies forward.

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Unlock

  1. Opens at Skill Tree Tier 1 Skill Lv. 4
  2. Opens at Skill Tree Tier 2 Skill Lv. 7
  3. Opens at Skill Tree Tier 3 Skill Lv. 10

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