I |
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Flurry Expertise |
- Current level 1: Single-target Damage +20.0%, +3% when attacking 2 foes, +7% when attacking 5 foes, and +15% when attacking 10 foes.
- Current level 2: Single-target Damage +26.0%, +8% when attacking 2 foes, +12% when attacking 5 foes, and +21% when attacking 10 foes.
- Current level 3: Single-target Damage +32.0%, +13% when attacking 2 foes, +18% when attacking 5 foes, and +27% when attacking 10 foes.
- Current level 4: Single-target Damage +38.0%, +19% when attacking 2 foes, +24% when attacking 5 foes, and +33% when attacking 10 foes.
- Current level 5: Single-target Damage +45.0%, +25% when attacking 2 foes, +30% when attacking 5 foes, and +40% when attacking 10 foes.
- Current level 0: Single-target Damage +20.0%, +3% when attacking 2 foes, +7% when attacking 5 foes, and +15% when attacking 10 foes.
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I |
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Stretch |
- Current level 0: Create wind pressure with an upward attack. AoE Radius +20.0%.
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I |
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Spin Upper Slash |
- Current level 1: Spin once more by scratching the floor, pulling foes in before lifting them up. Damage +20.0%.
- Current level 2: Spin once more by scratching the floor, pulling foes in before lifting them up. Damage +26.0%.
- Current level 3: Spin once more by scratching the floor, pulling foes in before lifting them up. Damage +32.0%.
- Current level 4: Spin once more by scratching the floor, pulling foes in before lifting them up. Damage +39.2%.
- Current level 5: Spin once more by scratching the floor, pulling foes in before lifting them up. Damage +46.4%.
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II |
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Weak Point Detection |
- Current level 1: Crit Rate to Push-Immune foes +30.0%.
- Current level 2: Crit Rate to Push-Immune foes +37.5%.
- Current level 3: Crit Rate to Push-Immune foes +45.0%.
- Current level 4: Crit Rate to Push-Immune foes +52.5%.
- Current level 5: Crit Rate to Push-Immune foes +60.0%.
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II |
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Double Upper Slash |
- Current level 1: Lift foes up, then lift them up once more, inflicting additional Damage equal to 50.0% of Base Damage and sending foes airborne.
- Current level 2: Lift foes up, then lift them up once more, inflicting additional Damage equal to 57.5% of Base Damage and sending foes airborne.
- Current level 3: Lift foes up, then lift them up once more, inflicting additional Damage equal to 65.0% of Base Damage and sending foes airborne.
- Current level 4: Lift foes up, then lift them up once more, inflicting additional Damage equal to 72.5% of Base Damage and sending foes airborne.
- Current level 5: Lift foes up, then lift them up once more, inflicting additional Damage equal to 80.0% of Base Damage and sending foes airborne.
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II |
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Final Decision |
- Current level 1: Consumes 20% of the Dual Meter. Damage +60.0%. This effect does not apply if the Dual Meter is charged less than 20%.
- Current level 2: Consumes 20% of the Dual Meter. Damage +69.0%. This effect does not apply if the Dual Meter is charged less than 20%.
- Current level 3: Consumes 20% of the Dual Meter. Damage +78.0%. This effect does not apply if the Dual Meter is charged less than 20%.
- Current level 4: Consumes 20% of the Dual Meter. Damage +87.0%. This effect does not apply if the Dual Meter is charged less than 20%.
- Current level 5: Consumes 20% of the Dual Meter. Damage +96.0%. This effect does not apply if the Dual Meter is charged less than 20%.
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III |
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Chasing Slash |
- Current level 1: Changes to Holding mode. Charge forward while holding to inflict additional Damage equal to 80.0% of Base Damage and immediately perform an upward strike upon releasing hold.
- Current level 2: Changes to Holding mode. Charge forward while holding to inflict additional Damage equal to 89.6% of Base Damage and immediately perform an upward strike upon releasing hold.
- Current level 3: Changes to Holding mode. Charge forward while holding to inflict additional Damage equal to 99.2% of Base Damage and immediately perform an upward strike upon releasing hold.
- Current level 4: Changes to Holding mode. Charge forward while holding to inflict additional Damage equal to 109.6% of Base Damage and immediately perform an upward strike upon releasing hold.
- Current level 5: Changes to Holding mode. Charge forward while holding to inflict additional Damage equal to 120.0% of Base Damage and immediately perform an upward strike upon releasing hold.
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III |
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Blade of Tornado |
- Current level 1: Creates a whirlwind with an upward strike, inflicting Damage equal to 50.0% of Base Damage. With Stretch, the whirlwind grows. With Double Upper Slash, the whirlwind flies forward.
- Current level 2: Creates a whirlwind with an upward strike, inflicting Damage equal to 57.5% of Base Damage. With Stretch, the whirlwind grows. With Double Upper Slash, the whirlwind flies forward.
- Current level 3: Creates a whirlwind with an upward strike, inflicting Damage equal to 65.0% of Base Damage. With Stretch, the whirlwind grows. With Double Upper Slash, the whirlwind flies forward.
- Current level 4: Creates a whirlwind with an upward strike, inflicting Damage equal to 72.5% of Base Damage. With Stretch, the whirlwind grows. With Double Upper Slash, the whirlwind flies forward.
- Current level 5: Creates a whirlwind with an upward strike, inflicting Damage equal to 80.0% of Base Damage. With Stretch, the whirlwind grows. With Double Upper Slash, the whirlwind flies forward.
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