Lord Godbert has been diligently deciphering his ancestor's manual in a bid to recreate the magnificent Manderville weaponry. Though stymied by cryptic code for quite some time, the key to advancing the augmentation process is finally in his well-manicured hands!
In-game description: The House Manderville manservant has been patiently waiting to speak with you.
※Changing classes or jobs will prevent progress during this quest.
Quest giver: House Manderville Manservant
Location: Radz-At-Han (X:11.8, Y:11.2)
Quest line: Manderville Weapons Quests
Level: 90
Required quest: The Imperfect Gentleman
Required items: 3 Manderium Meteorite
Next quest: Make Another Manderville
Patch: 6.25
Links: GT
Rewards
Unlocks
Mander-Mander-Manderville Demands
Depending on job:
1 x Manderville Sword
1 x Manderville Kite Shield
1 x Manderville Axe
1 x Manderville Zweihander
1 x Manderville Gunblade
1 x Manderville Spear
1 x Manderville Scythe
1 x Manderville Knuckles
1 x Manderville Samurai Blade
1 x Manderville Knives
1 x Manderville Harp Bow
1 x Manderville Revolver
1 x Manderville Chakrams
1 x Manderville Rod
1 x Manderville Index
1 x Manderville Raiper
1 x Manderville Cane
1 x Manderville Codex
1 x Manderville Torquetum
1 x Manderville Milpreves
Steps
Speak with the House Manderville manservant.
Speak with Jubrunnah.
Deliver the chunks of manderium meteorite to Gerolt.
Journal
The House Manderville manservant has been patiently waiting to speak with you.
※Changing classes or jobs will prevent progress during this quest.
With no small degree of trepidation, you approach the House Manderville manservant to offer your assistance in Godbert's weaponsmithing endeavor. The servant responds with deferent appreciation, and directs you towards their base of operations in a corner of the High Crucible.
※You may not proceed with a class or job that is different from when you accepted this quest.
Upon reaching the crafting station, the manservant departs to inform Lord Manderville of your arrival. Godbert appears in short order, and after providing you with a brief history of Manderville weaponry, introduces you to the third member of your crew: the legendary blacksmith, Gerolt. Various obstacles yet stand in the way of Godbert and the recreation of his ancestor's armaments, and your particular task will be to acquire a sufficient quantity of manderium meteorite. According to Gerolt, the sky rocks in question might be available from one of Rowena's lackeys, Jubrunnah, who has set up shop near the city aetheryte. Suspiciously convenient.
You approach Jubrunnah, and find that the opportunistic merchant has a large quantity of meteorite pieces in stock. Gil is the preferred currency of collectors the world over, but not for Rowena's very special customer, oh no. It seems her agent has been instructed to charge you a sizable bounty of Allagan tomestones for each chunk of fantastically rare sky rock. And Gerolt will need three of them.
You deliver the manderium meteorite to the waiting blacksmith, who wastes no time in beginning the oil extraction process. The inert results are disappointing, to say the least. Godbert chooses that moment to make his appearance, treating a dumbfounded Gerolt to an outrageously masculine display of alchemy which transforms the liquid into glowing Exalamanderville. With all the necessary components now in place, Gerolt takes up his hammer, and succeeds in forging what is apparently only the first iteration of your chosen Manderville weaponry. Further refinements, however, will have to wait until Godbert has deciphered the next passage of his ancestor's manual. For the moment, it seems you are free to spend your time as you see fit. Embroiled in another madcap case, perhaps...?
2. Make Another Manderville
In-game description: The House Manderville artisan stands ready to facilitate your forging request.
※Changing classes or jobs will prevent progress during this quest.
Quest giver: House Manderville Artisan
Location: Radz-at-Han (X:12.0, Y:7.2)
Quest line: Manderville Weapons Quests
Level: 90
Required items: 3 Manderium Meteorite
Previous quest: Make It a Manderville
Patch: 6.25
Links: EDBGT
Rewards
Depending on job:
1 x Manderville Sword
1 x Manderville Kite Shield
1 x Manderville Axe
1 x Manderville Zweihander
1 x Manderville Gunblade
1 x Manderville Spear
1 x Manderville Scythe
1 x Manderville Knuckles
1 x Manderville Samurai Blade
1 x Manderville Knives
1 x Manderville Harp Bow
1 x Manderville Revolver
1 x Manderville Chakrams
1 x Manderville Rod
1 x Manderville Index
1 x Manderville Raiper
1 x Manderville Cane
1 x Manderville Codex
1 x Manderville Torquetum
1 x Manderville Milpreves
Steps
Deliver the chunks of manderium meteorite to the House Manderville artisan.
Journal
The House Manderville artisan stands ready to facilitate your forging request.
※Changing classes or jobs will prevent progress during this quest.
You approach the House Manderville artisan with a request to forge a new Manderville weapon. The accommodating craftsman asks only that you supply him with the necessary chunks of manderium meteorite─an exhausting and expensive process with which you are already intimately familiar.
※You may not proceed with a class or job that is different from when you accepted this quest.
No sooner have you delivered the meteorite chunks into the artisan's hands than he and Gerolt collaborate in the creation of another masterful Manderville armament. Should you wish to expand your armory of Manderville weaponry, it seems you have only to ask...assuming you've brought a sufficient number of exorbitantly priced sky rocks, of course.
List of Manderville Weapons
Icon
Name
Description
Manderville Sword
iLv. 615 Gladiator's Arm
Manderville Knuckles
iLv. 615 Pugilist's Arm
Manderville Axe
iLv. 615 Marauder's Arm
Manderville Spear
iLv. 615 Lancer's Arm
Manderville Harp Bow
iLv. 615 Archer's Arm
Manderville Knives
iLv. 615 Rogue's Arm
Manderville Zweihander
iLv. 615 Dark Knight's Arm
Manderville Revolver
iLv. 615 Machinist's Arm
Manderville Cane
iLv. 615 Two–handed Conjurer's Arm
Manderville Rod
iLv. 615 Two–handed Thaumaturge's Arm
Manderville Index
iLv. 615 Arcanist's Grimoire
Manderville Codex
iLv. 615 Scholar's Arm
Manderville Torquetum
iLv. 615 Astrologian's Arm
Manderville Samurai Blade
iLv. 615 Samurai's Arm
Manderville Rapier
iLv. 615 Red Mage's Arm
Manderville Gunblade
iLv. 615 Gunbreaker's Arm
Manderville Chakrams
iLv. 615 Dancer's Arm
Manderville Milpreves
iLv. 615 Sage's Arm
Manderville Scythe
iLv. 615 Reaper's Arm
Manderville Kite Shield
iLv. 615 Shield
Patch 6.25 introduces a new series of weapon enhancements with the beginning of the Manderville weaponry saga, set to continue throughout 6.x. The events of the latest Hildibrand quests will drop you headfirst into the story surrounding these historically significant and astronomically magnificent armaments!
New Weapon Enhancement Quests - Manderville Weapons Patch 6.25
Manderville Weapons are the level 90 Relic Weapons for Endwalker to be released in Patch 6.25.
New Weapon Enhancement Quests – Manderville Weapons (Patch 6.25)
New to Patch 6.2
New Main Scenario Quests
New High-end Raid – Pandæmonium: Abyssos
Island Sanctuary
New Dungeon – The Fell Court of Troia
New Trial
The First Variant Dungeon – The Sil’dihn Subterrane (Patch 6.25)
The First Criterion Dungeons – Another Sil’dihn Subterrane and Another Sil’dihn Subterrane (Savage) (Patch 6.25)
New Unreal Trial – Containment Bay S1T7
Main Scenario Revisions
Tataru’s Grand Endeavor
Somehow Further Hildibrand Adventures (Patch 6.25)
New Weapon Enhancement Quests – Manderville Weapons (Patch 6.25)