FC 24 Tactical Knowledge

Tactical Knowledge

Each coach is described by their Knowledge of the aforementioned Tactical Visions. There are 3 levels of Knowledge:

  • Novice
  • Accomplished
  • Expert

FC 24 Tactical Knowledge

As a baseline, each coach is at Novice level on all 7 Tactical Visions. On top of that, some more experienced Coaches will be at Accomplished or Expert level on only one Tactical Vision.

Over time, coaches earn XP on a Tactical Vision through matches played, and more so through match wins. The XP gained on a Tactical Vision contributes towards reaching the next Knowledge level. All coaches at a club are eligible to earn Tactical Vision specific XP from matches, except the ones that have already reached Expert level on that Tactical Vision.

FC 24 Tactical Knowledge

With coaching staff in place, when a Tactical Vision is selected, the game automatically picks the coach with the best Knowledge level in each Department and assigns them as the Head of Department.

The Knowledge the Head Coach has can increase Attributes of players in their Department. The higher the Knowledge level is, the more Attributes can be. Novice level Coaches typically increase 3 Attributes at most, while Expert level coaches can increase up to 9 Attributes.

The Attributes that are increased for each player are determined by the combination of the Tactical Vision that the coach knows, and the position the player has on the pitch. So for instance, a Wing Play Coach can increase, among others:

  • Crossing, Sprint Speed, Acceleration, Dribbling for Wingers
  • Strength, Heading, Shot Power, Jumping and Finishing for Strikers

FC 24 Tactical Knowledge

FC 24 Tactical Knowledge

By comparison, a Counter Attack Coach can increase:

·        Agility, Stamina, Finishing, Dribbling and Acceleration for Wingers

·        Dribbling, Ball Control, Acceleration, Finishing and Sprint Speed for Strikers

FC 24 Tactical Knowledge

FC 24 Tactical Knowledge

Tactical Vision Knowledge levels apply to players irrespective of department, so you’ll get the same amount of increased Attributes for a coach whether you assign to Attack, Midfield or Defence. Goalkeepers have less Attributes to begin with so they have less Attributes increased as a side-effect of that.

Attribute increases only apply on the pitch during matches, and ultimately depend on the position the player is assigned to. So a Central Midfield (CM) player that is sent on the pitch as a Wide Midfielder (LM/RM) will get Attribute increases for Attributes relevant to the wide position.

The size of the increase is determined by player sharpness, so regardless of the Coach Knowledge level, it is up to each manager to get players at the right levels of sharpness to get a strong increase , while also having enough Energy to be eligible to play the match.

When the Tactical Vision is set to, or changed to Custom by editing the defining settings, the following applies:

  • The game still selects the best available Knowledge in each Department, this time irrespective of the 7 Tactical Vision Presets (since none of them are active).
  • The Knowledge is penalised: Expert becomes Accomplished, Accomplished becomes Novice. Novice stays the same.
  • The player can manually select which coach is to be the Head of each Department.

Coaches do not gain XP during matches when a Custom Tactical Vision is selected.

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