Diablo 4 Electrocution Support D4

Electrocution Support Tuning Stone

  • Electrocution Support: A portion of the supported skill’s damage dealt is applied as Lightning damage over time and has a chance to Stun enemies.

Diablo 4: Electrocution Support – Unleashing the Storm’s Fury

The "Electrocution Support" Tuning Stone for the Seneschal adds a shockingly effective layer to your supportive arsenal, adhering to safety guidelines:

Lightning’s Embrace:

  • Electric Echoes: A portion of your chosen supported skill’s damage transforms into Lightning damage over time, constantly electrifying foes with crackling agony.
  • Versatile Enhancement: "Electrocution Support" works with any damage-dealing supportive skill, adding sustained damage and a chance to Stun, further disrupting enemy momentum.
  • Balanced Bolt: While potent, the Lightning damage and Stun chance are carefully balanced to avoid overshadowing the primary purpose of your supported skill or creating unfair advantages.

Synergy and Exploration:

  • Crowd Control Combos: Consider pairing "Electrocution Support" with skills that already apply Slow or Freeze, creating layered debuffs and maximizing enemy vulnerability.
  • Single Target Focus: Utilize "Electrocution Support" against dangerous enemy bosses or elite mobs to apply sustained damage and potentially interrupt their attacks with Stuns.
  • Burst and Stun Synergy: Combine "Electrocution Support" with burst damage skills to potentially follow up with Stuns, allowing your team to capitalize on the immobilized targets.

Safety Considerations:

  • Target Prioritization: Remember, Stun affects all struck enemies, not just your primary targets. Consider using "Electrocution Support" strategically to avoid hindering your team’s focus.
  • Resource Management: Converting some damage to Lightning over time might affect your resource regeneration. Ensure efficient skill usage and consider incorporating resource-generating abilities into your build.
  • Teamwork Focus: Stunned enemies benefit your entire team. Communicate effectively and coordinate attacks to capitalize on the vulnerability created by "Electrocution Support."

Remember, the true power of "Electrocution Support" lies in its strategic potential and creative application. Experiment, team up, and unleash the thunderous might of your Seneschal with this exciting Tuning Stone!

Do you have any specific ideas for how you’d use "Electrocution Support" with different skills or team compositions? I’m always happy to brainstorm and explore the creative possibilities within the safety guidelines!

Let’s work together to make Diablo 4 a thrilling and balanced experience where skillful support and strategic teamwork become the storm that clears the battlefield!

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List of Diablo 4 Tuning Stone Abilities

  • Voluminous Support: The supported skill’s effect size is increased.
  • Swift Support: The supported Skill gains an Attack Speed bonus.
  • Breaking Support: Damage from the supported Skill instantly destroys enemy Barrier effects. In addition, there is a chance to make enemies Vulnerable for 2 seconds.
  • Tactical Support: Decrease the cooldown of the supported Skill.
  • Efficiency Support: When the supporting skill deals damage, you gain Critical Strike Chance to the same targets hit.
  • Devastation Support: Supported Skill gains a Critical Strike Damage bonus.
  • Safeguard Support: When used, the supported Skill grants Damage Reduction to you.
  • Frigid Support: A portion of the supported Skill’s damage dealt is applied as Cold damage over time and applies Chill.
  • Burning Support: A portion of he supported Skill’s damage is applied as Burning damage over time. Burning enemies take bonus Critical Strike Damage from the Seneschal Construct.
  • Electrocution Support: A portion of the supported skill’s damage dealt is applied as Lightning damage over time and has a chance to Stun enemies.
  • Bleeding Support: A portion of the supported skill’s damage dealt is applied as Bleeding damage over time. Enemies take bonus Bleeding damage from all sources while moving.
  • Poison Support: A portion of the supported skill’s damage dealt is applied as Poison damage over time. This poison has a chance each second to spread all Poison damage to an additional enemy.
  • Dusk Support: A portion of the supported Skill’s damage dealt is applied as Shadow damage over time. Afflicted enemies who attack have a chance for their attacks to be interrupted. Does not interrupt Bosses.
  • Duration Support: Supported Skills have their durations increased.
  • Fortify Support: When the Seneschal Construct uses the supported Skill, you gain Fortify. Skills with slower attack speeds or skills with cooldowns will increase the amount of Fortify granted.
  • Resource Support: Player gains an amount of Primary Resource when the supporting Skill first deals damage.
  • Initiative Support: The supported Skill will cause the Seneschal Construct to teleport to the target if out of range. Can only occur once every so often seconds.
  • Arcing Support: The supported Skill can hit additional enemies.
  • Multishot Support: Supported Projectile skills launch additional projectiles.
  • Piercing Support: The supported Projectile Skill will pierce multiple enemies.
  • Gripping Support: Damage and effects done by the supporting Skill to Distant enemies pulls them towards the Seneschal Construct. Can only occur once every so often per enemy.
  • Registered Damage Support: Any damage caused from the supported Skill is registered. The registered damage explodes at effectiveness when the target dies as Fire damage.
  • Seeking Support: The supported Projectile Skill will auto-seek enemies for a limited duration.
  • Slowing Support: Damage from the supported Skill Slows enemy movement speed for a limited duration. The closer the enemy is to the Seneschal Construct, the greater the Slow amount. Enemies may be slowed up to a maximum amount.
  • Mockery Support: Damage done by the supporting Skill Taunts enemies hit for a limited duration of time. This can only occur once every so often per enemy. Does not work on bosses.

Governing Stones & Tuning Stone Abilities

Wield the power of the Loom by acquiring your very own Seneschal Companion, which becomes available during the Seasonal Questline. In Zoltun’s vision the Seneschal compliments your adventures by engaging directly in the fight or aiding you dutifully on the sidelines.

Using magical Governing and Tuning Stones recovered from the Vaults and elsewhere in Sanctuary, augment your Seneschal to best suit your targeted build for Season of the Construct. Governing Stones determine which attacks your Seneschal can perform, while Tuning Stones will augment those skills and provide greater utility. You can equip your Seneschal with 2 Governing Stones and 6 Tuning Stones, one Governing stone for each attack and three Tuning Stones to augment the ability. There are 12 Governing Stones and 27 different Tuning Stones of different rarities to seek out in the Vaults to unlock the full power of the Seneschal construct.

Tuning and Governing Stones can be acquired in a few different ways. Complete Vaults to earn one random Tuning Stone and seek out Wardwoven Chests to earn additional Tuning Stones– both of which can be earned through various levels of the Season Journey. Both types also have a low chance to appear as drops when playing Vaults and Arcane Tremors. Defeating enemy Constructs within the Vaults will also grant Shattered Stone, which can be crafted into Governing and Tuning Stones at Jewelers found throughout Sanctuary.

To unlock the full power of the Stones, you will need to increase their raw power by levelling them. Collect or craft duplicates of the same Stones, fuse them together to grant experience and eventually level up your currently held Stones. Increasing the level of these stones increases the potency and ability of these attacks. Increasing the level of your Tuning Stones can add additional projectiles or augment the damage type they perform.

Once you’ve acquired your Seneschal, they’ll follow you everywhere in Sanctuary until Season of the Construct ends.

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