1. Hit Power Items Crafting Recipes | 2. Blood Items Crafting Recipe | 3. Caster Items Crafting Recipes | 4. Safety Items Crafting Recipe |
5. The Crafted Recipe did not work? | 6. Diablo 2 Crafted Items |
You can use the Normal, Exceptional, or Elite versions of items.
Crafted Item | Crafting Recipe | Fixed Effects |
---|---|---|
Hit Power Helm | Magic Full Helm/Basinet/Giant Conch Ith Rune Perfect Sapphire Any Jewel |
(25-50) Defense vs. Missiles 5% Chance To Cast Level 4 Frost Nova When Struck Attacker Takes Damage of (3-7) |
Hit Power Boots | Magic Chain/Mesh/Boneweave Boots Ral Rune Perfect Sapphire Any Jewel |
(25-50) Defense vs. Melee 5% Chance To Cast Level 4 Frost Nova When Struck Attacker Takes Damage of (3-7) |
Hit Power Gloves | Magic Chain Gloves/Heavy Bracers/Vambraces Ort Rune Perfect Sapphire Any Jewel |
Knockback 5% Chance To Cast Level 4 Frost Nova When Struck Attacker Takes Damage of (3-7) |
Hit Power Belt | Magic Heavy Belt/Battle Belt/Troll Belt Tal Rune Perfect Sapphire Any Jewel |
(5-10) % Damage Goes to Mana 5% Chance To Cast Level 4 Frost Nova When Struck Attacker Takes Damage of (3-7) |
Hit Power Shield | Magic Gothic Shield/Ancient Shield/Ward Eth Rune Perfect Sapphire Any Jewel |
(5-10%) Increased Chance of Blocking 5% Chance To Cast Level 4 Frost Nova When Struck Attacker Takes Damage of (3-10) |
Hit Power Body | Magic Field Plate/Sharktooth Armor/Kraken Shell Nef Rune Perfect Sapphire Any Jewel |
10-20% Faster Hit Recovery 5% Chance To Cast Level 4 Frost Nova When Struck Attacker Takes Damage of (3-10) |
Hit Power Amulet | Magic Amulet Thul Rune Perfect Sapphire Any Jewel |
Hit Causes Monster To Flee (3-11)% 5% Chance To Cast Level 4 Frost Nova When Struck Attacker Takes Damage of (3-10) |
Hit Power Ring | Magic Ring Amn Rune Perfect Sapphire Any Jewel |
+ (1-5) To Dexterity 5% Chance To Cast Level 4 Frost Nova When Struck Attacker Takes Damage of (3-6) |
Hit Power Weapon | Magic Normal/Exceptional/Elite Blunt Weapon Tir Rune Perfect Sapphire Any Jewel |
+ (35-60%) Enhanced Damage 5% Chance To Cast Level 4 Frost Nova When Struck Attacker Takes Damage of (3-7) |
Note: Blunt Weapons are Clubs, Hammers, Maces, Scepters, Staves and Wands. Hammers are War Hammer, Maul, Great Maul. Clubs are Club and Spiked Club. Maces are Mace, Flail, and Morning Star.
You can use the Normal, Exceptional, or Elite versions of items.
Crafted Item | Crafting Recipe | Fixed Effects |
---|---|---|
Blood Helm | Magic Helm/Casque/Armet Ral Rune Perfect Ruby Any Jewel |
5-10% Deadly Strike (1-3)% Life Stolen Per Hit +(10-20) To Life |
Blood Boots | Magic Light Plated Boots/Battle Boots/Mirrored Boots Eth Rune Perfect Ruby Any Jewel |
Replenish Life + (5-10) (1-3)% Life Stolen Per Hit +(10-20) To Life |
Blood Gloves | Magic Heavy Gloves/Sharkskin Gloves/Vampirebone Gloves Nef Rune Perfect Ruby Any Jewel |
Crushing Blow (5-10)% (1-3)% Life Stolen Per Hit +(10-20) To Life |
Blood Belt | Magic Belt/Mesh Belt/Mithril Coil Tal Rune Perfect Ruby Any Jewel |
Open Wounds (5-10)% (1-3)% Life Stolen Per Hit +(10-20) To Life |
Blood Shield | Magic Spiked Shield/Barbed Shield/Blade Barrier Ith Rune Perfect Ruby Any Jewel |
Attacker Takes Damage of (4-7) (1-3)% Life Stolen Per Hit +(10-20) To Life |
Blood Body | Magic Plate Mail/Templar Coat/Hellforge Plate Thul Rune Perfect Ruby Any Jewel |
+ (1-3) Life Per Demon Kill (1-3)% Life Stolen Per Hit +(10-20) To Life |
Blood Amulet | Magic Amulet Amn Rune Perfect Ruby Any Jewel |
5-10% Faster Run/Walk (1-4)% Life Stolen Per Hit +(10-20) To Life |
Blood Ring | Magic Ring Sol Rune Perfect Ruby Any Jewel |
+ (1-5) To Strength (1-3)% Life Stolen Per Hit +(10-20) To Life |
Blood Weapon | Magic Normal/Exceptional/Elite Axe Ort Rune Perfect Ruby Any Jewel |
+ (35-60%) Enhanced Damage (1-4)% Life Stolen Per Hit +(10-20) To Life |
You can use the Normal, Exceptional, or Elite versions of items.
Crafted Item | Crafting Recipe | Fixed Effects |
---|---|---|
Caster Helm | Magic Mask/Death Mask/Demonhead Mask Nef Rune Perfect Amethyst Any Jewel |
(1-4)% Mana Stolen Per Hit Regenerate Mana (4-10)% + (10-20) To Mana |
Caster Boots | Magic Boots/Demonhide Boots/Wyrmhide Boots Thul Rune Perfect Amethyst Any Jewel |
Increase Maximum Mana (2-5)% Regenerate Mana (4-10)% + (10-20) To Mana |
Caster Gloves | Magic Leather Gloves/Demonhide Gloves/Bramble Mitts Ort Rune Perfect Amethyst Any Jewel |
+ (1-3) Mana Per Kill Regenerate Mana (4-10)% + (10-20) To Mana |
Caster Belt | Magic Light Belt/Sharkskin Belt/Vampirefang Belt Ith Rune Perfect Amethyst Any Jewel |
5-10% Faster Cast Rate Regenerate Mana (4-10)% + (10-20) To Mana |
Caster Shield | Magic Small Shield/Round Shield/Luna Eth Rune Perfect Amethyst Any Jewel |
+ (5-10)% Increased Chance Of Blocking Regenerate Mana (4-10)% + (10-20) To Mana |
Caster Body | Magic Light Plate/Mage Plate/Archon Plate Tal Rune Perfect Amethyst Any Jewel |
+ (1-3) Mana Per Kill Regenerate Mana (4-10)% + (10-20) To Mana |
Caster Amulet | Magic Amulet Ral Rune Perfect Amethyst Any Jewel |
(5-10)% Faster Cast Rate Regenerate Mana (4-10)% + (10-20) To Mana |
Caster Ring | Magic Ring Amn Rune Perfect Amethyst Any Jewel |
+ (1-5) To Energy Regenerate Mana (4-10)% + (10-20) To Mana |
Caster Weapon | Magic Normal/Exceptional/Elite Rod** Tir Rune Perfect Amethyst Any Jewel |
Increase Maximum Mana (1-5)% Regenerate Mana (4-10)% + (10-20) To Mana |
Note: Rods are Scepters, Wands, and Staves.
You can use the Normal, Exceptional, or Elite versions of items.
Crafted Item | Crafting Recipe | Fixed Effects |
---|---|---|
Safety Helm | Magic Crown/Grand Crown/Corona Ith Rune Perfect Emerald Any Jewel |
+ (10-30)% Enhanced Defense Lightning Resist + (5-10)% Magic Damage Reduced By (1-2) Damage Reduced By (1-4) |
Safety Boots | Magic Greaves/War Boots/Myrmidon Boots Ort Rune Perfect Emerald Any Jewel |
+ (10-30)% Enhanced Defense Fire Resist + (5-10)% Magic Damage Reduced By (1-2) Damage Reduced By (1-4) |
Safety Gloves | Magic Gauntlets/War Gauntlets/Ogre Gauntlets Ral Rune Perfect Emerald Any Jewel |
+ (10-30)% Enhanced Defense Cold Resist + (5-10)% Magic Damage Reduced By (1-2) Damage Reduced By (1-4) |
Safety Belt | Magic Sash/Demonhide Sash/Spiderweb Sash Tal Rune Perfect Emerald Any Jewel |
+ (10-30)% Enhanced Defense Poison Resist +(5-10)% Magic Damage Reduced By (1-2) Damage Reduced By (1-4) |
Safety Shield | Magic Kite Shield/Dragon Shield/Monarch Nef Rune Perfect Emerald Any Jewel |
+ (10-30)% Enhanced Defense Magic Resistance +(5-10)% Magic Damage Reduced By (1-2) Damage Reduced By (1-4) |
Safety Body | Magic Breast Plate/Cuirass/Great Hauberk Eth Rune Perfect Emerald Any Jewel |
+ (10-30)% Enhanced Defense Half Freeze Duration Magic Damage Reduced By (1-2) Damage Reduced By (1-4) |
Safety Amulet | Magic Amulet Thul Rune Perfect Emerald Any Jewel |
+ (1-10)% Increased Chance Of Blocking Magic Damage Reduced By (1-2) Damage Reduced By (1-4) |
Safety Ring | Magic Ring Amn Rune Perfect Emerald Any Jewel |
+ (1-5) To Vitality Magic Damage Reduced By (1-2) Damage Reduced By (1-4) |
Safety Weapon | Magic Normal/Exceptional/Elite Spear or Javelin Sol Rune Perfect Emerald Any Jewel |
+ (5-10%) Enhanced Defense Magic Damage Reduced By (1-2) Damage Reduced By (1-4) |
Make sure you use a Magic item, if it says Magic. Make sure you use the correct item type. If it's looking for a Belt, it's looking for the specific item "Belt" not any kind of Belt. It doesn't matter if the jewel is magic, rare, or even unique. They all work. If it doesn't work, you are probably doing something wrong. Make sure you have read all of the requirements.
Some Crafted Recipes were in the game for a time but have since been removed or changed.
Crafted items are similar to rare items, but cannot be Gambled, dropped by Monsters or found in Chests. They can only be created with The Horadric Cube. Crafted Items are a form of Gambling for high level players or "hardcore" players. These serious players can have the ingredients and time to create a good Crafted Item. Crafted Items have the potential to be better than Rare Items and possibly certain Set or Unique Items.
Items in Orange are Crafted Items.
On top of those fixed properties, a Crafted Item can have from 1-4 standard Rare and Magic Prefix and Suffixes. These are generated pretty much the same way as a Rare item.
At ilvls 1-30, there's a 40% chance of 1 affix and a 20% chance each of 2, 3 or 4 affixes.
At ilvls 31-50, there's a 60% chance of 2 affixes and a 20% chance each of 3 or 4 affixes.
At ilvls 51-70, there's an 80% chance of 3 affixes and a 20% chance of 4 affixes.
At ilvls 71+, there's a 100% chance of 4 affixes.
When you Craft an item it loses all of its original Magical Prefixes/Suffixes. Creating a Crafted Item is just like the Imbue quest reward in that it takes the base item, and creates a new one with new properties.
The Level Requirement of crafted items will be higher than that of a rare item even if they have the same random prefixes/suffixes.
Crafted Items are pretty much a free shot of creating a Rare Item. You don't know if you'll get a "good" item since the bonuses are random but you do have a better chance than trying to find a Rare Item or Gambling for a Rare Item.
Because Crafted Items have fixed stats you have much more control over what magical bonuses will appear as opposed to finding or Gambling a Rare Item.
You can stack the "fixed" Magical Prefixes/Suffixes with regular Magical Prefixes/Suffixes that can appear on Rare Items to create bonuses that are much higher than would normally appear on a Rare Item. Note: this does not mean you will keep the Magical Bonuses on the item you place in the cube, this simply means that it's possible to combine the "fixed" Crafted Bonuses with normal Magic Prefixes and Suffixes.
To determine which pre- and suffixes can spawn on the Crafted Item the affix level has to be calculated. All pre- and suffixes with a level up to the calculated affix level can spawn on the Crafted Item.
The basis for the calculation of the affix level is the item level. The ilvl of a Crafted Item is equal to half the level of the crafting character (rounded down) plus half the ilvl of the input item (rounded down). Put another way:
(1) ilvl = int(.5 * clvl) + int(.5 * ilvl)
The ilvl calculated in (1) has to undergo two checks and possible modifications. First, ilvl is capped at 99:
(2) if ilvl > 99 then ilvl = 99
Then qlvl and ilvl are compared. The higher number is used for further calculations:
(3) if qlvl > ilvl then ilvl = qlvl
The final step is to determine the affix level. If the ilvl is smaller than 99 – int(qlvl/2) then the affix level is ilvl – int(qlvl/2). Otherwise the affix level is ilvl*2 – 99:
(4) if ilvl < (99 – int(qlvl/2)= then affix level = ilvl - int(qlvl/2) else affix level = ilvl * 2 - 99.
It's also worth noting that the ilvl, the quality and the properties of the jewel are completely irrelevant and don't affect the outcome at all.
Example
The Blood Weapon Recipe is used to craft a Berserker Axe (qlvl = 86) that was dropped by a monster in the Worldstone Tower in hell difficulty (ilvl = 85). The character used for crafting has level 78 (clvl = 78).
First, ilvl has to be calculated: ilvl = int(.5 * 78) + int(.5 * 85) = 39 + 42 = 81.
Then it's checked if the calculated ilvl is higher than 99. This is not the case, so ilvl remains 81. But qlvl 86 is higher than ilvl 81, so the ilvl is set to 86.
Finally, the affix level can be determined: Since 86 is not smaller than (99 - int(86 / 2)) = 56 the affix level is ilvl * 2 - 99, in our example 86 * 2 - 99 = 73.
So all pre- and suffixes with a level up to 73 can spawn on the Crafted Item.
Note: Since the qlvl of amulets is 1 the term int(qlvl/2) is always 0, so the affix level is effectively determined by ilvl, so affix level = ilvl = int(.5 * clvl) + int(.5 * ilvl).
Place the listed Ingredients in the Horadric Cube and Transmute them. The ingredients must be exact, using the listed exact piece of Armor or Weapon.