Ignore target's defense is an Item Mod in D2R that alters the chance to hit formula. It removes the target's defense from the formula so that the only impact on your chance to hit becomes the difference in level between attacker and defender. This leaves the Chance to hit formula as:
Chance To Hit = 200% * {Attacker's level / (Attacker's level + Defender's level )}
This ability will not work on Unique Monsters, Super Unique Monsters, Hirelings, other players, and Act-end bosses.
What the game does is that set the Defensive Rating of the target to 0. That means it simplifies to:
Chance to Hit = 100 * 2 * alvl / (alvl + dlvl)
alvl = Level of Attacker; dlvl = Level of Defender.
The Class Bonus to level of attacker is:
20 for Barbarians and Paladins
15 for Assassins
5 for Amazons and Druids
-10 for Necromancers
-15 for Sorceresses
So there is still an effect of the level difference on the chance to hit and there is still a minimum of 5% and a maximum of 95% chance to hit.
Name | Affixes | Item Type(Level) | Tag | Category |
---|---|---|---|---|
Piercing | Ignores Target’s Defense | Daggers(25), Katars(25), Rods(25) | Attack Effects | Suffix |
Name | Level | Weapon | Armor/Helm/Shields | Upgrade Recipes |
---|---|---|---|---|
Jah Rune | 65 | Ignores Target Defense | Armor: +5% total Hit Points Shield: +50 Hit Points |
2x Ber Rune, 1x Flawless Sapphire |
Runewords | Allowed Items | Runewords Recipes | Level | Complete Stats |
---|---|---|---|---|
Venom | 3 Socket Weapons | Tal Rune + Dol Rune + Mal Rune | 49 | Hit Causes Monster To Flee 25% Prevent Monster Heal Ignore Target's Defense 7% Mana Stolen Per Hit Level 15 Poison Explosion (27 Charges) Level 13 Poison Nova (11 Charges) +273 Poison Damage Over 6 seconds |
Phoenix | 4 Socket Weapons/ 4 Socket Shields |
Vex Rune + Vex Rune + Lo Rune + Jah Rune | 65 | Weapons Shields |
Last Wish | 6 Socket Swords/ 6 Socket Hammers/ 6 Socket Axes |
Jah Rune + Mal Rune + Jah Rune + Sur Rune + Jah Rune + Ber Rune | 65 | 6% Chance To Cast Level 11 Fade When Struck 10% Chance To Cast Level 18 Life Tap On Striking 20% Chance To Cast Level 20 Charged Bolt On Attack Level 17 Might Aura When Equipped +330-375% Enhanced Damage Ignore Target's Defense 60-70% Chance of Crushing Blow Prevent Monster Heal Hit Blinds Target +(0.5 per character level) 0.5-49.5% Chance of Getting Magic Items (Based on Character Level) |
Ice | 4 Socket Missile Weapons | Amn Rune + Shael Rune + Jah Rune + Lo Rune | 65 | 100% Chance To Cast Level 40 Blizzard When You Level-up 25% Chance To Cast Level 22 Frost Nova On Striking Level 18 Holy Freeze Aura When Equipped +20% Increased Attack Speed +140-210% Enhanced Damage Ignore Target's Defense +25-30% To Cold Skill Damage -20% To Enemy Cold Resistance 7% Life Stolen Per Hit 20% Deadly Strike 3.125-309.375 Extra Gold From Monsters (Based on Character Level) |
Hand of Justice | 4 Socket Weapons | Sur Rune + Cham Rune + Amn Rune + Lo Rune | 67 | 100% Chance To Cast Level 36 Blaze When You Level-Up 100% Chance To Cast Level 48 Meteor When You Die Level 16 Holy Fire Aura When Equipped +33% Increased Attack Speed +280-330% Enhanced Damage Ignore Target's Defense 7% Life Stolen Per Hit -20% To Enemy Fire Resistance 20% Deadly Strike Hit Blinds Target Freezes Target +3 |
Grief | 5 Socket Swords/ 5 Socket Axes |
Eth Rune + Tir Rune + Lo Rune + Mal Rune + Ral Rune | 59 | 35% Chance To Cast Level 15 Venom On Striking +30-40% Increased Attack Speed Damage +340-400 Ignore Target's Defense -25% Target Defense +(1.875 per character level) 1.875-185.625% Damage To Demons (Based on Character Level) Adds 5-30 Fire Damage -20-25% To Enemy Poison Resistance 20% Deadly Strike Prevent Monster Heal +2 To Mana After Each Kill +10-15 Life After Each Kill |
Fury | 3 Socket Melee Weapons | Jah Rune + Gul Rune + Eth Rune | 65 | +209% Enhanced Damage 40% Increased Attack Speed Prevent Monster Heal 66% Chance Of Open Wounds 33% Deadly Strike Ignore Target's Defense -25% Target Defense 20% Bonus To Attack Rating 6% Life Stolen Per Hit +5 To Frenzy (Barbarian Only) |
Famine | 4 Socket Axes/ 4 Socket Hammers |
Fal Rune + Ohm Rune + Ort Rune + Jah Rune | 65 | +30% Increased Attack Speed +320-370% Enhanced Damage Ignore Target's Defense Adds 180-200 Magic Damage Adds 50-200 Fire Damage Adds 51-250 Lightning Damage Adds 50-200 Cold Damage 12% Life Stolen Per Hit Prevent Monster Heal +10 To Strength |
Faith | 4 Socket Missile Weapons | Ohm Rune + Jah Rune + Lem Rune + Eld Rune | 65 | Level 12-15 Fanaticism Aura When Equipped +1-2 To All Skills +330% Enhanced Damage Ignore Target's Defense 300% Bonus To Attack Rating +75% Damage To Undead +50 To Attack Rating Against Undead +120 Fire Damage All Resistances +15 10% Reanimate As: Returned 75% Extra Gold From Monsters |
Destruction | 5 Socket Polearms/ 5 Socket Swords |
Vex Rune + Lo Rune + Ber Rune + Jah Rune + Ko Rune | 65 | 23% Chance To Cast Level 12 Volcano On Striking 5% Chance To Cast Level 23 Molten Boulder On Striking 100% Chance To Cast level 45 Meteor When You Die 15% Chance To Cast Level 22 Nova On Attack +350% Enhanced Damage Ignore Target's Defense Adds 100-180 Magic Damage 7% Mana Stolen Per Hit 20% Chance Of Crushing Blow 20% Deadly Strike Prevent Monster Heal +10 To Dexterity |
Crescent Moon | 3 Socket Axes/ 3 Socket Swords/ 3 Socket Polearms |
Shael Rune + Um Rune + Tir Rune | 47 | 10% Chance To Cast Level 17 Chain Lightning On Striking 7% Chance To Cast Level 13 Static Field On Striking +20% Increased Attack Speed +180-220% Enhanced Damage Ignore Target's Defense -35% To Enemy Lightning Resistance 25% Chance of Open Wounds +9-11 Magic Absorb +2 To Mana After Each Kill Level 18 Summon Spirit Wolf (30 Charges) |
Brand | 4 Socket Missile Weapons | Jah Rune + Lo Rune + Mal Rune + Gul Rune | 65 | 35% Chance To Cast Level 14 Amplify Damage When Struck 100% Chance To Cast Level 18 Bone Spear On Striking +260-340% Enhanced Damage Ignore Target's Defense 20% Bonus to Attack Rating +280-330% Damage To Demons 20% Deadly Strike Prevent Monster Heal Knockback Fires Explosive Arrows or Bolts (15) |