Uber Atziri, Queen of the Vaal - Path of Exile

Fortuitous Feud challenge: Defeat any three of the following bosses in the specified ways.

Defeat Atziri in the Alluring Abyss without being hit by Storm Call

Atziri, Queen of the Vaal is the final boss of The Apex of Sacrifice and The Alluring Abyss. Place Sacrifice Set Sacrifice Set in the correct order inside the Map Device to access The Apex of Sacrifice.

Outcome Map Fragment Order
The Apex of Sacrifice 1x Sacrifice at Dusk Sacrifice at Dusk top left
1x Sacrifice at Noon Sacrifice at Noon bottom left
1x Sacrifice at Midnight Sacrifice at Midnight top right
1x Sacrifice at Dawn Sacrifice at Dawn bottom right

Storm Call

Tag: Spell. Critical Strike Chance: 0%. Cast Time: 3 Second. Cooldown Time: 5 Second.

  • Deals 9364 to 28092 Lightning Damage
  • Base duration is 3 seconds
  • 20% more Cast Speed

Empowered Storm Call

Tag: Spell. Critical Strike Chance: 0%. Cast Time: 4 Second. Cooldown Time: 5 Second.

  • Deals 13833 to 41500 Lightning Damage
  • Base duration is 2.5 seconds
  • 6% more Cast Speed

Atziri is one of the most challenging bosses in the game, with her base form rivaling lower red tier maps and her enhanced version rivaling endgame bosses. Strong well rounded defenses are an absolute must, as is reflect mitigation or immunity if your build doesn't deal indirect damage like traps/mines, minions, totems, etc.

  • A Chain of randomly placed empowered Storm Calls dealing lightning damage. Each storm call is marked with a thick yellow circle and a wider thin yellow line. The thin yellow exterior line is the true radius of the spell. This spell behaves the same as the orange storm call but deals 50% more damage. This spell should be absolutely avoided and Topaz Flask may be required as a safe measure.
  • A Chain of randomly placed empowered Storm Calls dealing lightning damage. Each storm call is marked with a thick yellow circle and a wider thin yellow line. The thin yellow exterior line is the true radius of the spell. This spell behaves the same as the orange storm call but deals 50% more damage. This spell should be absolutely avoided and Topaz Flask may be required as a safe measure.

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Normal Phase

Initially, Atziri is alone. In this form, she has built-in damage reflect, making her dangerous to fight against if your build deals too much direct damage. Moreover, she reflects curses, meaning the player gets cursed as well.

Atziri can use the following attacks:

  • An arc of spears that apply bleed. The damage from bleed is not too high, unless you have no physical mitigation. This attack is much faster in the the Alluring Abyss version.
  • A single Flameblast with short channeling. This attack can easily kill characters with health around 5k or lower instantly without mitigation, and even against characters with more effective life, if it ignites you the amount of damage will be massive. This spell has 20% increased radius in the Alluring Abyss version.
  • A Chain of randomly placed Storm Calls dealing lightning damage. Each storm call is marked with an orange spell circle and explodes after 3 seconds of being placed, in quick succession. The duration of storm calls placed exceeds 3 seconds, so this means that new storm calls are cast amidst the starting chain of explosions.

She can also use these attacks at lower health:

  • Multiple randomly placed empowered Flameblast with a massive AoE radius. This spell penetrates 8% percent Fire Resistance (10% in the the Alluring Abyss version). This spell can be withstood with a large effective HP Pool and Ruby Flask + any other forms of increasing maximum fire resist. This quantity of flameblasts increases for every additional player in the instance. This skill can easily kill most characters in a single hit and should be avoided with a movement skill at all costs.
  • A Chain of randomly placed empowered Storm Calls dealing lightning damage. Each storm call is marked with a thick yellow circle and a wider thin yellow line. The thin yellow exterior line is the true radius of the spell. This spell behaves the same as the orange storm call but deals 50% more damage. This spell should be absolutely avoided and Topaz Flask may be required as a safe measure.

Add Phase

Atziri shields herself, preventing her from taking damage. She summons minions that walk towards her and heal her when they reach her. The minions will not attack the player. If the minions manage to reach Atziri, she will gain some energy shield. This is by far the safest phase and a good time for recovering flask charges.

Atziri's energy shield will recharge while shielding. The best way keep the minions from healing her is to stand as close to Atziri as possible and use an Area of Effect skill to clear the minions as fast as possible. refilling flasks, regenerating life, recharging energy shield or to curse Atziri (don't forget to remove the reflect).

Atziri can still draw aggression of your minions, so it's better to avoid staying too close to her if you are a minion-based build..

Split Phase

Atziri splits into four copies of herself. This phase happens at fixed intervals: only when she loses a quarter of her life (so at 75%, 50% and 25%). If the minions heal her back to one of those life levels, she will not do this phase again. One of the four copies needs to be defeated in order to be able to damage Atziri again:

  • One holds a spear in her hand that fires a single projectile at the player; dealing bleeding damage over time.
  • One has fire on her hand and casts a single Flameblast on top of the player's current location (Similar to first form's single flameblast).
  • One has lightning on her hand and casts a chain of randomly placed Storm Call.
  • One has a mirror and reflects 100% of physical and elemental damage taken (see this modifier). Attacking this copy with direct damage is consequently fatal and only an option for characters that deal indirect or pure chaos damage and/or for characters that cannot take reflected damage (Slayer's Bane of Legends, Elementalist's Paragon of Calamity, Assassin's Opportunistic).

The spear has very poor aim and a moderate amount of damage. As long as the bleed is under control, the skill is largely ignored. Because the flameblast is always cast on top of the player (with the same cast time and delay), it is essential for players to get used to the rhythm of each cast. Melee players, in particular, can draw out her flameblast in a random location and attack one of Atziri copies during the cast time and delay. Traps, mines, and pure chaos damage skills like Essence Drain can attack the mirror safely while keeping their distance from the other clones.


Uber Atziri Rewards

. To fight Uber Atziri you must collect all Mortal Fragments, you can get them from defeating normal Atziri in The Apex of Sacrifice. Uber Atziri can drop the following rewards:
  • Atziri’s Acuity
  • Atziri’s Disfavour
  • Atziri’s Splendour
  • The Vertex

Are we allowed to know if Atziri's Disfavor was moved back to Uber Atziri?

Yes, it has been moved back to Uber Atziri. Pledge of Hands has moved from Uber Atziri to regular Atziri.


Abilities

Name Description
Storm Call
  • Deals 9364 to 28092 Lightning Damage
  • Base duration is 3 seconds
Empowered Storm Call
  • Deals 10813 to 32438 Lightning Damage
  • Base duration is 2.5 seconds
Flameblast
  • Deals 1893 to 2839 Fire Damage
  • 110% more Spell Damage for each stage
Empowered Flameblast
  • Deals 1893 to 2839 Fire Damage
  • 110% more Spell Damage for each stage
  • Damage Penetrates 10% Fire Resistance
Spear Throw
  • Deals X% of Damage
  • 150% increased Projectile Speed
  • Applies Bleeding on Hit
  • 20% reduced Bleed duration
Empowered Spear Throw
  • Deals 80% of Damage
  • Applies Bleeding on Hit
  • 20% reduced Bleed duration
Summon Demons
  • Base duration is 30 seconds
Passive Effect: Damage Reflection
  • 2% of Physical Damage taken reflected to Attacker
  • 2% of Elemental Damage taken reflected to Attacker

Boss Fight

Atziri deals lots of Fire, Lightning and Physical Damage. She has a total of 3 Phases that she switches back and forth from.

Phase 1

Atziri has 3 different attacks during this first phase. She can use a spear attack, a Flame Blast, and a Stormcall.

Phase 2

Atziri summons a protective barriers that leaves her invulnerable. During this period, Atziri summons that slowly move towards her. Once they reach her, they are sacrificed and give Atziri increased life.

Phase 3

Atziri spawns 3 other copies of herself, each one with different abilities. One  holds a spear firing projectiles. One holds a Fireball in her hand and casts a large Flame Blast. One holds lightning in her hand and casts Stormcalls. The last one is the dangerous one. This Atziri will be holding a Mirror in her hand. She will reflect ALL DAMAGE taken. The player only needs to kill 1 of the 4 Atziri’s to go to the next phase.


Challenge: Complete Deadly Encounters in Style (3)

Defeat three of the following five encounters in the specified ways.

  • Atziri, Queen of the Vaal in the Alluring Abyss without being hit by Storm Call
  • Aul, the Crystal King without being hit by Crystalline Fissures
  • Sirus, Awakener of Worlds at an Awakening Level of 8 or more without being hit by any Spinning Negation Beams
  • The Maven without being hit by Cascade of Pain
  • Uber Elder without being hit by Celestial Spheres or Tentacle Lash

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