In Last Epoch, "Chance to Poison on Hit" is another powerful suffix found on various equipment pieces. It functions similarly to the "Chance to inflict Time Rot on Hit" you previously inquired about, but with some key differences:
What it does:
This suffix grants your attacks a chance to inflict the Poison ailment on enemies you hit.
Poison deals Chaos damage over time, gradually chipping away at the enemy’s health.
Unlike Time Rot, Poison does not directly affect stun duration.
How it works:
The chance to inflict Poison is a percentage value displayed on the item with the suffix.
Similar to Time Rot, it’s rolled independently for each hit, so multiple applications are possible.
Benefits:
Increased damage: Like Time Rot, Poison’s damage over time adds significant damage, particularly against tanky enemies.
Scaling with Chaos damage: If your build focuses on Chaos damage, Poison benefits from sources of Chaos damage amplification.
Synergy with certain skills: Some skills have mechanics that interact with Poison, offering additional benefits.
Things to consider:
Builds focused on other damage types might find Poison less useful.
The base chance to inflict Poison can be low, requiring stacking items or investing in other sources of Poison chance.
Overall, "Chance to Poison on Hit" offers a potent damage over time effect with potential for synergy within specific builds. Consider your intended damage type and skill interactions before building around Poison.
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