Veiled Chaos Orb - Path of Exile

Veiled Chaos Orb Veiled Chaos Orb reforges rare items in a similar way to a regular Chaos Orb Chaos Orb, but guarantees the result will have a random veiled modifier.

Can only be used on items that can have a Veiled modifier.

This item can be obtained from Betrayal encounters or found as a rare drop throughout the game.

Veiled Chaos Orb PoE

How to use Veiled Chaos Orb

Veiled Chaos Orb PoE

Right click a Veiled Chaos Orb item then left click a rare item to apply it.
In this example, it rerolls a rare belt.

Veiled Chaos Orb Reforge

The effect just like a regular Chaos Orb does, but a Veiled mod is guaranteed.

click Unveil Items

Talk to Jun, and click Unveil Items.

Unveil the Item

Click Unveil, you will get three powerful veild mods.
Select a modifier to place on the item.
In this example, get the following mods:
  • Regenerate 3% of Life per second during any Flask Effect
  • +31 to Dexterity and Intelligence
  • +19% to Fire and Chaos Resistances

choose the desired veilded mods

As the example shown, I choose the desired veilded mods: Regenerate 3% of Life per second during any Flask Effect.

Buy PoE Currency Cheap

How to farm Veiled Chaos Orb?

While Veiled Chaos Orb Veiled Chaos Orb can be dropped from any monster or chest in the game, by far the most effective way of getting it is from Aisling in some Betrayal Safehouses.

Veiled Chaos Orb Modifiers

LevelPre/SufDescriptionSpawn Weight
60SuffixFocus has (21–25)% increased Cooldown Recovery Rateboots
default
60Prefix(120–139)% increased Physical Damage
(21–25)% chance to Impale Enemies on Hit with Attacks physical_damage physical attack
wand
sceptre
dagger
weapon
default
60Prefix(120–139)% increased Physical Damage
(21–25)% chance to cause Bleeding on Hit physical_damage bleed physical attack
wand
sceptre
dagger
weapon
default
60Prefix(120–139)% increased Physical Damage
(21–25)% chance to Blind Enemies on hit physical_damage physical attack
wand
sceptre
dagger
weapon
default
60Prefix(120–139)% increased Physical Damage
(21–25)% chance to Poison on Hit physical_damage chaos_damage bleed poison physical chaos attack
wand
sceptre
dagger
weapon
default
60PrefixAttacks with this Weapon Penetrate (14–16)% Elemental Resistances elemental_damage elemental attackwand
dagger
weapon
default
60PrefixAttacks with this Weapon Penetrate (14–16)% Chaos Resistance chaos_damage chaos attackwand
dagger
weapon
default
60Suffix(12–14)% chance to deal Double Damagetwo_hand_weapon
default
60Suffix(6–7)% chance to deal Double Damageshield
one_hand_weapon
default
60Prefix(17–20)% increased Area Damage
(14–16)% increased Area of Effect
amulet
default
60Prefix(17–20)% increased Projectile Damage
(23–25)% increased Projectile Speed speed
amulet
default
60Prefix(17–20)% increased Melee Damage
+2 to Melee Strike Range attack
amulet
default
60Prefix(70–79)% increased Fire Damage
(21–23)% chance to Ignite elemental_damage elemental fire
two_hand_weapon
wand
dagger
sceptre
weapon
default
60Prefix(100–109)% increased Fire Damage
(35–40)% chance to Ignite elemental_damage elemental fire
one_hand_weapon
bow
staff
weapon
default
60Prefix(70–79)% increased Cold Damage
(21–23)% chance to Freeze elemental_damage elemental cold
two_hand_weapon
wand
dagger
sceptre
weapon
default
60Prefix(100–109)% increased Cold Damage
(35–40)% chance to Freeze elemental_damage elemental cold
one_hand_weapon
bow
staff
weapon
default
60Prefix(70–79)% increased Lightning Damage
(21–23)% chance to Shock elemental_damage elemental lightning
two_hand_weapon
wand
dagger
sceptre
weapon
default
60Prefix(100–109)% increased Lightning Damage
(35–40)% chance to Shock elemental_damage elemental lightning
one_hand_weapon
bow
staff
weapon
default
60Prefix(60–69)% increased Chaos Damage
Chaos Skills have (13–15)% increased Skill Effect Duration chaos_damage chaos
two_hand_weapon
wand
dagger
sceptre
weapon
default
60Prefix(90–99)% increased Chaos Damage
Chaos Skills have (26–30)% increased Skill Effect Duration chaos_damage chaos
one_hand_weapon
bow
staff
weapon
default
60Prefix(70–79)% increased Spell Damage
(18–20)% increased Mana Regeneration Rate resource mana caster
two_hand_weapon
wand
dagger
sceptre
weapon
default
60Prefix(100–109)% increased Spell Damage
(36–40)% increased Mana Regeneration Rate resource mana caster
bow
staff
two_hand_weapon
default
60Prefix(60–69)% increased Spell Damage
Gain 5% of Non-Chaos Damage as extra Chaos Damage chaos_damage chaos caster
two_hand_weapon
wand
dagger
sceptre
weapon
default
60Prefix(90–99)% increased Spell Damage
Gain (9–10)% of Non-Chaos Damage as extra Chaos Damage chaos_damage chaos caster
bow
staff
two_hand_weapon
default
60PrefixMinions deal (34–38)% increased Damage
Minions have (34–38)% increased maximum Life resource life minion
two_hand_weapon
wand
dagger
sceptre
weapon
default
60PrefixMinions deal (50–59)% increased Damage
Minions have (50–59)% increased maximum Life resource life minion
one_hand_weapon
staff
weapon
default
60SuffixMinions have (18–20)% increased Attack Speed
Minions have (18–20)% increased Cast Speed attack caster speed minion
two_hand_weapon
wand
dagger
sceptre
weapon
default
60SuffixMinions have (34–38)% increased Attack Speed
Minions have (34–38)% increased Cast Speed attack caster speed minion
one_hand_weapon
staff
weapon
default
60Prefix+(44–48)% to Chaos Damage over Time Multiplier chaos_damage chaosone_hand_weapon
staff
bow
weapon
default
60Prefix+(24–28)% to Chaos Damage over Time Multiplier chaos_damage chaostwo_hand_weapon
wand
dagger
sceptre
weapon
default
60Prefix+(44–48)% to Physical Damage over Time Multiplier physical_damage physicalone_hand_weapon
staff
weapon
default
60Prefix+(24–28)% to Physical Damage over Time Multiplier physical_damage physicaltwo_hand_weapon
wand
weapon
default
60Prefix+(44–48)% to Cold Damage over Time Multiplier elemental_damage elemental coldbow
staff
two_hand_weapon
default
60Prefix+(24–28)% to Cold Damage over Time Multiplier elemental_damage elemental coldtwo_hand_weapon
wand
dagger
sceptre
weapon
default
60Prefix+(44–48)% to Fire Damage over Time Multiplier elemental_damage elemental firebow
staff
two_hand_weapon
default
60Prefix+(24–28)% to Fire Damage over Time Multiplier elemental_damage elemental firetwo_hand_weapon
wand
dagger
sceptre
weapon
default
60Prefix(24–28)% increased Armour and Evasion
+(17–19) to maximum Life resource life defences
body_armour
shield
helmet
str_dex_armour
default
60Prefix(24–28)% increased Armour and Energy Shield
+(17–19) to maximum Life resource life defences
body_armour
shield
helmet
str_int_armour
default
60Prefix(24–28)% increased Evasion and Energy Shield
+(17–19) to maximum Life resource life defences
body_armour
shield
helmet
dex_int_armour
default
60Prefix(24–28)% increased Armour
+(17–19) to maximum Life resource life defences
body_armour
shield
helmet
str_armour
default
60Prefix(24–28)% increased Evasion Rating
+(17–19) to maximum Life resource life defences
body_armour
shield
helmet
dex_armour
default
60Prefix(24–28)% increased Energy Shield
+(17–19) to maximum Life resource life defences
body_armour
shield
helmet
int_armour
default
60Prefix(24–28)% increased Armour, Evasion and Energy Shield
+(17–19) to maximum Life resource life defences
body_armour
shield
helmet
str_dex_int_armour
default
60Prefix(24–28)% increased Armour and Evasion
+(19–22) to maximum Life resource life defences
body_armour
gloves
boots
str_dex_armour
default
60Prefix(24–28)% increased Armour and Energy Shield
+(19–22) to maximum Life resource life defences
body_armour
gloves
boots
str_int_armour
default
60Prefix(24–28)% increased Evasion and Energy Shield
+(19–22) to maximum Life resource life defences
body_armour
gloves
boots
dex_int_armour
default
60Prefix(24–28)% increased Armour
+(19–22) to maximum Life resource life defences
body_armour
gloves
boots
str_armour
default
60Prefix(24–28)% increased Evasion Rating
+(19–22) to maximum Life resource life defences
body_armour
gloves
boots
dex_armour
default
60Prefix(24–28)% increased Energy Shield
+(19–22) to maximum Life resource life defences
body_armour
gloves
boots
int_armour
default
60Prefix(24–28)% increased Armour, Evasion and Energy Shield
+(19–22) to maximum Life resource life defences
body_armour
gloves
boots
str_dex_int_armour
default
60Prefix(24–28)% increased Armour and Evasion
+(23–26) to maximum Life resource life defences
shield
helmet
gloves
boots
str_dex_armour
default
60Prefix(24–28)% increased Armour and Energy Shield
+(23–26) to maximum Life resource life defences
shield
helmet
gloves
boots
str_int_armour
default
60Prefix(24–28)% increased Evasion and Energy Shield
+(23–26) to maximum Life resource life defences
shield
helmet
gloves
boots
dex_int_armour
default
60Prefix(24–28)% increased Armour
+(23–26) to maximum Life resource life defences
shield
helmet
gloves
boots
str_armour
default
60Prefix(24–28)% increased Evasion Rating
+(23–26) to maximum Life resource life defences
shield
helmet
gloves
boots
dex_armour
default
60Prefix(24–28)% increased Energy Shield
+(23–26) to maximum Life resource life defences
shield
helmet
gloves
boots
int_armour
default
60Prefix(24–28)% increased Armour, Evasion and Energy Shield
+(23–26) to maximum Life resource life defences
shield
helmet
gloves
boots
str_dex_int_armour
default
60Suffix+(31–35) to Strength and Dexterity attributebody_armour
boots
gloves
helmet
amulet
ring
belt
shield
quiver
default
60Suffix+(31–35) to Dexterity and Intelligence attributebody_armour
boots
gloves
helmet
amulet
ring
belt
shield
quiver
default
60Suffix+(31–35) to Strength and Intelligence attributebody_armour
boots
gloves
helmet
amulet
ring
belt
shield
quiver
default
60Suffix+1 to Minimum Endurance Charges
(3–4)% chance to gain an Endurance Charge on Kill
ring
amulet
default
60Suffix+1 to Minimum Power Charges
(3–4)% chance to gain a Power Charge on Kill
ring
amulet
default
60Suffix+1 to Minimum Frenzy Charges
(3–4)% chance to gain a Frenzy Charge on Kill
ring
amulet
default
60Prefix+(51–55) to maximum Mana
Regenerate 5.3 Mana per second resource mana
ring
amulet
default
60Prefix+(51–55) to maximum Mana
(6–7)% reduced Mana Cost of Skills resource mana
ring
amulet
default
60Prefix+(51–55) to maximum Mana
(7–8)% of Damage taken Recouped as Mana resource life mana
ring
amulet
default
60Suffix(7–8)% increased Attack and Cast Speed attack caster speedamulet
quiver
default
60Prefix(25–30)% increased Movement Speed
(10–12)% increased Movement Speed if you haven't been Hit Recently speed
boots
default
60Prefix(25–30)% increased Movement Speed
(13–16)% chance to gain Onslaught for 4 seconds on Kill speed
boots
default
60Prefix(25–30)% increased Movement Speed
Cannot be Chilled elemental cold speed
boots
default
60Prefix+(365–400) to Armour and Evasion Rating defencesbelt
quiver
default
60Prefix+(365–400) to Armour
+(31–35) to maximum Energy Shield defences
belt
default
60Prefix+(365–400) to Evasion Rating
+(31–35) to maximum Energy Shield defences
belt
quiver
default
60PrefixFlasks applied to you have (9–10)% increased Effectbelt
default
60Prefix(9–10)% chance for Flasks you use to not consume Chargesbelt
default
60PrefixFlasks applied to you have (15–18)% increased Effect
33% reduced Flask Charges gained
belt
default
60Suffix(13–16)% increased Cooldown Recovery Ratebelt
default
60Suffix(5–6)% increased Damage per Endurance Chargeone_hand_weapon
default
60Suffix(7–8)% increased Damage per Endurance Chargetwo_hand_weapon
default
60Suffix(5–6)% increased Damage per Frenzy Chargeone_hand_weapon
default
60Suffix(7–8)% increased Damage per Frenzy Chargetwo_hand_weapon
default
60Suffix(5–6)% increased Damage per Power Chargeone_hand_weapon
default
60Suffix(7–8)% increased Damage per Power Chargetwo_hand_weapon
default
60Prefix(30–35)% of Physical Damage Converted to Fire Damage physical_damage elemental_damage physical elemental firehas_physical_conversion_mod
gloves
default
60Prefix(30–35)% of Physical Damage Converted to Cold Damage physical_damage elemental_damage physical elemental coldhas_physical_conversion_mod
gloves
default
60Prefix(30–35)% of Physical Damage Converted to Lightning Damage physical_damage elemental_damage physical elemental lightninghas_physical_conversion_mod
gloves
default
60Prefix+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
Minions have (8–10)% increased maximum Life minion
helmet
body_armour
default
60Suffix(33–40)% increased Effect of Non-Damaging Ailmentsboots
amulet
default
60PrefixYou can apply an additional Curse caster cursebody_armour
default
60Suffix(12–14)% increased Effect of your Curses caster curseshield
default
60SuffixRegenerate (1.03–1.33)% of Life per second resource lifeshield
amulet
default
60Suffix(10–12)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention elementalhelmet
body_armour
default
60Prefix+(3201–4000) to Armour during Soul Gain Prevention physicalshield
body_armour
default
60SuffixYou have Onslaught during Soul Gain Preventiongloves
boots
default
60Suffix(71–80)% increased Damage with Non-Vaal Skills during Soul Gain Preventiongloves
boots
default
60Prefix(8–10)% increased Area of Effect
+2 to Level of Socketed AoE Gems gem
helmet
gloves
default
60PrefixProjectiles Pierce an additional Target
+2 to Level of Socketed Projectile Gems gem
helmet
gloves
default
60Prefix+1 to Melee Strike Range
+2 to Level of Socketed Melee Gems attack attack gem
helmet
gloves
default
60Suffix+(36–40)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby criticalone_hand_weapon
default
60Suffix+(54–60)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby criticaltwo_hand_weapon
default
60Suffix(12–15)% increased Attack Speed while a Rare or Unique Enemy is Nearby attack speedone_hand_weapon
default
60Suffix(27–30)% increased Attack Speed while a Rare or Unique Enemy is Nearby attack speedtwo_hand_weapon
default
60SuffixRegenerate 200 Energy Shield per second while a Rare or Unique Enemy is Nearby defencesbody_armour
belt
default
60Suffix(6–7)% chance to gain a Frenzy Charge on Critical Strike
(18–20)% increased Global Critical Strike Chance critical
quiver
default
60Suffix(27–30)% increased Elemental Damage if you've dealt a Critical Strike Recently
(20–22)% increased Global Critical Strike Chance elemental_damage elemental critical
gloves
quiver
default
60SuffixAdds (22–25) to (28–32) Chaos Damage if you've dealt a Critical Strike Recently
(20–22)% increased Global Critical Strike Chance chaos_damage chaos critical
gloves
quiver
default
60Prefix+(55–60) to maximum Life
+(55–60) to maximum Mana resource life mana
helmet
boots
gloves
ring
amulet
belt
quiver
default
60Prefix+(55–60) to maximum Life
Regenerate 5.3 Mana per second resource life mana
helmet
boots
gloves
ring
amulet
belt
quiver
default
60Prefix+(55–60) to maximum Mana
Regenerate 33.3 Life per second resource life mana
helmet
boots
gloves
ring
amulet
belt
quiver
default
60Suffix(36–40)% increased Totem Placement speed speedboots
amulet
default
60Suffix(14–16)% increased Trap Throwing Speed speedamulet
belt
default
60Suffix(14–16)% increased Mine Throwing Speed speedamulet
helmet
default
60Suffix(25–28)% increased Brand Attachment range casteramulet
gloves
default
60PrefixAdds (14–16) to (20–22) Fire Damage
Adds (14–16) to (20–22) Cold Damage elemental_damage elemental fire cold
shield
ring
default
60PrefixAdds (9–10) to (13–14) Fire Damage
Adds (9–10) to (13–14) Cold Damage elemental_damage elemental fire cold
quiver
default
60PrefixAdds (14–16) to (20–22) Fire Damage
Adds (14–16) to (20–22) Lightning Damage elemental_damage elemental fire lightning
shield
ring
default
60PrefixAdds (9–10) to (13–14) Fire Damage
Adds (9–10) to (13–14) Lightning Damage elemental_damage elemental fire lightning
quiver
default
60PrefixAdds (14–16) to (20–22) Cold Damage
Adds (14–16) to (20–22) Lightning Damage elemental_damage elemental cold lightning
shield
ring
default
60PrefixAdds (9–10) to (13–14) Cold Damage
Adds (9–10) to (13–14) Lightning Damage elemental_damage elemental cold lightning
quiver
default
60SuffixYour Critical Strike Chance is Lucky while Focussed
grant_focus_skill [1]
Focus has (5–8)% increased Cooldown Recovery Rate critical
belt
default
60Prefix+(30–32)% chance to Dodge Attack Hits while Focussed
grant_focus_skill [1]
helmet
boots
default
60Prefix(13–15)% additional Physical Damage Reduction while Focussed
grant_focus_skill [1] physical
helmet
gloves
default
60SuffixShock nearby Enemies for 4 Seconds when you Focus
grant_focus_skill [1]
Focus has (5–8)% increased Cooldown Recovery Rate elemental lightning
ring
default
60Suffix1.5% of Evasion Rating is Regenerated as Life per second while Focussed
grant_focus_skill [1] resource life
body_armour
default
60SuffixRecover (37–40)% of Mana and Energy Shield when you Focus
grant_focus_skill [1] resource mana defences
body_armour
default
60Suffix(36–40)% chance to deal Double Damage while Focussed
grant_focus_skill [1]
two_hand_weapon
default
60Suffix(18–20)% chance to deal Double Damage while Focussed
grant_focus_skill [1]
one_hand_weapon
shield
default
60Suffix(45–50)% increased Attack and Cast Speed while Focussed
grant_focus_skill [1] attack caster speed
gloves
default
60Suffix(161–180)% increased Duration of Ailments you inflict while Focussed
grant_focus_skill [1]
helmet
default
60SuffixYou are Immune to Ailments while Focussed
grant_focus_skill [1]
Focus has (5–8)% increased Cooldown Recovery Rate
boots
default
60SuffixFocus has (31–35)% increased Cooldown Recovery Rateboots
default
60Suffix15% of Damage Leeched as Life while Focussed
grant_focus_skill [1]
You have Vaal Pact while Focussed resource life
amulet
default
60Suffix120% increased Effect of Fortify on you while Focussed
grant_focus_skill [1]
body_armour
default
60SuffixTrigger Socketed Spells when you Focus, with a 0.25 second Cooldown
grant_focus_skill [1]
Focus has (5–8)% increased Cooldown Recovery Rate caster gem
helmet
default
60Suffix(28–32)% of Damage is taken from Mana before Life while Focussed
grant_focus_skill [1] resource life mana
body_armour
default
60SuffixMinions Recover 100% of their Life when you Focus
grant_focus_skill [1]
Focus has (5–8)% increased Cooldown Recovery Rate resource life minion
gloves
default
60SuffixYou have Vaal Pact while Focussed
grant_focus_skill [1] resource life
ring
default
60SuffixSkills have no Cost while Focussed
grant_focus_skill [1]
Focus has (5–8)% increased Cooldown Recovery Rate resource mana
amulet
default
60Prefix(20–23)% increased Damagering
belt
default
60Prefix+2 to Level of Socketed Support Gems
+(5–8)% to Quality of Socketed Support Gems gem
weapon
shield
default
60Prefix(-10–-9) to Total Mana Cost of Skills resource manaring
amulet
default
60PrefixChannelling Skills have -4 to Total Cost resource manaring
amulet
default
60PrefixNon-Channelling Skills have (-10–-9) to Total Mana Cost resource manaring
amulet
default
60Prefix(54–60)% increased Damage while Leechinggloves
amulet
default
60Prefix+(9–10)% to Quality of Socketed Gems gemweapon
shield
default
60PrefixAdds (12–14) to (18–20) Physical Damage
40% chance to cause Bleeding on Hit physical_damage bleed physical attack
one_hand_weapon
default
60PrefixAdds (17–20) to (26–28) Physical Damage
40% chance to cause Bleeding on Hit physical_damage bleed physical attack
two_hand_weapon
default
60PrefixHits can't be Evaded attackbow
wand
weapon
default
60Prefix(36–40)% increased Damage during any Flask Effectgloves
default
60Suffix(55–60)% increased Rarity of Items Dropped by Slain Rare or Unique Enemieshelmet
default
60PrefixGain (9–10)% of Fire Damage as Extra Chaos Damage elemental_damage chaos_damage elemental fire chaosone_hand_weapon
shield
default
60PrefixGain (9–10)% of Cold Damage as Extra Chaos Damage elemental_damage chaos_damage elemental cold chaosone_hand_weapon
shield
default
60PrefixGain (9–10)% of Lightning Damage as Extra Chaos Damage elemental_damage chaos_damage elemental lightning chaosone_hand_weapon
shield
default
60PrefixGain (9–10)% of Physical Damage as Extra Chaos Damage physical_damage chaos_damage physical chaosone_hand_weapon
shield
default
60PrefixGain (18–20)% of Fire Damage as Extra Chaos Damage elemental_damage chaos_damage elemental fire chaostwo_hand_weapon
default
60PrefixGain (18–20)% of Cold Damage as Extra Chaos Damage elemental_damage chaos_damage elemental cold chaostwo_hand_weapon
default
60PrefixGain (18–20)% of Lightning Damage as Extra Chaos Damage elemental_damage chaos_damage elemental lightning chaostwo_hand_weapon
default
60PrefixGain (18–20)% of Physical Damage as Extra Chaos Damage physical_damage chaos_damage physical chaostwo_hand_weapon
default
60Suffix(7–8)% increased Attributes attributebody_armour
default
60PrefixGain (12–14)% of Maximum Life as Extra Maximum Energy Shield defencesbody_armour
default
60Suffix10% Chance to Trigger Level 10 Summon Spectral Wolf on Kill minionamulet
default
60Prefix(9–10)% of Physical Damage from Hits taken as Fire Damage physical elemental firehas_damage_taken_as_mod
helmet
default
60PrefixCannot be Frozen
(20–30)% chance to Avoid being Chilled elemental cold
boots
default
60Suffix+(27–30)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(20–22)% increased Global Critical Strike Chance critical
ring
default
60Suffix(18–20)% increased Chaos Damage
(20–22)% increased Global Physical Damage physical_damage chaos_damage physical chaos
ring
default
60Suffix(18–20)% increased Fire Damage
(20–22)% increased Lightning Damage elemental_damage elemental fire lightning
ring
default
60SuffixRegenerate 3% of Life per second during Flask Effect resource lifeflask
default
60Suffix50% Chance to avoid being Stunned during Flask Effect speedflask
default
60Suffix(20–25)% reduced Mana Cost of Skills during Flask Effect resource manaflask
default
60Suffix(20–30)% increased Rarity of Items found during Flask Effectflask
default
60Suffix(60–80)% increased Critical Strike Chance during Flask Effect criticalflask
default
60Suffix15% of Damage Taken from Hits is Leeched as Life during Flask Effect resource lifeflask
default
60Suffix(18–22)% increased Attack Speed
+(13–18)% to Quality attack speed
local_item_quality
ranged
weapon
default
60Suffix(12–15)% increased Attack Speed
+(13–18)% to Quality attack speed
local_item_quality
wand
bow
default
60Suffix(28–32)% increased Critical Strike Chance
+(13–18)% to Quality attack critical
local_item_quality
weapon
default
60Suffix+(311–350) to Accuracy Rating
+(16–18)% to Quality attack
local_item_quality
weapon
default
60Suffix(18–22)% increased Attack Speed
15% chance to Trigger Level 1 Blood Rage when you Kill an Enemy attack speed
ranged
weapon
default
60Suffix(12–15)% increased Attack Speed
15% chance to Trigger Level 1 Blood Rage when you Kill an Enemy attack speed
bow
wand
default
60Suffix(15–18)% increased Cast Speed
15% chance to gain Arcane Surge when you Kill an Enemy caster speed
wand
dagger
sceptre
one_hand_weapon
default
60Suffix(21–25)% increased Cast Speed
15% chance to gain Arcane Surge when you Kill an Enemy caster speed
staff
two_hand_weapon
default
60SuffixTrigger a Socketed Spell when you Use a Skill, with a 4 second Cooldown caster gemweapon
default
60Suffix+(16–20)% to Fire and Chaos Resistances elemental fire chaos resistancebody_armour
boots
gloves
helmet
shield
amulet
ring
belt
quiver
default
60Suffix+(16–20)% to Lightning and Chaos Resistances elemental lightning chaos resistancebody_armour
boots
gloves
helmet
shield
amulet
ring
belt
quiver
default
60Suffix+(16–20)% to Cold and Chaos Resistances elemental cold chaos resistancebody_armour
boots
gloves
helmet
shield
amulet
ring
belt
quiver
default
60Suffix+(31–35) to Strength
+(15–18)% to Quality attribute
local_item_quality
body_armour
shield
default
60Suffix+(31–35) to Dexterity
+(15–18)% to Quality attribute
local_item_quality
body_armour
shield
default
60Suffix+(31–35) to Intelligence
+(15–18)% to Quality attribute
local_item_quality
body_armour
shield
default
60SuffixRegenerate 3% of Life per second during any Flask Effect resource lifebelt
default
60Prefix(9–10)% increased maximum Life
(9–10)% increased maximum Mana resource life mana
body_armour
default
60Prefix(8–9)% Chance to Block Attack Damagebody_armour
default
60Prefix(12–14)% chance to Dodge Spell Hitsbody_armour
default
60Prefix(35–45)% chance to Avoid Elemental Ailments
(35–45)% chance to Avoid being Stunned elemental fire cold lightning
body_armour
default

Veiled Items

Veiled modifiers will do nothing until it is unveiled it. Unveiling the mod gives you up to three choices on what the modifier will be. Not only are many of these modifiers very powerful, but unveiling them allows you to craft those modifiers using your Crafting Bench in your Hideout! So your choice is very important, even if you have no plans to use the item it appears on.

PoE Veiled Items

As long as an item has at least one veiled mod it will have the Veiled item symbol symbol in front and at the back of its name; the symbol disappears with last unveiling. Veiled mods are in the same category as crafted mods.

Veiled modifiers often have multiple tiers, which can only be learned for crafting by unveiling the same modifier several times, and some can only appear on items from specific Immortal Syndicate members. You can check whether a Veiled modifier is from a certain member before you unveil it by looking at the advanced modifier description (enabled in Settings).

Once you have unlocked a Veiled modifier for crafting, it will be available for all of the characters you create in that league.

Veiled modifiers are considered crafted mods, even if you didn’t craft them. That means that, under ordinary circumstances, you won’t be able to craft additional modifiers onto an item you have unveiled.

One final thing to consider: even if you have unlocked all the Veiled modifiers you want, Veiled items still have value — to other players! Some players may pay a premium for items that have not yet been unveiled, so that they can rapidly learn the recipes! Consider selling Veiled items to other players!

Path of Exile Guides & Tips