| There is a 20% chance that Nightmare Flames will lock on the player upon using a Non-Main Skill | 
| During a Nightmare, when you are killed, rewards will be removed from high to low rarity | 
| Nightmare monsters are inflicted with Wilt on hit | 
| When Nightmare monsters are killed, there is a 30% chance to trigger a Tracking Fireball | 
| 50% of damage taken by Nightmare monsters will be gradually deducted over 4s | 
| 70% of damage taken by Normal monsters will be gradually deducted over 4s | 
| 50% of damage taken by Magic monster will be gradually deducted over 4s | 
| 60% of damage taken by Boss monsters will be gradually deducted over 4s | 
| 100% of damage taken by Rare monsters will be gradually deducted over 4s | 
| Nightmare rare monsters receive an additional shield equal to 50% of their maximum health | 
| Normal monsters additionally gain an Energy Shield equal to 90% of Max Life | 
| Magic monsters additionally gain an Energy Shield equal to 70% of Max Life | 
| Boss monsters additionally gain an Energy Shield equal to 50% of Max Life | 
| Lots of Dwarven Land Mines will appear in the Nightmare map | 
| Restores 65% of Max Life when a Rare monster takes massive damage within 1s (only takes effect once) | 
| Non-Boss Nightmare monsters are Frozen and become immune to damage for 1.5s when they are killed. They also recover 60% of Life during this time | 
| All Nightmare monsters will still survive for 3s after they are killed | 
| Every 3s, the Skill Area of Rare monsters’ next attack increases by 200% | 
| Every 3s, the Skill Area of Normal monsters’ next attack increases by 200% | 
| Every 3s, the Skill Area of Magic monsters’ next attack increases by 300% | 
| Every 2s, the Skill Area of Boss monsters’ next attack increases by 400% | 
| While in a Nightmare, every 1 minute, all Nightmare Roots move to a random place in the map | 
| All Nightmare Roots will summon Nightmare Boss monsters | 
| The Barrier of Nightmare Roots will move around periodically | 
| When the player is in proximity to the Nightmare Roots for more than 5s, the Nightmare Roots teleport 30m or farther | 
| Loses Directional Guidance for the first 3 minutes after entering a Nightmare | 
| Nightmare Roots can move around | 
| Nightmare Roots will frequently summon guardian monsters | 
| Lots of Long-range Shelling will appear on the Nightmare map | 
| All monsters in the stage do not take damage for 1s in every 6s | 
| Nightmare Flames will lock on the player every 30m of movement | 
| Nightmare Singularity will lock on the player upon hitting a Boss monster. This effect lasts for 5s | 
| Nightmare Flames will lock on the player every 300m of movement | 
| Nightmare Frost will lock on the player upon hitting a Boss monster. This effect lasts for 5s | 
| Nightmare Lightning will lock on the player upon hitting a Boss monster. This effect lasts for 5s | 
| Nightmare Flames will lock on the player upon hitting a Boss monster. This effect lasts for 5s | 
| Nightmare Flames are triggered when a Nightmare Elite monster is killed | 
| Nightmare Frost is triggered when a Nightmare Elite monster is killed | 
| Nightmare Lightning is triggered when a Nightmare Elite monster is killed | 
| Nightmare Singularity is triggered when a Nightmare Elite monster is killed | 
| In a Nightmare stage, the Movement Speed of all monsters is increased by 100% | 
| When you are killed, deducts 2% of your Life and Energy Shield and grants you the Eternity Effect | 
| When you are defeated, deducts 5% of your Life and 2% of your Energy Shield and grants you the Eternity Effect | 
| When you are defeated, deducts 2% of your Life and 5% of your Energy Shield and grants you the Eternity Effect | 
| Your Movement Speed and damage taken increases as you move. Stacks up to 5 times. You lose this effect when standing still | 
| In a Nightmare stage, all monsters have a 5% chance to trigger Nightmare Flames when they are killed | 
| In a Nightmare stage, all monsters have a 5% chance to trigger Nightmare Frost when they are killed | 
| In a Nightmare stage, all monsters have a 5% chance to trigger Nightmare Lightning when they are killed | 
| In a Nightmare stage, all monsters have a 5% chance to trigger Nightmare Singularity when they are killed | 
| Nightmare Singularity will lock on the player upon using a Non-Main Skill | 
| Nightmare Frost will lock on the player upon using a Non-Main Skill | 
| Nightmare Lightning will lock on the player upon using a Non-Main Skill | 
| Nightmare Flames will lock on the player upon using a Non-Main Skill | 
| The player will be locked by the tentacle regularly | 
| The player will be locked by a powerful tentacle regularly | 
| Your Pactspirit Shepherd devoured this Nightmare Omen and prevented it from taking effect | 
| Your Pactspirit Shepherd devoured this Nightmare Omen and prevented it from taking effect | 
| Your Pactspirit Shepherd devoured this Nightmare Omen and prevented it from taking effect | 
| All Nightmare Roots are able to summon Nightmare Boss monsters | 
| The player’s dodge value is additionally -15% | 
| Player armor value -15% extra | 
| Player’s elemental resistance -2% upper limit | 
| Monsters inflict an additional +12% damage to life | 
| Monsters deal an additional 12% damage to shields | 
| -3% Erosion Resistance per second for 5s when the player takes damage, up to -15% | 
| Monsters +15% Elemental Resistance | 
| Rare monsters -30% additional damage taken when at Full Life | 
| Rare monsters -20% additional damage taken from attacks dealt from more than 6m away | 
| 玩家闪避值额外-30% | 
| 玩家护甲值额外-30% | 
| Player’s elemental resistance -7% upper limit | 
| Monsters inflict an additional +35% damage to life | 
| Monsters deal an additional 35% damage to shields | 
| -10% Erosion Resistance per second for 5s when the player takes damage, up to -50% | 
| Monsters have +20% elemental resistance | 
| Rare monsters -40% additional damage taken from attacks dealt from more than 4m away | 
| Player loses 1 stack of Blessing every 4s | 
| Player loses 1 stack of Blessing every 2s | 
| Magic monsters Reap 1s of DoT Damage when they hit a target. The effect has a 5s cooldown against the same target | 
| Monsters deal 15% more damage to low-magic targets | 
| When a monster causes damage to a target with full health, the target will deduct 7% of its maximum health every second for 3 seconds | 
| When the player enters a low shield state for the first time, the upper limit of the shield value will be additionally -10% | 
| Barrier absorption-30% | 
| When having at least 60 Fervor Rating, you lose 10 Fervor Rating every second | 
| Player shield recharging speed is increased by -20% | 
| After the player blocks, the chance of blocking within 5 seconds is -20% | 
| After the player blocks, the blocking ratio within 5 seconds is -15% | 
| Player loses 2 stacks of Blessing every 3s | 
| Magic monsters Reap 4s of DoT Damage when they hit a target. The effect has a 1s cooldown against the same target | 
| 30% additional damage by monsters to targets with Low Mana | 
| When monsters deal damage to a target with Full Life, the target loses 8% of Max Life every second for 8s | 
| Upon entering the Low Energy Shield status for the first time, the player -20% additional Max Energy Shield | 
| Barrier absorption-45% | 
| When having at least 40 Fervor Rating, you lose 15 Fervor Rating every second | 
| Player -30% additional Energy Shield Charge Speed | 
| Player -30% Block Chance for 5s after blocking | 
| After the player blocks, the blocking ratio will be -30% within 8 seconds |