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Discipline comes Last 【Non-Legendary Hero Memory】 |
+(3 – 12)% Max Life and Max Energy Shield +(5 – 19)% Attack Block Chance +(5 – 19)% Spell Block Chance +(5 – 10)% Block Ratio On Block, restore (1 – 5)% of lost Life and Energy Shield An additional -(9 – 24)% Damage taken from Damage Over Time +(4 – 12)% Defense +(4 – 12)% Attack and Cast Speed +(12 – 36)% Fervor effect +(5 – 30)% Skill Duration +(13 – 25) to Murderous Intent Upper limit When Murderous Intent drops to (30 – 50)%, +(31 – 80)% Murderous Intent Restoration until fully recovered When taking Damage, restore (3 – 5) Murderous Intent per second for 5 seconds When releasing a Trait Skill, if Murderous Intent is not less than (70 – 90)%, inflict an additional +(13 – 25)% Damage taken on all enemies in the Holy Domain for 5 seconds While in the Holy Domain, +(3 – 7)% to Block Ratio Upper limit +15% Holy Domain radius; while in the Holy Domain, deal an additional +(9 – 18)% Damage to Boss enemies within |
This non-legendary memory for Heroes seems focused on enhancing survivability, resource management, and Fervor-based power within the Holy Domain. Here’s a detailed breakdown:
Core Tenets:
Key Mechanics:
Additional Insights:
Remember:
I hope this breakdown helps you understand how Discipline Comes Last can shape your Knight’s character and combat potential in Torchlight Infinite!
Torchlight Infinite Flame Elementium