Summoned Arbalists' Projectiles Split into 3 |
Summoned Arbalists' Projectiles Pierce 2 additional Targets |
Summoned Arbalists' Projectiles Fork |
Summoned Arbalists' Projectiles Chain +2 times |
Summoned Arbalists' Attacks have (30–50)% chance to inflict Bleeding |
Summoned Arbalists have (30–50)% chance to Poison |
Summoned Arbalists have (15–25)% chance to Freeze, Shock, and Ignite |
Summoned Arbalists have (10–20)% increased Attack Speed |
Summoned Arbalists have (10–20)% chance to Unnerve for 4 seconds on Hit |
Summoned Arbalists have (10–20)% chance to Maim for 4 seconds on Hit |
Summoned Arbalists have (10–20)% chance to Intimidate for 4 seconds on Hit |
Summoned Arbalists have (10–20)% chance to inflict Lightning Exposure on Hit |
Summoned Arbalists have (10–20)% chance to inflict Fire Exposure on Hit |
Summoned Arbalists have (10–20)% chance to inflict Cold Exposure on Hit |
Summoned Arbalists have (10–20)% chance to deal Double Damage |
Summoned Arbalists have (10–20)% chance to Crush on Hit |
Summoned Arbalists gain (30–40)% of Physical Damage as Extra Lightning Damage |
Summoned Arbalists gain (30–40)% of Physical Damage as Extra Fire Damage |
Summoned Arbalists gain (30–40)% of Physical Damage as Extra Cold Damage |
Summoned Arbalists fire (2–4) additional Projectiles |
Summoned Arbalists Convert (30–50)% of Physical Damage to Lightning Damage |
Summoned Arbalists Convert (30–50)% of Physical Damage to Fire Damage |
Summoned Arbalists Convert (30–50)% of Physical Damage to Cold Damage |
+1 to number of Summoned Arbalists |