Seek out the Seed Cache in every area you explore. Take its seeds through Oshabi’s portal to the Sacred Grove. Sow those seeds to grow dangerous and rewarding monsters. While most seeds grow easily, rarer high-tier ones require more careful planning but yield more valuable results.
Seed Name
Tier
Effect
Spawn
Consume and Require
Primal Feasting Horror Grain
1
Reveals a random Physical modifier crafting effect when Harvested
Spawns a Level 33 Monster when Harvested
Provides 10 Units of Raw Primal Lifeforce when Harvested
Can be Harvested after 5 Growth Cycles
Vivid Razorleg Seed
2
Reveals a random crafting effect that changes the element of Elemental modifiers when Harvested
Spawns a Level 56 Monster when Harvested
Provides 20 Units of Raw Vivid Lifeforce when Harvested
Can be Harvested after 10 Growth Cycles
Consumes 10 Wild Units of Condensed Lifeforce per Growth Cycle
Requires 4 Adjacent Vivid Plants of at least Tier 1 to Grow
Wild Brambleback Bulb
3
Reveals a random effect that exchanges specialised Currency
Spawns a Level 78 Monster when Harvested
Provides 30 Units of Raw Wild Lifeforce when Harvested
Can be Harvested after 15 Growth Cycles
Consumes 20 Vivid Units of Condensed Lifeforce per Growth Cycle
Requires 4 Adjacent Wild Plants of at least Tier 2 to Grow
Right-click then left-click the ground to plant in the Sacred Grove. Can be Harvested by using a nearby Collector of the same Type.
Primal Feasting Horror Grain
Find seeds in your travels and bring them to the Sacred Grove. The seeds can be planted, and after a few seed cycles (clicking on a seed cache somewhere) the seeds will bloom. It is then you can Harvest them. This will cause numerous monsters to spawn, what and how many will depend on what you’ve planted. After you defeat these mobs you can use a Collector to collect the lifeforce of the spent plants and use it to craft gear. You can also store lifeforce for later use (such as using it to speed up your next plot of seeds with a Dispersor) in a Condensor.
Entering the Grove from a map will mean any monsters summoned in the grove will inherit the map’s modifiers, similar to incursion rooms.
Seeds will be tradeable and will drop in stacks
Plants in your grove will grow when you click a seed cache, and once grown will not wither
Seeds will have their own storage! Similar to Azurite or Sulphite in Delve. They are still tradeable from this point as well.