Zana Mods - Path of Exile

Zana League Mods Available During 3.14

Zana's map device options are now unlocked as you complete bonus objectives on your Atlas. These are the League Mods available during 3.14.0.

Name Zana’s league modifiers Cost
Item Quantity (1 to 8)% increased Quantity of Items found in this Area Free
Fortune Favours the Brave One of these options will be applied at random, including those you have not yet unlocked. 3x Chaos Orb Chaos Orb
Essence Area contains 2 additional Essences. 2x Chaos Orb Chaos Orb
Breach Area contains an additional Breach. 2x Chaos Orb Chaos Orb
Bloodlines Magic Monster Packs each have a Bloodline mod. Area contains 3 additional Magic Monster Packs. 3x Chaos Orb Chaos Orb
Ambush Area contains 3 extra Strongboxes. 3x Chaos Orb Chaos Orb
Harbinger Area contains 2 additional Harbingers. 4x Chaos Orb Chaos Orb
Heist Area contains 2 additional Smuggler's Caches. 6x Chaos Orb Chaos Orb
Harvest Area contains The Sacred Grove. 12x Chaos Orb Chaos Orb

Buy PoE Currency Cheap

PoE Atlas Mods

Item
Level
Mod
Weight
Simple Sextant 1 3 uses remaining
Unique Bosses drop 1 additional Unique Item
no_boss 0
default 500
Simple Sextant 1 3 uses remaining
20% increased Quantity of Items found in Unidentified Maps
Found Items drop Identified in Identified Maps
9% increased Pack Size in Unidentified Maps
default 250
Prime Sextant 1 3 uses remaining
25% increased Quantity of Items found in Unidentified Maps
Found Items drop Identified in Identified Maps
12% increased Pack Size in Unidentified Maps
default 250
Awakened Sextant 1 3 uses remaining
30% increased Quantity of Items found in Unidentified Maps
Found Items drop Identified in Identified Maps
15% increased Pack Size in Unidentified Maps
default 250
Elevated Sextant 1 15 uses remaining
35% increased Quantity of Items found in Unidentified Maps
Found Items drop Identified in Identified Maps
18% increased Pack Size in Unidentified Maps
default 250
Awakened Sextant 1 3 uses remaining
Nemesis Monsters drop 3 additional Basic Currency Items
map_extra_content_weighting
no_monster_packs 0
default 250
Elevated Sextant 1 15 uses remaining
Nemesis Monsters drop 4 additional Basic Currency Items
map_extra_content_weighting
no_monster_packs 0
default 250
Simple Sextant 1 3 uses remaining
Areas are inhabited by an additional Invasion Boss
map_extra_content_weighting
hall_of_grandmasters 0
default 500
Simple Sextant 1 3 uses remaining
Areas contain 4 additional packs of Monsters that deal Fire Damage
Players and Monsters take 8% increased Fire Damage
no_monster_packs 0
default 1000
Prime Sextant 1 3 uses remaining
Areas contain 6 additional packs of Monsters that deal Fire Damage
Players and Monsters take 10% increased Fire Damage
no_monster_packs 0
default 1000
Awakened Sextant 1 3 uses remaining
Areas contain 8 additional packs of Monsters that deal Fire Damage
Players and Monsters take 12% increased Fire Damage
no_monster_packs 0
default 1000
Elevated Sextant 1 15 uses remaining
Areas contain 10 additional packs of Monsters that deal Fire Damage
Players and Monsters take 14% increased Fire Damage
no_monster_packs 0
default 1000
Simple Sextant 1 3 uses remaining
Areas contain 4 additional packs of Monsters that deal Cold Damage
Players and Monsters take 8% increased Cold Damage
no_monster_packs 0
default 1000
Prime Sextant 1 3 uses remaining
Areas contain 6 additional packs of Monsters that deal Cold Damage
Players and Monsters take 10% increased Cold Damage
no_monster_packs 0
default 1000
Awakened Sextant 1 3 uses remaining
Areas contain 8 additional packs of Monsters that deal Cold Damage
Players and Monsters take 12% increased Cold Damage
no_monster_packs 0
default 1000
Elevated Sextant 1 15 uses remaining
Areas contain 10 additional packs of Monsters that deal Cold Damage
Players and Monsters take 14% increased Cold Damage
no_monster_packs 0
default 1000
Simple Sextant 1 3 uses remaining
Areas contain 4 additional packs of Monsters that deal Lightning Damage
Players and Monsters take 8% increased Lightning Damage
no_monster_packs 0
default 1000
Prime Sextant 1 3 uses remaining
Areas contain 6 additional packs of Monsters that deal Lightning Damage
Players and Monsters take 10% increased Lightning Damage
no_monster_packs 0
default 1000
Awakened Sextant 1 3 uses remaining
Areas contain 8 additional packs of Monsters that deal Lightning Damage
Players and Monsters take 12% increased Lightning Damage
no_monster_packs 0
default 1000
Elevated Sextant 1 15 uses remaining
Areas contain 10 additional packs of Monsters that deal Lightning Damage
Players and Monsters take 14% increased Lightning Damage
no_monster_packs 0
default 1000
Simple Sextant 1 3 uses remaining
Areas contain 4 additional packs of Monsters that deal Physical Damage
Players and Monsters take 8% increased Physical Damage
no_monster_packs 0
default 1000
Prime Sextant 1 3 uses remaining
Areas contain 6 additional packs of Monsters that deal Physical Damage
Players and Monsters take 10% increased Physical Damage
no_monster_packs 0
default 1000
Awakened Sextant 1 3 uses remaining
Areas contain 8 additional packs of Monsters that deal Physical Damage
Players and Monsters take 12% increased Physical Damage
no_monster_packs 0
default 1000
Elevated Sextant 1 15 uses remaining
Areas contain 10 additional packs of Monsters that deal Physical Damage
Players and Monsters take 14% increased Physical Damage
no_monster_packs 0
default 1000
Simple Sextant 1 3 uses remaining
Areas contain 4 additional packs of Monsters that deal Chaos Damage
Players and Monsters take 8% increased Chaos Damage
no_monster_packs 0
default 1000
Prime Sextant 1 3 uses remaining
Areas contain 6 additional packs of Monsters that deal Chaos Damage
Players and Monsters take 10% increased Chaos Damage
no_monster_packs 0
default 1000
Awakened Sextant 1 3 uses remaining
Areas contain 8 additional packs of Monsters that deal Chaos Damage
Players and Monsters take 12% increased Chaos Damage
no_monster_packs 0
default 1000
Elevated Sextant 1 15 uses remaining
Areas contain 10 additional packs of Monsters that deal Chaos Damage
Players and Monsters take 14% increased Chaos Damage
no_monster_packs 0
default 1000
Prime Sextant 1 3 uses remaining
Unique Monsters drop Corrupted Items
vaults_of_atziri 0
hall_of_grandmasters 0
default 250
Awakened Sextant 1 3 uses remaining
Unique Monsters drop Corrupted Items
vaults_of_atziri 0
hall_of_grandmasters 0
default 250
Elevated Sextant 1 15 uses remaining
Unique Monsters drop Corrupted Items
vaults_of_atziri 0
hall_of_grandmasters 0
default 250
Simple Sextant 1 3 uses remaining
Maps have 20% Quality
Unique Bosses deal 20% increased Damage
default 500
Simple Sextant 1 3 uses remaining
Quality bonus of Maps also applies to Rarity of Items found
Unique Bosses have 20% increased Life
default 500
Simple Sextant 1 3 uses remaining
Areas are Alluring
default 10
Prime Sextant 1 3 uses remaining
map_mission_id
Areas contain Zana
map_extra_content_weighting
unique_map 0
elder_occupied_map 0
has_atlas_mission 0
default 125
Awakened Sextant 1 3 uses remaining
map_mission_id
Areas contain Zana
map_extra_content_weighting
unique_map 0
elder_occupied_map 0
has_atlas_mission 0
default 125
Elevated Sextant 1 15 uses remaining
map_mission_id
Areas contain Zana
map_extra_content_weighting
unique_map 0
elder_occupied_map 0
has_atlas_mission 0
default 125
Prime Sextant 1 3 uses remaining
map_mission_id
Areas contain Einhar
map_extra_content_weighting
unique_map 0
elder_occupied_map 0
has_atlas_mission 0
default 125
Awakened Sextant 1 3 uses remaining
map_mission_id
Areas contain Einhar
map_extra_content_weighting
unique_map 0
elder_occupied_map 0
has_atlas_mission 0
default 125
Elevated Sextant 1 15 uses remaining
map_mission_id
Areas contain Einhar
map_extra_content_weighting
unique_map 0
elder_occupied_map 0
has_atlas_mission 0
default 125
Prime Sextant 1 3 uses remaining
map_mission_id
Areas contain Alva
map_extra_content_weighting
unique_map 0
elder_occupied_map 0
has_atlas_mission 0
default 125
Awakened Sextant 1 3 uses remaining
map_mission_id
Areas contain Alva
map_extra_content_weighting
unique_map 0
elder_occupied_map 0
has_atlas_mission 0
default 125
Elevated Sextant 1 15 uses remaining
map_mission_id
Areas contain Alva
map_extra_content_weighting
unique_map 0
elder_occupied_map 0
has_atlas_mission 0
default 125
Prime Sextant 1 3 uses remaining
map_mission_id
Areas contain Niko
map_extra_content_weighting
unique_map 0
elder_occupied_map 0
has_atlas_mission 0
default 125
Awakened Sextant 1 3 uses remaining
map_mission_id
Areas contain Niko
map_extra_content_weighting
unique_map 0
elder_occupied_map 0
has_atlas_mission 0
default 125
Elevated Sextant 1 15 uses remaining
map_mission_id
Areas contain Niko
map_extra_content_weighting
unique_map 0
elder_occupied_map 0
has_atlas_mission 0
default 125
Prime Sextant 1 3 uses remaining
map_mission_id
Areas contain Jun
map_extra_content_weighting
unique_map 0
elder_occupied_map 0
has_atlas_mission 0
default 125
Awakened Sextant 1 3 uses remaining
map_mission_id
Areas contain Jun
map_extra_content_weighting
unique_map 0
elder_occupied_map 0
has_atlas_mission 0
default 125
Elevated Sextant 1 15 uses remaining
map_mission_id
Areas contain Jun
map_extra_content_weighting
unique_map 0
elder_occupied_map 0
has_atlas_mission 0
default 125
Prime Sextant 1 3 uses remaining
Strongboxes in Areas are Corrupted
Areas contain an additional Strongbox
Strongboxes in Areas are at least Rare
map_extra_content_weighting
no_strongboxes 0
default 500
Awakened Sextant 1 3 uses remaining
Strongboxes in Areas are Corrupted
Areas contain 2 additional Strongboxes
Strongboxes in Areas are at least Rare
map_extra_content_weighting
no_strongboxes 0
default 500
Elevated Sextant 1 15 uses remaining
Strongboxes in Areas are Corrupted
Areas contain 3 additional Strongboxes
Strongboxes in Areas are at least Rare
map_extra_content_weighting
no_strongboxes 0
default 500
Prime Sextant 1 3 uses remaining
Unique Bosses of Corrupted Maps drop an additional Vaal Item
Found Items have 5% chance to drop Corrupted in Areas
default 500
Awakened Sextant 1 3 uses remaining
Unique Bosses of Corrupted Maps drop 2 additional Vaal Items
Found Items have 5% chance to drop Corrupted in Areas
default 500
Elevated Sextant 1 15 uses remaining
Unique Bosses of Corrupted Maps drop 3 additional Vaal Items
Found Items have 5% chance to drop Corrupted in Areas
default 500
Simple Sextant 1 3 uses remaining
20% increased Magic Pack Size
no_monster_packs 0
default 500
Prime Sextant 1 3 uses remaining
25% increased Magic Pack Size
no_monster_packs 0
default 500
Awakened Sextant 1 3 uses remaining
30% increased Magic Pack Size
no_monster_packs 0
default 500
Elevated Sextant 1 15 uses remaining
35% increased Magic Pack Size
no_monster_packs 0
default 500
Simple Sextant 1 3 uses remaining
Rogue Exiles deal 20% increased Damage
Rogue Exiles in Areas have 20% increased Maximum Life
Rogue Exiles drop 2 additional Jewels
Areas are inhabited by 2 additional Rogue Exiles
map_extra_content_weighting
no_monster_packs 0
default 500
Simple Sextant 1 3 uses remaining
Magic Maps contain 3 additional packs of Magic Monsters
Rare Maps contain 3 additional Rare Monster packs
Normal Maps contain 3 additional packs of Normal Monsters
unique_map 0
no_monster_packs 0
default 1000
Prime Sextant 1 3 uses remaining
Magic Maps contain 4 additional packs of Magic Monsters
Rare Maps contain 4 additional Rare Monster packs
Normal Maps contain 4 additional packs of Normal Monsters
unique_map 0
no_monster_packs 0
default 1000
Awakened Sextant 1 3 uses remaining
Magic Maps contain 5 additional packs of Magic Monsters
Rare Maps contain 5 additional Rare Monster packs
Normal Maps contain 5 additional packs of Normal Monsters
unique_map 0
no_monster_packs 0
default 1000
Elevated Sextant 1 15 uses remaining
Magic Maps contain 6 additional packs of Magic Monsters
Rare Maps contain 6 additional Rare Monster packs
Normal Maps contain 6 additional packs of Normal Monsters
unique_map 0
no_monster_packs 0
default 1000
Simple Sextant 1 3 uses remaining
Players and their Minions cannot take Reflected Damage
Areas contain 3 additional Packs with Mirrored Rare Monsters
default 1000
Prime Sextant 1 3 uses remaining
Players and their Minions cannot take Reflected Damage
Areas contain 4 additional Packs with Mirrored Rare Monsters
default 1000
Awakened Sextant 1 3 uses remaining
Players and their Minions cannot take Reflected Damage
Areas contain 5 additional Packs with Mirrored Rare Monsters
default 1000
Elevated Sextant 1 15 uses remaining
Players and their Minions cannot take Reflected Damage
Areas contain 6 additional Packs with Mirrored Rare Monsters
default 1000
Simple Sextant 1 3 uses remaining
Areas contain 15 additional Clusters of Mysterious Barrels
map_bonus_barrel_%
default 50
Prime Sextant 1 3 uses remaining
Areas contain 25 additional Clusters of Mysterious Barrels
map_bonus_barrel_%
default 50
Awakened Sextant 1 3 uses remaining
Areas contain 35 additional Clusters of Mysterious Barrels
map_bonus_barrel_%
default 50
Elevated Sextant 1 15 uses remaining
Areas contain 45 additional Clusters of Mysterious Barrels
map_bonus_barrel_%
default 50
Simple Sextant 1 3 uses remaining
Areas contain 15 additional Clusters of Mysterious Barrels
map_bonus_barrel_%
default 250
Prime Sextant 1 3 uses remaining
Areas contain 25 additional Clusters of Mysterious Barrels
map_bonus_barrel_%
default 250
Awakened Sextant 1 3 uses remaining
Areas contain 35 additional Clusters of Mysterious Barrels
map_bonus_barrel_%
default 250
Elevated Sextant 1 15 uses remaining
Areas contain 45 additional Clusters of Mysterious Barrels
map_bonus_barrel_%
default 250
Awakened Sextant 1 3 uses remaining
Strongbox Monsters have 500% increased Item Quantity
Strongbox Monsters are Enraged
map_strongbox_monsters_movement_velocity_+%
Areas contain an additional Strongbox
map_extra_content_weighting
hall_of_grandmasters 0
no_strongboxes 0
default 250
Elevated Sextant 1 15 uses remaining
Strongbox Monsters have 600% increased Item Quantity
Strongbox Monsters are Enraged
map_strongbox_monsters_movement_velocity_+%
Areas contain an additional Strongbox
map_extra_content_weighting
hall_of_grandmasters 0
no_strongboxes 0
default 250
Awakened Sextant 1 3 uses remaining
Areas contain hunted traitors
no_monster_packs 0
default 250
Elevated Sextant 1 15 uses remaining
Areas contain hunted traitors
no_monster_packs 0
default 250
Simple Sextant 1 3 uses remaining
Areas contain 4 additional packs of Monsters that Convert when Killed
no_monster_packs 0
default 1000
Prime Sextant 1 3 uses remaining
Areas contain 6 additional packs of Monsters that Convert when Killed
no_monster_packs 0
default 1000
Awakened Sextant 1 3 uses remaining
Areas contain 8 additional packs of Monsters that Convert when Killed
no_monster_packs 0
default 1000
Elevated Sextant 1 15 uses remaining
Areas contain 10 additional packs of Monsters that Convert when Killed
no_monster_packs 0
default 1000
Simple Sextant 1 3 uses remaining
Player's Life and Mana Recovery from Flasks are instant
Areas contain 4 additional packs of Monsters that Heal
default 1000
Prime Sextant 1 3 uses remaining
Player's Life and Mana Recovery from Flasks are instant
Areas contain 6 additional packs of Monsters that Heal
default 1000
Awakened Sextant 1 3 uses remaining
Player's Life and Mana Recovery from Flasks are instant
Areas contain 8 additional packs of Monsters that Heal
default 1000
Elevated Sextant 1 15 uses remaining
Player's Life and Mana Recovery from Flasks are instant
Areas contain 10 additional packs of Monsters that Heal
default 1000
Prime Sextant 1 3 uses remaining
Unique Bosses are accompanied by Bodyguards
An additional Map drops on Completing Areas
no_boss 0
default 500
Awakened Sextant 1 3 uses remaining
Unique Bosses are accompanied by Bodyguards
2 additional Maps drop on Completing Areas
no_boss 0
default 250
Elevated Sextant 1 15 uses remaining
Unique Bosses are accompanied by Bodyguards
3 additional Maps drop on Completing Areas
no_boss 0
default 250
Prime Sextant 1 3 uses remaining
Areas contain an additional Breach
Areas can contain Breaches
map_extra_content_weighting
unique_map 0
default 250
Awakened Sextant 1 3 uses remaining
Areas contain 2 additional Breaches
Areas can contain Breaches
map_extra_content_weighting
unique_map 0
default 250
Elevated Sextant 1 15 uses remaining
Areas contain 3 additional Breaches
Areas can contain Breaches
map_extra_content_weighting
unique_map 0
default 250
Prime Sextant 1 3 uses remaining
Areas can contain Abysses
Areas contain an additional Abyss
map_extra_content_weighting
unique_map 0
default 250
Awakened Sextant 1 3 uses remaining
Areas can contain Abysses
Areas contain 2 additional Abysses
map_extra_content_weighting
unique_map 0
default 250
Elevated Sextant 1 15 uses remaining
Areas can contain Abysses
Areas contain 3 additional Abysses
map_extra_content_weighting
unique_map 0
default 250
Prime Sextant 1 3 uses remaining
50% increased Duration of Shrine Effects on Players
Areas contain an additional Gloom Shrine
map_extra_content_weighting
unique_map 0
no_monster_packs 0
default 1000
Awakened Sextant 1 3 uses remaining
50% increased Duration of Shrine Effects on Players
Areas contain an additional Shrine
Areas contain an additional Gloom Shrine
map_extra_content_weighting
unique_map 0
no_monster_packs 0
default 1000
Elevated Sextant 1 15 uses remaining
50% increased Duration of Shrine Effects on Players
Areas contain 2 additional Shrines
Areas contain an additional Gloom Shrine
map_extra_content_weighting
unique_map 0
no_monster_packs 0
default 1000
Prime Sextant 1 3 uses remaining
50% increased Duration of Shrine Effects on Players
Areas contain an additional Resonating Shrine
map_extra_content_weighting
unique_map 0
no_monster_packs 0
default 1000
Awakened Sextant 1 3 uses remaining
50% increased Duration of Shrine Effects on Players
Areas contain an additional Shrine
Areas contain an additional Resonating Shrine
map_extra_content_weighting
unique_map 0
no_monster_packs 0
default 1000
Elevated Sextant 1 15 uses remaining
50% increased Duration of Shrine Effects on Players
Areas contain 2 additional Shrines
Areas contain an additional Resonating Shrine
map_extra_content_weighting
unique_map 0
no_monster_packs 0
default 1000
Prime Sextant 1 3 uses remaining
Areas contain 2 additional Essences
Monsters Imprisoned by Essences have a 50% chance to contain a Remnant of Corruption
map_extra_content_weighting
unique_map 0
no_monster_packs 0
default 500
Awakened Sextant 1 3 uses remaining
Unique Bosses drop additional Currency Shards
Harbingers drop additional Currency Shards
Unique Bosses are accompanied by a mysterious Harbinger
map_extra_content_weighting
no_boss 0
default 250
Elevated Sextant 1 15 uses remaining
Unique Bosses drop additional Currency Shards
Harbingers drop additional Currency Shards
Unique Bosses are accompanied by a mysterious Harbinger
map_extra_content_weighting
no_boss 0
default 250
Simple Sextant 1 3 uses remaining
Area contains 4 additional packs of Corrupted Vaal Monsters
Players gain an additional Vaal Soul on Kill
no_monster_packs 0
default 500
Prime Sextant 1 3 uses remaining
Area contains 6 additional packs of Corrupted Vaal Monsters
Players gain an additional Vaal Soul on Kill
no_monster_packs 0
default 500
Awakened Sextant 1 3 uses remaining
Area contains 8 additional packs of Corrupted Vaal Monsters
Players gain an additional Vaal Soul on Kill
no_monster_packs 0
default 500
Elevated Sextant 1 15 uses remaining
Area contains 10 additional packs of Corrupted Vaal Monsters
Players gain an additional Vaal Soul on Kill
no_monster_packs 0
default 500
Simple Sextant 1 3 uses remaining
Area contains 4 additional packs of Corrupted Vaal Monsters
Items dropped by Corrupted Vaal Monsters in Areas have 15% chance to be Corrupted
no_monster_packs 0
default 250
Prime Sextant 1 3 uses remaining
Area contains 6 additional packs of Corrupted Vaal Monsters
Items dropped by Corrupted Vaal Monsters in Areas have 20% chance to be Corrupted
no_monster_packs 0
default 250
Awakened Sextant 1 3 uses remaining
Area contains 8 additional packs of Corrupted Vaal Monsters
Items dropped by Corrupted Vaal Monsters in Areas have 25% chance to be Corrupted
no_monster_packs 0
default 250
Elevated Sextant 1 15 uses remaining
Area contains 10 additional packs of Corrupted Vaal Monsters
Items dropped by Corrupted Vaal Monsters in Areas have 30% chance to be Corrupted
no_monster_packs 0
default 250
Awakened Sextant 1 3 uses remaining
Slaying Enemies close together in Areas has a 6% chance to attract monsters from Beyond
Beyond Portals in Areas have 33% chance to spawn an additional Beyond Demon
map_extra_content_weighting
unique_map 0
default 250
Elevated Sextant 1 15 uses remaining
Slaying Enemies close together in Areas has a 8% chance to attract monsters from Beyond
Beyond Portals in Areas have 33% chance to spawn an additional Beyond Demon
map_extra_content_weighting
unique_map 0
default 250
Simple Sextant 1 3 uses remaining
Areas contain an additional Tormented Betrayer
The First 3 Possessed Monsters drop an additional Rusted Scarab
map_extra_content_weighting
default 250
Prime Sextant 1 3 uses remaining
Areas contain an additional Tormented Betrayer
The First 3 Possessed Monsters drop an additional Polished Scarab
map_extra_content_weighting
default 250
Awakened Sextant 1 3 uses remaining
Areas contain an additional Tormented Betrayer
The First 3 Possessed Monsters drop an additional Gilded Scarab
map_extra_content_weighting
default 250
Elevated Sextant 1 15 uses remaining
Areas contain an additional Tormented Betrayer
The First 3 Possessed Monsters drop an additional Winged Scarab
map_extra_content_weighting
default 50
Awakened Sextant 1 3 uses remaining
Areas contain an additional Tormented Heretic
The First 3 Possessed Monsters drop an additional Map
map_extra_content_weighting
default 250
Elevated Sextant 1 15 uses remaining
Areas contain an additional Tormented Heretic
The First 3 Possessed Monsters drop an additional Map
map_extra_content_weighting
default 250
Simple Sextant 1 3 uses remaining
Areas contain an additional Tormented Graverobber
The First 3 Possessed Monsters drop an additional Unique Item
map_extra_content_weighting
default 250
Simple Sextant 1 3 uses remaining
Area contains 4 additional packs of Corrupted Vaal Monsters
Area has 50% chance to contain Gifts of the Sacrificed per Sacrifice Fragment used
Area has 50% chance to contain Gifts of the Red Queen per Mortal Fragment used
map_extra_content_weighting
no_monster_packs 0
default 250
Prime Sextant 1 3 uses remaining
Area contains 6 additional packs of Corrupted Vaal Monsters
Area has 50% chance to contain Gifts of the Sacrificed per Sacrifice Fragment used
Area has 50% chance to contain Gifts of the Red Queen per Mortal Fragment used
map_extra_content_weighting
no_monster_packs 0
default 250
Awakened Sextant 1 3 uses remaining
Area contains 8 additional packs of Corrupted Vaal Monsters
Area has 50% chance to contain Gifts of the Sacrificed per Sacrifice Fragment used
Area has 50% chance to contain Gifts of the Red Queen per Mortal Fragment used
map_extra_content_weighting
no_monster_packs 0
default 250
Elevated Sextant 1 15 uses remaining
Area contains 10 additional packs of Corrupted Vaal Monsters
Area has 50% chance to contain Gifts of the Sacrificed per Sacrifice Fragment used
Area has 50% chance to contain Gifts of the Red Queen per Mortal Fragment used
map_extra_content_weighting
no_monster_packs 0
default 250
Simple Sextant 1 3 uses remaining
Area contains 4 additional packs of Corrupted Vaal Monsters
Players' Vaal Skills do not apply Soul Gain Prevention
no_monster_packs 0
default 250
Prime Sextant 1 3 uses remaining
Area contains 6 additional packs of Corrupted Vaal Monsters
Players' Vaal Skills do not apply Soul Gain Prevention
no_monster_packs 0
default 250
Awakened Sextant 1 3 uses remaining
Area contains 8 additional packs of Corrupted Vaal Monsters
Players' Vaal Skills do not apply Soul Gain Prevention
no_monster_packs 0
default 250
Elevated Sextant 1 15 uses remaining
Area contains 10 additional packs of Corrupted Vaal Monsters
Players' Vaal Skills do not apply Soul Gain Prevention
no_monster_packs 0
default 250
Awakened Sextant 1 3 uses remaining
map_legion_league
Areas contain an additional Legion Encounter
map_extra_content_weighting
no_monster_packs 0
unique_map 0
default 250
Elevated Sextant 1 15 uses remaining
map_legion_league
Areas contain an additional Legion Encounter
map_extra_content_weighting
no_monster_packs 0
unique_map 0
default 250
Awakened Sextant 1 3 uses remaining
Area contains Metamorph Monsters
map_extra_content_weighting
no_monster_packs 0
unique_map 0
default 250
Elevated Sextant 1 15 uses remaining
Area contains Metamorph Monsters
map_extra_content_weighting
no_monster_packs 0
unique_map 0
default 250
Awakened Sextant 1 3 uses remaining
map_blight_league
Areas contain an additional Blight Encounter
map_extra_content_weighting
no_monster_packs 0
unique_map 0
default 250
Elevated Sextant 1 15 uses remaining
map_blight_league
Areas contain an additional Blight Encounter
map_extra_content_weighting
no_monster_packs 0
unique_map 0
default 250
Awakened Sextant 1 3 uses remaining
map_affliction_league
Areas contain a mirror of Delirium
no_monster_packs 0
unique_map 0
default 100
Elevated Sextant 1 15 uses remaining
map_affliction_league
Areas contain a mirror of Delirium
no_monster_packs 0
unique_map 0
default 100
Awakened Sextant 1 3 uses remaining
map_harvest_league
Areas contain The Sacred Grove
map_extra_content_weighting
no_monster_packs 0
unique_map 0
default 100
Elevated Sextant 1 15 uses remaining
map_harvest_league
Areas contain The Sacred Grove
map_extra_content_weighting
no_monster_packs 0
unique_map 0
default 100
Awakened Sextant 1 3 uses remaining
Area contains a Smuggler's Cache
no_monster_packs 0
unique_map 0
default 250
Elevated Sextant 1 15 uses remaining
Area contains a Smuggler's Cache
no_monster_packs 0
unique_map 0
default 250
Awakened Sextant 1 3 uses remaining
Areas contain Ritual Altars
no_monster_packs 0
unique_map 0
default 100
Elevated Sextant 1 15 uses remaining
Areas contain Ritual Altars
no_monster_packs 0
unique_map 0
default 100

How to Unlock Zana Mods

Complete map bonus to unlock more crafting mods

Complete map bonus to unlock more crafting mods

Based on the number of completed maps, your map device gains a small bonus to item drop quantity. You can also unlock new league modifiers to add to your map (instead of item quantity) at the time of activation (that is, it does not craft a mod onto the item, but is rather used at the time the map is run).. Each league modifier is free the first time you use it.

Adding league modifiers also gives the player a chance of finding applicable league-specific unique items in the map. For instance, adding the Onslaught mod to a map adds the exclusive uniques from the Onslaught league to the drop pool of that map. While in the map, those uniques can also be chanced from an appropriate base item. The base item itself does not need to originate from the map in question. The composition, order and price of these challenge leagues changes whenever a new challenge league starts. This also means that some league-specific items cannot be obtained during a league.

Crafting Zana Mods

Path of Exile Guides & Tips