Trialmaster’s Domain - Path of Exile

In every area of the game, player encounters the Trialmaster which offers the Trials of Chaos.

The Trialmaster

In the Ultimatum Challenge League, you'll test your skills in the trials of Chaos. In every area, you'll encounter The Trialmaster who will present you with a reward, objective and choice of three modifiers that add extra challenge to the encounter.

Trialmaster PoE

If you're successful, you must then choose between accepting the reward you've earned or attempting additional trials with increased difficulty in the hopes of earning additional rewards. Choose wisely, because if you fail, you'll lose all the rewards you've earned so far. Each encounter with the Trialmaster provides a series of trials with increasing difficulty.

In maps, you'll occasionally find Inscribed Ultimatum Inscribed Ultimatums which can be placed in the map device to transport you to the Trialmaster's domain. Each Inscribed Ultimatum specifies an offering that you must bring with you, a reward you can earn and an assortment of Ultimatum difficulty modifiers. If you're able to complete the Trial, you'll earn the specified reward. However, if you fail, you'll forfeit the offering you brought with you.

Trialmaster Boss Fight

  • Location: Level 78+ in endgame maps, wave 10
  • the Trialmaster spawns 1 time in 50 maps

It's worth noting that The Trialmaster (wave 10) can only start showing up at area levels 78 and above.

The completion rate of the Trialmaster encounter is only 60%! Part of this could be attributed to the fact that players may have only fought him a few times and are still learning the encounter as they go, though the Trialmaster is a fairly difficult encounter for most, as many of his abilities can be extremely dangerous, particularly when you factor in map modifiers and Ultimatum modifiers.

64.39% of all generated Trialmaster encounters were never even started. What this means is that players either failed an encounter prior to wave 10, took their rewards prior to wave 10 or didn't start the Ultimatum encounter altogether. When we look at the best case scenario where the Trialmaster spawns 1 time in 50 maps and then factor in the realised encounter rate (35.61%), we see that the average player in level 78 or higher maps is actually fighting the Trialmaster 1 time in 140 maps. Some players have said that they feel the Trialmaster is too rare. Our investigation while generating these stats showed that those players are often not playing through to wave 10, failing encounters, or not even starting the encounter to begin with.

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Trialmaster’s Trial: Risk it All

The Trialmaster offers you a reward and a challenge with three difficulty modifiers to choose from. There are four possible objectives:

  • Defeat waves of enemies: You need to kill a certain number of enemies to get success.
  • Survive: Don't die until the timer runs out.
  • Stand in Stone Circles: You must stand in each stone circle for a certain period of time.
  • Protect the Altar: Kill enough enemies without letting the altar be destroyed.

Select Ultimatum Mods

If you succeed in his trial, you may claim your reward. However, you’ll be presented with an Ultimatum: leave with your spoils, or attempt more challenging encounters for more valuable rewards.

PoE Ultimatum Guide

But be careful how many trials you undertake – if you fail, you’ll lose everything you’ve earned so far.

Ultimatum Trials of Chaos Modifiers

Player need to select a mod to increase the difficulty of the trial, and then perform various Challenge Types. After finish a wave successfully, player can choose to leave the trial with the loot, or enter the next wave. But be careful how many trials you undertake - if you fail, you'll lose everything you've earned so far.

Icon Name Failure Rate
(Level 2-72)
Failure Rate
(Level 73-77)
Failure Rate
(Level 78+)
Stats
Ailment and Curse Reflection 17.01% 14.87% 12.99% Curses and Non-damaging Ailments you apply are Reflected
Blistering Cold 7.73% 6.40% 5.63% Frozen pustules will periodically appear and explode when you approach
Blistering Cold II 7.53% 7.18% 6.47% Many frozen pustules will periodically appear and rapidly explode when you approach
Blistering Cold III 12.05% 12.17% 11.39% Many frozen pustules will periodically appear, chill you, and rapidly explode when you approach
Bonus Chaos Damage 15.18% 16.36% 13.30% Monsters deal 30% of Physical Damage Added as Chaos Damage
Buffs Expire Faster 13.23% 13.81% 12.62% Buffs expire three times faster on players
Choking Miasma 7.63% 6.14% 5.20% A cloud that deals Chaos Damage over Time will follow you
Choking Miasma II 6.35% 5.91% 4.83% A large cloud that deals Chaos Damage over Time will follow you
Choking Miasma III 9.06% 9.21% 8.24% A large and fast cloud that deals Chaos Damage over Time will follow you
Escalating Damage Taken 18.88% 21.76% 20.16% For the remainder of the encounter, damage taken will slowly increase by 1% per second, up to 50%
Escalating Monster Speed 15.11% 14.79% 12.67% All Monsters gain 2.5% increased attack, cast, and movement speed per second they are alive, up to 50%
Hindering Flasks 15.45% 13.28% 9.24% Using a Flask Hinders you by 50% for 4 seconds
Less Cooldown recovery 15.94% 17.49% 17.02% Cooldowns take five times longer to recharge
Lessened Reach 15.70% 16.25% 14.78% Players have 50% less Area of Effect and Projectile Speed
Lightning Damage from Mana Costs 13.54% 12.14% 11.08% Take 50% of Mana costs as Lightning Damage
Lightning Damage from Mana Costs II 10.98% 10.98% 10.98% Take 200% of Mana costs as Lightning Damage
Lightning Damage from Mana Costs III 11.72% 1.72% 1.72% Take 1000% of Mana costs as Lightning Damage
Limited Arena 9.82% 10.14% 8.91% The encounter area will be much smaller
Limited Flasks 18.02% 21.12% 23.37% Using a Flask removes any existing Flask effects
Occasional Impotence 16.62% 18.56% 17.51% You and your Minions deal no damage for 2 seconds every 8 seconds
Raging Dead 8.71% 6.64% 6.23% Skulls will appear that spit Fire if you remain near them
Raging Dead II 7.07% 6.52% 6.35% Many skulls will appear that spit Fire if you remain near them
Raging Dead III 15.11% 14.05% 14.07% Many skulls will appear that pursue you and spit Fire when near you
Random Projectiles 15.21% 15.11% 13.41% Your Projectiles fly in random directions Monsters fire additional Projectiles
Razor Dance 6.89% 5.61% 4.31% Blades will periodically appear and fly at you, applying Corrupted Blood on Hit
Razor Dance II 5.01% 4.68% 3.78% Many blades will periodically appear and fly at you, applying Corrupted Blood on Hit
Razor Dance III 6.99% 7.68% 7.27% Swarms of blades will periodically appear and fly at you, applying Corrupted Blood on Hit
Reduced Recovery 13.09% 12.95% 11.46% 30% Reduced Life, Mana, and Energy Shield Recovery Rate
Restless Ground 8.85% 7.15% 5.76% Patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Phantasms
Restless Ground II 8.99% 8.93% 7.16% Many patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Phantasms
Restless Ground III 12.02% 12.65% 9.94% Many patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Ruin-inflicting Phantasms Fail on reaching 7 Ruin
Ruin 7.17% 5.98% 4.91% A Monster type will apply Ruin with its special ability Fail on reaching 7 Ruin
Ruin II 5.06% 5.01% 4.04% A Monster type will apply double Ruin with its special ability Fail on reaching 7 Ruin
Ruin III 11.06% 11.22% 9.68% Two Monster types will apply double Ruin with their special abilities Fail on reaching 7 Ruin
Siphoned Charges 17.40% 15.93% 14.16% Lose a Power, Frenzy, and Endurance Charge every second Monsters gain Power, Frenzy, and Endurance Charges on hit
Stalking Ruin 8.87% 6.41% 5.23% An invulnerable shade stalks you, inflicting Ruin with its Melee Attacks Fail on reaching 7 Ruin
Stalking Ruin II 6.80% 5.13% 4.20% An invulnerable shade stalks you, gaining speed and inflicting Ruin with Melee Attacks and Spells Fail on reaching 7 Ruin
Stalking Ruin III 12.13% 9.96% 8.85% An invulnerable shade stalks you, gaining further speed and inflicting Ruin with Melee Attacks and powerful Spells Fail on reaching 7 Ruin
Stormcaller Runes 8.19% 7.85% 7.92% Runes will appear that will call deadly Lightning storms if you remain in them
Stormcaller Runes II 8.17% 10.70% 12.48% Large runes will appear that will call deadly Lightning storms if you remain in them
Stormcaller Runes III 13.37% 18.05% 20.17% Many large runes will appear that will call deadly Lightning storms if you remain in them
Totem of Costly Might 14.82% 13.81% 12.13% An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Physical Damage benefits, but causes enemies to take 10% of their maximum Life and Energy Shield as Physical Damage per second
Totem of Costly Potency 15.84% 14.45% 12.62% An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Elemental Damage benefits, but causes enemies to take 15% of their maximum Life and Energy Shield as Fire Damage per second
Treacherous Auras 13.20% 12.93% 11.83% Your Auras that affect Allies also affect Enemies
Unlucky Criticals 13.02% 13.02% 11.48% Your Critical Strike Chance is Unlucky

Defeat The Trialmaster - Trialmaster’s Domain: Double or Nothing

In the endgame, Inscribed Ultimatum Inscribed Ultimatums indicate an offering you must bring to the Trialmaster’s Domain. If you’re able to succeed at the inscribed challenge, the Trialmaster will reward you with an item of roughly double value. But if you fail, you forfeit the offering that you put on the line. Inscribed Ultimatums come with a challenging assortment of Ultimatum difficulty modifiers and can be traded to other players.

Sacrifice your offering

Challenges: Defeat The Trialmaster Conditionally(4)

Complete each of the following encounters.

  • Defeat The Trialmaster without any player being hit by Blood Orb
  • Defeat The Trialmaster without any player being hit by Spear Pulse
  • Defeat The Trialmaster after collecting all of his hostile currency
  • Defeat The Trialmaster while affected by Trialmaster's Tether and without any player being hit by the Trialmasters Heart

In end-game, The Trialmaster is a combatable boss monster. He can be encountered in the final wave of the Trials by chance.

At red tier maps, there is a chance to be offered a 10th wave, which teleports you to a boss arena to fight the Trialmaster. (1% chance at T11-13, 2% at T14+).

Effects from modifiers

  • Monster gives 100% increased Experience on death (Hidden)
  • 1500% increased Quantity of Items dropped by this Monster (Hidden)
  • 2000% increased Rarity of Items dropped by this Monster (Hidden)
  • Cannot be fully Slowed
  • Cannot be Knocked Back (Hidden)

The Trialmaster Skills(Level 84)

Skill Name Stats Cast Time
TrialmasterBossMeleeKnockback
Default Attack
Strike your foes down with a powerful blow.
base_knockback_speed_+%
100% increased Knockback Distance
Deals 50% less Attack Damage
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
GATrialMasterBossCleave is_area_damage Triggerable Cast Time: 1 Second
Cooldown Time: 5 Second
GATrialMasterBossSlamSpikeNova is_area_damage Triggerable Cast Time: 1 Second
Cooldown Time: 8 Second
GATrialMasterBossSlamShockwave monster_penalty_against_minions_damage_+%_final_vs_player_minions
Deals 25% more Attack Damage
is_area_damage Triggerable
Cast Time: 1 Second
Cooldown Time: 8 Second
TrialMasterBossAbyssSlam main_hand_base_maximum_attack_distance
Causes 10 Bursts
Fires 4 additional Projectiles
total_projectile_spread_angle_override
is_area_damage Attack Hit Area Triggerable
Cast Time: 1 Second
Cooldown Time: 8 Second
EASTrialMasterBossElementalMortar Cast Time: 1.8 Second
TrialMasterBossOmegaProjectile monster_projectile_variation
Chains +4 Times
Projectiles can Chain when colliding with terrain
500% increased Chaining range
Projectile Range is Limited
number_of_projectiles_override
base_is_projectile use_scaled_contact_offset projectile_uses_contact_position maintain_projectile_direction_when_using_contact_position skill_cannot_chain_from_enemies cannot_pierce Spell Projectile SkillCanVolley Triggerable
Cast Time: 2.5 Second
Cooldown Time: 8 Second
TrialMasterBossThrowWeapon +50 to Melee Strike Range
number_of_projectiles_override
base_is_projectile action_attack_or_cast_time_uses_animation_length use_scaled_contact_offset projectile_uses_contact_position maintain_projectile_direction_when_using_contact_position Triggerable
Cast Time: 1 Second
EAATrialMasterSummonSpear +50 to Melee Strike Range
action_attack_or_cast_time_uses_animation_length
Cast Time: 1 Second
MMSTrialMasterBossFireMortar Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile_spread_radius
Deals 2225 to 3338 Fire Damage
is_area_damage base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1 Second
MMSTrialMasterBossColdMortar Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile_spread_radius
Deals 2225 to 3338 Cold Damage
is_area_damage base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1 Second
MMSTrialMasterBossLightningMortar Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile_spread_radius
Deals 834.4 to 4728 Lightning Damage
is_area_damage base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1 Second
TrialmasterTetherSpike Deals 1518 to 2277 Physical Damage
Wall will be 37 units long
geometry_attack_length
grasping_vines_movement_speed_+%_final
geometry_attack_width
250% increased Stun Duration on enemies
monster_penalty_against_minions_damage_+%_final_vs_player_minions
always_stun
Cast Time: 2.5 Second
Cooldown Time: 10 Second
TrialmasterChaosShrine Deals 876 to 1314 Physical Damage
Base secondary duration is 1 seconds
+19 to radius
orion_circle_maze_number_of_circles
monster_penalty_against_minions_damage_+%_final_vs_player_minions
is_area_damage
Cast Time: 2 Second
Cooldown Time: 10 Second
MMSTrialMasterBossSpikeMortar Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 490.6 to 735.8 Physical Damage
Fires 5 additional Projectiles
projectile_spread_radius
projectile_speed_is_divided_by_%_of_scale
is_area_damage base_is_projectile projectile_uses_contact_position projectiles_nova Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1 Second
SSMTrialmasterFirecrackerDaemon number_of_monsters_to_summon
alternate_minion
summon_specific_monsters_radius_+%
summoned_monsters_are_minions monster_no_drops_or_experience minion_dies_when_parent_dies minion_dies_when_parent_deleted Spell SpellCanRepeat Triggerable
Cast Time: 1 Second
GATrialMasterBossShockwaveTrigger is_area_damage Triggerable Cast Time: 1 Second
TrialmasterTimestopSlam Spell Repeats 2 times
leap_slam_minimum_distance
+80 to radius
base_deal_no_damage
Cast Time: 2.5 Second
TrialmasterTimestopProjectile Spell Repeats 2 times
leap_slam_minimum_distance
+80 to radius
base_deal_no_damage
Cast Time: 2 Second
TrialmasterCyclone
Cyclone
Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.
100% more Movement Speed
monster_penalty_against_minions_damage_+%_final_vs_player_minions
Deals 34% less Attack Damage
is_area_damage Attack Area Melee MovementSkill Type65 Channelled PhysicalSkill
Cast Time: 1 Second
TeleportTrialMasterBoss skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back Spell Cast Time: 1.5 Second
Cooldown Time: 10 Second
TrialMasterCycloneBegin +30 to Melee Strike Range Cast Time: 2 Second
Cooldown Time: 7 Second
TrialMasterBossAbyssSlamRuin main_hand_base_maximum_attack_distance
Causes 10 Bursts
Fires 4 additional Projectiles
total_projectile_spread_angle_override
is_area_damage apply_ultimatum_ruin_on_hit Attack Hit Area Triggerable
Cast Time: 1 Second
Cooldown Time: 8 Second
GATrialMasterBossCleaveRuin is_area_damage apply_ultimatum_ruin_on_hit Triggerable Cast Time: 1 Second
Cooldown Time: 5 Second
TrialMasterBossOmegaProjectileRuin monster_projectile_variation
Chains +4 Times
Projectiles can Chain when colliding with terrain
500% increased Chaining range
Projectile Range is Limited
number_of_projectiles_override
base_is_projectile use_scaled_contact_offset projectile_uses_contact_position maintain_projectile_direction_when_using_contact_position apply_ultimatum_ruin_on_hit skill_cannot_chain_from_enemies cannot_pierce Spell Projectile SkillCanVolley Triggerable
Cast Time: 2.5 Second
Cooldown Time: 8 Second
GSTrialMasterBossOmegaProjectileExplode Deals 1656 to 2024 Physical Damage
monster_penalty_against_minions_damage_+%_final_vs_player_minions
is_area_damage Triggerable
Cast Time: 1 Second
GSTrialMasterBossOmegaProjectileExplodeRuin Deals 1656 to 2024 Physical Damage
monster_penalty_against_minions_damage_+%_final_vs_player_minions
is_area_damage Triggerable
Cast Time: 1 Second
GSTrialMasterBossGroundSpearNova Deals 1261 to 1892 Physical Damage
monster_penalty_against_minions_damage_+%_final_vs_player_minions
is_area_damage Triggerable
Cast Time: 1 Second
GATrialMasterBossGroundSpearImpact Deals 50% less Attack Damage
is_area_damage Triggerable
Cast Time: 1 Second
GATrialMasterBossSlamFrontal Deals 10% more Attack Damage
is_area_damage Triggerable
Cast Time: 1 Second
Level
Name
Experience
Damage
Attack Time
Ally Life
Armour
Evasion
Energy Shield
Resists Fire
Resists Cold
Resists Lightning
Resists Chaos
84 The Trialmaster 57505 2860.6 1.5 121902 24242 8548 60951 50 50 50 30

Partying

When facing a Trial of Chaos with other players, each player will be offered their own individual set of rewards. When an individual player fails the trial, they will lose their rewards but the trial will continue with the remaining players.

In between waves, the players will vote on which modifier to add to the next wave. The one with the most votes gets added. In case of ties, a mod is randomly chosen between them. Players have a limited time to vote, but the timer is paused if at least one party member is not present in the zone.

Trialmaster's Rewards

As the difficulty of the Trialmaster’s encounters escalates, so too do the rewards. In addition to some of Path of Exile’s most valuable items, you might be offered new Ultimatum-exclusive Unique items.

PoE has designed Ultimatum league to be very compatible with party play – each player gets their own rewards, can vote on difficulty modifiers and can choose whether they want to risk the next round or not.

Changes

PoE 3.14.1: Added a short grace period when being teleported to The Trialmaster's arena. Improved various visual effects in The Trialmaster encounter.

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