PoE Soldier-Haunted Mods 3.25 – Path of Exile: Necropolis

Soldier-Haunted

Tier Category Haunted Modifiers
3 Soldier-Haunted Adrenaline
monster necropolis mod value +% [80]
3 Soldier-Haunted 60% increased Attack and Cast Speed
monster necropolis mod value +% [80]
3 Soldier-Haunted 60% increased Damage
monster necropolis mod value +% [80]
3 Soldier-Haunted 300% increased maximum Life
monster necropolis mod value +% [80]
3 Soldier-Haunted +2 to Pack Monster Level
monster necropolis mod value +% [80]
3 Soldier-Haunted Monsters do not grant Flask Charges when Slain
monster necropolis mod value +% [80]
3 Soldier-Haunted Attacks always Maim on Hit
monster necropolis mod value +% [80]
3 Soldier-Haunted Hinder Enemies on Hit with Spells
monster necropolis mod value +% [80]
3 Soldier-Haunted 100% chance to gain an Endurance Charge on Hit
monster necropolis mod value +% [80]
3 Soldier-Haunted 100% chance to gain a Power Charge on Hit
monster necropolis mod value +% [80]
3 Soldier-Haunted 100% chance to gain a Frenzy Charge on Hit
monster necropolis mod value +% [80]
3 Soldier-Haunted 1000% increased Global Accuracy Rating
monster necropolis mod value +% [80]
3 Soldier-Haunted Regenerate 4% of Life per second
monster necropolis mod value +% [80]
3 Soldier-Haunted 40% faster start of Energy Shield Recharge
Gain 100% of Maximum Life as Extra Maximum Energy Shield
monster necropolis mod value +% [80]
3 Soldier-Haunted +30% chance to Evade Attack Hits
monster necropolis mod value +% [80]
3 Soldier-Haunted +60% chance to Suppress Spell Damage
monster necropolis mod value +% [80]
3 Soldier-Haunted 20% Chance to Block Attack Damage
20% Chance to Block Spell Damage
monster necropolis mod value +% [80]
3 Soldier-Haunted Skills fire 4 additional Projectiles
monster necropolis mod value +% [80]
3 Soldier-Haunted 125% increased Area of Effect
monster necropolis mod value +% [80]
3 Soldier-Haunted 30% reduced Enemy Stun Threshold
40% increased Stun Duration on Enemies
monster necropolis mod value +% [80]
3 Soldier-Haunted 50% chance to Poison on Hit
All Damage from Hits can Poison
monster necropolis mod value +% [80]
3 Soldier-Haunted All Damage with Hits can Chill
100% increased Effect of Chill
monster necropolis mod value +% [80]
3 Soldier-Haunted 50% chance to Shock
All Damage can Shock
monster necropolis mod value +% [80]
3 Soldier-Haunted 50% chance to Ignite
All Damage can Ignite
monster necropolis mod value +% [80]
3 Soldier-Haunted 10% chance to Freeze
All Damage can Freeze
monster necropolis mod value +% [80]
3 Soldier-Haunted 400% increased Global Critical Strike Chance
+50% to Global Critical Strike Multiplier
monster necropolis mod value +% [80]
3 Soldier-Haunted 30% additional Physical Damage Reduction
monster necropolis mod value +% [80]
3 Soldier-Haunted +30% to All Resistances
monster necropolis mod value +% [80]
3 Soldier-Haunted Overwhelm 50% Physical Damage Reduction
monster necropolis mod value +% [120]
3 Soldier-Haunted Gain 50% of Physical Damage as Extra Lightning Damage
monster necropolis mod value +% [80]
3 Soldier-Haunted Gain 50% of Physical Damage as Extra Cold Damage
monster necropolis mod value +% [80]
3 Soldier-Haunted Gain 50% of Physical Damage as Extra Fire Damage
monster necropolis mod value +% [80]
3 Soldier-Haunted Gain 50% of Physical Damage as Extra Damage of a random Element
Damage Penetrates % of Enemy Elemental Resistances
monster necropolis mod value +% [80]
3 Soldier-Haunted Gain 20% of Non-Chaos Damage as extra Chaos Damage
monster necropolis mod value +% [120]
3 Soldier-Haunted 80% increased Movement Speed
monster necropolis mod value +% [80]
3 Soldier-Haunted 40% increased Attack and Cast Speed
monster necropolis mod value +% [80]
3 Soldier-Haunted 40% increased Damage
monster necropolis mod value +% [80]
3 Soldier-Haunted 150% increased maximum Life
monster necropolis mod value +% [80]

These modifiers create incredibly challenging and aggressive encounters. Here’s a breakdown of the effects:

Extremely Powerful Monsters:

  • Adrenaline: This grants various offensive buffs, making monsters significantly faster, harder hitting, and more likely to generate critical strikes.
  • Increased Attack and Cast Speed, Damage, Life, and Pack Monster Level: These significantly enhance all aspects of the monsters, making them very difficult to defeat.
  • Monsters do not grant Flask Charges: This makes it harder to maintain flasks during the encounter, potentially limiting your offensive and defensive capabilities.

Monster Offenses:

  • Always Maim on Hit and Hinder Enemies on Hit with Spells: These guaranteed debuffs will significantly reduce your movement speed and attack speed, making it very difficult to avoid attacks and retaliate effectively.
  • 100% chance to gain all Charge types on Hit: This allows monsters to gain significant offensive buffs throughout the encounter, further increasing their damage and attack speed.
  • Increased Global Accuracy Rating: Makes monsters more likely to hit the player.
  • Skills fire additional Projectiles, Increased Area of Effect: Makes monster attacks wider and potentially cover more area.
  • Chance to apply various elemental ailments (Poison, Chill, Shock, Ignite, Freeze) on hit: Makes these monsters highly likely to inflict negative effects on the player, reducing your survivability.
  • Increased Global Critical Strike Chance and Multiplier: Makes monsters very likely to critically hit the player for high damage.

Monster Defenses:

  • High chance to Evade Attacks, Suppress Spell Damage, Block Attacks and Spells: Makes monsters very difficult to hit and deal damage to.
  • Regeneration, Energy Shield Recharge, Extra Maximum Energy Shield: Provides monsters with multiple ways to recover health and shields.
  • Increased Physical Damage Reduction, Increased Resistances, Overwhelm: Makes monsters very tanky, reducing the effectiveness of physical damage attacks.
  • Gain a portion of Physical Damage as Extra Elemental Damage: Makes monsters deal elemental damage in addition to physical.
  • Damage Penetrates Enemy Elemental Resistances: Makes monster elemental damage bypass a portion of resistances.
  • Gains Chaos Damage based on Non-Chaos Damage: Makes monster deal some chaos damage in addition to their main damage type.

Movement and General Stats:

  • Increased Movement Speed (two variations with different potencies): Makes monsters faster, further increasing the difficulty of avoiding attacks.
  • Increased Attack and Cast Speed, Damage, Life (alternative set with less extreme increases).

Overall:

Soldier-Haunted modifiers create some of the most challenging encounters in PoE. The combination of high speed, massive damage, guaranteed debuffs, a variety of offensive buffs, strong defenses, and the potential for elemental ailments makes these monsters incredibly difficult to defeat.

Tips:

  • This encounter is highly recommended for well-prepared characters with strong defensive capabilities and potentially crowd-control options to manage the large number of buffs and debuffs.
  • Prioritize mitigating the effects of Maim and Hinder to maintain some mobility.
  • Consider using elemental resistances specifically tailored to counter the potential elemental damage types the monsters might convert their physical damage into.
  • Be prepared to adjust your strategy based on the specific effects encountered, such as focusing on taking down monsters that are generating charges quickly.

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