PoE 3.15 & Ultimatum 3.14 League Patch Notes

The current league version is 3.14 and the expansion name is Path of Exile: Ultimatum. The next league version is 3.15.

PoE 3.15 Release Date

The release date of PoE 3.15 is July 16, 2021 on PC, and July 21, 2021 on Xbox and PlayStation. Note that this release time is subject to change.

Expansion Timeline Description
June 24, 2021 Announce the precise release date of PoE 3.15
July 8, 2021 Announce the PoE 3.15 expansion via a livestream on www.twitch.tv/pathofexile.
July 16, 2021 The release date of PoE 3.15 on PC and Mac
July 21, 2021 The release date of PoE 3.15 on console(Xbox and PlayStation)

Like any Path of Exile expansion, 3.15 contains a new challenge league, new rewards, game-wide balance changes and more. The scope of the 3.15 league is a bit larger than Ultimatum.

Buy PoE Currency Cheap

PoE Ultimatum End Date

The Ultimatum League will end roughly five days before the release of PoE 3.15. The end date of the Ultimatum league is July 12, 2021. On consoles, the Ultimatum League will end when the new expansion goes live on July 21st PDT.

Server End Date
PC July 12, 2021
Xbox and PlayStation July 21, 2021

Path of Exile Release Date & Next League 2021

Path of Exile always has a thirteen weeks cycle for every league. The release date of PoE 3.14 is April 16, 2021. Plus 13 weeks, tThe release date of PoE 3.15 is about July 16, 2021(note that this release date is subject to change). Before this date, the end date of PoE 3.14(Ultimatum) is about July 12, 2021.

Release Version Release Date(Timezone is UTC) End Date Expansion
PoE 3.15 2021-07-16(Friday)  
PoE 3.14 2021-04-16 2021-07-12 Ultimatum league
PoE 3.13 2021-01-15 8:00:00 PM 2021-04-12 Ritual league
PoE 3.12 2020-09-18 8:00:00 PM 2021-01-11 9:00:00 PM Heist league
PoE 3.11 2020-06-19 8:00:00 PM 2020-09-14 10:00:00 PM Harvest league
PoE 3.10 2020-03-13 2020-06-15 Delirium league
PoE 3.9 2019-12-13 8:00:00 PM 2020-03-09 9:00:00 PM Metamorph league
PoE 3.8 2019-09-06 2019-12-09 9:00:00 PM Blight league
PoE 3.7 2019-06-07 2019-09-03 Legion league
PoE 3.6 2019-03-08 2019-06-03 10:00:00 PM Synthesis league
PoE 3.5 2018-12-07 2019-03-04 9:00:00 PM Betrayal league
PoE 3.4 2018-08-31 2018-12-03 9:00:00 PM Delve league
PoE 3.3 2018-06-01 2018-08-27 10:00:00 PM Incursion league
PoE 3.2 2018-03-02 8:00:00 PM 2018-05-28 10:00:00 PM Bestiary league
PoE 3.1 2017-12-08 8:00:00 PM 2018-02-26 9:00:00 PM Abyss league
PoE 3.0 2017-08-04 8:00:00 PM 2017-12-04 9:00:00 PM Harbinger league
PoE 2.6 2017-03-03 2017-07-31 10:00:00 PM Legacy league
PoE 2.5 2016-12-02 8:00:00 PM 2017-02-27 9:00:00 PM Breach league
PoE 2.4 2016-09-02 2016-11-28 Essence league
PoE 2.3 2016-06-03 2016-08-29 Prophecy league
PoE 2.2 2016-03-04 2016-05-30 Perandus league
PoE 2.1 2015-12-11 2016-03-04 Talisman league
PoE 2.0 2015-07-10 2015-10-02 Warbands league
PoE 2.0 2015-07-10 2015-10-02 Tempest league
PoE 1.3 2014-12-13 2015-03-24 Torment league
PoE 1.3 2014-12-13 2015-03-24 Bloodlines league
PoE 1.2 2014-08-20 2014-11-20 Beyond league
PoE 1.2 2014-08-20 2014-11-20 Rampage league
PoE 1.1 2014-03-05 2014-07-05 Invasion league
PoE 1.1 2014-03-05 2014-07-05 Ambush league
PoE 1.0 2013-10-23 2014-02-23 Domination league
PoE 1.0 2013-10-23 2014-02-23 Nemesis league
PoE 0.11 2013-06-07 2013-10-07 Anarchy league
PoE 0.11 2013-06-07 2013-10-07 Onslaught league

1. Ultimatum 3.14 New Skills & Items

1.1 New Items

Skills:
Uniques:
Currency:
Incubator:
Map Fragment:
Misc Map Item:
Challenges & Rewards:
Atlas base types:
Divination Card:
Passives:
Others:

1.2 Eight New Skill Gems

In Path of Exile: Ultimatum, it cotains four new skill gems and four support gems. In line with Ultimatum's Vaal theme, these gems focus on blood - the idea of spending life rather than mana to use your skills. Alongside the new skill and support gems, GGG also made some adjustments to the low life mechanic. Low life, Low Mana and Low Energy Shield now all count as being on 50% or below. This makes it much easier and safer to stay on low life for builds where it matters.

Skill Name Requires Description
Exsanguinate Exsanguinate Level 12 Release several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.
Corrupting Fever Corrupting Fever Level 16 Draw out your own blood to power a buff, lefting you inflict the corrupting blood debuff on enemies you hit, dealing physical damage over time for a shorter secondary duration. The buff’s duration will be refreshed if you spend enough life before it expires.
Petrified Blood Petrified Blood Level 24 Apply a buff that protects the lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while above low life, skills will cost life as well as mana.
Reap Reap Level 28 A bloody scythe swipes across a selected area, applying a physical damage over time debuff in addition to hitting enemies with physical damage. If enemies survive you gain a blood charge, which raises the damage and cost of the skill.
Lifetap Support Lifetap Support Level 8 Cause supported skills to cost life instead of mana. Once the skill has spent enough life, you gain Lifetap, which multiplies the skill’s damage for a short time.
Cruelty Support Cruelty Support Level 18 Grant a buff which increases the damage over time you deal with supported skills. It also boosts the hit damage from supported skills, and the Cruelty buff gets stronger the harder you hit.
Arrogance Support Arrogance Support Level 31 Cause supported skills to reserve life instead of mana and also provides an increase to the effect of auras that it supports.
Bloodthirst Support Bloodthirst Support Level 31 Add a percentage of your life as physical weapon damage while you’re on low life.

1.3 Skill Changes

Skill Gem Changes
Anger
  • Now grants 16 to 23 additional Fire Damage to Spells at gem level 1 (previously 15 to 21) and 109 to 155 additional Fire Damage to Spells at gem level 20 (previously 99 to 140). This makes the additional Fire Damage apply to Attacks and Spells by the same amount.
Berserk
  • Divergent quality now causes the Buff to grant 0.25% more Spell Damage per 1% quality (previously 1%).
Blade Blast
  • Now deals 11-17 Physical Damage at gem level 1 (previously 13-20) and 210-315 Physical Damage (previously 279-418) at gem level 20.
  • Now has added damage effectiveness of 50% (previously 60%).
Blade Vortex
  • Now has a base duration of 4 seconds (previously 5 seconds).
  • Now has a radius of +2 at gem level 20 (previously +4).
  • Now has added damage effectiveness of 20% (previously 25%).
  • Now deals 86 to 129 Physical Damage at gem level 20 (previously 101 to 151).
Bladestorm
  • Now deals 70-108% more Damage with Bleeding while in Blood Stance.
Flesh and Stone
  • Now requires 35% Mana reservation (previously 25%).
Frost Bomb
  • Cold Exposure now applies -15% to Cold Resistance (previously -25%).
General's Cry
  • Mirage Warriors now channel for a duration of 0.6 seconds (previously 1 second).
Punishment
  • Cursed Enemies now take 40-78% increased Damage while on Low Life (previously 50-88%).
Seismic Cry
  • Exerted Attacks now deal 20% more Damage per previous Attack Exerted by this Warcry (previously 30%).
Spellslinger
  • No longer supports skills granted by items.
  • No longer activates if there are no valid linked skills.
Summon Carrion Golem
  • The Golem's Cascade skill now has a 6 second cooldown (previously 4 seconds). The skill now also travels a shorter distance and has less area of effect.
  • Summoned Carrion Golem now deals approximately 11% less damage at all gem levels.
Toxic Rain
  • The spread range of spore pods from Toxic Rain is now affected by Area of Effect modifiers. This means that having higher Area of Effect causes the resulting spore pods to spread out more. The base spread range of the spore pods has also been slightly lowered.
  • Each Spore Pod now applies 5% less Movement Speed to nearby Enemies (previously 10%), to a maximum of 30% (previously 60%).
Vigilant Strike
  • No longer grants increased Fortify duration.
  • Now grants Fortify on Melee Hit for 6 seconds at gem level 1, up to 11.7 seconds at gem level 20.
  • Quality no longer grants increased Fortify duration.
  • Quality now grants Fortify for 0-2 seconds on Melee Hit.
Vitality
  • Now causes you and nearby allies to Regenerate 10 Life per second at gem level 1 (previously 15) and 193.2 Life per second at gem level 20 (previously 247).
Wave of Conviction
  • Now has added damage effectiveness of 240% (previously 220%).
  • Exposure now applies -15% to Elemental Resistance matching highest Damage taken (previously -25%).
  • Now deals 35 to 52 Physical Damage at gem level 1 (previously 32 to 48) and 1057 to 1585 Physical Damage at gem level 20 (previously 972 to 1459).
Brutality Support
  • Now supports any skill that deals damage (previously required the skill to Hit an enemy).

1.4 Vaal Skills Changes

Alongside a Vaal-themed expansion and blood-themed gems, it felt right to take the opportunity to improve Vaal Skills, which are supercharged versions of regular gems that charge up with the souls of your slain enemies to deal huge bursts of damage. One of the main improvements is that you now get far more souls for Vaal Skills from damaging Unique enemies, so your Vaal Skills will recharge faster against bosses.

  • Vaal Skill Gems can now only be obtained from a set of specific methods such as Corrupting Gems, Vaal Side Areas, Divination Cards (that specifically grant Vaal Skill Gems) and the Lapidary Lens in the Temple of Atzoatl.
  • Damaging unique enemies now generates 6 Vaal souls (previously 3) per 2% life it loses, with a 1 second cooldown.
Vaal Skill Changes
Vaal Arc
  • No longer causes Modifiers to Buff Duration to also apply to this Skill's Soul Gain Prevention.
  • Now has a Cast Time of 0.7 seconds (previously 0.8).
  • Now has a Soul Gain Prevention duration of 2 seconds (previously 6).
Vaal Blade Vortex
  • Now deals 11 to 17 Physical Damage at gem level 1 (previously 14 to 20), and 276 to 413 Physical Damage at gem level 20 (previously 331 to 496).
  • Now has added damage effectiveness of 60% (previously 75%).
  • Now hits enemies every 0.2 seconds (previously 0.13).
  • Now has a base duration of 5 seconds (previously 3).
  • Now stores up to 2 uses (previously 1).
  • Now has a Soul Gain Prevention duration of 6 seconds (previously 5).
Vaal Blight
  • Now has a Soul Gain Prevention duration of 7 seconds (previously 8).
Vaal Burning Arrow
  • Now expends 15 Souls per use (previously 20).
  • Now stores up to 4 uses (previously 3).
  • Now has a Soul Gain Prevention duration of 1 second (previously 2).
Vaal Cold Snap
  • Now deals 46 to 69 Cold Damage at gem level 1 (previously 35 to 53), and 1571 to 2356 Cold Damage at gem level 20 (previously 1002 to 1502).
  • Now deals 34.3 base Cold Damage per second at gem level 1 (previously 29.4), and 1532.7 base Cold Damage per second at gem level 20 (previously 1495.5).
  • Now has added damage effectiveness of 350% (previously 200%).
  • The base radius of the Hit is now 32 (previously 15).
  • Now has a Soul Gain Prevention duration of 6 seconds (previously 8).
Vaal Cyclone
  • Now deals 80% of base Attack Damage at gem level 1 (previously 50%) and 99% of base Attack Damage at gem level 20 (previously 61%).
  • Now has 300% of base Attack Speed (previously 400%).
  • Now expends 25 Souls per use (previously 35).
  • Now has a Soul Gain Prevention duration of 5 seconds (previously 7).
Vaal Earthquake
  • Now deals 70% of base Attack Damage at gem level 1 (previously 60%) and 85% of base Attack Damage at gem level 20 (previously 71%)
  • Ongoing effect now ends after 9 Aftershocks (previously 7).
  • Now has a Soul Gain Prevention duration of 9 seconds (previously 12).
Vaal Fireball
  • Now has a Soul Gain Prevention duration of 4 seconds (previously 5).
Vaal Flameblast
  • Now deals 120% more Spell Damage for each stage (previously 110%).
  • Now deals 100% more Damage with Ailments for each stage (previously 90%).
  • Now has a base radius of 45 (previously 35).
  • Now has -2 to radius for each stage (previously -1).
  • Now has a Soul Gain Prevention duration of 3 seconds (previously 6).
Vaal Ground Slam
  • This Attack can now be Exerted as though it was not a Vaal Skill.
  • Now deals 250% of base Attack Damage at gem level 1 (previously 190%) and 400% of base Attack Damage at gem level 20 (previously 300%).
  • Now stores up to 4 uses (previously 3).
  • Now has a Soul Gain Prevention duration of 1 second (previously 2).
Vaal Ice Nova
  • Now deals 18 to 26 Cold Damage at gem level 1 (previously 11 to 17), and 518 to 762 Cold Damage at gem level 20 (previously 274 to 428).
  • Now has a Cast Time of 0.7 seconds (previously 0.8).
  • Now has added damage effectiveness of 120% (previously 70%).
  • Now stores up to 2 uses (previously 1).
  • Now has a Soul Gain Prevention duration of 2 seconds (previously 4).
Vaal Lightning Strike
  • Now deals 105% of base Attack Damage at gem level 1 (previously 80%) and 130% of base Attack Damage at gem level 20 (previously 98%).
  • Now has a base duration of 6 seconds (previously 8).
  • Now stores 2 uses (previously 1).
  • Now has a Soul Gain Prevention duration of 8 seconds (previously 10).
Vaal Lightning Trap
  • Now deals 26 to 79 Lightning Damage at gem level 1 (previously 18 to 54) and 686 to 2057 Lightning Damage at gem level 20 (previously 466 to 1399).
  • Now has added damage effectiveness of 250% (previously 170%).
  • Now has a Soul Gain Prevention duration of 4 seconds (previously 6).
Vaal Rain of Arrows
  • Now fires 27 additional arrows at gem level 1 (previously 17) and 33 additional arrows at gem level 20 (previously 21).
  • Now fires 4 additional sequences of arrows (previously 3).
Vaal Reave
  • Now deals 200% of base Attack Damage at gem level 1 (previously 150%) and 250% of base Attack Damage at gem level 20 (previously 180%).
  • Now expends 25 Souls per use (previously 35).
  • Now stores up to 3 uses (previously 2).
  • Now has a Soul Gain Prevention duration of 2 seconds (previously 4).
Vaal Righteous Fire
  • Now deals 80-99% of Sacrificed Energy Shield and Life as Fire Damage per second (previously 161-180%).
  • Now Sacrifices 60% of your total Energy Shield and Life (previously 30%).
  • Now grants 10-19% more Spell Damage (previously 15-28%).
  • Now has a Soul Gain Prevention duration of 6 seconds (previously 12).
Vaal Power Siphon
  • Now grants +25% to Critical Strike Multiplier per Power Charge (previously +10%).
  • Now grants 50% increased Critical Strike Chance per Power Charge (previously 20%).
  • Now stores up to 3 uses (previously 2).
  • Now has a Soul Gain Prevention duration of 2 seconds (previously 4).
Vaal Spark
  • Now has a Soul Gain Prevention duration of 5 seconds (previously 6).
Vaal Spectral Throw
  • Now deals 125% of base Attack Damage at gem level 1 (previously 91%) and 170% of base Attack Damage at gem level 20 (previously 135%).
  • Now fires 8 additional projectiles (previously 4).
  • Now expends 15 Souls per use (previously 10).
  • Now has a Soul Gain Prevention duration of 4 seconds (previously 6).
Vaal Storm Call
  • Now deals 21 to 38 Lightning Damage at gem level 1 (previously 14 to 26), and 510 to 947 Lightning Damage at gem level 20 (previously 370 to 687).
  • Now has added damage effectiveness of 130% (previously 100%).
  • Now has a Soul Gain Prevention duration of 7 seconds (previously 9).

It also improved the Atziri’s Reign Atziri’s Reign unique jewel which grants Vaal Skills a 20% chance to regain all consumed Souls.

2. Ultimatum League Starter Guide

2.1 Ultimatum Release Date

The release date of Path of Exile: Ultimatum is April 16 (PDT), 2021 on PC and Mac, and on April 21, 2021 on Xbox and PlayStation. The end date of Ritual league is April 12, 2021. On consoles, the Ritual League will end when the Ultimatum expansion goes live on April 21st PDT.

Expansion Timeline (PDT) Description
April 12 The end of Ritual League(PoE 3.13), Ultimatum Balance Manifesto
April 13 Patch Notes, Item Filter and Passive Tree Data
April 14 New and Changed Gems (20/20)
April 15 Torrent
April 16 The release date of PoE 3.14 on PC and Mac
April 21 The release date of PoE 3.14 on console(PS4 / Xbox One)

2.2 Official News & Leaks

2.3 Ultimatum Guide

This expansion is about the concept of risking your items to get great reward.

In each area of the Ultimatum league, you'll meet the Trialmaster(a new NPC in PoE 3.14). Exiles must risk an escalating set of valuable rewards as they attempt to overcome progressively more difficult encounters.

In each Trial, you'll be presented with a reward, an objective, and a selection of difficulty modifiers that make the trial harder.

Select Ultimatum Mods

Once you've chosen one of the modifiers, you must then complete that objective under the constraints of that modifier in order to win the promised reward.

If you succeed in the challenge, the Trialmaster will present you with an ultimatum: either walk away with what you have earned so far, or risk it all to try to win additional rewards. He'll offer you another item if you can select an additional difficulty modifier and complete the challenge with both modifiers present.

PoE Ultimatum Guide

  • If you fail though, you'll lose both rewards and walk away with nothing.
  • If you succeed, you'll be offered an additional reward in exchange for adding yet another difficulty modifier that stacks on top of the current ones.

This cycle continues until the rewards become increasingly valuable and the encounter extremely difficult.

You'll have to pick a point to end your run and claim your spoils before you make the encounter too hard and lose everything.

Ultimatum Trial Cap

At its longest, an Ultimatum in endgame maps can sometimes have up to 10 fast trials in a row, with a special surprise in the last one.

2.4 Ultimatum Trials of Chaos Modifiers

The Trialmaster offers you a reward and a Challenge with three difficulty modifiers to choose from. Player need to select a mod to increase the difficulty of the trial, and then perform various Challenge Types. After finish a wave successfully, player can choose to leave the trial with the loot, or enter the next wave. But be careful how many trials you undertake - if you fail, you'll lose everything you've earned so far.

Challenge Type: Defeat waves of enemies(monsters slain), Survive(survival duration), Protect the Altar(attackers slain), Stand in the Stone Circles(stone circles conquered), Boss(boss fight).

Icon Name Difficulty Stats Tag
Choking Miasma Very Easy A cloud that deals Chaos Damage over Time will follow you Chaos Damage over Time
Choking Miasma II Very Easy A large cloud that deals Chaos Damage over Time will follow you Chaos Damage over Time
Choking Miasma III Very Easy A large and fast cloud that deals Chaos Damage over Time will follow you Chaos Damage over Time
Stormcaller Runes Easy Runes will appear that will call deadly Lightning storms if you remain in them Lightning
Stormcaller Runes II Easy Large runes will appear that will call deadly Lightning storms if you remain in them Lightning
Stormcaller Runes III Easy Many large runes will appear that will call deadly Lightning storms if you remain in them Lightning
Raging Dead Easy Skulls will appear that spit Fire if you remain near them Fire
Raging Dead II Easy Many skulls will appear that spit Fire if you remain near them Fire
Raging Dead III Easy Many skulls will appear that pursue you and spit Fire when near you Fire
Blistering Cold Easy Frozen pustules will periodically appear and explode when you approach Cold
Blistering Cold II Easy Many frozen pustules will periodically appear and rapidly explode when you approach Cold
Blistering Cold III Easy Many frozen pustules will periodically appear, chill you, and rapidly explode when you approach Cold
Restless Ground Easy Patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Phantasms Movement speed
Restless Ground II Easy Many patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Phantasms Movement speed
Restless Ground III Easy Many patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Ruin-inflicting Phantasms Fail on reaching 7 Ruin Movement speed
Stalking Ruin Easy An invulnerable shade stalks you, inflicting Ruin with its Melee Attacks Fail on reaching 7 Ruin Ruin
Stalking Ruin II Easy An invulnerable shade stalks you, gaining speed and inflicting Ruin with Melee Attacks and Spells Fail on reaching 7 Ruin Ruin
Stalking Ruin III Easy An invulnerable shade stalks you, gaining further speed and inflicting Ruin with Melee Attacks and powerful Spells Fail on reaching 7 Ruin Ruin
Razor Dance Easy Blades will periodically appear and fly at you, applying Corrupted Blood on Hit Corrupted Blood
Razor Dance II Easy Many blades will periodically appear and fly at you, applying Corrupted Blood on Hit Corrupted Blood
Razor Dance III Easy Swarms of blades will periodically appear and fly at you, applying Corrupted Blood on Hit Corrupted Blood
Totem of Costly Might Easy An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Physical Damage benefits, but causes enemies to take 10% of their maximum Life and Energy Shield as Physical Damage per second Totem
Totem of Costly Potency Easy An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Elemental Damage benefits, but causes enemies to take 15% of their maximum Life and Energy Shield as Fire Damage per second Totem
The Trialmaster Easy
Limited Arena Easy The encounter area will be much smaller Smaller arena
Ruin Easy A Monster type will apply Ruin with its special ability Fail on reaching 7 Ruin Ruin
Ruin II Easy A Monster type will apply double Ruin with its special ability Fail on reaching 7 Ruin Ruin
Ruin III Easy Two Monster types will apply double Ruin with their special abilities Fail on reaching 7 Ruin Ruin
Reduced Recovery Hard 30% Reduced Life, Mana, and Energy Shield Recovery Rate Recovery rate
Reduced Recovery II Hard 60% Reduced Life, Mana, and Energy Shield Recovery Rate Recovery rate
Lessened Reach Hard Players have 50% less Area of Effect and Projectile Speed AoE, Projectile Speed
Buffs Expire Faster Hard Buffs expire three times faster on players Buff
Less Cooldown recovery Hard Cooldowns take five times longer to recharge Cooldown
Escalating Damage Taken Hard For the remainder of the encounter, damage taken will slowly increase by 1% per second, up to 50% Damage taken
Escalating Monster Speed Hard All Monsters gain 2.5% increased attack, cast, and movement speed per second they are alive, up to 50% Monster speed
Bonus Chaos Damage Hard Monsters deal 30% of Physical Damage Added as Chaos Damage Chaos Damage
Unlucky Criticals Hard Your Critical Strike Chance is Unlucky Critical Strike Chance
Hindering Flasks Hard Using a Flask Hinders you by 50% for 4 seconds Flask
Limited Flasks Hard Using a Flask removes any existing Flask effects Flask
Ailment and Curse Reflection Hard Curses and Non-damaging Ailments you apply are Reflected Reflected
Lightning Damage from Mana Costs Hard Take 50% of Mana costs as Lightning Damage Mana
Lightning Damage from Mana Costs II Hard Take 200% of Mana costs as Lightning Damage Mana
Lightning Damage from Mana Costs III Hard Take 1000% of Mana costs as Lightning Damage Mana
Random Projectiles Hard Your Projectiles fly in random directions Monsters fire additional Projectiles Projectiles
Treacherous Auras Hard Your Auras that affect Allies also affect Enemies Aura
Occasional Impotence Hard You and your Minions deal no damage for 2 seconds every 8 seconds No damage
Siphoned Charges Hard Lose a Power, Frenzy, and Endurance Charge every second Monsters gain Power, Frenzy, and Endurance Charges on hit Charge

2.5 Play Ultimatum with Party Members

Ultimatum doesn't punish you for being in a party with other players. Party members compete in trials together but have separate rewards available to them that will need to be locked in to begin the trial.

Each player votes on which difficulty modifier to select. If there's a draw in votes, the modifier will be chosen at random. If one player wants to take their reward and opt out of the next difficult trial, they're able to do so without stopping the other party members from continuing.

Rewards are dropped allocated to the players who earned them.

3. Ultimatum Reward Changes

3.1 Core Drop Pool Changes

PoE 3.14 has made a lot of changes to Path of Exile's reward systems. There's a bunch of ones to the core drop pool to keep it really interesting. It not only affects the Ultimatum league but also Standard league too.

It has added a bunch of very powerful and valuable league-specific uniques into the core drop pool. This means they can drop from any sufficiently high-level monster, without you having to engage with specialised content. Examples of these are Badge of the Brotherhood, Assailum, Pledge of Hands, Maloney's Mechanism, Brutus' Lead Sprinkler and... Headhunter Headhunter. The goal with all of these changes is to make sure that every monster you kill in Path of Exile has a chance to drop something incredibly valuable, regardless of what content you're playing.

3.2 New Vendor Recipes

It also added a handful of new vendor recipes, which let you make some pretty cool stuff. There are six new secret vendor recipes to uncover!

3.3 The Lord's Labyrinth Changes

It has made some changes to how you receive your labyrinth enchantments. Previously, when you completed the Labyrinth and went to enchant an item, you couldn't see what random result you'd get. Now, the result for each type of enchantment is shown to you in advance so you can make the right choice.

In the Eternal Labyrinth, you're now offered three different helmet enchantments to pick between in addition to the boots and gloves. This will make it a lot easier to find enchantments relevant to the skills you're using and to apply them to appropriate items.

In 3.14, GGG is going to stop giving out unique jewels(such as Emperor's Cunning, Emperor's Mastery, Emperor's Might, Emperor's Wit, etc.) for each day's fastest labyrinth runs, and have added these jewels as very rare drops that you might find in the labyrinth's final reward chests.

Another highly-requested labyrinth-related improvement is that you can now consume an Offering to the Goddess Offering to the Goddess in the map device to open portals directly to a random trial. This greatly accelerates the speed at which you can find your final trials.

It has also added two new labyrinth-specific unique items(e. g. The Scales of Justice The Scales of Justice).

3.4 Veiled Mods Changes

It has made some changes to how Unveiling mods works. You still get offered a choice of three mods, but these are now more powerful versions of the existing ones.

The powerful ones are unveiled onto items and the normal versions are the ones you unlock that can be crafted onto items.

Also, progress towards unlocking crafting of veiled mods is at a slightly faster rate than before.

Some very powerful Veiled modifiers are now only available at their original strength on the Unveiled version of the modifier, and the crafted version of the modifier has been lowered in power.

It has also added a new currency item: Veiled Chaos Orb Veiled Chaos Orb. This new currency item rerolls the target item with new mods (like a regular Chaos Orb does), but one mod is guaranteed to be a Veiled mod. While it can drop from any monster or chest in the game, by far the most effective way of getting it is from Aisling in some Betrayal Safehouses.

3.5 Catalysts Changes

It has added two new types of Catalysts, Accelerating Catalyst for speed and Unstable Catalyst for critical strikes respectively. These new Catalysts are rarer than previous ones.

3.6 Abyss Jewels Changes

Abyss jewels have been rebalanced, and are on average more powerful than they were before. It has also buffed Abyss chests to make sure that they are the best place to get Abyss jewels.

It have also introduced Abyss Scarabs: Rusted Abyss Scarab, Polished Abyss Scarab, Gilded Abyss Scarab, and Winged Abyss Scarab.

It has added four new Abyss-specific unique jewels, such as Tecrod’s Gaze Tecrod’s Gaze, a Murderous Eye Jewel that increases your main hand critical strike chance and your off hand critical strike multiplier based on how many murderous eye jewels you have equipped. Another example is the Ulaman’s Gaze Searching Eye Jewel which counts how many searching eye jewels you have equipped and grants your projectiles a chance to be able to chain when colliding with terrain, proportional to this number.

3.7 Essences Changes

Essences have been numerically rebalanced, and are in general stronger than they were before.

Screaming Essences can now be used to reroll rare items, in addition to their capability to upgrade items to rare.

The four corrupted Essences(Essence of Hysteria, Essence of Insanity, Essence of Horror, and Essence of Delirium) have had some of their less-useful outcomes improved or replaced.

Now, the only way to get the powerful upgrade-only top-tier essences is through Remnants of Corruption Remnants of Corruption, which come from Essence content.

3.8 Betrayal Changes

A big problem with rewards in Betrayal is that players deem it not worthwhile to kill Catarina, because it resets your Betrayal Syndicate board. In this expansion, it has massively increased the incentive for doing this.

Now, if you manage to kill Catarina, all Syndicate members drop their rewards at one tier higher than they previously would. This change required the introduction of a new fourth tier of reward from each Syndicate member and encourages the use of a larger variety of syndicate targets and safehouse leaders.

It has improved rewards that were not as interesting or valuable as the best ones. For cases where we deemed rewards too powerful, we moved them to Tier 4 rather than nerfing them. The tier 4 rewards are approximately twice as powerful as Tier 3 ones were.

It has also added a new unique item(Cane of Kulemak Cane of Kulemak) to Catarina's drop pool, as further incentive for killing her. The Cane of Kulemak drops only from Catarina. Similar to Paradoxica, it has three veiled modifiers that must be unveiled one at a time via Jun. This means that each version of the Cane could be entirely different and because of the way the veiled modifier system works, you have the chance to get three mods that potentially synergise extremely well, or maybe just a crazy bag of mods that don't work together.

Furthermore, the Cane itself scales up the magnitudes of any unveiled modifiers on it.

3.9 Blight Changes

The item yield from Chests in Blighted Maps is now affected by a portion of the map's item quantity, giving you a reason to roll your Blighted Maps if you can handle the additional challenge.

Anointments to Blighted Maps have been rebalanced and reworked so that each has its own purpose and with a consistent increase in reward as the oils get rarer. This is basically entirely buffs, because the one big nerf we needed to do was already done last league.

You can now corrupt Blighted Maps. These can very rarely drop the new Tainted Oil Tainted Oil which allows you to apply anointments to corrupted items.

It has also introduced Blighted Scarabs: Rusted Blight Scarab, Polished Blight Scarab, Gilded Blight Scarab, and Winged Blight Scarab.

3.10 Breach Changes

Blessings, the currency used to upgrade breach uniques, can now be used to upgrade breachstones between tiers also.

Right click a Blessing currency item then left click an applicable item to upgrade it. Blessing currency: Blessing of Xoph Blessing of Xoph, Blessing of Tul Blessing of Tul, Blessing of Esh Blessing of Esh, Blessing of Uul-Netol Blessing of Uul-Netol, and Blessing of Chayula Blessing of Chayula.

Outcome Upgrade
Esh's Charged Breachstone
1x Blessing of Esh
1x Esh's Breachstone
Esh's Enriched Breachstone
1x Blessing of Esh
1x Esh's Charged Breachstone
Esh's Pure Breachstone
1x Blessing of Esh
1x Esh's Enriched Breachstone
Tul's Charged Breachstone
1x Blessing of Tul
1x Tul's Breachstone
Tul's Enriched Breachstone
1x Blessing of Tul
1x Tul's Charged Breachstone
Tul's Pure Breachstone
1x Blessing of Tul
1x Tul's Enriched Breachstone
Uul-Netol's Charged Breachstone
1x Blessing of Uul-Netol
1x Uul-Netol's Breachstone
Uul-Netol's Enriched Breachstone
1x Blessing of Uul-Netol
1x Uul-Netol's Charged Breachstone
Uul-Netol's Pure Breachstone
1x Blessing of Uul-Netol
1x Uul-Netol's Enriched Breachstone
Xoph's Charged Breachstone
1x Blessing of Xoph
1x Xoph's Breachstone
Xoph's Enriched Breachstone
1x Blessing of Xoph
1x Xoph's Charged Breachstone
Xoph's Pure Breachstone
1x Blessing of Xoph
1x Xoph's Enriched Breachstone
Chayula's Charged Breachstone
1x Blessing of Chayula
1x Chayula's Breachstone
Chayula's Enriched Breachstone
1x Blessing of Chayula
1x Chayula's Charged Breachstone
Chayula's Pure Breachstone
1x Blessing of Chayula
1x Chayula's Enriched Breachstone

3.11 Perandus Changes

Cadiro Perandus now has a much larger selection of unique item rewards.

It has also rebalanced all sources of perandus coins so that Perandus content is still the best place to get them from.

3.12 Incursion Changes

Incursion's Temple of Atzoatl can now be itemised. Once you have access to the Map Device, Alva can turn your completed and ready-to-run temple into a tradeable object that can be consumed in the map device. This means that players can specialise in either making temples to trade to other players, or trading for temples that are ready to run.

There have also been a lot of changes to the temple. As you may know, specific rooms in the Temple of Atzoatl can drop unique incursion items that can later be upgraded. Many of these base unique items have been improved in this update.

Previously, the temple's boss, the Omnitect, dropped random rare items with special incursion mods on them. Now it also drops rare items with incursion mods based around the themes of the rooms your temple contains.

Higher-tier rooms cause more rare items. Specific rooms now add specific monster packs to the temple, which result in more monster density, challenge and reward.

Temple mods have been buffed so that if your temple has more high-tier rooms then it's equivalent to a good map.

It has performed a modernisation pass on rewards from temple rooms so that they're competitive with rewards from newer leagues. The Explosives Rooms now contain some basic chests that can be opened with Flashpowder Kegs if you don't need them for opening a path elsewhere in the temple.

3.13 Delve Changes

Delve has both a big increase to early rewards and reduction to the quantity of high-tier rewards spawning at very deep depths.

For the vast majority of players, the Delve changes are a buff. Basically from around depth 1,000 and earlier you should feel a rewards increase ~ particularly between 200-800. At very deep levels you'll see more variety in the value of each node, rather than each node being very valuable. Delving deeper still results in better rewards than shallow levels but just not at the level of reward growth seen before.

The end result is that Delve is a lot more rewarding for almost everyone, but a few extreme players who delve very deep will not be getting quite so rich from it.

3.14 Atlas Base Types Changes

It has added five new Atlas Base Types, for example: Iolite Ring Iolite Ring((18-22)% increased Chaos Damage). These drop in specific regions of the Atlas of Worlds and have some powerful new implicit mods.

3.15 Act Boss Drops Rewroked Rewards

Veteran community members will remember when people used to do Vaal Oversoul or Dominus runs over and over because they were a profitable use of time.

Final Act Bosses now drop more and better items, giving you a much more satisfying close to a difficult act, and a more item-focused approach to getting ready for maps if you prefer.

3.16 Atziri Rewroked Rewards

Path of Exile's first expansion, Sacrifice of the Vaal, introduced a new ultimate boss: Atziri, Queen of the Vaal. This fight holds up pretty well these days considering that it is seven years old, but its rewards really needed a refresh.

It has improved Atziri's rewards by buffing her exclusive Sacrificial Garb base type. It has also added two new unique items to Atziri's drop pool(e. g. Atziri’s Rule Atziri’s Rule) and two more to Uber Atziri's.

3.17 Incubators Changes

It has introduced three new types of Incubators, Blighted Incubator Blighted Incubator for Blight, Morphing Incubator Morphing Incubator for Metamorph and Maddening Incubator Maddening Incubator for Delirium, and have modernised the rewards from other Incubators.

3.18 Bestiary Changes

It has added a handful of new beastcrafts such as "add a mod to a map" or "add a mod to an influenced item", which consume existing beasts.

There are some other aspects of beastcrafting that it has been keeping our eye on for a while, and it is taking this opportunity to rework them, so that high-level gameplay is less reliant on obtaining certain beastcrafts.

Now, when you use the Splitting beastcraft recipe on an item, both copies are marked as split, which prevents them being split again. You can not imprint split items.

3.19 Harvest Changes

As discussed in the recent Development Manifesto, the 3.13 version of Harvest is too rewarding, so they are rebalancing its crafting and are also increasing how often you'll encounter portals to the Sacred Grove.

The 3.13 version spams you with way too many crafts, so each seed has a chance to grant a craft. In PoE 3.14, it reduces the overall number of crafts you can perform per garden, though you will encounter the Grove 60% more than you did before.

Some of the most powerful crafting options have been removed or changed.

The "Heart of the Grove" encounter is now a map fragment that can randomly drop from tier 4 harvest bosses, instead of rarely replacing the entire grove when it spawns.

3.20 Ritual Changes

With the release of Ultimatum, Ritual will be added to the core game, with a chance to occur in each map you play.

Ritual has been added to Haewark Hamlet, with two notables available. It replaces Beyond there. Power Hungry no longer exists, and the Per Diemon notable has been moved to Glennach Cairns at a slightly lowered value, as the pun was too good not to keep.

It is also available as a Sextant mod.

Almost every time it releases a league, PoE later rolls it into the core game with a chance to spawn in maps (usually 10%, sometimes 5%). When Ritual is added to the core game, PoE is standardising this rate at 8%, which means a small decrease for some leagues and an increase for Harvest.

3.21 Synthesis

Fractured items no longer have a visual effect applied to them.

3.22 Talisman

Talismans no longer drop using the well-rolled modifier system.

GGG has rebalanced other things to compensate, like the rate at which Heist rogues level up. Most Atlas passive trees have the same increase in chances for bonus content, meaning they now offer more than double the chance of encountering your preferred content.