PoE Players have 10% increased Cost of Skills for each Skill they’ve used Recently

Here’s what I can understand about it:

  • Increased Cost of Skills: This implies that using skills in PoE comes with a penalty, making them more expensive to cast.
  • 10% per Skill: The penalty seems to stack for each unique skill used recently. So, using more skills in your repertoire leads to a progressively higher cost for all of them.
  • Recently: The key term here is "recently." It’s unclear how long the "recent" window lasts. Does it reset after each skill use, or is it a longer duration like a few seconds or minutes?

This mechanic could have several interesting implications for PoE gameplay:

  • Strategic skill usage: Players will need to be more mindful of which skills they use and when, as spamming skills could quickly become prohibitively expensive.
  • Build diversity: This mechanic might favor builds that focus on a smaller pool of skills, as they wouldn’t suffer from the stacking cost penalty as much.
  • Gear and passives: Items and passive skills that reduce skill cost could become highly valuable in mitigating this penalty.

Overall, this seems like a complex and potentially impactful mechanic that could add depth and strategic decision-making to PoE gameplay.

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