Occultist Ascendancy - Path of Exile

The Occultist is an Ascendancy class for Witches. The Occultist is a Witch class that specializes in cold and chaos damage over time (DoT) effects as well as curses, with a minor affinity for both energy shield and power charges. The class is capable of reliably generating said Power Charges without needing to trigger on-kill effects, using Forbidden Power. Malediction and Profane Bloom are a great boon to builds that utilize curses in any form, though to bring out their full potential you would ideally combine them with other sources of non-chaos damage. Withering Presence and Frigid Wake, the two specialized damage over time nodes behind Void Beacon, amplify the power of chaos and cold damage over time respectively. Historically the Occultist has been one of the most resilient Ascendants, utilizing many forms of damage mitigation and energy shield generation. With the removal of its notable Wicked Ward and the power down of Vile Bastion, it still retains its powerful defensive layers in either Frigid Wake or Malediction but is no longer the be-all and end-all for energy shield durability.

1. Occultist Passive Skills

Name Category Stats Distance from start
Energy Shield, Curse Effect Basic
  • 6% increased maximum Energy Shield
  • 5% increased Effect of your Curses
1, 1
Malediction Notable
  • You can apply an additional Curse
  • 15% increased Effect of your Curses
  • Enemies you Curse have Malediction
(Enemies with Malediction deal 10% reduced damage and take 10% increased damage)
2
Profane Bloom Notable
  • Your Hexes can affect Hexproof Enemies
  • Cursed Enemies you or your Minions Kill have a 40% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
2
Energy Shield, Cold and Chaos Damage Basic
  • 10% increased Cold Damage
  • 10% increased Chaos Damage
  • 6% increased maximum Energy Shield
1
Void Beacon Notable
  • Nearby Enemies have -20% to Cold Resistance
  • Nearby Enemies have -20% to Chaos Resistance
  • Nearby Enemies have 100% reduced Life Regeneration rate
2
Energy Shield, Chaos Damage Basic
  • 10% increased Chaos Damage
  • 6% increased maximum Energy Shield
3
Withering Presence Notable
  • +60% to Chaos Resistance
  • 15% more Chaos Damage
  • Every second, inflict Withered on nearby Enemies for 15 seconds
  • Nearby Hindered Enemies deal 15% reduced Damage over Time
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
4
Energy Shield, Cold Damage Basic
  • 10% increased Cold Damage
  • 6% increased maximum Energy Shield
3
Frigid Wake Notable
  • Cannot be Chilled
  • Cannot be Frozen
  • 15% more Cold Damage
  • Every 4 seconds, 33% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds
  • Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds
  • Nearby Chilled Enemies deal 10% reduced Damage with Hits
(Freeze lowers Enemy Action Speed to zero, preventing them from acting)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
4
Energy Shield, Energy Shield Recharge Rate Basic
  • 6% increased maximum Energy Shield
  • 15% increased Energy Shield Recharge Rate
1
Vile Bastion Notable
  • Regenerate 40 Energy Shield per second
  • Regenerate 2% of Energy Shield per second for each
  • Enemy you or your Minions have Killed Recently, up to 10% per second
  • Cannot Be Stunned while you have Energy Shield
(Recently refers to the past 4 seconds)
2
Energy Shield, Power Charge Duration Basic
  • 6% increased maximum Energy Shield
  • 15% increased Power Charge Duration
1
Forbidden Power Notable
  • 6% increased Area of Effect per Power Charge
  • 6% increased Damage per Power Charge
  • Gain a Power Charge after Spending a total of 200 Mana
  • +1 to Maximum Power Charges
2

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2. Occultist Passives Tree

Occultist Passives Tree

3. Occultist Changes

  • Small passives that previously granted additional Chaos Damage over Time Multiplier now instead grant 10% increased Chaos Damage.
  • Small passives that previously granted additional Cold Damage over Time Multiplier now instead grant 10% increased Cold Damage.
Name Changes
Malediction
  • No longer requires you to take Profane Bloom.
  • No longer causes you to gain 8% of Non-Chaos Damage as extra Chaos Damage for 4 seconds when you Kill an Enemy, for each Curse on that Enemy.
Profane Bloom
  • Now grants 40% chance for Cursed Enemies you or your Minions Kill to Explode (from 25% chance), dealing a quarter of their maximum Life as Chaos Damage.
Withering Presence
  • No longer grants +20% to Chaos Damage over Time Multiplier.
  • Now grants 15% more Chaos damage.
Frigid Wake
  • No longer grants +20% to Cold Damage over Time Multiplier.
  • Now grants 15% more Cold damage.
Forbidden Power
  • Now grants 6% increased Area of Effect per Power Charge (from 5%) and 6% increased Spell Damage per Power Charge (from 5%).
Vile Bastion
  • Now causes you to Regenerate 2% of your Energy Shield per second for each Enemy you or your Minions have Killed Recently (from 1%), up to 10% per second.

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