Warbands are elemental-themed unique packs of monsters. They were originally introduced during the Warbands league but were not added to the core game when the league ended. Warbands are still available through other means, such as certain Delve nodes, and certain maps such as Iceberg Map, Lighthouse Map, Shipyard Map and Acid Caverns Map.
Stats |
Resists Fire. Resists Cold. Resists Lightning. Resists Chaos.
Area: Shipyard Map
30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] 50% chance to gain a Power Charge on Hit |
---|---|
Spectre | N |
Area | Shipyard Map |
Tags | aura_bearer, caster, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, melee, non_unique_map_boss, physical_affinity, ranged, red_blood, slashing_weapon, wb_leader |
Packs |
|
|
|
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Strike your foes down with a powerful blow. skill can fire arrows [1] |
WbTempestShield
Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Deals 472.2 to 708.2 Lightning Damage |
WbWrath
Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage. You and nearby allies deal 30.66 to 490.5 additional Lightning Damage with Attacks |
WbLightningWarp
Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence. Deals 1385 to 4156 Lightning Damage |
WbNewShockNova1
Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage. Deals 693.3 to 2080 Lightning Damage |
WbNewShockNova2
Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage. Deals 693.3 to 2080 Lightning Damage |
WbNewShockNova3
Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage. Deals 693.3 to 2080 Lightning Damage |
WbMonsterLightningStrike
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target. 50% of Physical Damage Converted to Lightning Damage |
WbLeaderLightningStrike
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target. 50% of Physical Damage Converted to Lightning Damage |
WbLeaderLightningStrike2
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target. 50% of Physical Damage Converted to Lightning Damage |
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Strike your foes down with a powerful blow. skill can fire arrows [1] |
WbTempestShield
Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Deals 439.8 to 659.7 Lightning Damage |
WbWrath
Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage. You and nearby allies deal 28.56 to 456.9 additional Lightning Damage with Attacks |
WbLightningWarp
Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence. Deals 1237 to 3710 Lightning Damage |
WbNewShockNova1
Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage. Deals 620.1 to 1860 Lightning Damage |
WbNewShockNova2
Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage. Deals 620.1 to 1860 Lightning Damage |
WbNewShockNova3
Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage. Deals 620.1 to 1860 Lightning Damage |
WbMonsterLightningStrike
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target. 50% of Physical Damage Converted to Lightning Damage |
WbLeaderLightningStrike
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target. 50% of Physical Damage Converted to Lightning Damage |
WbLeaderLightningStrike2
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target. 50% of Physical Damage Converted to Lightning Damage |
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Strike your foes down with a powerful blow. skill can fire arrows [1] |
WbTempestShield
Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Deals 381.1 to 571.6 Lightning Damage |
WbWrath
Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage. You and nearby allies deal 24.74 to 395.9 additional Lightning Damage with Attacks |
WbLightningWarp
Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence. Deals 984.4 to 2953 Lightning Damage |
WbNewShockNova1
Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage. Deals 495.4 to 1486 Lightning Damage |
WbNewShockNova2
Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage. Deals 495.4 to 1486 Lightning Damage |
WbNewShockNova3
Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage. Deals 495.4 to 1486 Lightning Damage |
WbMonsterLightningStrike
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target. 50% of Physical Damage Converted to Lightning Damage |
WbLeaderLightningStrike
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target. 50% of Physical Damage Converted to Lightning Damage |
WbLeaderLightningStrike2
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target. 50% of Physical Damage Converted to Lightning Damage |
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Strike your foes down with a powerful blow. skill can fire arrows [1] |
WbTempestShield
Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Deals 367.6 to 551.3 Lightning Damage |
WbWrath
Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage. You and nearby allies deal 23.87 to 381.9 additional Lightning Damage with Attacks |
WbLightningWarp
Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence. Deals 929.5 to 2788 Lightning Damage |
WbNewShockNova1
Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage. Deals 468.3 to 1405 Lightning Damage |
WbNewShockNova2
Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage. Deals 468.3 to 1405 Lightning Damage |
WbNewShockNova3
Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage. Deals 468.3 to 1405 Lightning Damage |
WbMonsterLightningStrike
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target. 50% of Physical Damage Converted to Lightning Damage |
WbLeaderLightningStrike
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target. 50% of Physical Damage Converted to Lightning Damage |
WbLeaderLightningStrike2
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target. 50% of Physical Damage Converted to Lightning Damage |