PoE Musky Two-Eyes Grenn

Warbands are elemental-themed unique packs of monsters. They were originally introduced during the Warbands league but were not added to the core game when the league ended. Warbands are still available through other means, such as certain Delve nodes, and certain maps such as Iceberg Map, Lighthouse Map, Shipyard Map and Acid Caverns Map.

Musky Two-Eyes Grenn

Stats
Resists Fire. Resists Cold. Resists Lightning. Resists Chaos.
Area: Shipyard Map

30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
50% chance to gain a Power Charge on Hit
Spectre N

Area

Shipyard Map
Tags aura_bearer, caster, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, melee, non_unique_map_boss, physical_affinity, ranged, red_blood, slashing_weapon, wb_leader

Packs

  • Brinerot Raider, Brinerot Raider, Brinerot Soothsayer, Brinerot Stormhand, Musky “Two-Eyes” Grenn
    • Life: 400%
    • Energy Shield From Life: 33%
    • Armour: +33%
    • Evasion: +33%
    • Ailment Threshold: 400%
    • Resistance: (Resists Fire: 15/30/40) (Resists Cold: 15/30/40) (Resists Lightning: 15/30/40) (Resists Chaos: 7/20/25)
    • Damage: 216%
    • Accuracy: 100%
    • Critical Strike Chance: +5%
    • Critical Strike Multiplier: +130%
    • Attack Distance: 6 ~ 10
    • Attack Time: 1.5 Second
    • Damage Spread: ±20%
    • Experience: 200%
    • Model Size: 120%
    • Type: WbLightningLeader
    • Metadata: WbLightningLeader1

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    • Lvl 84
    • Lvl 82
    • Lvl 78
    • Lvl 77

    Level 84

    The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).

    • Life: 11,749,016
    • Armour: 21,632
    • Evasion: 10,800
    • Energy Shield: 5,367
    • Damage: 2,345
    • Spell Damage: 3,500
    • Accuracy: 538
    • Attack Time: 1.005
    • Experience: 145,750
    • Ailment Threshold: 5,522,038
    • Chill: 17,461
    • Shock: 17,461
    • Brittle: 98,784
    • Scorch: 17,461
    • Sap: 48,241

    The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

    Melee


    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 3724–5586
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Strike your foes down with a powerful blow.


    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    WbTempestShield


    Spell, Damage, RequiresShield, TotemCastsAlone, Lightning, Chains, Buff, HasReservation, Cooldown, Totemable, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse
    Tempest Shield
    Critical Strike Chance: 6%
    Effectiveness of Added Damage: 60%
    Cast Time: 0.5 Second
    Cooldown Time: 12 Second


    Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.


    Deals 472.2 to 708.2 Lightning Damage
    Base duration is 4 seconds
    Chains +1 Times
    +20% Chance to Block Attack Damage while holding a Shield
    skill can add multiple charges per action [1]
    skill override pvp scaling time ms [700]

    WbWrath


    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Wrath
    Critical Strike Chance: 0%
    Cast Time: 1.2 Second


    Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.


    You and nearby allies deal 30.66 to 490.5 additional Lightning Damage with Attacks
    active skill area of effect radius +% final [33]

    WbLightningWarp


    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    Lightning Warp
    Critical Strike Chance: 5%
    Cast Time: 1 Second


    Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.


    Deals 1385 to 4156 Lightning Damage
    66% reduced Duration
    base skill show average damage instead of dps [1]
    is area damage [1]
    skill override pvp scaling time ms [1000]

    WbNewShockNova1


    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Shock Nova
    Critical Strike Chance: 6%
    Cast Time: 0.75 Second
    Cooldown Time: 1.5 Second


    Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.


    Deals 693.3 to 2080 Lightning Damage
    50% increased Cast Speed
    15% chance to Shock enemies
    Ring deals 50% less Damage
    is area damage [1]

    WbNewShockNova2


    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Shock Nova
    Critical Strike Chance: 6%
    Cast Time: 0.75 Second
    Cooldown Time: 1.5 Second


    Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.


    Deals 693.3 to 2080 Lightning Damage
    25% increased Cast Speed
    15% chance to Shock enemies
    Ring deals 50% less Damage
    active skill area of effect radius +% final [50]
    is area damage [1]

    WbNewShockNova3


    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Shock Nova
    Critical Strike Chance: 6%
    Cast Time: 0.75 Second
    Cooldown Time: 5 Second


    Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.


    Deals 693.3 to 2080 Lightning Damage
    15% chance to Shock enemies
    Ring deals 50% less Damage
    active skill area of effect radius +% final [100]
    is area damage [1]

    WbMonsterLightningStrike


    Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
    Lightning Strike
    Base Damage: 3724–5586
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.


    50% of Physical Damage Converted to Lightning Damage
    Deals 30% more Attack Damage
    Deals 20% more Damage
    Fires 2 additional Projectiles
    30% less Projectile Damage
    show number of projectiles [1]
    total projectile spread angle override [70]

    WbLeaderLightningStrike


    Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
    Lightning Strike
    Base Damage: 3724–5586
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.


    50% of Physical Damage Converted to Lightning Damage
    Deals 30% more Attack Damage
    Deals 20% more Damage
    Fires 4 additional Projectiles
    30% less Projectile Damage
    show number of projectiles [1]
    total projectile spread angle override [35]

    WbLeaderLightningStrike2


    Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
    Lightning Strike
    Base Damage: 3724–5586
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.


    50% of Physical Damage Converted to Lightning Damage
    Deals 30% more Attack Damage
    Deals 20% more Damage
    Fires 7 additional Projectiles
    30% less Projectile Damage
    show number of projectiles [1]
    total projectile spread angle override [50]

    Level 82

    • Life: 8,370,908
    • Armour: 19,185
    • Evasion: 10,119
    • Energy Shield: 4,760
    • Damage: 2,092
    • Spell Damage: 3,122
    • Accuracy: 499
    • Attack Time: 1.005
    • Experience: 143,066
    • Ailment Threshold: 3,934,327
    • Chill: 12,440
    • Shock: 12,440
    • Brittle: 70,381
    • Scorch: 12,440
    • Sap: 34,370

    The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

    Melee


    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 3322–4983
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Strike your foes down with a powerful blow.


    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    WbTempestShield


    Spell, Damage, RequiresShield, TotemCastsAlone, Lightning, Chains, Buff, HasReservation, Cooldown, Totemable, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse
    Tempest Shield
    Critical Strike Chance: 6%
    Effectiveness of Added Damage: 60%
    Cast Time: 0.5 Second
    Cooldown Time: 12 Second


    Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.


    Deals 439.8 to 659.7 Lightning Damage
    Base duration is 4 seconds
    Chains +1 Times
    +20% Chance to Block Attack Damage while holding a Shield
    skill can add multiple charges per action [1]
    skill override pvp scaling time ms [700]

    WbWrath


    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Wrath
    Critical Strike Chance: 0%
    Cast Time: 1.2 Second


    Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.


    You and nearby allies deal 28.56 to 456.9 additional Lightning Damage with Attacks
    active skill area of effect radius +% final [33]

    WbLightningWarp


    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    Lightning Warp
    Critical Strike Chance: 5%
    Cast Time: 1 Second


    Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.


    Deals 1237 to 3710 Lightning Damage
    66% reduced Duration
    base skill show average damage instead of dps [1]
    is area damage [1]
    skill override pvp scaling time ms [1000]

    WbNewShockNova1


    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Shock Nova
    Critical Strike Chance: 6%
    Cast Time: 0.75 Second
    Cooldown Time: 1.5 Second


    Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.


    Deals 620.1 to 1860 Lightning Damage
    50% increased Cast Speed
    15% chance to Shock enemies
    Ring deals 50% less Damage
    is area damage [1]

    WbNewShockNova2


    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Shock Nova
    Critical Strike Chance: 6%
    Cast Time: 0.75 Second
    Cooldown Time: 1.5 Second


    Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.


    Deals 620.1 to 1860 Lightning Damage
    25% increased Cast Speed
    15% chance to Shock enemies
    Ring deals 50% less Damage
    active skill area of effect radius +% final [50]
    is area damage [1]

    WbNewShockNova3


    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Shock Nova
    Critical Strike Chance: 6%
    Cast Time: 0.75 Second
    Cooldown Time: 5 Second


    Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.


    Deals 620.1 to 1860 Lightning Damage
    15% chance to Shock enemies
    Ring deals 50% less Damage
    active skill area of effect radius +% final [100]
    is area damage [1]

    WbMonsterLightningStrike


    Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
    Lightning Strike
    Base Damage: 3322–4983
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.


    50% of Physical Damage Converted to Lightning Damage
    Deals 30% more Attack Damage
    Deals 20% more Damage
    Fires 2 additional Projectiles
    30% less Projectile Damage
    show number of projectiles [1]
    total projectile spread angle override [70]

    WbLeaderLightningStrike


    Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
    Lightning Strike
    Base Damage: 3322–4983
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.


    50% of Physical Damage Converted to Lightning Damage
    Deals 30% more Attack Damage
    Deals 20% more Damage
    Fires 4 additional Projectiles
    30% less Projectile Damage
    show number of projectiles [1]
    total projectile spread angle override [35]

    WbLeaderLightningStrike2


    Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
    Lightning Strike
    Base Damage: 3322–4983
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.


    50% of Physical Damage Converted to Lightning Damage
    Deals 30% more Attack Damage
    Deals 20% more Damage
    Fires 7 additional Projectiles
    30% less Projectile Damage
    show number of projectiles [1]
    total projectile spread angle override [50]

    Level 78

    • Life: 4,002,799
    • Armour: 15,066
    • Evasion: 8,867
    • Energy Shield: 3,738
    • Damage: 1,661
    • Spell Damage: 2,479
    • Accuracy: 428
    • Attack Time: 1.005
    • Experience: 136,147
    • Ailment Threshold: 1,961,371
    • Chill: 6,202
    • Shock: 6,202
    • Brittle: 35,087
    • Scorch: 6,202
    • Sap: 17,135

    The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

    Melee


    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 2638–3956
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Strike your foes down with a powerful blow.


    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    WbTempestShield


    Spell, Damage, RequiresShield, TotemCastsAlone, Lightning, Chains, Buff, HasReservation, Cooldown, Totemable, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse
    Tempest Shield
    Critical Strike Chance: 6%
    Effectiveness of Added Damage: 60%
    Cast Time: 0.5 Second
    Cooldown Time: 12 Second


    Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.


    Deals 381.1 to 571.6 Lightning Damage
    Base duration is 4 seconds
    Chains +1 Times
    +20% Chance to Block Attack Damage while holding a Shield
    skill can add multiple charges per action [1]
    skill override pvp scaling time ms [700]

    WbWrath


    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Wrath
    Critical Strike Chance: 0%
    Cast Time: 1.2 Second


    Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.


    You and nearby allies deal 24.74 to 395.9 additional Lightning Damage with Attacks
    active skill area of effect radius +% final [33]

    WbLightningWarp


    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    Lightning Warp
    Critical Strike Chance: 5%
    Cast Time: 1 Second


    Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.


    Deals 984.4 to 2953 Lightning Damage
    58% reduced Duration
    base skill show average damage instead of dps [1]
    is area damage [1]
    skill override pvp scaling time ms [1000]

    WbNewShockNova1


    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Shock Nova
    Critical Strike Chance: 6%
    Cast Time: 0.75 Second
    Cooldown Time: 1.5 Second


    Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.


    Deals 495.4 to 1486 Lightning Damage
    50% increased Cast Speed
    15% chance to Shock enemies
    Ring deals 50% less Damage
    is area damage [1]

    WbNewShockNova2


    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Shock Nova
    Critical Strike Chance: 6%
    Cast Time: 0.75 Second
    Cooldown Time: 1.5 Second


    Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.


    Deals 495.4 to 1486 Lightning Damage
    25% increased Cast Speed
    15% chance to Shock enemies
    Ring deals 50% less Damage
    active skill area of effect radius +% final [50]
    is area damage [1]

    WbNewShockNova3


    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Shock Nova
    Critical Strike Chance: 6%
    Cast Time: 0.75 Second
    Cooldown Time: 5 Second


    Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.


    Deals 495.4 to 1486 Lightning Damage
    15% chance to Shock enemies
    Ring deals 50% less Damage
    active skill area of effect radius +% final [100]
    is area damage [1]

    WbMonsterLightningStrike


    Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
    Lightning Strike
    Base Damage: 2638–3956
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.


    50% of Physical Damage Converted to Lightning Damage
    Deals 30% more Attack Damage
    Deals 20% more Damage
    Fires 2 additional Projectiles
    30% less Projectile Damage
    show number of projectiles [1]
    total projectile spread angle override [70]

    WbLeaderLightningStrike


    Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
    Lightning Strike
    Base Damage: 2638–3956
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.


    50% of Physical Damage Converted to Lightning Damage
    Deals 30% more Attack Damage
    Deals 20% more Damage
    Fires 4 additional Projectiles
    30% less Projectile Damage
    show number of projectiles [1]
    total projectile spread angle override [35]

    WbLeaderLightningStrike2


    Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
    Lightning Strike
    Base Damage: 2638–3956
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.


    50% of Physical Damage Converted to Lightning Damage
    Deals 30% more Attack Damage
    Deals 20% more Damage
    Fires 7 additional Projectiles
    30% less Projectile Damage
    show number of projectiles [1]
    total projectile spread angle override [50]

    Level 77

    • Life: 2,565,615
    • Armour: 14,178
    • Evasion: 8,576
    • Energy Shield: 3,518
    • Damage: 1,567
    • Spell Damage: 2,339
    • Accuracy: 412
    • Attack Time: 1.005
    • Experience: 134,112
    • Ailment Threshold: 1,282,807
    • Chill: 4,056
    • Shock: 4,056
    • Brittle: 22,948
    • Scorch: 4,056
    • Sap: 11,207

    The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

    Melee


    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 2489–3733
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Strike your foes down with a powerful blow.


    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    WbTempestShield


    Spell, Damage, RequiresShield, TotemCastsAlone, Lightning, Chains, Buff, HasReservation, Cooldown, Totemable, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse
    Tempest Shield
    Critical Strike Chance: 6%
    Effectiveness of Added Damage: 60%
    Cast Time: 0.5 Second
    Cooldown Time: 12 Second


    Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.


    Deals 367.6 to 551.3 Lightning Damage
    Base duration is 4 seconds
    Chains +1 Times
    +20% Chance to Block Attack Damage while holding a Shield
    skill can add multiple charges per action [1]
    skill override pvp scaling time ms [700]

    WbWrath


    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Wrath
    Critical Strike Chance: 0%
    Cast Time: 1.2 Second


    Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.


    You and nearby allies deal 23.87 to 381.9 additional Lightning Damage with Attacks
    active skill area of effect radius +% final [33]

    WbLightningWarp


    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    Lightning Warp
    Critical Strike Chance: 5%
    Cast Time: 1 Second


    Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.


    Deals 929.5 to 2788 Lightning Damage
    56% reduced Duration
    base skill show average damage instead of dps [1]
    is area damage [1]
    skill override pvp scaling time ms [1000]

    WbNewShockNova1


    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Shock Nova
    Critical Strike Chance: 6%
    Cast Time: 0.75 Second
    Cooldown Time: 1.5 Second


    Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.


    Deals 468.3 to 1405 Lightning Damage
    50% increased Cast Speed
    15% chance to Shock enemies
    Ring deals 50% less Damage
    is area damage [1]

    WbNewShockNova2


    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Shock Nova
    Critical Strike Chance: 6%
    Cast Time: 0.75 Second
    Cooldown Time: 1.5 Second


    Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.


    Deals 468.3 to 1405 Lightning Damage
    25% increased Cast Speed
    15% chance to Shock enemies
    Ring deals 50% less Damage
    active skill area of effect radius +% final [50]
    is area damage [1]

    WbNewShockNova3


    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Shock Nova
    Critical Strike Chance: 6%
    Cast Time: 0.75 Second
    Cooldown Time: 5 Second


    Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.


    Deals 468.3 to 1405 Lightning Damage
    15% chance to Shock enemies
    Ring deals 50% less Damage
    active skill area of effect radius +% final [100]
    is area damage [1]

    WbMonsterLightningStrike


    Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
    Lightning Strike
    Base Damage: 2489–3733
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.


    50% of Physical Damage Converted to Lightning Damage
    Deals 30% more Attack Damage
    Deals 20% more Damage
    Fires 2 additional Projectiles
    30% less Projectile Damage
    show number of projectiles [1]
    total projectile spread angle override [70]

    WbLeaderLightningStrike


    Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
    Lightning Strike
    Base Damage: 2489–3733
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.


    50% of Physical Damage Converted to Lightning Damage
    Deals 30% more Attack Damage
    Deals 20% more Damage
    Fires 4 additional Projectiles
    30% less Projectile Damage
    show number of projectiles [1]
    total projectile spread angle override [35]

    WbLeaderLightningStrike2


    Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
    Lightning Strike
    Base Damage: 2489–3733
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.


    50% of Physical Damage Converted to Lightning Damage
    Deals 30% more Attack Damage
    Deals 20% more Damage
    Fires 7 additional Projectiles
    30% less Projectile Damage
    show number of projectiles [1]
    total projectile spread angle override [50]

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