Unfortunately the version of Harvest that was active during the Ritual league was far too rewarding. Various adjustments have been made to Harvest crafting, and the chance to encounter a portal to The Sacred Grove has been increased. It has published a development manifesto that goes into more detail about the changes and the reasoning behind them.
Increased the chance for Map Areas to contain The Sacred Grove by 60%. The chance to encounter a Zana mission requiring you to complete a Harvest encounter has also been increased by the same amount.
The Sacred Grove now contains a minimum of three pairs of plots that can be harvested from.
The Heart of the Grove encounter will no longer appear in place of a normal Harvest encounter. Instead, it can now be accessed through a Sacred Blossom map fragment that sometimes drops from Tier 4 Harvest bosses.
Completing the Heart of the Grove encounter for the first time now unlocks 5 extra Horticrafting Station crafting slots, allowing you to store up to a maximum of 15 crafting options.
Crafts are no longer guaranteed from seeds. Now, seeds of Tiers 1, 2 and 3 each have a chance to provide a craft, with Tier 4 seeds still guaranteeing a craft. Please note that the number of Tier 2 and 3 seeds encountered in Harvest Plots has remained unchanged, so the encounters will remain as challenging as they were before.
Some crafts that had overly-deterministic behaviour have been removed. These include most Annulment-type crafts (crafts that removed a modifier of a specific type), and all type-specific Divine crafts (crafts that rerolled the value of specific modifiers).
Type-specific Exalted crafts (crafts that augmented modifiers of specific types to items) can now only be applied to non-influenced items. This does not apply to the existing modifier which applies an Influenced modifier to an already Influenced item.
Crafts that added random Atlas Influences to certain types of non-Influenced items have been removed. In their place, crafts that randomise the existing Influence on an item while also reforging it with new modifiers have been added.
Rebalanced the weightings of seeds so that you're seeing type-specific crafts at a more equal rate (for example Cold, Fire and Lightning). The weightings of crafts have also been rebalanced so that the more powerful crafts such as the Exalted-type crafts are now rarer. Weaker crafts such as "Set an item to three sockets" have also been removed, making the higher tier versions of these crafts more common.
Added new Sextant modifiers which will cause maps in the associated Atlas region to contain Harvest encounters.
Lex Proxima Changes - Harvest Atlas Passives
Small Harvest Chance nodes now grant +3% chance for Areas to contain The Sacred Grove (previously +2%).
Bumper Crop no longer causes Harvests in Areas to have Doubled bonuses to Item Quantity and Rarity.
Heart of the Grove no longer grants 100% increased chance for Areas to contain the Heart of the Grove. It now causes Harvest Bosses in Areas to always drop a Sacred Blossom.
The base life of all Harvest monsters has been reduced by 30-50%, however Harvest machinery now grants monsters around 100% extra increased life on average. The intention here is to keep the Life values of Monsters spawned in Harvest encounters approximately the same as they were before, but significantly lower the life values on the Desecrated versions of these Monsters to bring them into line with other Desecratable Monsters. Please note that Primal Blisterlords and Primal Crushclaws have had their life reduced by a greater percentage as a result of this change.
Zana League Mods Available During 3.14.0
Harvest (costs 12 Chaos Orbs): Area contains The Sacred Grove.
In Echoes of the Atlas, as you play through maps, rather than finding a seed cache, you'll now encounter a portal to the Sacred Grove. But it's not your own Sacred Grove, it's an established one that has a full complement of plants ready to harvest, fight and craft with.
The grove contains several pairs of harvests to choose between, each displaying the details of the fight and corresponding crafting options. You can only pick one of each pair, so carefully choose which crafting options are best for you, defeat the monsters, and use their lifeforce to perform the crafts.
If you're strong enough to kill the monsters, each grove represents quite a lot of crafting opportunities, and you can save up to ten crafts for later use at the Horticrafting Station, which is now available in your hideout.
The following is the Harvest Changes in PoE 3.13:
Harvest has been added to the core game and has been vastly reworked. It no longer contains a garden-building component, nor a permanent garden of your own. Instead, you now have a chance to discover a portal to an established Sacred Grove in maps, which contains several different harvestable plots.
Each plot is presented as a pair of options. Harvesting one plot destroys the other, so choose carefully. Like previously, harvesting will cause monsters to emerge, and upon defeating the monsters you'll be able to craft your items at the Lifeforce Collector.
Once you have completed your first Harvest, you will be given a Horticrafting Station which can store up to 10 crafting options. You'll be able to place a copy of the Horticrafting Station in your hideout, meaning you don't have to do all your crafting in the Sacred Grove.
On very rare occasions, you'll be able to harvest the Heart of the Grove and fight the Avatar of the Grove.
The Tier 3 Seed modifier that originally doubled Lifeforce from a harvest (from the Primal Reborn monster) now instead causes crafting options to be Lucky (they will roll outcomes twice and select the rarest outcome).
1. Harvest content can only be found in maps
PoE 3.13 integrates Harvest expansion into the core game as optional side content, with a few improvements.
2. Do not need seed cache anymore
In Echoes of the Atlas, as you play through maps, rather than finding a seed cache, you’ll now encounter a portal to the Sacred Grove.
3. The garden is not yours
In PoE 3.13, it’s not your own Sacred Grove, it’s an established one that has a full complement of plants ready to harvest, fight and craft with.
4. Do not need to grow and manage gardens
Even the players who did enjoy the mechanics of growing their own garden would probably find it boring if that was something they had to do every single league.
In PoE 3.13, players do not need to grow and manage their own gardens anymore. The grove contains several pairs of harvests to choose between, each displaying the details of the fight and corresponding crafting options. You can only pick one of each pair, so carefully choose which crafting options are best for you, defeat the monsters, and use their lifeforce to perform the crafts.
In the minimap, you can locate the pairs of harvests in the Grove. If you’re strong enough to kill the monsters, each grove represents quite a lot of crafting opportunities, and you can save up to ten crafts for later use at the Horticrafting Station, which is now available in your hideout.
This is a compromise, because it keeps the exciting elements of harvest – fighting and crafting, and drops the part that got old quickly – seed management and garden planning.
5. Oshabi fight
Occasionally, a portal to the Sacred Grove will contain the Oshabi fight. Her rewards have been rebalanced to reflect this change.
6. Haewark Hamlet Atlas Passive Tree Skills: Harvest skilltree
The Grove's Call
Areas have +5% chance to contain The Sacred Grove
Additional Harvest Crafting Chance
Plants Harvested in Areas have 3% chance to give an additional Crafting option
Plants Harvested in Areas give the rarest of 2 chosen Crafting Options
Harvest Plots in Areas have 100% increased chance to contain a Tier 4 Plant
7. Lex Proxima Atlas Passive Tree Skills: Harvest skilltree
Areas have +2% chance to contain The Sacred Grove
Harvest Monsters in Areas grant 200% increased Experience
Harvested Plants in Areas have 50% chance to spawn an additional Monster
Harvests in Areas have Doubled bonuses to Item Quantity and Rarity
The Sacred Grove in Areas contains an additional pair of Harvest Plots
Heart of the Grove
The Sacred Grove in Areas has 100% increased chance to contain the Heart of the Grove
Harvests in Areas have 10% chance for the unchosen crop to not wilt