Forged Slithering Snake
Stats |
Resists Fire. Resists Chaos.
1000% increased Armour
stance movement speed +% final [100]
monster no map drops [1]
|
Spectre |
Y |
Tags |
beast, caster, chaos_affinity, extra_extra_small_height, fast_movement, has_dagger, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, reptile_beast |
- Life: 224%
- Armour: +20%
- Evasion: +10%
- Ailment Threshold: 224%
- Resistance: (Resists Fire: 7/15/30) (Resists Cold: 0/0/0) (Resists Lightning: 0/0/0) (Resists Chaos: 7/15/30)
- Damage: 256%
- Accuracy: 100%
- Critical Strike Chance: +5%
- Critical Strike Multiplier: +130%
- Attack Distance: 6 ~ 8
- Attack Time: 1.095 Second
- Damage Spread: ±20%
- Experience: 160%
- Model Size: 130%
- Type: CrucibleSnakeRiverways
- Metadata: SnakeRiverways
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3.21.1 Patch Notes: The Forged Slithering Snake can now be desecrated.
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Level 84
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
- Life: 79,061
- Armour: 19,518
- Evasion: 8,932
- Energy Shield: 0
- Damage: 2,440
- Spell Damage: 2,440
- Accuracy: 538
- Attack Time: 1.095
- Experience: 21,200
- Ailment Threshold: 79,061
- Chill: 250
- Shock: 250
- Brittle: 1,414
- Scorch: 250
- Sap: 691
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1952–2928
Critical Strike Chance: 5%
Attack Time: 1.095 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
|
MonsterPunctureInvasion
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Puncture
Base Damage: 1952–2928
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.095 Second
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
Deals 20% more Attack Damage
Causes Bleeding
active skill bleeding damage +% final [57]
skill can fire arrows [1]
|
MPWCrucibleSnakeSpineProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1952–2928
Critical Strike Chance: 5%
Attack Time: 1.095 Second
Fires 2 additional Projectiles
+40 to Melee Strike Range
Causes Bleeding
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [160]
projectile uses contact position [1]
use scaled contact offset [1]
|
|
Level 82
- Life: 63,978
- Armour: 17,310
- Evasion: 8,369
- Energy Shield: 0
- Damage: 2,177
- Spell Damage: 2,177
- Accuracy: 499
- Attack Time: 1.095
- Experience: 20,810
- Ailment Threshold: 63,978
- Chill: 202
- Shock: 202
- Brittle: 1,145
- Scorch: 202
- Sap: 559
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1741–2612
Critical Strike Chance: 5%
Attack Time: 1.095 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
|
MonsterPunctureInvasion
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Puncture
Base Damage: 1741–2612
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.095 Second
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
Deals 20% more Attack Damage
Causes Bleeding
active skill bleeding damage +% final [57]
skill can fire arrows [1]
|
MPWCrucibleSnakeSpineProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1741–2612
Critical Strike Chance: 5%
Attack Time: 1.095 Second
Fires 2 additional Projectiles
+40 to Melee Strike Range
Causes Bleeding
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [160]
projectile uses contact position [1]
use scaled contact offset [1]
|
|
Level 78
- Life: 40,853
- Armour: 13,594
- Evasion: 7,334
- Energy Shield: 0
- Damage: 1,728
- Spell Damage: 1,728
- Accuracy: 428
- Attack Time: 1.095
- Experience: 19,803
- Ailment Threshold: 40,853
- Chill: 129
- Shock: 129
- Brittle: 731
- Scorch: 129
- Sap: 357
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1383–2074
Critical Strike Chance: 5%
Attack Time: 1.095 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
|
MonsterPunctureInvasion
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Puncture
Base Damage: 1383–2074
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.095 Second
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
Deals 20% more Attack Damage
Causes Bleeding
active skill bleeding damage +% final [57]
skill can fire arrows [1]
|
MPWCrucibleSnakeSpineProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1383–2074
Critical Strike Chance: 5%
Attack Time: 1.095 Second
Fires 2 additional Projectiles
+40 to Melee Strike Range
Causes Bleeding
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [160]
projectile uses contact position [1]
use scaled contact offset [1]
|
|
Level 73
- Life: 24,309
- Armour: 10,018
- Evasion: 6,196
- Energy Shield: 0
- Damage: 1,289
- Spell Damage: 1,289
- Accuracy: 352
- Attack Time: 1.095
- Experience: 18,221
- Ailment Threshold: 24,309
- Chill: 77
- Shock: 77
- Brittle: 435
- Scorch: 77
- Sap: 212
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1031–1547
Critical Strike Chance: 5%
Attack Time: 1.095 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
|
MonsterPunctureInvasion
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Puncture
Base Damage: 1031–1547
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.095 Second
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
Deals 20% more Attack Damage
Causes Bleeding
active skill bleeding damage +% final [57]
skill can fire arrows [1]
|
MPWCrucibleSnakeSpineProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1031–1547
Critical Strike Chance: 5%
Attack Time: 1.095 Second
Fires 2 additional Projectiles
+40 to Melee Strike Range
Causes Bleeding
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [160]
projectile uses contact position [1]
use scaled contact offset [1]
|
|
Level 68
- Life: 14,411
- Armour: 7,352
- Evasion: 5,213
- Energy Shield: 0
- Damage: 956
- Spell Damage: 956
- Accuracy: 290
- Attack Time: 1.095
- Experience: 16,408
- Ailment Threshold: 14,411
- Chill: 46
- Shock: 46
- Brittle: 258
- Scorch: 46
- Sap: 126
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 765–1148
Critical Strike Chance: 5%
Attack Time: 1.095 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
|
MonsterPunctureInvasion
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Puncture
Base Damage: 765–1148
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.095 Second
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
Deals 20% more Attack Damage
Causes Bleeding
active skill bleeding damage +% final [57]
skill can fire arrows [1]
|
MPWCrucibleSnakeSpineProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 765–1148
Critical Strike Chance: 5%
Attack Time: 1.095 Second
Fires 2 additional Projectiles
+40 to Melee Strike Range
Causes Bleeding
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [160]
projectile uses contact position [1]
use scaled contact offset [1]
|
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