Join a public party.
Parties allow up to six people to play together. Players can create or join public parties by clicking on the Notice Board in town, or by pressing S to open the Social window. Players can also invite someone to a party by selecting a player’s name in chat, clicking on them in town, or typing /invite playername in the chat console.
Monsters gain extra life for each additional party member after the first:
Life \ Members | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|
Normal Monster Life | 50% | 100% | 150% | 200% | 250% |
Magic Monster Life | 60% | 120% | 180% | 240% | 300% |
Rare Monster Life | 80% | 160% | 240% | 320% | 400% |
Unique Monster Life | 100% | 200% | 300% | 400% | 500% |
The original life amount is used for the purposes of determining the length of stuns and status ailments – this means monsters will not be harder to stun/freeze/etc when fighting in a party.
It is believed that monster’s extra life gain is only affecting nearby ones, therefore players leaving map before new monsters are encountered have no effect on their life.
Each player after the first adds the following bonus:
Effect \ Members | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|
currency items | 50% | 100% | 150% | 200% | 250% |
increased item quantity | 27% | 51% | 73% | 93% | 112% |
increased item rarity | 17% | 31% | 44% | 55% | 65% |
Bonuses to item rarity or quantity from modifiers on player gear are only counted from the player who lands the killing blow. This bonus is multiplicative with any player bonuses to rarity/quantity. Any quantity bonus from a map is multiplicative with all other modifiers.
Item drops from monsters are calculated based on the number of players nearby (13 metres – around six tiles, which is approximately a screen) rather than the number in the instance. The quantity of drops is based on the minimum of the number of players who were around at the start and end of the fight. This means that if you spawn a boss alone before bringing in friends to help (or if the friends leave during the fight) then it will only drop enough items for one person.
The chance of a non-unique Map dropping is not affected by party size. They are affected by the quantity and rarity bonuses provided by the Map they are dropped inside of.
Unique maps are dropped as part of the normal Item drop system and not governed by the same rules as other non-unique maps so they do get the party bonus.
Parties allow players to share all benefits of buffs that apply to allies and all debuffs to monsters. For instance:
Partying grants a significant bonus to item drops. Because of this, some players will ask for “leechers” to form a party. This is when the leader does all the monster killing while other players follow them and hang back while avoiding dying to collect Experience from the slain monsters without collecting loot. Some players will demand leechers to be tanky enough to survive the content.