Crossplay is in MyTEAM! For the first time, New Gen players on PlayStation®5 and Xbox Series X|S will be able to compete against each other or team-up in Triple Threat Online: Co-Op. Crossplay not only means you can play with or against more of your friends, but also shorter queues and matchmaking times across all MyTEAM multiplayer modes.
This includes Salary Cap, the new multiplayer mode coming to MyTEAM in NBA 2K24. This type of mode does have a history in MyTEAM, and this new iteration takes some of the best parts of that previous version and combines them with the latest Unlimited format for an all-new experience. Each Season, Salary Cap will be split into three, two-week rounds. Each round comes with its own leaderboard, salary limit for Lineups, and rewards. In Season 1, each round will have its own Ruby Player Reward Card, and if you earn all three in Season 1, you will also receive an Amethyst Victor Oladipo Reward Card!
While the lineup salary limit remains constant for the two-week round, the individual salaries of players will fluctuate multiple times each week. Based on each individual card’s usage, a player’s salary may go up or down. The previous iteration of this mode was geared towards newly released Player Cards being the cheapest available cards; this has been tuned differently for NBA 2K24, and the salaries will continue to be tuned as-needed to ensure that building an effective Salary Cap lineup takes skill and is rewarding.
Salary Cap games will be played in a brand-new format, never before seen in NBA 2K. Utilizing a two-half game setup, you will compete in the first half in a regular 6-minute period, trying to build the biggest lead you can. At halftime, the game changes to a fixed score ending. Similar to how the recent All-Star games end, 24 points is added to the leading score at the half, and the first team to reach that target score gets the win! This format has brought some of the most competitive games yet during playtesting this summer, where second half runs and multiple defensive stops have all the focus, rather than trying to run out the clock. Every game ends with excitement! With these shorter games, you get more time to earn Round Points, rise up the tiers, and get more rewards.
With Salary Cap joining Unlimited in MyTEAM, it is worth noting that two full-lineup multiplayer modes from last year, Draft and Limited, are being retired and will not be returning in NBA 2K24. These modes’ strategies in lineup building and rewarding with mini games will be used in new and different ways in Salary Cap, Unlimited, and other modes.

One of those experiences that was ready for an update was earning a championship ring each week. In previous years you played the Door Game to seek out the ring, but in NBA 2K24, rings will be available in new Championship Weekends in Unlimited. No opening doors for rings here, put your best lineup to the test each weekend as you compete against the MyTEAM community to get four wins in seven games. Plus, on New Gen, you will even see your MyTEAM lineup celebrate winning the championship after getting that fourth win. By the way, while there will be a ring available each weekend with rewards, and lifetime rewards for getting multiple rings, missing a ring will not ruin your chances of getting a Seasonal or other reward.
Salary Cap and Unlimited will both provide a competitive experience to anyone looking for a challenge in multiplayer, with Triple Threat Online, Clutch Time Online, and Triple Threat Online: Co-Op also returning. With MTP earnings becoming more important, as well as earning Round and Season Points in Salary Cap & Unlimited, players who decide to quit early in games can find themselves temporarily restricted from multiplayer modes after multiple quits. There is too much on the line when playing multiplayer and early quits only hurt the experience for the MyTEAM community.
Speaking of improving the experience online, sometimes your opponent can be a bit… too creative when it comes to their custom court, logo, and jerseys. In New Gen, if you want to avoid seeing a custom-color court or other custom assets and just want to focus on defeating your matchup, you can now hide your opponent’s custom assets right from the pause menu and continue to play the game while they enjoy their custom works of art.
Triple Threat Online: Co-Op receives a new Looking for Group update, meaning you will no longer need to wait for your friends to get online and compete in Co-Op! After you select the option you will be sent into matchmaking to find another group of players to join. After you’ve grouped up, you can select your Player Cards and jump right into games together. This is not the only way to play Triple Threat Online: Co-Op, all of the friend-based options remain from last year, letting you matchmake and play Competitive online, play Cooperative games against the AI, or set up a Party game against friends in the same lobby. With crossplay on New Gen, Co-Op will provide even more competitive matchups and open up many more players to jump into the mode with the Looking for Group feature.

Now, let’s get into the updates for Clutch Time. Welcome to the House of Clutch! Quite possibly the most awe-inspiring environment yet in MyTEAM. Featuring a new mural, opera house-style luxury boxes, ads boxing-in the competition around the court, theater seating for the crowd, and a one-of-a-kind jumbotron, this arena is truly a sight to behold. On the court, Clutch Time remains familiar, with quick 5-minute games, sudden death overtime, and a 4-point line for your best sharpshooters. However, this year the shot clock for Clutch Time will use the full 24 second shot clock rather than the less forgiving 14 seconds used in previous years.