Keystone Passive Skill

Allocate a Keystone Passive Skill is one of the PoE Ultimatum Challenges.

Keystone Passive Skill PoE

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List of Keystone Passive Skill

Keystones are unique and powerful passive skill nodes that significantly impact the way a character is played.

Name Stats
Acrobatics 30% Chance to Dodge Attack Hits. 50% less Armour, 30% less Energy Shield, 30% less Chance to Block Spell and Attack Damage
Ancestral Bond You can’t deal Damage with Skills yourself
+1 to maximum number of Summoned Totems
Arrow Dancing 40% more chance to Evade Projectile Attacks
20% less chance to Evade Melee Attacks
Avatar of Fire 50% of Physical, Cold and Lightning Damage Converted to Fire Damage
Deal no Non-Fire Damage
Blood Magic Removes all mana. Spend Life instead of Mana for Skills
Call to Arms Using Warcries is Instant
Warcries share their Cooldown
Chaos Inoculation Maximum Life becomes 1, Immune to Chaos Damage
Conduit Share Endurance, Frenzy and Power Charges with nearby party members
Crimson Dance You can inflict Bleeding on an Enemy up to 8 times
Your Bleeding does not deal extra Damage while the Enemy is moving
50% less Damage with Bleeding
Doomsday Your Hex Curse Spells create a Hexed Area for 1 second if you Cast them yourself
Enemies in the Hexed Area are Hexed, and the Hex does not expire while in the Hexed Area
Hexes applied this way do not gain Doom over time
Hexes in the Hexed Area gain up to maximum Doom when the Hexed Area ends
Eldritch Battery Spend Energy Shield before Mana for Skill Costs
Energy Shield protects Mana instead of Life
50% less Energy Shield Recharge Rate
Elemental Equilibrium Enemies you hit with Elemental Damage temporarily get +25% Resistance to those Elements and -50% Resistance to other Elements
Elemental Overload 40% more Elemental Damage if you’ve dealt a Crit in the past 8 seconds
Your Critical Strikes do not deal extra Damage
Ailments never count as being from Critical Strikes
Eternal Youth 50% less Life Regeneration Rate
50% less maximum Total Recovery per Second from Life Leech
Energy Shield Recharge instead applies to Life
Ghost Reaver Leech Energy Shield instead of Life
Maximum total Recovery per second from Energy Shield Leech is doubled
50% less Energy Shield Recharge Rate
Glancing Blows Chance to Block Attack Damage is doubled
Chance to Block Spell Damage is doubled
You take 65% of Damage from Blocked Hits
Imbalanced Guard 100% chance to Defend with Double Armour
Maximum Damage Reduction for any Damage Type is 50%
Iron Grip Strength’s Damage bonus applies to Projectile Attack Damage as well as Melee Damage
Iron Reflexes Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating
Mind Over Matter 30% of Damage is taken from Mana before Life
Minion Instability Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies
Mortal Conviction You can only have one Permanent Non-Banner Aura on you from your Skills
Your Non-Banner Skills that create Permanent Auras on you do not Reserve Mana
Necromantic Aegis All bonuses from an Equipped Shield apply to your Minions instead of you
Pain Attunement 30% more Spell Damage when on Low Life
Perfect Agony Modifiers to Critical Strike Multiplier also apply to Damage over Time Multiplier for Ailments from Critical Strikes at 50% of their value
30% less Damage with Hits
Phase Acrobatics 30% Chance to Dodge Spell Hits
Point Blank Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther
Resolute Technique Your hits can’t be Evaded
Never deal Critical Strikes
Runebinder -1 to maximum number of Summoned Totems
You can have an additional Brand Attached to an Enemy
Supreme Ego You can only have one Permanent Aura on you from your Skills
Auras from your Skills do not affect Allies
Auras from your Skills have 50% more Effect on you
50% more Mana Reserved
The Agnostic Maximum Energy Shield is 0
While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life
The Impaler When your Hits Impale Enemies, also Impale other Enemies near them
Inflict 4 additional Impales on Enemies you Impale
Enemies cannot be Impaled for 4 seconds after you Impale them
Unwavering Stance Cannot Evade enemy Attacks
Cannot be Stunned
Vaal Pact Life Leeched per Second is doubled
Maximum total Recovery per second from Life Leech is doubled
Life Regeneration has no effect
Wicked Ward Energy Shield Recharge is not interrupted by Damage if
Recharge began Recently
50% less Energy Shield Regeneration Rate
50% less Maximum total Recovery per Second from Energy Shield Leech
Wind Dancer 20% less Damage taken if you haven’t been Hit Recently
40% less Evasion Rating if you haven’t been Hit Recently
20% more Evasion Rating if you’ve been Hit Recently
Zealot’s Oath Life Regeneration is applied to Energy Shield instead

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