Added a new Bestiary cluster to the Atlas Passive Tree, with the Notable Deadly Prey. It causes Red Beasts in your Maps to have a 50% chance to break free. Beasts which break free in your Maps gain Bestial Rage, and Defeating Beasts grant Hunters’ Cunning per Bestial Rage on the defeated target. The two small Passives in this cluster each provide “Your Maps have +8% chance to contain Einhar”.
Count | Name | Category | Description |
---|---|---|---|
1 | Deadly Prey | Notable |
Reminder Text: |
Increased Escape Chance for Red Beasts: Allocating this Atlas Passive grants Red Beasts in your maps a 50% chance to break free from capture attempts. This means they will escape and become enraged rather than being contained for later interaction.
Bestial Rage: Red Beasts that successfully break free due to this passive gain Bestial Rage. This signifies a temporary state of increased power and potentially more aggressive behavior.
Hunters' Cunning Reward: Defeating a Red Beast that has Bestial Rage (meaning it escaped due to this passive) grants you "Hunters' Cunning" per stack of Bestial Rage the Beast possessed. Hunters' Cunning is a buff with several benefits:
Strategic Considerations:
This passive offers a significant change to how you encounter Red Beasts:
Increased Difficulty, Increased Reward: The trade-off is clear. Capturing Red Beasts becomes less reliable, as they are more likely to escape and fight. However, defeating them grants valuable Hunters' Cunning that benefits you in these challenging encounters.
Focus on Combat: If you enjoy the challenge and the potential rewards from defeating enraged Beasts, this passive can be a great choice. Hunters' Cunning makes these fights more manageable and potentially more rewarding.
Alternative Approach: If you prioritize capturing Red Beasts for crafting or other mechanics, this passive might not be ideal. The increased escape chance can make capturing them significantly less reliable.
Overall, Deadly Prey is a valuable Atlas Passive for players who want to prioritize challenging Beast encounters and the potential rewards from defeating enraged Beasts. It significantly increases the chance of Red Beasts breaking free, but keep in mind the trade-off of less reliable capture and the potential difficulty of facing enraged enemies.