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Torchlight: Infinite Season 14, Tartarus, introduces a major expansion to the game’s skill system, giving Hunters more ways to customize spell builds, improve damage scaling, and develop new combat strategies.
The official SS14 update introduces 7 new Active Skills and 52 new Support Skills, including specialized Magnificent and Noble support variants. These additions cover Physical, Cold, Lightning, and Fire damage, along with new mechanics involving projectile splitting, Ember explosions, Terra Charge, Spell Burst, and Tangle interactions.
Whether you are planning a new league starter, upgrading an existing build, or experimenting with Youga’s new hero trait, understanding the SS14 skills can help you make better build decisions.
This guide lists every new Active Skill and Support Skill documented in the official Tartarus patch notes, including adjustments from the October 13 supplemental update.
1. Torchlight Infinite SS14 New Active Skills
Season 14 introduces seven new Active Skills. All seven are spells, but their combat mechanics differ significantly.
Some emphasize overlapping projectile hits, while others provide automatic targeting, repeated explosions, or persistent damage.
Complete New Active Skills List
| New Active Skill | Skill Type | Base Damage Listed in Patch Notes | Main Mechanics |
|---|---|---|---|
| Psionic Missile | Physical, Spell, Projectile, Area | 629–1,048 Physical | Launches arcing projectiles that explode on impact. Additional projectiles scatter around the target. Multiple explosions can hit the same enemy, with an 80% shotgun-effect falloff coefficient. |
| Homing Frost Bolt | Cold, Spell, Projectile | 792–1,188 Cold | Creates Frost Bolts that automatically target enemies after a 1-second formation period. Additional projectile bonuses increase the number of bolts, while unfired bolts provide up to 24% more damage. |
| Splitting Lightning Bolt | Lightning, Spell, Projectile | 114–2,175 Lightning | Fires a lightning spear that penetrates up to four times and splits into secondary projectiles. Each projectile can fork twice, and projectile-count bonuses increase the secondary projectiles. |
| Moon’s Dawn | Physical, Spell, Projectile, Area | 292–487 Physical; secondary Moonblades deal 146–244 | Launches a penetrating Moonblade that generates 1–7 secondary Moonblades on hit. Secondary blades track enemies, and both primary and secondary blades can hit the same target. |
| Hound’s Fangs | Physical, Spell, Projectile, Area | 613–920 Physical with Small Fangs; 2,083–3,124 with Massive Fang | Fires Small Fangs at up to three enemies and builds Bite Charge. At 10 or more stacks, casting consumes 10 stacks to launch a powerful Massive Fang with an 8-meter damage area. |
| Blazing Meteor | Fire, Spell, Projectile, Area | 322–483 Fire; Ember explosions deal 431–646 | Fires Fire projectiles that create Embers on impact. Later projectiles can detonate the Embers, creating additional explosions. |
| Voltaic Ripple | Lightning, Spell, Area, Persistent, Terra | 580 Lightning DoT per second | Creates an expanding and contracting electric ring that applies Voltage for two seconds. Its damage fluctuates between 50% and 150%, and Terra Charge further increases its damage. |
Note: These are the base damage values displayed in the official update notes, not final character damage estimates. Hound’s Fangs reflects the supplemental adjustment raising its Bite Charge cap to 15 and changing the Massive Fang trigger to 10 stacks.
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2. How the New SS14 Active Skills Work
Psionic Missile – Explosive Physical Projectiles
Psionic Missile focuses on projectile explosions rather than simple direct-hit attacks.
Its ability to hit the same enemy with multiple projectiles makes projectile count and explosion positioning especially important. The location of the first impact is controlled, while additional impacts are distributed nearby.
This creates potential for both area clearing and concentrated damage against larger enemies.
The new Shockwave, Convergence, and Emission supports offer different approaches to increasing explosion coverage or improving damage concentration.
Homing Frost Bolt – Automatic Cold Targeting
Homing Frost Bolt generates projectiles that form beside the character before launching themselves at enemies.
The skill rewards players for managing the number of unfired bolts. Each stored bolt provides an additional 4% damage, up to 24%.
Cast Speed also reduces formation time, although it operates at 55% effectiveness for this mechanic.
Its automatic targeting makes it an interesting option for Cold spell builds that prefer less precise manual aiming.
Splitting Lightning Bolt – Projectile Forking
Splitting Lightning Bolt launches a powerful Lightning spear that produces secondary projectiles when it strikes an enemy or reaches its maximum range.
The skill can fork twice, and projectile bonuses influence how many secondary projectiles are created.
Because the skill has a wide base Lightning damage range, interactions with damage variance and Lucky Damage may also deserve testing.
Swift Bolt and Disintegration allow players to explore repeated casting and splitting-focused damage scaling.
Moon’s Dawn – Penetrating Physical Spell
Moon’s Dawn combines projectile penetration, random forking, and automatic enemy tracking.
Its primary Moonblade can produce up to seven secondary blades, which continue seeking enemies.
The ability of primary and secondary projectiles to damage the same target creates opportunities for builds that benefit from multiple projectile hits.
Players can further specialize it with Resplendence or Illumination.
Hound’s Fangs – Bite Charge and Massive Fang
Hound’s Fangs uses a buildup mechanic instead of relying entirely on individual projectile damage.
Small Fang attacks accumulate Bite Charge, which is then consumed to unleash Massive Fang.
The supplemental patch increases the Bite Charge maximum to 15, while Massive Fang consumes 10 stacks once the threshold is met.
Its specialized supports can transform its damage pattern into repeated Massive Fangs, multiple Small Fangs, or Elite-focused attacks.
Blazing Meteor – Ember Explosion Chains
Blazing Meteor introduces an explosion-based Fire spell built around Embers.
When the initial projectile hits an enemy, it produces an Ember. Additional projectiles can detonate it to deal area damage.
Its specialized Support Skills can increase the number of detonations or enable interactions between nearby Embers.
This makes Ember management an important part of evaluating potential Blazing Meteor builds.
Voltaic Ripple – Persistent Lightning Damage
Voltaic Ripple works differently from the new projectile spells.
It creates an electric ring that expands and contracts while applying persistent Lightning damage.
The skill’s damage varies randomly, and Terra Charge provides another scaling mechanism.
Its new support variants can add an electric ring, expand the damage range, or apply Numbed through Reap interactions.
3. Torchlight Infinite SS14 New Support Skills
The Tartarus update introduces 52 Support Skills.
They fall into two broad categories: skill-specific supports that modify the seven new Active Skills, and more general supports that work with eligible spells, attacks, defensive skills, and other abilities.
3.1 All 19 New Skill-Specific Support Skills
| # | Support Skill | Rarity | Main Effects |
|---|---|---|---|
| 1 | Psionic Missile: Shockwave | Magnificent | Adds 25% Projectile Speed and increases the area of later explosions by 15% per preceding projectile. Grants 26%–30% more damage. |
| 2 | Psionic Missile: Convergence | Noble | Concentrates projectile landing locations. Each projectile adds 15% more explosion damage to later projectiles, up to five stacks, plus 7%–10% more damage. |
| 3 | Psionic Missile: Emission | Noble | Spreads projectile impacts and produces an expanding pulse dealing 150% of explosion damage. Applies a 22%–24% damage penalty. |
| 4 | Homing Frost Bolt: Frost Barb | Magnificent | Grants two additional penetrations while at least six Frost Bolts remain unfired. Provides 27%–31% more damage. |
| 5 | Homing Frost Bolt: Deep Chill | Noble | Improves damage against Frozen enemies, adds 80 Critical Strike Rating, and provides a 25% chance to generate penetrating ice spikes under specified conditions. Supplemental notes increase its damage bonus against Frozen enemies to 19%–23% at T0. |
| 6 | Splitting Lightning Bolt: Swift Bolt | Magnificent | Each recent cast provides 4% additional Projectile Speed and 4%–4.5% more damage, stacking up to eight times. |
| 7 | Splitting Lightning Bolt: Disintegration | Noble | Increases projectile damage for each remaining split. The supplemental update adjusts its T0 damage bonus to 22%–25% per remaining split. |
| 8 | Moon’s Dawn: Resplendence | Magnificent | Repeated hits increase the damage an enemy takes from Moon’s Dawn by 4.4%–4.9% per stack, up to eight stacks. |
| 9 | Moon’s Dawn: Illumination | Noble | Provides 32%–37% more maximum damage. Lucky Damage also influences the number of forked projectiles. |
| 10 | Blazing Meteor: Spark | Magnificent | Creates one additional Ember when the supported skill has at least two Jumps. Adds 2%–4% more damage. |
| 11 | Blazing Meteor: Aftershock | Noble | Allows Embers to be detonated one additional time, with a 14%–15% damage penalty. |
| 12 | Blazing Meteor: Detonation | Noble | Adds one Ember explosion for every two additional projectiles, up to two extra explosions. Ember explosions can trigger other Embers, but the skill fires only one projectile. |
| 13 | Hound’s Fangs: Bone Piercer | Magnificent | Applies Impale on hit. Massive Fang consumes Impale stacks for bonus damage, now 10% per removed stack up to five stacks. The supplemental patch also changes its supported-skill damage modifier to -5% through -3%. |
| 14 | Hound’s Fangs: Sharp Teeth | Magnificent | Changes the maximum-charge mechanic into a short window of repeated Massive Fang casts. The supplemental update reduces that window to two seconds and adjusts the damage modifier to -11% through -9%. |
| 15 | Hound’s Fangs: Volley | Noble | Replaces Massive Fang with ten consecutively fired Small Fangs that can hit the same target. Applies a 2%–3% damage penalty. |
| 16 | Hound’s Fangs: Pounce | Noble | Restricts Massive Fang targeting to Elites while granting 110%–115% more Massive Fang damage against them. |
| 17 | Voltaic Ripple: Jolt | Magnificent | Reaping an enemy while the skill is active applies three stacks of Numbed. Adds 20%–22% more damage. |
| 18 | Voltaic Ripple: Turmoil | Noble | Expands the Lightning DoT variation range to 30%–300%, with a 20%–21% damage penalty. |
| 19 | Voltaic Ripple: Afterwave | Noble | Creates an additional electric ring when Terra Charge reaches at least three stacks. Applies a 33%–34% damage penalty. |
These specialized supports allow the same Active Skill to perform differently depending on its configuration.
For example, Psionic Missile can prioritize tightly grouped impacts or wider area coverage, while Hound’s Fangs can focus on repeated projectiles or powerful Elite-targeted attacks.
3.2 All 33 New General Support Skills
The remaining Support Skills introduce broader options for damage scaling, crowd control, mobility, defensive mechanics, and Empower skills.
| # | New Support Skill | Supported Skills / Category | Main Effects |
|---|---|---|---|
| 20 | Turmoil Burst | Spell | Spell Burst hits apply Turmoil, making enemies take 17% more damage from the supported skill. Consumed Spell Burst stacks increase Turmoil’s effect and radius. |
| 21 | Tangle Surge | Spell | Provides 10% more damage for every active Tangle, with a 10% Cast Speed penalty. |
| 22 | Elemental Conversion | Damage | Grants 7.5% more Physical Damage for each non-Physical damage type dealt recently, while reducing corresponding non-Physical damage. |
| 23 | Frostbloom | On Hit, Cold | Deals 15% more damage to Frozen enemies. Excess Frostbite Rating improves Critical Strike Rating, up to 100%. |
| 24 | Blazing Scorch | On Hit, Fire | Applies Ablaze through Ignite. Ablaze increases Fire Damage taken from the supported skill by 15%, with additional scaling from nearby ignited enemies. |
| 25 | Rising Evil | On Hit, Erosion | Grants 16.5% more Deterioration Damage. While Profane is active, the skill has a 10% chance to apply an additional Deterioration stack. |
| 26 | Honed Edge | On Hit | Grants 20% more damage. Two-handed weapons provide additional Critical Strike Rating based on base weapon damage, up to 90%. |
| 27 | Vigilant Guard | Damage | Shield users gain Vigilance, converting Block Chance into a damage bonus of up to 15%. Its effect doubles after recently taking damage. |
| 28 | Dual Onslaught | On Hit | Alternates bonuses while dual wielding: the first use gains 20% Attack/Cast Speed; the second gains 35% more damage and 30% Skill Area. |
| 29 | Blessed Leap | On Hit | Grants 4% more damage per Agility Blessing stack, calculated up to eight stacks. |
| 30 | Elusive Shade | Damage | Dealing DoT grants Blur. Every ten Blur Rating provides 1.7% more damage. |
| 31 | Mana Convergence | Damage | Grants 1.05% more damage per 250 maximum Mana, capped at 26.25%. |
| 32 | Vigor Restitution | Damage | Each recent expenditure equal to 15% maximum Life grants a multiplicative 1.2% damage bonus, up to 20 instances. |
| 33 | Exhaustion | Damage | Adds a 60% chance to inflict Weaken and grants 17% more damage. |
| 34 | Sluggishness | Damage | Adds a 35% chance to inflict one Slow stack and grants 17% more damage. |
| 35 | Still Charge | Demolisher | Stopping movement empowers the next skill use by 32%. Still Momentum subsequently provides 10% Movement Speed during the charge recovery period. |
| 36 | Empowered Channeling | Channeled | Grants 9% more damage per second of channeling, up to three stacks. The bonus briefly persists after channeling ends. |
| 37 | Target Projection | Projectile | Applies Enhanced Mark, causing enemies to take 15% more Projectile Damage. The skill also deals 14.5% more damage to marked targets. |
| 38 | Windbolt | Projectile | Grants 26% more damage while Hasten is active. |
| 39 | Finisher Combo | Combo | Reduces Combo Starter Attack Speed by 15%, but grants Combo Finishers 37% more Hit Damage. |
| 40 | Empowered Insight | Spell | Grants 26% more damage when at least two Empower skills affect the character. |
| 41 | Swiftstep Spell | Spell | Moving for more than two seconds grants 27% more damage. Remaining stationary for over one second removes the bonus and imposes a temporary damage penalty. |
| 42 | Seize | Attack | Reverses Knockback direction, adds 100% Knockback chance, and grants 26% more Hit Damage. |
| 43 | Reckless Aggression | Attack / Spell | With Attack or Spell Aggression active, grants 6.2% more damage per nearby enemy, up to 31%, but reduces Defense by 9%. |
| 44 | Weakness Infiltration | Attack / Spell | Grants 22% more damage and increases the Infiltration effect enemies receive by 30% for four seconds. |
| 45 | Resurgence | Empower / Defensive | Provides 4% Life Regain and Shield Regain while the supported skill remains active. |
| 46 | Mighty Bulwark | Defensive | Reduces damage taken by an additional 5% while the defensive skill is active and an Elite is within ten meters. |
| 47 | Dulled Edge | Defensive | Grants 25% Critical Strike Damage reduction while the defensive skill remains active. |
| 48 | Resilient | Defensive | Reduces skill duration by 20%. Taking Severe Injury while the skill is active restores 30% maximum Life, with a five-second interval. |
| 49 | Thrive in Adversity | Empower | Increases the supported Empower effect by 20% when an Elite is nearby, but reduces it by 20% otherwise. |
| 50 | Empowered Element | Empower | Provides 24% Elemental Damage while the supported Empower skill is active. |
| 51 | Inspiring Warcry | Warcry | Using the supported Warcry grants an additional 4% damage-taken reduction for five seconds. |
| 52 | Deepened Curse | Curse | Enemies affected by the supported Curse for at least two seconds take 5% more damage. |
Official source: SS14 New Support Skills
4. Important SS14 Skill Balance Updates
The October 13 supplemental patch notes introduce several adjustments affecting the newly introduced skills.
These adjustments are especially important because the original skill descriptions and supplemental values are displayed in separate sections of the official update log.
| Skill or Support | Original Value | Updated Value |
|---|---|---|
| Hound’s Fangs Bite Charge maximum | 10 stacks | 15 stacks |
| Hound’s Fangs Massive Fang activation | Triggered at maximum charge | Triggered at 10 or more stacks, consuming 10 |
| Hound’s Fangs: Bone Piercer Impale bonus | 5% per removed stack | 10% per removed stack |
| Hound’s Fangs: Bone Piercer damage modifier | +10% to +13% | -5% to -3% |
| Hound’s Fangs: Sharp Teeth duration | 3 seconds | 2 seconds |
| Hound’s Fangs: Sharp Teeth damage modifier | -39% to -38% | -11% to -9% |
| Homing Frost Bolt: Deep Chill damage versus Frozen enemies | +8% to +11% | +19% to +23% at T0 |
| Splitting Lightning Bolt: Disintegration damage per remaining split | +28% to +31% | +22% to +25% at T0 |
Players should use the supplemental numbers when planning SS14 builds, as the official developer notes explicitly state that the latest supplemental updates take precedence.
5. Which New SS14 Skills Are Worth Testing?
The new skills offer several distinct build directions, although their actual efficiency depends on damage scaling, equipment investment, support compatibility, and practical combat performance.
Projectile-Focused Builds
Psionic Missile, Splitting Lightning Bolt, and Moon’s Dawn are interesting choices for projectile-based spell builds.
Psionic Missile emphasizes explosion overlap, Splitting Lightning Bolt benefits from projectile creation and forking, and Moon’s Dawn combines penetration with homing secondary projectiles.
Potential support interactions include:
- Psionic Missile with Convergence for clustered explosions.
- Splitting Lightning Bolt with Swift Bolt for repeated-cast scaling.
- Moon’s Dawn with Illumination for maximum-damage and Lucky Damage interactions.
- General projectile supports such as Target Projection or Windbolt, subject to in-game compatibility.
Cold Damage and Automatic Targeting
Homing Frost Bolt is an option for players exploring Cold spell builds with automatically targeted projectiles.
Frost Barb rewards maintaining enough unfired bolts, while Deep Chill introduces stronger Frozen-enemy interactions.
Frostbloom may also be worth testing where the build can reliably freeze enemies and benefit from Frostbite scaling.
Fire Explosion Builds
Blazing Meteor provides a distinctive approach to Fire damage because its additional damage comes from Ember detonations.
Spark, Aftershock, and Detonation offer different ways to generate or trigger explosions.
A successful setup needs to balance projectile interactions, Ember creation, explosion frequency, and the damage penalties attached to certain supports.
Persistent Lightning Damage Builds
Voltaic Ripple provides a new Lightning DoT option that scales through Terra Charge and damage variation.
Afterwave may be useful for players interested in generating additional electric rings, while Turmoil introduces a much wider damage variance.
Both require careful testing to determine whether their extra effects compensate for their damage penalties.
Defensive and Utility-Focused Builds
Not every new Support Skill exists to maximize damage.
Mighty Bulwark, Dulled Edge, Resilient, and Resurgence provide alternative defensive options for qualifying skills.
Meanwhile, Swiftstep Spell, Still Charge, and Reckless Aggression introduce mechanics that reward specific movement patterns or positioning.
These could influence how players approach difficult boss encounters and higher-level Netherrealm content.
6. New Skills and Youga: The Ultimate One
SS14 also introduces a new hero trait for Spacetime Witness Youga called The Ultimate One.
This trait revolves around Clockwork Core mechanics and interactions with multiple spell skills.
The official update notes include exclusive Clockwork Core-related effects for several new spells, including Psionic Missile, Homing Frost Bolt, Splitting Lightning Bolt, Moon’s Dawn, Hound’s Fangs, and Blazing Meteor.
These effects introduce additional ways to scale damage through projectile behavior, Frostbite, Physical Damage, and other mechanics.
For example, Homing Frost Bolt can receive an enhanced Frostbite interaction based on the number of unfired bolts, while Splitting Lightning Bolt can receive additional Projectile Speed and damage scaling from recently generated projectiles.
These possibilities make the new skills especially relevant to players exploring The Ultimate One, although they do not establish a definitive best build.