Harvest Field contains a random colour Harvest plot.

In the realm of Path of Exile, the Harvest Fields offer a unique opportunity for crafting power through life-infused plots of flora. Here's what you'll encounter within these verdant domains:
Visual Markers:
Random Color Plots:
Interacting with the Plot:
Combat Encounter:
Crafting at the Lifeforce Collector:
Examples of Craft Options:
Strategic Considerations:
Remember:
Harvest is a league mechanic where the player fights monsters in The Sacred Grove to access various Harvest crafting options that they provide.
| Description | Cost | 
|---|---|
| Reforge a Rare item with random modifiers, including a Fire modifier |  Wild Crystallised Lifeforce x50 | 
| Reforge a Rare item with random modifiers, including a Cold modifier |  Vivid Crystallised Lifeforce x50 | 
| Reforge a Rare item with random modifiers, including a Lightning modifier |  Primal Crystallised Lifeforce x50 | 
| Reforge a Rare item with random modifiers, including a Physical modifier |  Vivid Crystallised Lifeforce x50 | 
| Reforge a Rare item with random modifiers, including a Life modifier |  Wild Crystallised Lifeforce x75 | 
| Reforge a Rare item with random modifiers, including a Defence modifier |  Primal Crystallised Lifeforce x75 | 
| Reforge a Rare item with random modifiers, including a Chaos modifier |  Vivid Crystallised Lifeforce x100 | 
| Reforge a Rare item with random modifiers, including an Attack modifier |  Wild Crystallised Lifeforce x75 | 
| Reforge a Rare item with random modifiers, including a Caster modifier |  Primal Crystallised Lifeforce x75 | 
| Reforge a Rare item with random modifiers, including a Speed modifier |  Vivid Crystallised Lifeforce x150 | 
| Reforge a Rare item with random modifiers, including a Critical modifier |  Primal Crystallised Lifeforce x150 | 
| Reforge a Rare item, being more likely to receive the same modifier types |  Wild Crystallised Lifeforce x200 | 
| Reforge a Rare item, being less likely to receive the same modifier types |  Wild Crystallised Lifeforce x200 | 
| Sacrifice a Rare Corrupted Map. Create a new Corrupted Map of the same tier and rarity. |  Wild Crystallised Lifeforce x200 | 
| Change a stack of Fossils into a different type of Fossil. The new Fossil type may have a smaller stack size. Cost is proportional to stack size. |  Wild Crystallised Lifeforce x30 | 
| Change a stack of Oils into a different colour of Oil. Cost is proportional to stack size. |  Vivid Crystallised Lifeforce x30 | 
| Change a stack of Catalysts into a different type of Catalyst. Cost is proportional to stack size. |  Vivid Crystallised Lifeforce x30 | 
| Change a stack of Essences into a different type of the same tier. Cost is proportional to stack size. |  Primal Crystallised Lifeforce x30 | 
| Change a stack of Timeless Splinters or a Timeless Emblem into Splinters or an Emblem of another type. Cost is proportional to stack size. |  Primal Crystallised Lifeforce x4 | 
| Change a stack of Breach Splinters or a normal or Flawless Breachstone into Splinters or a Breachstone of another type. Cost is proportional to stack size. |  Wild Crystallised Lifeforce x4 | 
| Change a stack of Scarabs to a different type of the same rarity. Cost is proportional to stack size. |  Wild Crystallised Lifeforce x30 | 
| Change a stack of Delirium Orbs into a different type of Delirium Orb. Cost is proportional to stack size. |  Primal Crystallised Lifeforce x30 | 
| Change a Divination Card into another random Divination Card |  Vivid Crystallised Lifeforce x75 | 
| Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Fire Resistance |  Wild Crystallised Lifeforce x500 | 
| Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Fire Resistance |  Wild Crystallised Lifeforce x500 | 
| Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Cold Resistance |  Vivid Crystallised Lifeforce x500 | 
| Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Cold Resistance |  Vivid Crystallised Lifeforce x500 | 
| Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Lightning Resistance |  Primal Crystallised Lifeforce x500 | 
| Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Lightning Resistance |  Primal Crystallised Lifeforce x500 | 
| Enchant a Flask with a modifier that grants increased Duration. The magnitude of this effect decreases with each use |  Wild Crystallised Lifeforce x800 | 
| Enchant a Flask with a modifier that grants increased Maximum Charges. The magnitude of this effect decreases with each use |  Wild Crystallised Lifeforce x800 | 
| Enchant a Flask with a modifier that grants increased Effect. The magnitude of this effect decreases with each use |  Vivid Crystallised Lifeforce x800 | 
| Enchant a Flask with a modifier that grants reduced Charges used. The magnitude of this effect decreases with each use |  Primal Crystallised Lifeforce x800 | 
| Change a stack of Shaper Fragments into other random Shaper Fragments. Cost is proportional to stack size. |  Wild Crystallised Lifeforce x500 | 
| Change a stack of Elder Fragments into other random Elder Fragments. Cost is proportional to stack size. |  Primal Crystallised Lifeforce x500 | 
| Change a stack of Conqueror Fragments into other random Conqueror Fragments. Cost is proportional to stack size. |  Vivid Crystallised Lifeforce x500 | 
| Change a stack of Sacrifice or Mortal Fragments into other random Fragments of that type. Cost is proportional to stack size. |  Primal Crystallised Lifeforce x500 | 
| Sacrifice up to half a stack of Divination Cards to receive between 0 and twice that amount of the same Card |  Vivid Crystallised Lifeforce x1500 | 
| Enchant a non-Unique Map with Map has 50% chance to not consume Sextant Uses |  Vivid Crystallised Lifeforce x2500 | 
| Sacrifice a Corrupted Gem to gain 50% of the gem’s total experience stored as a Facetor’s Lens |  Vivid Crystallised Lifeforce x4000 | 
| Randomise the Influence types on an Influenced Normal, Magic or Rare Item, as well as reforging the item with new random modifiers |  Primal Crystallised Lifeforce x1000 | 
| Enchant a Body Armour. Quality does not increase its Defences, grants +1 Maximum Life per 2% quality |  Wild Crystallised Lifeforce x3250 | 
| Enchant a Body Armour. Quality does not increase its Defences, grants +1 Maximum Mana per 2% quality |  Primal Crystallised Lifeforce x3250 | 
| Enchant a Body Armour. Quality does not increase its Defences, grants +1 Strength per 2% quality |  Wild Crystallised Lifeforce x3250 | 
| Enchant a Body Armour. Quality does not increase its Defences, grants +1 Dexterity per 2% quality |  Vivid Crystallised Lifeforce x3250 | 
| Enchant a Body Armour. Quality does not increase its Defences, grants +1 Intelligence per 2% quality |  Primal Crystallised Lifeforce x3250 | 
| Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Fire Resistance per 2% quality |  Wild Crystallised Lifeforce x3250 | 
| Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Cold Resistance per 2% quality |  Vivid Crystallised Lifeforce x3250 | 
| Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Lightning Resistance per 2% quality |  Primal Crystallised Lifeforce x3250 | 
| Enchant a Melee Weapon. Quality does not increase its Physical Damage, has +1 Weapon Range per 10% Quality |  Wild Crystallised Lifeforce x5000 | 
| Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Area of Effect per 4% Quality |  Wild Crystallised Lifeforce x5000 | 
| Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Accuracy per 2% Quality |  Vivid Crystallised Lifeforce x5000 | 
| Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Attack Speed per 8% Quality |  Vivid Crystallised Lifeforce x5000 | 
| Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Critical Strike Chance per 4% Quality |  Primal Crystallised Lifeforce x5000 | 
| Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Elemental Damage per 2% Quality |  Primal Crystallised Lifeforce x5000 | 
| Reforge the colour of a random socket on an item, turning it White |  Wild Crystallised Lifeforce x12500  Sacred Crystallised Lifeforce x1 | 
| Add a new Fire modifier and remove another random modifier from a non-Influenced item |  Wild Crystallised Lifeforce x15000  Sacred Crystallised Lifeforce x1 | 
| Add a new Cold modifier and remove another random modifier from a non-Influenced item |  Vivid Crystallised Lifeforce x15000  Sacred Crystallised Lifeforce x1 | 
| Add a new Lightning modifier and remove another random modifier from a non-Influenced item |  Primal Crystallised Lifeforce x15000  Sacred Crystallised Lifeforce x1 | 
| Add a new Physical modifier and remove another random modifier from a non-Influenced item |  Vivid Crystallised Lifeforce x15000  Sacred Crystallised Lifeforce x1 | 
| Add a new Life modifier and remove another random modifier from a non-Influenced item |  Wild Crystallised Lifeforce x17500  Sacred Crystallised Lifeforce x1 | 
| Add a new Defence modifier and remove another random modifier from a non-Influenced item |  Primal Crystallised Lifeforce x17500  Sacred Crystallised Lifeforce x1 | 
| Add a new Chaos modifier and remove another random modifier from a non-Influenced item |  Vivid Crystallised Lifeforce x17500  Sacred Crystallised Lifeforce x1 | 
| Add a new Attack modifier and remove another random modifier from a non-Influenced item |  Wild Crystallised Lifeforce x17500  Sacred Crystallised Lifeforce x1 | 
| Add a new Caster modifier and remove another random modifier from a non-Influenced item |  Primal Crystallised Lifeforce x17500  Sacred Crystallised Lifeforce x1 | 
| Add a new Speed modifier and remove another random modifier from a non-Influenced item |  Vivid Crystallised Lifeforce x20000  Sacred Crystallised Lifeforce x1 | 
| Add a new Critical modifier and remove another random modifier from a non-Influenced item |  Primal Crystallised Lifeforce x20000  Sacred Crystallised Lifeforce x1 | 
| Synthesise an item, giving random Synthesised implicits. Cannot be used on Unique, Influenced, Synthesised or Fractured items |  Vivid Crystallised Lifeforce x5000  Sacred Crystallised Lifeforce x1 | 
| Reforge an Influenced Rare item with random modifiers, including a Influence modifier |  Primal Crystallised Lifeforce x5000  Sacred Crystallised Lifeforce x1 | 
| Name | Mechanics | 
|---|---|
| Azmeri God Shrine | Contains a faded inscription about the ancient Azmeri gods | 
| Beyond Rift | Contains random Beyond monsters | 
| Funerary Altar | Grants a permanent buff for the instance that has both an upside and downside | 
| Harvest Field | Contains a random Harvest plot | 
| King in the Mists’ Ritual Grounds | Contains the King in the Mists encounter (Ritual version) | 
| Nameless Seer | Merchant who sells one unique item for all your current wisps | 
| Nameless Shrine | Grants a buff for 5 minutes that is retained upon exiting the Wildwood | 
| Omen Cairn | Drops an Omen | 
| Well | Recovers all Life, Mana, and Energy Shield, and refills Flask Charges | 
| Wisp Conversion Tree | Converts all possessed wisps into a chosen wisp type |