PoE El’Abin, Bloodeater

Warbands are elemental-themed unique packs of monsters. They were originally introduced during the Warbands league but were not added to the core game when the league ended. Warbands are still available through other means, such as certain Delve nodes, and certain maps such as Iceberg Map, Lighthouse Map, Shipyard Map and Acid Caverns Map.

El’Abin, Bloodeater

Stats
Resists Fire. Resists Cold. Resists Lightning. Resists Chaos.
Area: Lighthouse Map

Redblade Warlord
50% of Physical Damage Converted to Fire Damage
Can have up to 12 additional Traps placed at a time
Traps cannot be Damaged for +10 seconds after being Thrown
Mines cannot be Damaged for +10 seconds after being thrown
kill traps mines and totems on death [1]
base trap duration [4000]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre N

Area

Lighthouse Map
Tags caster, cleaving_weapon, fire_affinity, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, non_unique_map_boss, physical_affinity, plate_armour, red_blood, wb_leader

Packs

  • El”Abin, Bloodeater, Redblade Warmonger, Redblade Flamelord, Redblade Skullbreaker, Redblade Skullbreaker
    • Life: 400%
    • Energy Shield From Life: 33%
    • Armour: +33%
    • Evasion: +33%
    • Ailment Threshold: 400%
    • Resistance: (Resists Fire: 15/30/40) (Resists Cold: 15/30/40) (Resists Lightning: 15/30/40) (Resists Chaos: 7/20/25)
    • Damage: 172%
    • Accuracy: 100%
    • Critical Strike Chance: +5%
    • Critical Strike Multiplier: +130%
    • Attack Distance: 6 ~ 10
    • Attack Time: 1.5 Second
    • Damage Spread: ±20%
    • Experience: 200%
    • Model Size: 120%
    • Type: WbFireLeader
    • Metadata: WbFireLeader2

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    • Lvl 84
    • Lvl 82
    • Lvl 78
    • Lvl 73
    • Lvl 71

    Level 84

    The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).

    • Life: 11,749,016
    • Armour: 21,632
    • Evasion: 10,800
    • Energy Shield: 5,367
    • Damage: 1,867
    • Spell Damage: 2,787
    • Accuracy: 538
    • Attack Time: 1.005
    • Experience: 145,750
    • Ailment Threshold: 5,522,038
    • Chill: 17,461
    • Shock: 17,461
    • Brittle: 98,784
    • Scorch: 17,461
    • Sap: 48,241

    The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

    Melee


    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 2966–4448
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Strike your foes down with a powerful blow.


    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    WbReaveFire


    Attack, Area, Multistrikeable, Melee
    Reave
    Base Damage: 2966–4448
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.


    Deals 25% less Damage
    6% increased Physical Damage
    80% increased Attack Speed
    80% more Area of Effect for each stage
    active skill area of effect radius +% final [-9]
    is area damage [1]

    WbFlickerStrikeFire


    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Flicker Strike
    Base Damage: 2966–4448
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Cooldown Time: 4 Second


    Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.


    Deals 20% more Damage
    50% increased Attack Speed
    ignores proximity shield [1]

    WbFireEnrage


    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 12 Second


    Base duration is 6 seconds
    40% increased Attack Speed
    40% increased Movement Speed
    Gain 50% of your Physical Damage as Extra Fire Damage
    maximum fire damage to return when hit [216.8]
    minimum fire damage to return when hit [144.5]

    WbFireElementalCone


    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
    Fire Elemental Cone
    Critical Strike Chance: 5%
    Cast Time: 0.935 Second
    Cooldown Time: 6 Second


    Deals 1855 to 2899 Fire Damage
    30% increased Cast Speed
    active skill area of effect radius +% final [40]
    is area damage [1]

    WbFireLeader1Wait


    Base duration is 3 seconds

    WbFireEnrageEnraged


    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 12 Second


    Base duration is 12 seconds
    80% increased Attack Speed
    80% increased Movement Speed
    Gain 50% of your Physical Damage as Extra Fire Damage
    maximum fire damage to return when hit [216.8]
    minimum fire damage to return when hit [144.5]

    WbFireUpheaval


    Attack
    Base Damage: 2966–4448
    Critical Strike Chance: 5%
    Attack Damage: 70%
    Attack Damage: 70%
    Attack Time: 1.5 Second
    Cooldown Time: 8 Second


    Never deal Critical Strikes
    Deals 897.4 Base Fire Damage per second
    Deals 30% less Attack Damage
    Base duration is 2 seconds
    50% of Physical Damage Converted to Fire Damage
    40% less Attack Speed
    Causes 12 Bursts

    WbFireNovaTrap


    Spell, Damage, Triggerable, Area, Fire, Multicastable, RemoteMined, AreaSpell, HasReservation
    Fire Nova Mine
    Critical Strike Chance: 0%
    Cast Time: 0.4 Second
    Cooldown Time: 8 Second


    Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.


    Your Hits cannot Stun Enemies
    Skills Repeat an additional 4 Times
    Deals 518 to 777.1 Fire Damage
    Throw up to 2 additional Traps
    60% reduced Cast Speed
    25% more Damage with Hits and Ailments per Repeat
    active skill area of effect radius +% final [-35]
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [1]

     

    Level 82

    • Life: 8,370,908
    • Armour: 19,185
    • Evasion: 10,119
    • Energy Shield: 4,760
    • Damage: 1,666
    • Spell Damage: 2,486
    • Accuracy: 499
    • Attack Time: 1.005
    • Experience: 143,066
    • Ailment Threshold: 3,934,327
    • Chill: 12,440
    • Shock: 12,440
    • Brittle: 70,381
    • Scorch: 12,440
    • Sap: 34,370

    The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

    Melee


    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 2645–3968
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Strike your foes down with a powerful blow.


    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    WbReaveFire


    Attack, Area, Multistrikeable, Melee
    Reave
    Base Damage: 2645–3968
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.


    Deals 25% less Damage
    6% increased Physical Damage
    80% increased Attack Speed
    80% more Area of Effect for each stage
    active skill area of effect radius +% final [-9]
    is area damage [1]

    WbFlickerStrikeFire


    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Flicker Strike
    Base Damage: 2645–3968
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Cooldown Time: 4 Second


    Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.


    Deals 20% more Damage
    50% increased Attack Speed
    ignores proximity shield [1]

    WbFireEnrage


    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 12 Second


    Base duration is 6 seconds
    40% increased Attack Speed
    40% increased Movement Speed
    Gain 50% of your Physical Damage as Extra Fire Damage
    maximum fire damage to return when hit [198.4]
    minimum fire damage to return when hit [132.3]

    WbFireElementalCone


    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
    Fire Elemental Cone
    Critical Strike Chance: 5%
    Cast Time: 0.935 Second
    Cooldown Time: 6 Second


    Deals 1663 to 2598 Fire Damage
    30% increased Cast Speed
    active skill area of effect radius +% final [40]
    is area damage [1]

    WbFireLeader1Wait


    Base duration is 3 seconds

    WbFireEnrageEnraged


    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 12 Second


    Base duration is 12 seconds
    80% increased Attack Speed
    80% increased Movement Speed
    Gain 50% of your Physical Damage as Extra Fire Damage
    maximum fire damage to return when hit [198.4]
    minimum fire damage to return when hit [132.3]

    WbFireUpheaval


    Attack
    Base Damage: 2645–3968
    Critical Strike Chance: 5%
    Attack Damage: 70%
    Attack Damage: 70%
    Attack Time: 1.5 Second
    Cooldown Time: 8 Second


    Never deal Critical Strikes
    Deals 796.6 Base Fire Damage per second
    Deals 30% less Attack Damage
    Base duration is 2 seconds
    50% of Physical Damage Converted to Fire Damage
    40% less Attack Speed
    Causes 12 Bursts

    WbFireNovaTrap


    Spell, Damage, Triggerable, Area, Fire, Multicastable, RemoteMined, AreaSpell, HasReservation
    Fire Nova Mine
    Critical Strike Chance: 0%
    Cast Time: 0.4 Second
    Cooldown Time: 8 Second


    Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.


    Your Hits cannot Stun Enemies
    Skills Repeat an additional 4 Times
    Deals 470.1 to 705.1 Fire Damage
    Throw up to 2 additional Traps
    60% reduced Cast Speed
    25% more Damage with Hits and Ailments per Repeat
    active skill area of effect radius +% final [-35]
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [1]

     

    Level 78

    • Life: 4,002,799
    • Armour: 15,066
    • Evasion: 8,867
    • Energy Shield: 3,738
    • Damage: 1,323
    • Spell Damage: 1,974
    • Accuracy: 428
    • Attack Time: 1.005
    • Experience: 136,147
    • Ailment Threshold: 1,961,371
    • Chill: 6,202
    • Shock: 6,202
    • Brittle: 35,087
    • Scorch: 6,202
    • Sap: 17,135

    The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

    Melee


    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 2100–3151
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Strike your foes down with a powerful blow.


    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    WbReaveFire


    Attack, Area, Multistrikeable, Melee
    Reave
    Base Damage: 2100–3151
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.


    Deals 25% less Damage
    6% increased Physical Damage
    80% increased Attack Speed
    80% more Area of Effect for each stage
    active skill area of effect radius +% final [-9]
    is area damage [1]

    WbFlickerStrikeFire


    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Flicker Strike
    Base Damage: 2100–3151
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Cooldown Time: 4 Second


    Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.


    Deals 20% more Damage
    50% increased Attack Speed
    ignores proximity shield [1]

    WbFireEnrage


    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 12 Second


    Base duration is 6 seconds
    40% increased Attack Speed
    40% increased Movement Speed
    Gain 50% of your Physical Damage as Extra Fire Damage
    maximum fire damage to return when hit [166]
    minimum fire damage to return when hit [110.7]

    WbFireElementalCone


    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
    Fire Elemental Cone
    Critical Strike Chance: 5%
    Cast Time: 0.935 Second
    Cooldown Time: 6 Second


    Deals 1333 to 2083 Fire Damage
    30% increased Cast Speed
    active skill area of effect radius +% final [40]
    is area damage [1]

    WbFireLeader1Wait


    Base duration is 3 seconds

    WbFireEnrageEnraged


    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 12 Second


    Base duration is 12 seconds
    80% increased Attack Speed
    80% increased Movement Speed
    Gain 50% of your Physical Damage as Extra Fire Damage
    maximum fire damage to return when hit [166]
    minimum fire damage to return when hit [110.7]

    WbFireUpheaval


    Attack
    Base Damage: 2100–3151
    Critical Strike Chance: 5%
    Attack Damage: 70%
    Attack Damage: 70%
    Attack Time: 1.5 Second
    Cooldown Time: 8 Second


    Never deal Critical Strikes
    Deals 626.8 Base Fire Damage per second
    Deals 30% less Attack Damage
    Base duration is 2 seconds
    50% of Physical Damage Converted to Fire Damage
    40% less Attack Speed
    Causes 12 Bursts

    WbFireNovaTrap


    Spell, Damage, Triggerable, Area, Fire, Multicastable, RemoteMined, AreaSpell, HasReservation
    Fire Nova Mine
    Critical Strike Chance: 0%
    Cast Time: 0.4 Second
    Cooldown Time: 8 Second


    Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.


    Your Hits cannot Stun Enemies
    Skills Repeat an additional 4 Times
    Deals 386.6 to 579.8 Fire Damage
    Throw up to 2 additional Traps
    60% reduced Cast Speed
    25% more Damage with Hits and Ailments per Repeat
    active skill area of effect radius +% final [-35]
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [1]

     

    Level 73

    • Life: 1,580,156
    • Armour: 11,103
    • Evasion: 7,492
    • Energy Shield: 2,755
    • Damage: 987
    • Spell Damage: 1,473
    • Accuracy: 352
    • Attack Time: 1.005
    • Experience: 125,268
    • Ailment Threshold: 869,086
    • Chill: 2,748
    • Shock: 2,748
    • Brittle: 15,547
    • Scorch: 2,748
    • Sap: 7,592

    The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

    Melee


    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1567–2350
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Strike your foes down with a powerful blow.


    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    WbReaveFire


    Attack, Area, Multistrikeable, Melee
    Reave
    Base Damage: 1567–2350
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.


    Deals 25% less Damage
    6% increased Physical Damage
    80% increased Attack Speed
    80% more Area of Effect for each stage
    active skill area of effect radius +% final [-9]
    is area damage [1]

    WbFlickerStrikeFire


    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Flicker Strike
    Base Damage: 1567–2350
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Cooldown Time: 4 Second


    Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.


    Deals 20% more Damage
    50% increased Attack Speed
    ignores proximity shield [1]

    WbFireEnrage


    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 12 Second


    Base duration is 6 seconds
    40% increased Attack Speed
    40% increased Movement Speed
    Gain 50% of your Physical Damage as Extra Fire Damage
    maximum fire damage to return when hit [132.5]
    minimum fire damage to return when hit [88.31]

    WbFireElementalCone


    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
    Fire Elemental Cone
    Critical Strike Chance: 5%
    Cast Time: 0.935 Second
    Cooldown Time: 6 Second


    Deals 1009 to 1577 Fire Damage
    30% increased Cast Speed
    active skill area of effect radius +% final [40]
    is area damage [1]

    WbFireLeader1Wait


    Base duration is 3 seconds

    WbFireEnrageEnraged


    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 12 Second


    Base duration is 12 seconds
    80% increased Attack Speed
    80% increased Movement Speed
    Gain 50% of your Physical Damage as Extra Fire Damage
    maximum fire damage to return when hit [132.5]
    minimum fire damage to return when hit [88.31]

    WbFireUpheaval


    Attack
    Base Damage: 1567–2350
    Critical Strike Chance: 5%
    Attack Damage: 70%
    Attack Damage: 70%
    Attack Time: 1.5 Second
    Cooldown Time: 8 Second


    Never deal Critical Strikes
    Deals 463.2 Base Fire Damage per second
    Deals 30% less Attack Damage
    Base duration is 2 seconds
    50% of Physical Damage Converted to Fire Damage
    40% less Attack Speed
    Causes 12 Bursts

    WbFireNovaTrap


    Spell, Damage, Triggerable, Area, Fire, Multicastable, RemoteMined, AreaSpell, HasReservation
    Fire Nova Mine
    Critical Strike Chance: 0%
    Cast Time: 0.4 Second
    Cooldown Time: 8 Second


    Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.


    Your Hits cannot Stun Enemies
    Skills Repeat an additional 4 Times
    Deals 301.8 to 452.7 Fire Damage
    Throw up to 2 additional Traps
    60% reduced Cast Speed
    25% more Damage with Hits and Ailments per Repeat
    active skill area of effect radius +% final [-35]
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [1]

     

    Level 71

    • Life: 826,849
    • Armour: 9,815
    • Evasion: 6,996
    • Energy Shield: 2,435
    • Damage: 876
    • Spell Damage: 1,308
    • Accuracy: 326
    • Attack Time: 1.005
    • Experience: 120,439
    • Ailment Threshold: 471,304
    • Chill: 1,490
    • Shock: 1,490
    • Brittle: 8,431
    • Scorch: 1,490
    • Sap: 4,117

    The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

    Melee


    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1391–2087
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Strike your foes down with a powerful blow.


    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    WbReaveFire


    Attack, Area, Multistrikeable, Melee
    Reave
    Base Damage: 1391–2087
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second


    Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.


    Deals 25% less Damage
    6% increased Physical Damage
    80% increased Attack Speed
    80% more Area of Effect for each stage
    active skill area of effect radius +% final [-9]
    is area damage [1]

    WbFlickerStrikeFire


    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Flicker Strike
    Base Damage: 1391–2087
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Cooldown Time: 4 Second


    Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.


    Deals 20% more Damage
    50% increased Attack Speed
    ignores proximity shield [1]

    WbFireEnrage


    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 12 Second


    Base duration is 6 seconds
    40% increased Attack Speed
    40% increased Movement Speed
    Gain 50% of your Physical Damage as Extra Fire Damage
    maximum fire damage to return when hit [120.9]
    minimum fire damage to return when hit [80.6]

    WbFireElementalCone


    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
    Fire Elemental Cone
    Critical Strike Chance: 5%
    Cast Time: 0.935 Second
    Cooldown Time: 6 Second


    Deals 901.7 to 1409 Fire Damage
    30% increased Cast Speed
    active skill area of effect radius +% final [40]
    is area damage [1]

    WbFireLeader1Wait


    Base duration is 3 seconds

    WbFireEnrageEnraged


    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 12 Second


    Base duration is 12 seconds
    80% increased Attack Speed
    80% increased Movement Speed
    Gain 50% of your Physical Damage as Extra Fire Damage
    maximum fire damage to return when hit [120.9]
    minimum fire damage to return when hit [80.6]

    WbFireUpheaval


    Attack
    Base Damage: 1391–2087
    Critical Strike Chance: 5%
    Attack Damage: 70%
    Attack Damage: 70%
    Attack Time: 1.5 Second
    Cooldown Time: 8 Second


    Never deal Critical Strikes
    Deals 410 Base Fire Damage per second
    Deals 30% less Attack Damage
    Base duration is 2 seconds
    50% of Physical Damage Converted to Fire Damage
    40% less Attack Speed
    Causes 12 Bursts

    WbFireNovaTrap


    Spell, Damage, Triggerable, Area, Fire, Multicastable, RemoteMined, AreaSpell, HasReservation
    Fire Nova Mine
    Critical Strike Chance: 0%
    Cast Time: 0.4 Second
    Cooldown Time: 8 Second


    Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.


    Your Hits cannot Stun Enemies
    Skills Repeat an additional 4 Times
    Deals 273.1 to 409.6 Fire Damage
    Throw up to 2 additional Traps
    60% reduced Cast Speed
    25% more Damage with Hits and Ailments per Repeat
    active skill area of effect radius +% final [-35]
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    trap variation [1]

     

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