Credits are the primary currency in the Starfield. Each item has a credit value attached to it, indicating the true worth of an item. Economy in Starfield is a catch-all term referring to all means in which the player makes and spends credits.
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Credits Glitch Farming Guide
For most missions you complete, each item you sell, or pocket you pick, you’ll be earning Credits. Credits are used to purchase weapons, armor, items, and ship components. As a result, you’ll want to pick up the Scavenger skill to boost the number of credits you find in containers, and you’ll want to take the Commerce skill to make vendor transactions less painful.
Selling Items for Credits
Just sell every piece of weapon and armor. The only downside to being over encumbered is you can’t fast travel on foot, but you can still do it once you get back onto your ship, then just fly to any vendor.
Then Den NPC buys stolen goods/contraband and doesn’t have a scan when entering the system, and also 11k gold in inventory. Wait 48 hours to reset.
Complete Quests
I’m making most of my money by doing message board quests. Pick up cargo, go to planet, do something fun there, pick up more cargo and repeat. I’ve made a ton since I started without even noticing.
It’ll come as no surprise to anyone that completing missions will net you Credits as a reward, but there’s no need to just stick to the main quest. Starfield also has Mission Boards scattered around Space Ports and allied bases, where you can get infinite radiant quests.
These radiant quests could entail a variety of tasks. Maybe you’ll ferry goods between systems, or hunt down some pirates who’re terrorising the local area. Whatever you’re asked to do, there’ll be some Credits waiting as a reward when you return.
Play story and faction missions
Doing the main campaign and the core missions for Constellation, the Crimson Fleet, Freestar and others all tends to pay really well (we mean their actual story missions, not the random mini-quests off their bounty boards). The Starfield Kryx legacy mission at the end of the Crimson Pirates’ story offers a staggering quarter of a million credits.
Be a pirate
We kind of gave this one away, but there are tons of Credits to be made by stealing from the various factions roaming the stars. Technically, you can steal from any ship, but some are less advisable if only due to you making enemies with specific factions and ending up getting a bounty. Of course, if you’re a true pirate, that may not matter, but you can always attack and raid other pirates without much consequence. The downsides to this method is that sometimes ships will just fight back rather than give in to your demands, though you can still board and loot them, and that space encounters are somewhat random, so you can’t exactly rely on this method all the time.
Don’t carry resources if you don’t need them
Resources tend to take up a lot of inventory space and are rarely worth much to vendors – if you don’t need them for your outpost or crafting, feel free to abandon them.
Use cheats
For those on PC who don’t want to run around collecting Credits, and just want to have essentially infinite money with which to buy everything in the universe, cheats are your friend. While playing, press the ‘ key (the same key as the @ sign) to launch the command console, into which you can enter Starfield cheats to unlock or change things in-game. If that key does not work, others have reported that using the ~ key may also work.
With the command console open, you can spawn Credits in your inventory by entering player.additem 0000000F 100000. That will instantly grant you 100,000 Credits, but you can of course enter any amount that you wish. Need a million? 10 million? Just keep adding zeroes!
Keep using vendors
It’s more efficient to sell-as-you-go rather than dump it all on vendors in one bunch, as you inevitably end up having to wait in chunks of 24 hours for them to get the money back. Dropping off the most recent sellable equipment in passing is generally more efficient on both your time and your wallet.
Have some Shielded Cargo ready for contraband
Starfield contraband smuggling doesn’t pay as well as you’d hope, but if you’re going to find the stuff, you might as well sell it off. Shielded Cargo holds will help you fly it to a trade authority safely for dispersal.
Manipulate the difficulty
Playing on harder difficulties gives better rewards. Our suggestion is to turn the difficulty to very hard, enter a new area, then drop it from the settings menu. The game loads in all the high-difficulty rewards, then you make all the enemies into pushovers – but leave the high-value loot.
Loot everything
If there’s one thing that is common among all Bethesda RPGs, it’s that money comes quick when you sell everything. Just killed an enemy? Loot their corpse! A bunch of crates containing nothing but mugs? Mugs equal Credits, friend!
Bethesda make primarily dungeon crawlers at heart, after all, and dungeons need some kind of treasure or reward at the end. Fill your inventory with loot while on your travels, and then sell it to the first trader you meet. In the wise words of Whiterun’s Belethor: "Some may call this junk. Me, I call them treasures."
Get the Scavenging, Commerce and Negotiation skills
All of which increase money earned throughout the game. Negotiation might describe itself as the power to offer bribes, but we’ve seen it come up as the opposite too, such as the Starfield Ron Hope choice where you can use it to get an extra 30,000 credits when someone bribes you.
After filling your inventory and hauling your precious goods back to a trader, you’ll want to sell for the highest possible price. That’s where the Commerce skill comes in, with just one point in this skill allowing you to buy items for 5% less and and sell items for 10% more. This increases as you rank up the skill, to a max of buying items for 20% less and selling items for 25% more.
Sell any excess ships and modules you have
It might be nice to fly about in a leisure palace, but it’s certainly costly – sell all the non-essential components and structural pieces during Starfield ship customization to make some more money.
Economy
Numerous corporations are responsible for most industrial production; Ryujin Industries for example, is considered a significant faction in its own right. That said, all corporations (technically) fall under the purview of either the United Colonies or the Freestar Collective.
Game Mechanics
Starfield is different from other Bethesda games. Previous entries (such as Skyrim or Fallout 4) used a ‘Pond’ economic model, where a player’s income and expenses were one-offs (i.e. purchasing property in Skyrim would require no further upkeep or expense to maintain and retain). While these mechanics are present, there also has certain options for weekly expenses for example the Kid Stuff trait.
Certain skills will open up avenues to make credits, or help the player make more credits.
Revenue Sources
Legitimate – These sources of credits are fair game, and will not incur any potential penalties with any factions.
- Planet Surveying
- Mining
- Selling Dungeon Loot
- Cargo Shipping
Extralegal – These are viewed by at least some of the major factions as illegitimate, and will potentially cause problems for the player.
- Piracy
- Smuggling
- Theft
